Ishpumalibu |
Hey guys,
I'm not sure if this should go here, or conversions.
I have a player who will be starting his first character for a tabletop game ever.
What i know he really likes is the warlock class from world of warcraft.
However, I've never played warcraft.
I would guess sorcerer would be closest. Is that right?
LazarX |
2 people marked this as a favorite. |
Think of it this way...
If you were going to have him play Munchkin, his WOW experience would be irrelevant, right? Go the same way with Pathfinder. Encourage him to try it as something new, not an extension of one of his video games.
Ishpumalibu |
Think of it this way...
If you were going to have him play Munchkin, his WOW experience would be irrelevant, right? Go the same way with Pathfinder. Encourage him to try it as something new, not an extension of one of his video games.
That's just what "type" of character he said he liked
Taenia |
Warlocks in wow are a pet class, relying on the Demons they summon and casting spells.
The Summoner may not be a bad approach, as he can flavor his summons to be demonic figures and even change them as he levels up.
He also has spells, not as many as a Sorcerer or other caster but a good list. He will also find spells on his list similar to what warlocks can do with their pets in wow, including buffs and heals. Dots on the other hand aren't a real big part of the game so he may end up just using acid splash as a go to, and surviving in a Vancian world.
ParagonDireRaccoon |
1 person marked this as a favorite. |
I'll second sorcerer or witch. Sorcerer is easy to get used to the mechanics of, but a little challenging for the first few levels (limited spell selection). Maybe human sorcerer (+2 cha) with point blank shot and either spell focus- evocation or improved initiative at level one, then spell focus-enchantment at level three? The zero level spell acid splash would benefit from point blank shot, as would acid arrow when he gets second level spells.
If its 20 pt buy, I would recommend
Str 10
Dex 14
Con 14
Int 10
Wis 10
Cha 18 (including +2 racial bonus)
Ishpumalibu |
Warlocks in wow are a pet class, relying on the Demons they summon and casting spells.
The Summoner may not be a bad approach, as he can flavor his summons to be demonic figures and even change them as he levels up.
He also has spells, not as many as a Sorcerer or other caster but a good list. He will also find spells on his list similar to what warlocks can do with their pets in wow, including buffs and heals. Dots on the other hand aren't a real big part of the game so he may end up just using acid splash as a go to, and surviving in a Vancian world.
Thanks for the info :)
Ishpumalibu |
I'll second sorcerer or witch. Sorcerer is easy to get used to the mechanics of, but a little challenging for the first few levels (limited spell selection). Maybe human sorcerer (+2 cha) with point blank shot and either spell focus- evocation or improved initiative at level one, then spell focus-enchantment at level three? The zero level spell acid splash would benefit from point blank shot, as would acid arrow when he gets second level spells.
If its 20 pt buy, I would recommend
Str 10
Dex 14
Con 14
Int 10
Wis 10
Cha 18 (including +2 racial bonus)
Cool, thanks so much. I'll go through my 3.5 books for continuous damage spells too.
Ishpumalibu |
1 person marked this as a favorite. |
If you look through the "Guide to the Class Guides" thread there are great guides for playing sorcerers. There are also guides for playing GOD (battlefield control/buffing/debuffing) wizards and blaster/blockbuster wizards that might be useful.
Yeah, I've read those, just mainly didn't know that's what the warlock was about.
Fruian Thistlefoot |
Summoner would mimic alot of a demonologist from WoW. Have him create his edolion like ademon he likes. Give him the feats spell focus cConjuration, augmented summoning, superior summoning. He will be powerful and enjoy the class i am sure. It will also give him experience playing a caster and melee via the edolion. So he will learn fast.
Some spells of recommendation.
mage armor, glitterdust, haste, black tentacles
Give him a wand of acid arrow along the way. It is a DoT style spell that is a ok level 2 wand.
Inneliese |
In my personal experience, an important thing to remember is that as a theme park, WoW is an extremely rigid railroad. Yeah, there's a lot of different tracks to pick from, but you always have very specific quests with very specific ways to complete them, and the NPCs tell you exactly what you need to do in order to complete the quest. "Go kill so-and-so and bring me their head." or "Fill this vial with water from the waterfall."
So, since there won't be a giant yellow exclamation mark over the heads of your NPCs telling players that there's something they want the PCs to do, I would recommend sticking to Chekhov's Gun at first: every NPC you name should have something to add to the story. Even if it's just a little tidbit of information, it should help a new player adjust to the different form of playing.
Ishpumalibu |
In my personal experience, an important thing to remember is that as a theme park, WoW is an extremely rigid railroad. Yeah, there's a lot of different tracks to pick from, but you always have very specific quests with very specific ways to complete them, and the NPCs tell you exactly what you need to do in order to complete the quest. "Go kill so-and-so and bring me their head." or "Fill this vial with water from the waterfall."
So, since there won't be a giant yellow exclamation mark over the heads of your NPCs telling players that there's something they want the PCs to do, I would recommend sticking to Chekhov's Gun at first: every NPC you name should have something to add to the story. Even if it's just a little tidbit of information, it should help a new player adjust to the different form of playing.
Yeah, I'm sure it won't quite be the same, I'm just trying to get a feel for the abilities.
Justin Sane |
2 people marked this as a favorite. |
I'm going to toot Ashiel's horn for a bit. Seriously. Tell him to pick the things that he has on his WoW 'lock, and that Power Points == Mana. He'll be fine.
Avatar-1 |
I get the sense that the WoW correlation is something you've picked up on, rather than something he's pointed out that he wants something similar in Pathfinder?
If that's the case, just let him look over the rules of each of the classes and pick one that appeals. Forget anything about WoW; if there's any similarities, they'll come naturally.
Silent Saturn |
You said he likes "continuous damage spells" and "fear spells". Pathfinder doesn't really have any damage-over time effects besides bleed, but fear spells are very doable. A Cleric would be a good choice. Command and Cause Fear are both available to them at Level 1, and they both capture the feel of a Warlock sending his enemies fleeing. Clerics can also summon creatures, which will fit in just fine with a WoW Warlock.
Have him be a neutral cleric of an evil deity, so he can throw around negative energy and call it Shadowbolt. Asmodeus would be a good fit, as he's the one most likely to form contracts and grant fire spells (two things WoW Warlocks are sort of about as well).
This also has the advantage of introducing him to the alignment system, the concept of "preparing spells" and the nuances of roleplaying a character. (Clerics have their alignment and an overview of their beliefs built into the crunch, so building a personality for them is a little easier than just "Bob the Fighter swings a sword. What's his motivation?")
chaoseffect |
Sorcerer is a good choice, not least because a new player should really steer clear of Summoner (paperwork) and Witch (2 separate 'casting' mechanisms).
Summoner is pretty easy if you only use the Eidolon, which is still a very effective option. The issue is if the player is new, he would probably need help with creating it or at least need it audited. That can be confusing for new players and sometimes old players. With the Eidolon out of the way and not choosing to focus on summons, you're essentially left with a dumbed down sorcerer.