Need a Trait for a PFS Kensai / Knifemaster character.


Advice


Need one Trait for a PFS character I'm working on. This is what I have so far -

Race: Teifling
Class: 3 levels of Magus-Kensai archetypes
9 levels of Rogue-Knifemaster archetype
Retires after 12th level.
Stats: STR 10 DEX 18 CON 14 INT 16 WIS 10 CHA 8

Get 2 PFS legal traits. One of these traits is to help with my Concentration checks (couple different ones I can grab). The other I can't decide on. At moment I'm trying to decide between -
River Rat: Adds +1 to damage with daggers
Two-World Magic: Pick up Touch of Fatigue as a cantrip.
or maybe something else.

This character is going to be a bit of a skill monkey while being decent in combat while using Spellcombat in place of TWF.

Shadow Lodge

I'd go with River Rat. That +1 to damage makes the dagger outpace its martial peers, the Shortsword and Kukri.

Scarab Sages

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River Rat. +1 to Damage is golden, and hey, you get a bonus to swim too.

Sczarni

River Rat.

Scarab Sages

Also, consider worshiping pharasma. For the low cost of three ranks in religion, you will have +2 to hit with daggers from the deific obedience feat.

Dark Archive

You could always take the extra traits feat and get both! Since they both seem like they would do wonderful with the build that you have going there. Especially low level where laying on the status effects will help you with the pain of the multiclassing.


Imbicatus wrote:
Also, consider worshiping pharasma. For the low cost of three ranks in religion, you will have +2 to hit with daggers from the deific obedience feat.

i really need to actually look the deific stuff over. all these boons just waiting to be exploited.


If you're planning on flanking frquently you might prefer this, it's incredibly good on my ninja- Militia: As part of Amanandar’s militia, you have trained extensively with groups. You gain a +1 trait bonus on attacks made while flanking an opponent.
On a side note, PFSRD states that militia is a different trait from inner sea primer (and to further confuse matters there is also "Militia Veteran"). This is a regional trait from Dragon Empires Primer.

Grand Lodge

Just curious.. I'm guessing you're going magus to third to pick up an arcana? Which one?


Imbicatus wrote:


Also, consider worshiping pharasma. For the low cost of three ranks in religion, you will have +2 to hit with daggers from the deific obedience feat.

What book is the obedience feat from?

claudekennilol wrote:


Just curious.. I'm guessing you're going magus to third to pick up an arcana? Which one?

Going go with Close Range Arcana.

Most of my Spell Combat will be with the ranged cantrips and with close range I can make them touch. My limited (very) 1st levels spells I'm planning on using for utility. Also it'll be a lot easier casting the cantrips defensively then my limited 1st level spells that'll, at most, give me 3d6 more damage.

Casting defensively -
3 levels of Kensai
+3 INT modifier
+2 Trait bonus
+4 Combat Casting feat
+12 to make a DC15 concentration check for the cantrips.

Scarab Sages

It's from inner sea gods. Absolutely fantastic book.

Grand Lodge

Matt2VK wrote:
claudekennilol wrote:


Just curious.. I'm guessing you're going magus to third to pick up an arcana? Which one?
Going go with Close Range Arcana.

Is that so you can cast your ranged touch spells as melee to only provoke one AoO (or to negate all opportunities for AoOs by defensive casting)? I would think it would be much better use your +4 dex to do it via ranged than to do it via melee. Or is it for another opportunity for sneak attack damage if flanked (or both)?

If you're not sneak attacking, it'd be better to just take a 5' step back and then cast the spell as ranged. Of course, I don't know what you're planning and you've probably already planned all this out.


It's to give me the option to do all that.

That extra D3 damage from changing those ray cantrips into touch attacks is to help make up for my lack of strength. Plus it just more cool then using the Arcane Mark cheese.

Scarab Sages

Matt2VK wrote:

It's to give me the option to do all that.

That extra D3 damage from changing those ray cantrips into touch attacks is to help make up for my lack of strength. Plus it just more cool then using the Arcane Mark cheese.

If you go hexcrafter, Brand is added to your spell list, and adds damage, and is cool for "Zorro" moves. It would allow you to spell combat with a cantrip and not waste an arcana on it.


Can't go Kensai if I go hexcrafter.

Kensai gives me more goodies for the limited levels of magus I'm planning on grabbing.

Actually, this character was originally just going to go straight rogue but then I started playing around trying to bump up the saves and give him a little spell crafting and figured Magus/Kensai would be the best way to go.

...I might drop the rogue/knifefighter and grab the Slayer when the ACG comes out. Only problem is that I've already figured out where I want to spend those 11 skill points I get per rogue level.

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