Using True Strike the round you cast it - without Quicken


Advice

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Grand Lodge

ElMustacho wrote:
Hobbun wrote:
Imbicatus wrote:
Inner Sea Gods. You need to worship Urgathoa though.
Wait, you can drink potions as a move action normally? I always thought drinking a potion was a standard action.

Sir, you are right: Here you'll find the trait that changes the action needed to drink a potion (from standard, which is the default, to move, which is the benefit of the trait).

Looks like we found a contradiction... or an pointless trait.

Drinking a potion is a standard action, as seen in the list of examples of standard actions under combat.


So all that's wrong is the Normal line for Potion glutton; it doesn't change it from Move to Swift but rather Standard to Swift.

Scarab Sages

The best solution that I have come up with this is to share the spell with a familiar (improved familiar) and have the familiar attack with it. The question is how to make that attack count?

Poisoned crossbow bolt, wand of ray spell, & siege engine all come to mind.

Shadow Lodge

Pathfinder Adventure Path, Lost Omens Subscriber

Looks like it's not really useful on a Monk. Spending an entire round to cast true strike isn't worth it. Oh well

Now I need to decide which other spell-like-ability to get.

Scarab Sages

The Morphling wrote:

Looks like it's not really useful on a Monk. Spending an entire round to cast true strike isn't worth it. Oh well

Now I need to decide which other spell-like-ability to get.

It depends on your tactics. It's a great way to make sure your opening stunning fist hits if you are approaching a foe and can't make a full attack. If you find a loaded siege engine or a double hackbutt, it's great. To use it to maintain a grapple doesn't really work.

If you are looking for a Qinggong SLA though, my favorites are Barkskin, Scorching Ray, True Strike, and (at high level)Cold Ice Strike.

Shadow Lodge

Pathfinder Adventure Path, Lost Omens Subscriber
Imbicatus wrote:
The Morphling wrote:

Looks like it's not really useful on a Monk. Spending an entire round to cast true strike isn't worth it. Oh well

Now I need to decide which other spell-like-ability to get.

It depends on your tactics. It's a great way to make sure your opening stunning fist hits if you are approaching a foe and can't make a full attack. If you find a loaded siege engine or a double hackbutt, it's great. To use it to maintain a grapple doesn't really work.

If you are looking for a Qinggong SLA though, my favorites are Barkskin, Scorching Ray, True Strike, and (at high level)Cold Ice Strike.

It's a four-level Drunken Master dip, so the power to drink using Fast Drinker as a swift action, gain 1 ki, then spend it for a SLA every round is what I'm really after. Scorching Ray is good, but that eats into my normal pool (and I can't fund it entirely with Drunken Ki, which is what I really want to do).

The best might actually be Hydraulic Push. Waterbender, here I come!

Scarab Sages

Scorching Ray is only one ki with a ring of Ki Mastery. I'm not sure Hydraulic Push would be worth it on a dip as the CMB is tied to caster level.

Shadow Lodge

Pathfinder Adventure Path, Lost Omens Subscriber
Imbicatus wrote:
Scorching Ray is only one ki with a ring of Ki Mastery. I'm not sure Hydraulic Push would be worth it on a dip as the CMB is tied to caster level.

Oh yeah, I always forget about the ring. And damn it, you're right, Hydraulic Push is useless.

Scarab Sages

It would be awesome on a pure Drunken Master though. Reskin the water as vomiting out a torrent of alcohol to push away foes.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

You could go earthbending with mighty fist of the earth and stone shield (unless this is for PFS, in which case you'll have to be playing an Oread to take those spells)

Shadow Lodge

Pathfinder Adventure Path, Lost Omens Subscriber
Benchak the Nightstalker wrote:
You could go earthbending with mighty fist of the earth and stone shield (unless this is for PFS, in which case you'll have to be playing an Oread to take those spells)

My Oread Monk in PFS already does that. They are amazing.


CraziFuzzy wrote:
The Morphling wrote:
Scott Wilhelm wrote:
I think I found a way, sort of. Shield Slam. When you have the Shield Slam feat, each Shield Bash is also a Bull Rush, and you use the same attack roll for the melee attack as you use for the Bull Rush.
Indeed, Shield Slam works. But the example given was for a charging Axe Beak, which does not have the awesome "gets all of the same bonuses as the original attack" power that Shield Slam does.
Though I can certainly see justification for ruling that the same reason the shield slams attack and bull rush use the same roll, that the Axe Beak's Sudden Charge attack and trip attempt use the same roll. It is not written as so, but I don't think I'd be angry to see it done that way.

And of course, the OP was asking how one might use True Strike in the same round that it is cast, and XigXag shared a way with us. It doesn't work quite as well as he thought, but it does answer to the OP.

The ability to get a free trip with an attack is pretty darn cool, even if it does require a 2nd attack roll.

2 ways I found to get something like combining a Trip with a melee strike in one attack roll the feats Punishing Kick and Tripping Strike. Punishing Kick works sort of like Stunning Fist, except that instead of your opponent getting Stunned, he falls prone, which is not quite the same thing as a Trip, but almost as nice most of the time, better sometimes. Another is Tripping Strike, where you get to combine a Trip with a Critical Hit. The Trip attempt is also the Crit Confirmation roll. Again, not exactly the Trip analogue to Shield Slam, but close.

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