Has anyone tried using Numenera's special rolls to replace.....


Homebrew and House Rules


Has anyone tried using Numenera's special rolls to replace CMB, CMD, and critical hits in Pathfinder?


Specifically, roll a 17, get +1 to damage, roll an 18, get +2 to damage, roll a 19, get a minor effect like distract, move past, or knock back, roll a 20 get a major effect like disarm, stun, and impair.

Anyway, would be interested in hearing how it worked out if you've tried it. Doing some rules tinkering.


Or maybe someone can explain to me what makes it a terrible idea, if that's the case?


Did you ever try this out? I also really like the Numenera "additional rules" about Bashing/Slashing/Piercing weapons damage.


Guang wrote:

Specifically, roll a 17, get +1 to damage, roll an 18, get +2 to damage, roll a 19, get a minor effect like distract, move past, or knock back, roll a 20 get a major effect like disarm, stun, and impair.

Anyway, would be interested in hearing how it worked out if you've tried it. Doing some rules tinkering.

The problem with rules like that is that if you need a 17 or higher on the die roll to hit, it means that someone who can barely hit the target automatically crits with each hit.


And +1 damage isn't very interesting to a 12th level raging barbarian with a keen greatsword.

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