Slayer Dirty Trick Build


Advice


This is a Dirty Trick concept build based on Ranger Combat Style (Besmara).
Using Goblin. Has 8 skill points. Could be any race/combo.
With less than 150 gold in equipment. Agile on weapons eventually.
CMB is (+17 dirty trick). Use Blind to deny DEX for sneak attacks...Standard Action to remove.
Not bad.

Quick Dirty Trick :
Benefit: On your turn, you can perform a single dirty trick combat maneuver in place of one of your melee attacks. You must choose the melee attack with the highest base attack bonus to make the dirty trick combat maneuver.

Blind:
The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them

1. Two Weapon Fighting
2. Finesse Rogue (Slayer)
3. Combat Expertise
4. Improved Dirty Trick (Slayer/Ranger)
5. Agile Maneuvers
6. Improved Two Weapon Fighting (Combat Trick)
7. Greater Dirty Trick
8. Quick Dirty Trick (Slayer/Ranger)

Jewels ButtonTheif:

Jewels ButtonTheif
Female Goblin Slayer 8
CN Small humanoid (goblinoid)
Init +6; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 19, touch 16, flat-footed 14 (+3 armor, +5 Dex, +1 size)
hp 76 (8d10+24)
Fort +8, Ref +12, Will +3
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Offense
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Speed 30 ft.
Melee kukri +13/+8 (1d3/18-20) and
. . kukri +13/+8 (1d3/18-20)
Ranged shortbow +15/+10 (1d4/×3)
Special Attacks favored target, sneak attack +2d6
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Statistics
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Str 10, Dex 22, Con 14, Int 14, Wis 12, Cha 5
Base Atk +8; CMB +13 (+17 dirty trick); CMD 23 (25 vs. dirty trick)
Feats Agile Maneuvers, Combat Expertise, Greater Dirty Trick, Improved Dirty Trick, Improved Two-Weapon Fighting, Quick Dirty Trick[UC], Two-Weapon Fighting, Weapon Finesse
Traits goblin foolhardiness, trap finder
Skills Acrobatics +20, Climb +14, Disable Device +17, Knowledge (dungeoneering) +13, Perception +12, Sleight of Hand +13, Stealth +20, Swim +10; Racial Modifiers +4 Acrobatics, +4 Climb
Languages Common, Draconic, Goblin
SQ combat styles (besmara), slayer talents (combat trick, finesse rogue, ranger combat style, ranger combat style), track +4
Other Gear studded leather, arrows (20), blunt arrows (20), kukri, kukri, shortbow, backpack, bedroll, earplugs, thieves' tools, trail rations (5), waterskin, 40 gp, 3 sp, 7 cp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Favored Target (+2, 2 at a time, Swift) (Ex) Study foe as a Swift action, gain +2 to att/dam & some skills vs. them.
Goblin Foolhardiness You have a tendency toward gross overconfidence in combat. When facing an enemy that's larger than you are, if you have no allies in any adjacent squares, your posturing, bravado, and cussing grant you a +1 trait bonus on attack rolls with non-reach
Greater Dirty Trick Dirty Trick penalty lasts 1d4 rds, +1 per 5 over CMD and takes a standard action to remove.
Improved Dirty Trick You don't provoke attacks of opportunity when performing a dirty trick.
Quick Dirty Trick May perform a dirty trick in place of your first melee attack.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Track +4 Add the listed bonus to survival checks made to track.
Trap Finder Use Disable Device to disarm magic traps, like a rogue.

Grand Lodge

Dirty Trick is one my favorite Combat Maneuvers.


It seems like you're using Dirty Trick primarily to get the loses its Dexterity bonus to AC. (Though Dirty trick will have other cool things to do in addition to blinding).

Have you looked into Two-Weapon Feint? It has the same outcome of loses its Dexterity bonus to AC but isn't so feat intensive and bluff vs. sense motive might be easier to boost and win at higher levels than CMB vs. CMD.

E.g. (using most of your feats where possible)

1. Weapon Finesse
2. Two Weapon Fighting (Ranger Combat Feat)
3. Combat Expertise
4. Two-Weapon Feint (Combat Trick)
5. FREE for FEAT
6. Improved Two Weapon Fighting (Ranger Combat Feat)
7. Improved Two-Weapon Feint
8. FREE for TALENT

The feint will still use your first attack (like Quick Dirty Trick), you don't need Agile Maneuvers to feint (just a high Bluff which could be desirable anyway with 8 skill points), and you will gain back two feat/talent slots.

Of course, the Dirty Trick line will be more versatile in the long run, but the two free slots should make up for that.

If you prefer the Dirty Trick route, go for it. Your build looks very sound.


You might want to wait until the book releases for this; the Bounty Hunter archetype is supposed to be good for combat maneuvers.

Scarab Sages

Mythraine: Improved Two-Weapon Feint doesn't require Two-Weapon Feint as a pre-req so there's no point taking it and that'd give you another feat/talent slot free.


Yes, I looked at Two-Weapon Feint amd Improved Two-Weapon Feint, and minoritarian is right: The first isn't a requirement for the second.

Two-Weapon Feint doesn't have a feat chain that allows it to last more than one round. Sure, it's always less feats... but you always lose one attack per round to land it. Trade off. Three extra feats... That's a lot.

Arachnofiend, thanks. I'll look into that Bounty Hunter archetype .


Pathfinder Lost Omens Subscriber

no shatter defenses and occasionally use shaken instead of blind? for shame.


The PFSRD suggests (see here) that it was an error that TWFeint was not a prerequisite for ITWFeint.

It hasn't been FAQ'd and the only post I could find from a developer on the subject is this one from Benjamin Bruck (he's listed as one of the designers of Ultimate Combat):

Link

Though RAW (without an FAQ to say otherwise), minoritarian is correct.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Don't know if the character is for a one off game, but if not the improved dirty trick, greater dirty trick line also gives you access to Dirty Tricks Master at 11...which is a very nice feat.

Scarab Sages

There was errata for ultimate combat earlier this year too and it wasn't addressed. I'd guess that its because two-weapon feint is a dreadful feat they just wanted to replace it with improved two weapon feint...despite Ben Bruck's statement.

Scarab Sages

Besides, it wouldn't be the first time the FAQ/Errata overruled developer intent, as shown by the Sohei flurry in armor ability.

Scarab Sages

But Mythraine thanks for reminding me about feinting. Its super useful for a shield slayer I'm planning


There's some ranger option now in inner sea gods I think that gives Improwed two weapon feint as a style option (thus bypassing the reqs).

I think Dirty Trick is still better though. Also note possibly dipping a few levels into rogue can give you a handful of nasty options/access to tricks like offensive defense and sneaky maneuver.

Grand Lodge

Slayer can already choose Rogue Talents.


Helvellyn , The character is for the Emerald Spire super dungeon. Built is only to 8 just to show concept.


But what happens when you hit the same target with multiple dirty tricks?


The Slayer can only choose the Rogue Talents listed in its class, unfortunately.


Bounty Hunter really is the way to go here. Trade out your meh, stunted sneak attack for free Dirty Trick attempts! Get as many as you get attacks while still dealing full damage (assuming you can sneak attack)! Qualify for Dirty Trick Master at level 11!


With regards to that, how would a Bounty Hunter qualify for Dirty Tricks Master at level 11 vs other classes? They'd still need Combat Expertise, Improved Dirty Trick, Greater Dirty Trick, etc in order to get that feat, or does Bounty Hunter do something different with those feat requirements?


I didn't mean to imply that Slayer got special access to Dirty Trick Master so much as they have full BAB and as such can pick it up at 11th level; having to wait for 15th level for it as well as how hard it is to qualify for without bonus feats is pretty much the death nail in the fighting style for any 3/4 BAB class.


Ahh ok.

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