PFS: Half Orc Sorcerer


Pathfinder First Edition General Discussion

Grand Lodge

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My friends and I have only been playing pathfinder together for a couple weeks now, and I'm basically a noob, so forgive me a bit if you can.

There's a pfs group meeting near where I live every Saturday, and we decided to give it a shot since they'll be running a 1-4 level campaign next Saturday. We decided that we'd be making new characters, and since I've been playing a kitsune bard at home, I thought I'd try something new and go with a half-orc sorcerer.

I can't really make the character until Saturday because they'll have the sheets there and I can't be sure on the in house rules on certain things (not to mention I haven't found a good list on whats allowed in pfs or not yet), so I'm just getting ideas.

Thanks to the favored class option of +1/2 fire damage, and the trait Fire God's Blessing, I was thinking of building my sorcerer around a bloodline that'll give me a bit more "fire" power.

Thing is, I have no idea what to go for bloodline wise, there's too many options, and I know that later on there will be a greater and greater chance of my character running into something fire resistant.

Anyone have any advice?


Boost your save dcs by either Elemental Focus (Fire) or Spell Focus (Evocation).

Metamagics are your friend (a full round action is a minimal price to pay for the flexibility it will offer):

Elemental Spell (Acid or Cold) give you options against fire immune foes, Intensify Spell boosts the maximum damage your spells can do, Empower Spell boosts damage, Selective Spell lets you 'miss' your comrades, Persistent Spell means having to save twice - you won't have enough feats for them all but you'll learn by playing which ones suit your playstyle best.

Enjoy & good luck

g

Grand Lodge

Well that was some pretty good advice, I'll have to keep it in mind.

Especially given I just got a chance to look at the alternate resources page and it lists Fire God's Blessing specifically as not being legal for society games.

... I'm gonna have to play a half-orc at some point at home if I wanna use that.

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The Draconic bloodline will give you +1 damage per die on damaging spells matching your energy type, so that's a good choice if you want to go for damage. On the other hand, if you want to invest in the Orcs of Golarion book, you can get the Orc bloodline which gives you +1 damage per die on ALL damaging spells.

Make sure you have 13 Int, so you can take the Spell Specialization feat on your best blasting spell to boost the caster level (you can even swap it to new spells as you level up).

Take the Magical Lineage trait so you can start adding metamagic to your favorite spell (probably fireball) at a discounted rate.

Grand Lodge

I've got the pdf of the Orcs of Golarion and've been looking it over, mostly for the RPing fluff for my character since they'll have been raised in an orc tribe, but that's actually where I learned about Fire God's Blessing.

Still sore about that not being legal in society games.

But long story short: I am really eyeballing that Orc bloodline hard. After all, I have to have some sort of contingency plan for if throwing fire at something doesn't kill it.

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