Unlisted Monk Bonus Feats


Pathfinder First Edition General Discussion

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Level 1:
Ki Diversity

Level 6:
Hamatulatsu Strike

Level 10:
Ki Throw

Level 14:
Improved Ki Throw

It would be much easier to search the SRD, but there's no consistency in the wording. It's kind of silly:
"Monks can select this feat as a monk bonus feat."
"A monk may gain [~] as a bonus feat at 10th level"
"A monk may take this as a bonus feat at 14th level."
"[~] may be selected as a substitute bonus feat at 6th level by a monk even if the monk does not otherwise meet the prerequisites. "

That said, am I missing any unlisted monk bonus feat options?


The meditation feats from Faiths and Philosophies.

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The Meditation feats then, though they aren't very good.


Petty Alchemy wrote:
The Meditation feats then, though they aren't very good.

i may modify those, honestly dropping the character level prereqs all together should be enough.

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I'd consider them if I didn't need to take Meditation Master (+1 insight to one roll a day for a feat?), and if Combat Meditation was at most a standard action, or had some special bit that allowed you to total defense while meditating.

Shadow Lodge

Level 6:Horn of the Criosphinx


Petty Alchemy wrote:
I'd consider them if I didn't need to take Meditation Master (+1 insight to one roll a day for a feat?), and if Combat Meditation was at most a standard action, or had some special bit that allowed you to total defense while meditating.

What if Meditation Master actually did something? I've houseruled a third party feat to replace it that grants a ki pool and some ki points that can be used for similar things in addition to ki point stuff. It seemed to work out for my games but I imagine that if Meditation Master were houseruled to do something more substantial then the whole feat line would be better. In the case of gaining a ki pool+point it is really great for Monks as an emergency ki point and has the added bonus of spending a round grunting for ki DBZ-style.


Malwing wrote:
Petty Alchemy wrote:
I'd consider them if I didn't need to take Meditation Master (+1 insight to one roll a day for a feat?), and if Combat Meditation was at most a standard action, or had some special bit that allowed you to total defense while meditating.
What if Meditation Master actually did something? I've houseruled a third party feat to replace it that grants a ki pool and some ki points that can be used for similar things in addition to ki point stuff. It seemed to work out for my games but I imagine that if Meditation Master were houseruled to do something more substantial then the whole feat line would be better. In the case of gaining a ki pool+point it is really great for Monks as an emergency ki point and has the added bonus of spending a round grunting for ki DBZ-style.

i suspect i know the feat.


christos gurd wrote:
Malwing wrote:
Petty Alchemy wrote:
I'd consider them if I didn't need to take Meditation Master (+1 insight to one roll a day for a feat?), and if Combat Meditation was at most a standard action, or had some special bit that allowed you to total defense while meditating.
What if Meditation Master actually did something? I've houseruled a third party feat to replace it that grants a ki pool and some ki points that can be used for similar things in addition to ki point stuff. It seemed to work out for my games but I imagine that if Meditation Master were houseruled to do something more substantial then the whole feat line would be better. In the case of gaining a ki pool+point it is really great for Monks as an emergency ki point and has the added bonus of spending a round grunting for ki DBZ-style.
i suspect i know the feat.

Its from 'Way of Ki'

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EvilPaladin wrote:
Level 6:Horn of the Criosphinx

Nice find, there's also Wings of the Androsphinx with the same wording. Not very good though.


Wings of the Androsphinx could be really good in an attack of opportunity controller type build. Though those are only really good in E6.


EvilPaladin wrote:
Level 6:Horn of the Criosphinx

That's amazing, oh my god.


.


Let me see here. I'm not the best at mechanics, but I'll give it a shot... even if it is in the dark.

I like this Horn of the Criosphinx feat.

Let me see, 18 STR MOMS by 6th say.

If I were to pick up Dragon Style, Dragon Ferocity, Power Attack, Janni Style and Janni Rush along with Horn of the Criosphinx, with said 18 STR, I believe I'd get something like:

2d8 (due to Janni Rush) + (4 Norm STR x 2) + 2 Dragon Ferocity + 4 Power Attack + 1 (one of the traits that gives +1 on unarmed damage) = 2d8 + 15 on first punch.

Of course you have to be charging and jumping, but with Dragon Style line that's not as difficult. Toss in 3 levels of the Brawler archetype for the fighter as well as weapon focus and weapon specialization unarmed attacks (if possible) that's an extra 5 damage. Plus that armor enchantment for +2 and you have 2d8 + 22 on first punch.

2d10 + 22 at lv. 9 (maybe sooner possibly, this is off the top of my head) if you find a way to keep the monk dice progression, monastic legacy I think it was called. Also, if one felt like it, they could get elemental fist due to dragon ferocity.

Charge. Jump. FALCON... PAWNCH!

Shadow Lodge

Tiger style has better synergy for a strength DPR build, but you wouldn't be able to combine it with charge. Although a swift action movement which doesn't prevent a full attack is better then a damage boost from this feat.

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Anything new in ACG to add to the list?

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