Petty Alchemy RPG Superstar Season 9 Top 16 |
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Level 1:
Ki Diversity
Level 6:
Hamatulatsu Strike
Level 10:
Ki Throw
Level 14:
Improved Ki Throw
It would be much easier to search the SRD, but there's no consistency in the wording. It's kind of silly:
"Monks can select this feat as a monk bonus feat."
"A monk may gain [~] as a bonus feat at 10th level"
"A monk may take this as a bonus feat at 14th level."
"[~] may be selected as a substitute bonus feat at 6th level by a monk even if the monk does not otherwise meet the prerequisites. "
That said, am I missing any unlisted monk bonus feat options?
Petty Alchemy RPG Superstar Season 9 Top 16 |
The Meditation feats then, though they aren't very good.
christos gurd |
The Meditation feats then, though they aren't very good.
i may modify those, honestly dropping the character level prereqs all together should be enough.
Petty Alchemy RPG Superstar Season 9 Top 16 |
Malwing |
I'd consider them if I didn't need to take Meditation Master (+1 insight to one roll a day for a feat?), and if Combat Meditation was at most a standard action, or had some special bit that allowed you to total defense while meditating.
What if Meditation Master actually did something? I've houseruled a third party feat to replace it that grants a ki pool and some ki points that can be used for similar things in addition to ki point stuff. It seemed to work out for my games but I imagine that if Meditation Master were houseruled to do something more substantial then the whole feat line would be better. In the case of gaining a ki pool+point it is really great for Monks as an emergency ki point and has the added bonus of spending a round grunting for ki DBZ-style.
christos gurd |
Petty Alchemy wrote:I'd consider them if I didn't need to take Meditation Master (+1 insight to one roll a day for a feat?), and if Combat Meditation was at most a standard action, or had some special bit that allowed you to total defense while meditating.What if Meditation Master actually did something? I've houseruled a third party feat to replace it that grants a ki pool and some ki points that can be used for similar things in addition to ki point stuff. It seemed to work out for my games but I imagine that if Meditation Master were houseruled to do something more substantial then the whole feat line would be better. In the case of gaining a ki pool+point it is really great for Monks as an emergency ki point and has the added bonus of spending a round grunting for ki DBZ-style.
i suspect i know the feat.
Malwing |
Malwing wrote:i suspect i know the feat.Petty Alchemy wrote:I'd consider them if I didn't need to take Meditation Master (+1 insight to one roll a day for a feat?), and if Combat Meditation was at most a standard action, or had some special bit that allowed you to total defense while meditating.What if Meditation Master actually did something? I've houseruled a third party feat to replace it that grants a ki pool and some ki points that can be used for similar things in addition to ki point stuff. It seemed to work out for my games but I imagine that if Meditation Master were houseruled to do something more substantial then the whole feat line would be better. In the case of gaining a ki pool+point it is really great for Monks as an emergency ki point and has the added bonus of spending a round grunting for ki DBZ-style.
Its from 'Way of Ki'
Petty Alchemy RPG Superstar Season 9 Top 16 |
Level 6:Horn of the Criosphinx
Nice find, there's also Wings of the Androsphinx with the same wording. Not very good though.
Third Mind |
Let me see here. I'm not the best at mechanics, but I'll give it a shot... even if it is in the dark.
I like this Horn of the Criosphinx feat.
Let me see, 18 STR MOMS by 6th say.
If I were to pick up Dragon Style, Dragon Ferocity, Power Attack, Janni Style and Janni Rush along with Horn of the Criosphinx, with said 18 STR, I believe I'd get something like:
2d8 (due to Janni Rush) + (4 Norm STR x 2) + 2 Dragon Ferocity + 4 Power Attack + 1 (one of the traits that gives +1 on unarmed damage) = 2d8 + 15 on first punch.
Of course you have to be charging and jumping, but with Dragon Style line that's not as difficult. Toss in 3 levels of the Brawler archetype for the fighter as well as weapon focus and weapon specialization unarmed attacks (if possible) that's an extra 5 damage. Plus that armor enchantment for +2 and you have 2d8 + 22 on first punch.
2d10 + 22 at lv. 9 (maybe sooner possibly, this is off the top of my head) if you find a way to keep the monk dice progression, monastic legacy I think it was called. Also, if one felt like it, they could get elemental fist due to dragon ferocity.
Charge. Jump. FALCON... PAWNCH!