Looking to build an Eldritch Knight


Advice


For awhile now, I've been interested in making an EK. I've read the guide, but I'm still not quite sure what feats to go for and when. This will be for PFS, so I most likely won't be playing the character above 11th lv (where the EK starts to have economy issues).

Here's what I've thought of so far.

Tiefling (+Dex, +Int, -Cha)

Str 15 (raise to 16 at lv4)
Dex 14
Con 14
Int 16
Wis 12
Cha 7

lv1 Unarmed fighter, get unarmed strike and monkey style as bonus feats.
lv2 Wizard, divination/scryer sub school for early entry into EK. Still debating if I should go with the shadow caster archetype or not.
lv3-12 Eldritch Knight

Opposition schools
Enchantment and something else.

Traits
Magical Knack, and something else, maybe reactionary?

Feats
Spell Focus - Conjuration?
Power Attack
Arcane Strike
Arcane Armor Training
Improved Initiative
Combat Casting
Maybe Cornugon Smash?

For armor I'd get a mithral chain shirt. Then use spells like mirror image to stay alive.


Why Monkey Style? It doesn't seem to do much for you.


Unarmed fighter gives a free style feat and taking no penalties while prone is nice when it happens. But I'm open to any suggestions.


A better race choice would probably be aasimar. No penalties to any ability scores and it's SLA fulfills the caster requirement for you, opening up any arcane class as an option instead of only wizard.


Phithis wrote:
A better race choice would probably be aasimar. No penalties to any ability scores and it's SLA fulfills the caster requirement for you, opening up any arcane class as an option instead of only wizard.

Bard could be nice, but I don't really like the delayed spell progression.


Azurespark wrote:
Phithis wrote:
A better race choice would probably be aasimar. No penalties to any ability scores and it's SLA fulfills the caster requirement for you, opening up any arcane class as an option instead of only wizard.
Bard could be nice, but I don't really like the delayed spell progression.

I agree with that, but sorcerer could be very nice. There are some really awesome arcana powers and some decent 1st level powers as well.


Any reason for unarmed over a Finesseable or two handed weapon?

I do have to agree with Phithis on the use of Aasimar over Tiefling, if only because it allows you to go Conjurer(Teleportation) over Divination(Scrying). It may only be a 5ft teleport, but the ability to instantly get out of grapples is super useful.

As for your other banned school, I say Necromancy.

I don't particularly like the Arcane Armor Training line but, since this is PFS and you have no other way of getting around ACF, you do qualify for Arcane Armor Mastery at 9th level.


Unarmed was more of a back up or secondary weapon. I would likely use a weapon most of the time, but haven't decided what exactly, maybe something with a high crit mod. Though using a staff sounds cool.

After checking it out, yea aasimar would be a good idea. The difference in stats is small (15 12 14 16 12 9 compared to 15 14 14 16 12 7), but it would allow me to choose another school to specialize in. And like you said, teleportation can be very useful.

With a mithral chain shirt I only need the first arcane armor feat to reach 0% failure.


Yeah, I was thinking you'd be able to drop Mithral Fullplate down to 0% but I checked and you'd only be able to get it down to 5%. So Mastery probably isn't really worth it unless you go with a Mithral Breastplate.

In the campaign I'm playing in right now, I'm playing a gish like you are, I've already been saved at least twice by having the Teleportation subschool specialization. It has definitely been a lot more useful than the +1 initiative you'd have with Divination.


Not to mention that there aren't many divination spells you would want to prepare every day.

I have another character that died once and almost a 2nd time from being grappled. So now I try to avoid such a thing from happening again.

Sovereign Court

I'm doing an archery build. Once you have a 6 BAB, you can take Arcane Archer. I took a vanilla Assimar for early entry into EKt. The character started as a Warpriest of Shelyn.


Which racial trait do you think would be of more use, celestial resistance or Deathless Spirit?

Deathless Spirit:
Particularly strong-willed aasimars possess celestial spirits capable of resisting the powers of death. They gain resistance 5 against negative energy damage. They do not lose hit points when they gain a negative level, and they gain a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school. This racial trait replaces celestial resistance.


If you go Aasamar (+2 Wis, +2 Cha) to meet the 3rd level spell requirement, you can make your martial & arcane classes Paladin and Sorcerer.

This makes you a strong CHA-focused build that can use some divine wands without rolling UMD (with that 5% chance of 24-hour failure).

Plus once you're finished the 10 levels of EKnight, both classes (Pally and Sorcerer, depending on bloodline) have some very tasty class abilities to choose from for subsequent levels.


Azurespark wrote:

Which racial trait do you think would be of more use, celestial resistance or Deathless Spirit?

** spoiler omitted **

Are you using the regular HP system or the variant Wounds and Vigor system? If it is regular HP, Celestial Resistance is easily the better of the two. If it is Wounds and Vigor, Deathless Spirit because Negative Energy is much harsher in it.

I'm assuming PFS uses regular HP, so go with Celestial Resistance.


Suichimo wrote:
Azurespark wrote:

Which racial trait do you think would be of more use, celestial resistance or Deathless Spirit?

** spoiler omitted **

Are you using the regular HP system or the variant Wounds and Vigor system? If it is regular HP, Celestial Resistance is easily the better of the two. If it is Wounds and Vigor, Deathless Spirit because Negative Energy is much harsher in it.

I'm assuming PFS uses regular HP, so go with Celestial Resistance.

Yea, it uses normal HP. So celestial resistance it is.


Malignor wrote:

If you go Aasamar (+2 Wis, +2 Cha) to meet the 3rd level spell requirement, you can make your martial & arcane classes Paladin and Sorcerer.

This makes you a strong CHA-focused build that can use some divine wands without rolling UMD (with that 5% chance of 24-hour failure).

Plus once you're finished the 10 levels of EKnight, both classes (Pally and Sorcerer, depending on bloodline) have some very tasty class abilities to choose from for subsequent levels.

Thanks, but I'd rather avoid taking lvs in paladin.


Just need to decide on my feats now. So far I'm thinking of.

lv1 unarmed fighter - improved initiative, unarmed strike, monkey style
lv2 (conjuration/teleportation) wizard - spell focus conjuration
lv3 eldritch knight - arcane armor training, power attack
lv5 EK - arcane strike
lv7 EK - combat casting, ???
lv9 EK - ???
lv11 EK - ???, ???


Go and take a look at the Arcane Discoveries for the Wizard, they're down in archetypes even though they're Wizard only feats. A couple of good ones are Opposition Research(eliminate one of your opposition schools) and Fast Study(Only spend 15min memorizing spells in the morning and it only takes 1min to memorize a spell into an unused slot during the day). You can take these any time you could take a normal feat and I believe your EK levels stack with your Wizard levels to qualify for them the same way it stacks with your Fighter levels for Fighter feats.


I didn't think they stacked like that, but you're right. EK does stack to meet any prereqs for fighter and wizard feats. That would be something to consider for later on.

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