PFS 3-13 Quest for Perfection Part III: Defenders of Nesting Swallow


Play-by-Post Discussion

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OOC discussion for part 3.

Liberty's Edge

Male Dwarf Fighter 2 | AC 21 T 11/12 unarmored FF 21 | Max HP 20 | F +5 R +2 W +2 | Init +0 | Perc +3

I'm glad we stayed lower tier for this... eep!

Liberty's Edge

Female Tian-Sing Human Ranger 1
Quick Reference:
[ HP 12/12 | AC 17/14/13, CMD 16, Fort +3, Ref +6, Will +2 | Init +4; Perception +6 ]

Scared, Gorn? Or wisely hesitant?

Liberty's Edge

Male Dwarf Fighter 2 | AC 21 T 11/12 unarmored FF 21 | Max HP 20 | F +5 R +2 W +2 | Init +0 | Perc +3

If there's more color spray involved, I believe 'Wisely hesitant' would be appropriate.


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Current Roster
Chaul - Cleric 1
Dagat - Ranger 1
Gorn - Fighter 2
Noorzad - Bard 2
Thael - Wizard 1

Digger (possible) - Sorcerer 1

Looks like the possibility for friendly color spray parties just increased thrice-fold!

Note - I do not endorse color spray, but if it must absolutely be used, I suggest using Gorn as the anchor point for it.

Actual gameplay will begin when everyone's posted in the gameplay thread or Wednesday, whichever comes first. Anyone who hasn't posted by Wednesday I will assume to not be playing. Thanks, guys!


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Okay, we're going to go ahead and start with the current roster. If we hear from Digger or Elian before Wednesday, great! If not, that's fine, as well.

Map is up, please let me know if you can't move your tokens around. Feel free to adjust yourselves however you want in the initial box before deciding on what you guys will be doing from this point forward. Yay!

Grand Lodge

Male Half-Elf *DECEASED*

Hmmm... yeah not sure how I missed this. I'm here! I'm still making some adjustments to my character sheet layout. We had a super busy night at work so I wasn't quite able to wrap it up; however, I will have it done tomorrow.

Also, no worries about Color Spray... The color spray super oracle is here. (Well, as soon as I reach level 2...)

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

Map works for me.

Grand Lodge

Male Half-Elf *DECEASED*

Map likewise works for me. Also, sheet is more organized though I seem to have lost Elian's background story... So I will need to rewrite it as well as his description. I will also have a post up shortly, I hope. Working right now and we've been quite busy.

Also, GM Kim, if you could clarify to me on what you would consider stressful situations reference Elian's curse? Some GMs play it as the curse only takes effect in combat as that's how the curse is worded here...

Tongues wrote:
Whenever you are in combat, you can only speak and understand the selected language. This does not interfere with spellcasting, but it does apply to spells that are language dependent. You gain the selected language as a bonus language.

Whereas some GMs consider any time of stress, including a situation such as the one our group finds themselves in currently. Sorry I didn't bring that up sooner!


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Sorry I didn't get back to you sooner on this. For some reason I completely missed the second half, but caught the first half...

The tongues curse is only affected during combat situations. Of course, some gm's will have their table variations, but the stress bit is just description fluff. The actual effect is worded to occur during combat. So at my table, it's just during combat.

Grand Lodge

Male Half-Elf *DECEASED*

Firstly, no problem! I always assume life comes first. Secondly, good to know! Thank you for clarifying that for me. Post incoming!

Liberty's Edge

Male Dwarf Fighter 2 | AC 21 T 11/12 unarmored FF 21 | Max HP 20 | F +5 R +2 W +2 | Init +0 | Perc +3

Full disclosure for my weaker than usual posting timing:

Spoiler:

Unfortunately, the siding on my home... failed... in a couple of spots. Therefore I have to fix it. The siding was slated to be done next year anyways, but this year forced the issue. Between that, and, when closing in a room, I found a 30-foot deep hand-dug well (note: my home was built sometime around 1870), which was not disclosed and was in a section of floor that was... damaged.

So, I've spent the last 2 weeks just FIXING that section of my home, and repairing all the water damage. Unfortunately, due to the nature of the issue, it's not worth putting in an insurance claim. The good news is that I'll be certain it's all fixed soon, and it will be done correctly because I am the one doing it (budget for hiring a contractor was next year, advancing it a year means I have to do it).

That, and finding the well darn near would have added about 1/3 as much as the siding to cover it and seal it properly like I did (450 pounds of concrete and rebar should fix that).


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Hey! I wouldn't worry about it. I've been worse myself in the past and without any good excuse to give! Hope you're able to fix your house issues. I have no idea what you're talking about, but it sounds bad!

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

I love that grid by the way. Do you have others? Would you mind sharing them so I can grab a copy for some of the games I'm running?


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I have bunches, sure.

Some commonly used templates


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Noorzad, I'm going to have to drop you. You still haven't set up the ability to send private messages to you (it's been... 5 months now?), so I have to do this in the discussion tab. You haven't put a IC post in for over a week now, and I can't even bot you properly since I still don't have a character sheet, stat crunch, or reference to go off of (again, 5 months...). Sorry.

If you want, I can get you in touch with one of the online VO's. Two of them are currently in GenCon, but we can still squeeze in some time to chat with one of them if you wish.

The Exchange

Male Human (Kelish) Bard 2 :: 12/12 HP AC 15 (T 13, FF 12) :: Init +2 Percep +4 :: Fort +0 Ref +6 Will +4 ::

Kim, that's not necessary, I understand completely. My logistics right now are very bad and I should have bowed out a week ago.

I could've sworn I sent you a sheet, though. ;)

Thanks so much for having me along for the ride. Best of luck, Pathfinders!

-Erik

Grand Lodge

Male Half-Elf *DECEASED*

Hey guys, just found out my wife wants to go away on our vacation that starts tomorrow... So I have no idea what my posting will be like yet. I will try to let you all know as soon as I know. I will also try to keep up as best I can! Sorry on the short notice... I just found out this morning myself... Wives...

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

My 13th wedding anniversary is today. oopse.


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I mentioned before that anyone who didn't post their actions before the deadline would get skipped, or sidelined for that day, deciding to take the day off. I feel that it's bad enough that this scenario has already taken two months and we're not even two-thirds of the way through, yet. We still have the big battle get through, and judging by the length of the opening combat, that'll take a good while in and of itself. I'm used to face-to-face and VTT. This is only my fifth time gm'ing PbP, so I'm still not used to how long this takes.

The only time I've rolled a check for a PC was when I felt that the PC's hadn't had an opportunity to roll it themselves. In this case, I feel that there was plenty of time to roll the check. Everyone else came in and gave opinions on the plan before the deadline. Everyone's positions are supposed to be determined before the day begins, which everyone did. But if you feel strongly about it, you can take over the scout position and roll your perception.

Liberty's Edge

Male Dwarf Fighter 2 | AC 21 T 11/12 unarmored FF 21 | Max HP 20 | F +5 R +2 W +2 | Init +0 | Perc +3

PbP is a differnt monster, indeed, GM. I run a CoT game that would have finished book one now if VTT or F2F. Unfortunately, it is the nature of such things.

My Council of Thieves game I took over started April 2, and we're not out of book one yet (we're close!). I get the pacing is very different. It's a lot different once you've run multiple games and you're used to it. We also don't have the gameday hanging over us now, which has slowed us significantly.

That and real-life is kicking me in multiple unpleasant locations right now.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

It is different. I like the approach you took to 'in by X day or robot', - I do that too. But where we have PCs sitting idle (effectively) sometimes it pays to be able to use them. Maybe have the ranger take ten on perception if he hasn't been able to post?

Up front warning, end of the monthI'm travelling for a week, so I may go quiet then.


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Which is fine, I can do a take 10. Still would have failed, though. Also, just so there's no hard feelings with the ranger, it's not the ranger who's been doing the information gathering... Your ranger's been training the ranged combatants. It's the oracle that took the day off for a me-day! Probably had some of the elders giving him a manicure pedicure, too. Lazy son of a gun.

That's fine about the traveling. If I know ahead of time, I'm prepared for it. And I have your sheet, too! Our old bard would disappear for bouts of time and refuse to post his character sheet anywhere I could find it. It was very frustrating.


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In regards to shift, just to clear it up, I played a conjuration (teleportation) spec'd wizard myself. Sean Reynolds, one of the developers, made it pretty clear on the developers feelings on the use of shift:

Sean K Reynolds wrote:

It works exactly like the dimension door spell.

Except you can do it at 1st level.
And it's a swift action.
And it doesn't provoke AOOs.
And you can use it a bunch of times per day.
So that's pretty badass.
Not being able to take an action afterward is a minor drawback by comparison.

Not that you're arguing or anything, just letting you know the developer's intentions and where I got my information from when I researched it myself a year or whatever ago. So a good time to have used it would have been after you cast that color spray, for example. Higher levels, you can cast a spell, use a move action to move another spell around (conjuration has a few spells like that), and then shift the heck out of danger. It's a shame it can't be used as an immediate action, though. I still love my teleportation wizard, hehe. She's the best.

Though I'm starting to like my diviner / harrower more, now...

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Thanks for the clarification...I found that exact quote when I searched for it after you said that yesterday. It would be nice if it said it more clearly in the ability, but you were totally right.

Still keeps me from being prone at his feet. :)


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Except you're still prone at his feet now, hehe.


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By the way, the reason I'm tracking rounds is because certain things happen on each round. As evidenced by the new wave coming in when it did. It's not because I'm an OCD gm who needs to know what every character has done on each and every round...

Just wanted to clear the air. Whew. I feel better now.

Also, I just wanted to note that I did not think these guys were really that darn deadly. This wave here could turn out to be especially vicious shortly.

Some more behind the scenes stuff. If you had acquired way more defense points (13+), the numbers you face now would have been thinned by a number determined by how many points you earned. Unfortunately, 5 defense points aren't enough to thin the numbers any, so you're facing the full brunt of each wave. But you're doing great! Nobody's died, yet!

Liberty's Edge

Male Dwarf Fighter 2 | AC 21 T 11/12 unarmored FF 21 | Max HP 20 | F +5 R +2 W +2 | Init +0 | Perc +3

GM: Gorn is a Dwarf Fighter, so his will vs. Spells is +2 (Dwarf trait), and an additional +1 vs. fear effects (From being a fighter). Total Will Vs. Cause Fear is +5.

Wouldn't have mattered with that roll, so no worries :)


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Yeah, i should've known that, but to be fair, I never know when people switch out racial traits and lots of fighter archetypes throw that fear effect save right on out. Most people have the extra bonuses in the quick references along with the saves, too, so if it's not there, I usually just overlook it. Sorry!

Also, the last time I hit you with a spell was I think maybe color spray in the last scenario? Which ended up being another party wipe, too? These scenario's should just stop letting me play caster's.

Liberty's Edge

Male Dwarf Fighter 2 | AC 21 T 11/12 unarmored FF 21 | Max HP 20 | F +5 R +2 W +2 | Init +0 | Perc +3

LOL, that was fun O.o

I went with as vanilla of a dwarf as I could just to make my life easier, and fellow GM's!

Then again, a high-AC fighter is wonderful at lower levels. I hope to see him make it to those levels.

Liberty's Edge

Male Dwarf Fighter 2 | AC 21 T 11/12 unarmored FF 21 | Max HP 20 | F +5 R +2 W +2 | Init +0 | Perc +3

Scenario thoughts:

Honestly, the training thing could have been done by anyone who knew how to use simple weapons. The villagers are using freaking SPEARS, not longswords. Maybe 2 days for a +0 user, and 1 day for a +1 BAB, and an additional 10 villagers to be trained at +3 BAB would have worked better, in my mind.

Regarding Scouts. We figured a week for the harvest. By the time we had the fields done, it was really too late to scout. We had to divide between harvest and everything else. Frankly, torching the tengu's homes would have been a better course of action.

Had I been running a PF (not PFS) game, this would have been a great way to START a campaign. This is not on the GM at all, as GM Kim has been correct about how things have gone. Not having the scenario's special rules up front really bothers me. That's something that, while not supposed to be fully disclosed by scenario (I'm betting, I don't own the scenario), would have been nice.

Regarding support vs. Combat: We have the optimum mix of that, as far as PF ideal parties are concerned. We have two combatants. Gorn being on the ground, while a mistake, couldn't be fixed quickly enough (he couldn't climb back up, which was my initial plan). Gorn CAN take their charges. But the bandits really have us at a disadvantage. We could have used a dedicated 'blaster' style caster, but that would have been the only real difference.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

I tend to agree, although at level 1/2 or even 3, a dedicated blaster can't do much. They are lucky to take out a bandit a round. Colour spray is actually one of the best spells for taking out low level types for the best part of the battle. - and we have that - but those bandits were a little cleaver for us.

Liberty's Edge

Male Dwarf Fighter 2 | AC 21 T 11/12 unarmored FF 21 | Max HP 20 | F +5 R +2 W +2 | Init +0 | Perc +3

Agreed. I have some creative things yet in my toolbox, we'll see if any of them work.


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Okay. Thoughts, questions, complaints, suggestions, whatever?

I've also talked with the VO's, because I feel awful about the way this turned out, but if you want to talk with them, I can give you their info if needed.

Grand Lodge

Male Half-Elf *DECEASED*

No questions on my part. Sometimes bad things happen, so I'm not upset about how the scenario ended. I think you did a great job in GMing the scenario, nothing that happened was your fault.

I do think that this scenario is too high a CR for a group of 1st level characters. Especially with the high DCs for the checks in preparing for the siege. It almost seems that to survive the battle you have to get all the defenses in good order. The only problem is a few bad rolls and you're screwed... That is my only complaint.


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To be fair, the DC's were 15 for all the preparations. The only exception to that was the scouting one, which was 25, but you got cumulative bonuses the longer you had scouts out, so the sooner you had scouts out, the bigger the bonuses you got.

I think the difficulty in the planning stages, skillwise, was more the obscurity of the skill checks needed. There's not many PFS characters with Profession (Woodcutter) or (Farming), for example, but they were at least backed up by some more common knowledge skills.

But yeah, for the lower tier, proper setup is pretty instrumental in surviving the waves. Once you start hitting those defense point breakpoints and the numbers decrease, it gets a lot easier. I'm not looking at the scenario right now, but I think at max DP's, you could've had Gorn sitting on top of the barricades, one bandit in the first wave, and Dagat just killing them before they even got halfway there, then sitting around knitting, waiting for the next wave to show up.

Speaking of knitting, I'll need everyone's info. You can either post it here or send it to me in a private message. I'll need your:

Player Name
Character Name
PFS #
Faction

At a minimum. If you want to send me the any of the rest of your chronicle information, that'd be great, too, and I can give you a completed chronicle sheet:

Scenario Chronicle # this is for you
Starting XP
Initial PP
Initial Fame
Prestige Spent (and from what ITS#)
Starting GP
GP of Items Sold (and from what ITS#)
GP of Items Bought (and from what ITS#)

If something looks wacky, I might ask to see your ITS, but I rarely have in the past. Unless someone's pooling resources and getting raised, I'm guessing Dagat, Elian, and Gorn are staying dead. If Chaul or Thael have day jobs, I can use those, too.

Grand Lodge

Male Half-Elf *DECEASED*

Gotcha! So basically the difficulty is intrinsically linked to the Defense Points, as in the survival of the PCs hinges on getting right number.

And unfortunately, yes, Elian is staying dead. He doesn't have enough prestige for a raise. Also, on an unrelated note, I don't have access to my previous chronicle sheet for Elian. I never received it from the GM and then he went Jimmy Hoffa on us. Is there anyway to get one?


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I'll need your PFS# and I can ask Jesse for it.

Nevermind! E-mail Jesse directly with your information and he'll sort you out.

Jesse Davis
pfsonlinevos@gmail.com

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Player Name: PatheticWretch
Character Name: Thael Silverstep
PFS#: 132,076-3
Faction: The Exchange
craft (calligraphy): 1d20 + 11 ⇒ (6) + 11 = 17 I'm not sure if this is needed or even what a chronicle looks like when we lose...but just in case.

Thanks for running the adventure, GM Kim. I know it's not the outcome any of us wanted. You certainly ran it tough and no holds barred, but risk of death is part of what makes this game interesting, so it surely needs to remain a part of the game. Thanks for taking the time to run it.

I do have some beefs with the scenario format, and think we made some errors in tactics as a group. I feel very sorry to have left people behind to die, but I don't think Chaul and I could have turned the tide once we were so far outnumbered.

Anyway, good luck to everyone on future scenarios, and hopefully we can learn from our mistakes!

Grand Lodge

Male Half-Elf *DECEASED*
GM Kim wrote:

I'll need your PFS# and I can ask Jesse for it.

Nevermind! E-mail Jesse directly with your information and he'll sort you out.

Jesse Davis
pfsonlinevos@gmail.com

Awesome! Thanks GM Kim!

On yet another somewhat off topic question... I'm still pretty new to PFS and don't have access to my books at the moment. Is there anything you can do with a deceased PC's prestige points? I don't think so, but figured I'd ask!

I completely agree with Thael!


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Nope. Nothing you can do with a deceased characters prestige, unfortunately. I still need info for Chaul, Dagat, Elian, and Gorn. I think it'll be easier for me to just setup a dropbox for the chronicle sheets so don't worry about e-mails.

EDIT - I should have Dagat and Gorn's info stashed in an inbox somewhere, too. I'll check.

Double EDIT - I do. I just need Chaul and Elian's infos.

Liberty's Edge

Male Dwarf Fighter 2 | AC 21 T 11/12 unarmored FF 21 | Max HP 20 | F +5 R +2 W +2 | Init +0 | Perc +3

Yay dead dwarf. :/

Good show GM. and, while Gorn should have done the tactical thing and broken LOS, he was thinking of Dagat, whom he had a potion to use to heal. That's why he went that way. The dice roller hated us, which really hurt. We couldn't land a darn thing, and it showed.

Frankly, even had he run, he would have been killed by the bandits as fast as they were (and he would have had to fight through the Tengu of the east wall).

EDIT: Honestly, Gorn would have fought to the death to defend the village around him, so him dying is no big deal, other than the preparations notes. This was an extremely harsh tier 1 scenario.

My honest thought is that this scenario shouldn't be played by anyone lower than level 2, with level 3 being preferred. Sounds dumb, but I've played UP tier with Gorn (when it was allowed) in other scenarios, and this one really just frustrated me.

Liberty's Edge

Female Tian-Sing Human Ranger 1
Quick Reference:
[ HP 12/12 | AC 17/14/13, CMD 16, Fort +3, Ref +6, Will +2 | Init +4; Perception +6 ]

Hah. And yes, Dagat is staying dead. Not enough for a raise. Thanks for running us through the whole thing, GM Kim. =]

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

I just wish there was something I could have done to keep everyone alive.

Maybe if we'd had that 6th character - the bard who never showed up - it would have gone easier - one extra target, extra buffs and a little extra healing.

Player: B Viggers
Character: Chaul Drammarson
PFS # 100387-4
Faction: Silver Crusade.

No day job
This is chronicle #3
Starting XP 2
Starting Fame/PP 4/3
Starting gold 1046.9 - happy to contribute to a raise if others have cash available.

Grand Lodge

Male Half-Elf *DECEASED*

Player: Matt B.
Character: Elian Darkstar
PFS: 13693-2
Faction: Grand Lodge

Sorry took so long!


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Folder with Chronicle Sheets

Let me know if you can't access them, check them over, and if you see anything wrong, let me know. And thank you Chaul. I love giving out completed chronicles. But sometimes it's like pulling teeth to get the necessary information from the online community, grr. Which is one of the reasons why I like face-to-face better.

Game will will be reported shortly.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Thanks, GM Kim.

Out of curiosity, can a character be on the "slow track" for advancement for one level, then go to "fast track" from then on?

Thael could level up with the XP, but I'm not wanting to take the gold/fame hit.


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At character creation and each level up, you can decide which XP track you want to follow.

So, yes, you can "slow track" for one level, then "fast track" then on, or even go back to "slow track" at any other level. You just have to decide when you level.

Unless Thael has been slow-tracking his last two scenario's, he can't slow track this one. He can slow track 2nd level, though.

Just please, please, please, let the GM know at the start of the session that you're slow tracking so that they're not caught by surprise while doing chronicles. Lots of GM's (and by that I mean me) like to have chronicles pre-done, so all we need to do is fill in some info and hand them out in a timely fashion. The slow XP track makes that more difficult by halving the gold, PP, and XP rewards.

The Exchange

Human Wizard 5 / Arcane Savant 3 | HP 58/58 | AC 16; Tch 11; FF 15 | F +6; R +5; W +8 | CMB +2; CMD 13 | Speed 30 ft | Init +5 | mwk Quarterstaff: +3 (1d6-1) | Perc +13

Thanks for the clarification. I'll just stick with fast-track to avoid any potential issues.

Silver Crusade

HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet

I got it thanks.

Not exactly one to be proud of though :-(

To make oline work best, I typically ask for all this information at the beginning - that speeds up the paperwork at the end alot.

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