Recommended supplements for each Adventure Path


Pathfinder Adventure Path General Discussion

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Having just bought most of the Adventure Paths, player's companions, and campaign settings in a short time, I researched to see which supplements were relevant to each adventure path.

Just looking for feedback and addendum for the lists I came up with. These list are not made with any expertise, I mostly just know Rise of the Runelords. I've come up with this information mainly by looking at PLayer's Guide for each AP, and at the descriptions of each supplement.

I did not list the obvious things that have the name of the adventure path in the product title (item cards, face cards, map folios, pawns).

Rise of the Runelords:
Campaign Setting: Magnimar, City of Monuments
Campaign Setting: Lost Cities of Golarion (for Xin-Shalast)
Campaign Setting: Lost Kingdomds (for Thassilon)
Campaign Setting: Giants Revised (for the 4th adventure)
Flip-Map: Town Square (for 2 of the first encounters)
Player Companion: Varisia, Birthplace of Legends (not particularly focused on anything for this path, but the region)

Curse of the Crimson Throne:
Guide to Korvosa
Harrow Deck
Chase Cards (I think the concept was introduced in this AP)

Second Darkness:
? - Not sure of any of them

Legacy of Fire:
Dark Markets, A Guide to Katapesh

Council of Thieves:
Pathfinder Companion: Cheliax, Empire of Devils

Kingmaker:
Pathfinder Chronicles: Guide to the River Kingdoms
Ultimate Campaign (hardcover book)
Ultimate Rulership (3rd party book)
Ultimate Battle (3rd party book)
The Book of River Nations (3rd party book, partially outdated by Ultmate Campaign and Ultimate Rulership)

Serpent's Skull:
Pathfinder Companion: Sargava, the Lost Colony (recommended for the Skull & Shackles in that AP's players guide, but seems appropriate for this)

Carrion Crown:
GameMastery: Harrow Deck
Player Companion: Faiths of Purity
Campaign Setting: Rule of Fear (A Guide to Ustalav)
Campaign Setting: Classic Horrors Revisited

Jade Regent:
Map Pack: Caravans
Player Companion: Dragon Empires Primer
Dragon Empires Gazetteer

Skull & Shackles:
Player Companion: Pirates of the Inner Sea
Sargava, The Lost Colony (does it cover too far south to be relevant?)
Flip-Mat: Pirate Ship
Map-Pack: Ship’s Cabins
Campaign Setting: Isles of the Shackles
Campaign Setting: Ships of the Inner Sea

Shattered Star:
Player Companion: Varisia, Birthplace of Legends (not particularly focused on anything for this path, but the region)

Reign of Winter:
Campaign Setting: Irrisen, Land of Eternal Winter
Campaign Setting: Inner Sea (recommended in player's guide, but this is just a small part of the region)
Player Companion: People of the North

Wrath of the Righteous:
Mythic Adventures (hardcover book)
Campaign Setting: The Worldwound
Campaign Setting: Mystic Realms

Mummy's Mask:
Osirion, Land of Pharaohs (mostly replaced by Legacy of Pharoahs)
Campaign Setting: Osirion, Legacy of Pharoahs
Player Companion: People of the Sands

Iron Gods:
Campaign Setting: Numeria, Land of Fallen Stars
Campaign Setting: Technology Guide
Player Companion: People of the Stars
Player Companion: People of the River

Supplements that seem like they might be useful for a particular Adventure Path, but I'm not sure:

Campaign Settings:
Cities of Golarion
Heart of the Jungle
City of Strangers (Kaer Maga)
Dungeons of Golarion
Lands of the Linnorm Kings (for Reign of Winter?)
Campaign Setting: Castles of the Inner Sea
Campaign Setting: Distant Worlds (originally thought Wrath/Righteous, but I guess it was Mystic Realms)
Towns of the Inner Sea
Campaign Setting: Belkzen, Hold of the Orc Hordes

Player's Guides:
Pathfinder Companion: Taldor, Echoes of Glory
Pathfinder Companion: Qadira, Gateway to the East (for Legacy of Fire?)
Pathfinder Companion: Andoran, Spirit of Liberty (for Council of Thieves?)
Player Companion: The Harrow Handbook

Anything on each Adventure Path's supplements I listed that doesn't belong there? Anything I missed that's recommended? Know what Adventure Path(s) is relevant to anything on my list of 'supplements that look like they might be useful for a particular AP'?


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Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Matthew Boehland wrote:

Having just bought most of the Adventure Paths, player's companions, and campaign settings in a short time, I researched to see which supplements were relevant to each adventure path.

Just looking for feedback and addendum for the lists I came up with. These list are not made with any expertise, I mostly just know Rise of the Runelords. I've come up with this information mainly by looking at PLayer's Guide for each AP, and at the descriptions of each supplement.

I did not list the obvious things that have the name of the adventure path in the product title (item cards, face cards, map folios, pawns).

Legacy of Fire:
Dark Markets, A Guide to Katapesh

Tangential, but 4 of the 10 creatures covered in Mythical Monsters Revisited turn up in Legacy of Fire, and one of the example creatures is a potentially significant NPC from the AP.

Matthew Boehland wrote:
Serpent's Skull:

Also Heart of the Jungle.

Matthew Boehland wrote:

Supplements that seem like they might be useful for a particular Adventure Path, but I'm not sure:

Cities of Golarion

Handy for Reign of Winter, and much more tangentially for Serpent's Skull, as background material for potential PCs and a major faction in that AP.

Matthew Boehland wrote:
City of Strangers (Kaer Maga)

Shattered Star.

Matthew Boehland wrote:
Lands of the Linnorm Kings (for Reign of Winter?)

Handy for Jade Regent, actually.

Matthew Boehland wrote:
Towns of the Inner Sea

Solku is handy to have if players in Legacy of Fire stretch their legs (it's also the home town of a handful of NPCs).


Thanks for the reply, here's my updated list:

Rise of the Runelords:
Campaign Setting: Magnimar, City of Monuments
Campaign Setting: Lost Cities of Golarion (for Xin-Shalast)
Campaign Setting: Lost Kingdoms (for Thassilon)
Campaign Setting: Giants Revised (for the 4th adventure)
Flip-Map: Town Square (for 2 of the first encounters)
Player Companion: Varisia, Birthplace of Legends (not particularly focused on anything for this path, but the region)
Shattered Star Map Pack (Magnimar and map of Varisia)
Pathfinder comic #1 (has section on Sandpoint)

Curse of the Crimson Throne:
Guide to Korvosa
Harrow Deck
Chase Cards (I think the concept was introduced in this AP)
Player Companion: The Harrow Handbook (tangentially, more of a stand-alone)

Second Darkness:
Varisia: Birthplace of Legends
Into the Darklands
Elves of Golarion (some out of date/inaccurate to PFRPG items)

Legacy of Fire:
Dark Markets, A Guide to Katapesh
Mythical Monsters Revisited (4 monsters (1 NPC) in this AP)
Towns of the Inner Sea (Solku is nearby the AP)

Council of Thieves:
Pathfinder Companion: Cheliax, Empire of Devils
Player Companion: Blood of Fiends (for Tieflings)
Book of the Damned vol. 1 (for Devils)

Kingmaker:
Pathfinder Chronicles: Guide to the River Kingdoms
Ultimate Campaign (hardcover book)
Ultimate Rulership (3rd party book)
Ultimate Battle (3rd party book)
The Book of River Nations (3rd party book, partially outdated by Ultmate Campaign and Ultimate Rulership)

Serpent's Skull:
Campaign Setting: Heart of the Jungle
Pathfinder Companion: Sargava, the Lost Colony (recommended for the Skull & Shackles in that AP's players guide, but seems appropriate for this)
Cities of Golarion (Tangentially, as potential background for PCs + faction)

Carrion Crown:
GameMastery: Harrow Deck
Player Companion: Faiths of Purity
Campaign Setting: Rule of Fear (A Guide to Ustalav)
Campaign Setting: Classic Horrors Revisited
Dungeons of Golarion (minor: just some information on Gallowspire)
Player Companion: Undead Slayer's Handbook
Player Companion: Blood of the Night

Jade Regent:
Map Pack: Caravans
Player Companion: Dragon Empires Primer
Dragon Empires Gazetteer
Lands of the Linnorm Kings

Skull & Shackles:
Player Companion: Pirates of the Inner Sea
Sargava, The Lost Colony (does it cover too far south to be relevant?)
Flip-Mat: Pirate Ship
Map-Pack: Ship’s Cabins
Campaign Setting: Isles of the Shackles
Campaign Setting: Ships of the Inner Sea

Shattered Star:
City of Strangers (Kaer Maga)
Campaign Setting: Magnimar, City of Monuments
Player Companion: Varisia, Birthplace of Legends (not particularly focused on anything for this path, but the region)
Module: Seven Swords of Sin

Reign of Winter:
Campaign Setting: Irrisen, Land of Eternal Winter
Campaign Setting: Inner Sea (recommended in player's guide, but this is just a small part of the region)
Player Companion: People of the North
Cities of Golarion
Campaign Setting: Distant Worlds (In the frozen stars)

Wrath of the Righteous:
Mythic Adventures (hardcover book)
Campaign Setting: The Worldwound
Campaign Setting: Mystic Realms
Campaign Setting: Lost Kingdoms (for Sarkosis, now the Worldwound)
Book of the Damned Volume II (for demons)
Demons Revisited
Player Companion: Demon Slayer's Handbook

Mummy's Mask:
Osirion, Land of Pharaohs (mostly replaced by Legacy of Pharoahs)
Campaign Setting: Osirion, Legacy of Pharoahs
Player Companion: People of the Sands

Iron Gods:
Campaign Setting: Numeria, Land of Fallen Stars
Campaign Setting: Technology Guide
Player Companion: People of the Stars
Player Companion: People of the River

Giantslayer:
Campaign Setting: Belkzen, Hold of the Orc Hordes

Supplements that seemed like they might be useful for a particular Adventure Path, but apparently are not:

Campaign Settings:
Campaign Setting: Castles of the Inner Sea (doesn't really tie in to any AP)

Player's Guides (These ones tie in to the various Pathfinder Society Factions)
Pathfinder Companion: Taldor, Echoes of Glory
Pathfinder Companion: Qadira, Gateway to the East
Pathfinder Companion: Andoran, Spirit of Liberty

Liberty's Edge

While I haven't played it, I believe Shattered Star has chapters in both Korvosa and Magnimar, which would make the appropriate books useful additions.


so close deadmanwalking! Kaer Maga and Magnimar:)


Yep, looks like Magnimar is in there, added it to the revised list. Thanks!

Paizo Employee

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Additions:
I've found the Shattered Star Map Pack strongly cross-applies to Rise of the Runelords. One of the maps covers all of Varisia in a player-friendly spoiler-free manner. Another gives a detailed breakdown of Magnimar. The third is Kaer Maga, but you can't win 'em all :)

On a strange note: Issue #1 of the Pathfinder comic has a great little section on Sandpoint. I'd strongly recommend it for Rise of the Runelords.

Second Darkness I'd use Varisia: Birthplace of Legends, Into the Darklands, and possibly Elves of Golarion. The elves book is very early and, as I recall, not completely accurate.

Magnimar: City of Monuments is also great for Shattered Star. (Edit: looks like you added this.) There's also an old module called Seven Swords of Sin that's set in Kaer Maga in the same level range you're there for Asylum Stone.

Wrath of the Righteous can use some information from Lost Kingdoms of Golarion. There's a whole section on Sarkoris, what is now the Worldwound.

Strays:
To the best of my knowledge, Castles of the Inner Sea doesn't tie in to any APs.

Some tangential information from Dungeons of Golarion shows up in Shattered Star (Beyond the Doomsday Door), but it's pretty minimal. It also has some Gallowspire information that might be helpful with Carrion Crown.

The only AP to use Distant Worlds thus far is Reign of Winter (in The Frozen Stars).

Belkzen, Hold of the Orc Hordes will be useful with the Giantslayer path (after Iron Gods).

I don't believe the Taldor, Qadira, and Andoran books tie in with any particular paths. Early in the Pathfinder Campaign Setting line they released some to tie in with Pathfinder Society factions, which I believe included those three and the old Osirion book.

The Harrow was introduced for Curse of the Crimson Throne, but the Harrow Handbook is more of a stand-alone. If you were going to put it some place, I'd say CoCT, though.

Cheers!
Kinak

Liberty's Edge

captain yesterday wrote:
so close deadmanwalking! Kaer Maga and Magnimar:)

I knew about Kaer Maga, I was just thinking I'd heard somewhere that Korvosa was on the list, too. :)


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Also Blood of Fiends and Book of the Damned vol. 1 for council of thieves (tieflings and devils)


Deadmanwalking wrote:
captain yesterday wrote:
so close deadmanwalking! Kaer Maga and Magnimar:)
I knew about Kaer Maga, I was just thinking I'd heard somewhere that Korvosa was on the list, too. :)

Ah! Book 2 has elements relating to CotCT and Korvosa but not in Korvosa

Liberty's Edge

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captain yesterday wrote:
Also Blood of Fiends and Book of the Damned vol. 1 for council of thieves (tieflings and devils)

Ooh, in that vein Book of the Damned Volume II and Demons Revisited are good for WotR, as is the Demon Slayer's Handbook. The Undead Slayer's Handbook is likely good for Carrion Crown, too.

captain yesterday wrote:
Ah! Book 2 has elements relating to CotCT and Korvosa but not in Korvosa

Gotcha.

Sovereign Court

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There is a player companion or campaign setting book about vampires called blood something that works pretty well for CC.


Pan wrote:
There is a player companion or campaign setting book about vampires called blood something that works pretty well for CC.

Blood of the Night? Orignally didn't add it as I thought it was more for PC Dhamphirs, but looks like it does have things like these:

•New feats, equipment, and spells to vanquish undead foes and compel the living to submit to your sanguine will

•A thorough dissection of vampirekind, including tactics for encountering these undead fiends and properly sending them back to the grave.

So I added it. Revised list updated again, thanks to everyone!!


People of the North is relevant to Jade Regent:)


Matthew Boehland wrote:

Rise of the Runelords:

Campaign Setting: Magnimar, City of Monuments
Campaign Setting: Lost Cities of Golarion (for Xin-Shalast)
Campaign Setting: Lost Kingdomds (for Thassilon)
Campaign Setting: Giants Revised (for the 4th adventure)
Flip-Map: Town Square (for 2 of the first encounters)
Player Companion: Varisia, Birthplace of Legends (not particularly focused on anything for this path, but the region)

Lost Cities of Golarion presents the city of Xin-Shalast as an adventure location after its discovery in Rise of the Runelords. That's one of the very, very few things in a Campaign Setting guide that assumes the successful completion of an AP. The write-up of Xin-Shalast in the Runelords AP (either the original or Anniversary Edition) is actually more valuable for a Runelords campaign.


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If you're looking for third-party materials, Legendary Games has Adventure Path Plug-Ins for the following APs...

Far East series for Jade Regent

Gothic series for Carrion Crown

Kingdom Building series for Kingmaker

Pirate series for Skull and Shackles

and the Righteous Crusade series for Wrath of the Righteous

So far, I've only bought products in the Pirates series, and they're fantastic!

Liberty's Edge

Starfinder Superscriber

For Kingmaker, as many different Forest flip maps as you can get your hands on is good. I only got through book 3 with my group before I moved, but I'm guessing that if I got into book 4 I would have wanted the Swamp flip-map. I also got good use out of the Ancient Forest map pack.

Let us also not forget the Pathfinder Paper Miniatures; adventure paths have customized sets.


For Carrion Crown, Blood of the Moon and The Harrow Handbook could be very useful.

Carrion Crown Spoilers:
In book 3 of Carrion Crown, they players face Werewolves. If any of my players contract Lycanthropy and want to continue playing that character, I am going to simply change them into a skinwalker so that I'm not taking over their character periodically.

President, Jon Brazer Enterprises

Matthew Boehland wrote:

Kingmaker:

Pathfinder Chronicles: Guide to the River Kingdoms
Ultimate Campaign (hardcover book)
Ultimate Rulership (3rd party book)
Ultimate Battle (3rd party book)
The Book of River Nations (3rd party book, partially outdated by Ultmate Campaign and Ultimate Rulership)

First off, Thank you for including the Book of the River Nations.

Some others (all from Jon Brazer Enterprises):
Book of Beasts: Monsters of the River Nations
Book of Friends and Foes: Assassins in the River Nations

Matthew Boehland wrote:

Skull & Shackles:

Player Companion: Pirates of the Inner Sea
Sargava, The Lost Colony (does it cover too far south to be relevant?)
Flip-Mat: Pirate Ship
Map-Pack: Ship’s Cabins
Campaign Setting: Isles of the Shackles
Campaign Setting: Ships of the Inner Sea

Book of Magic: Pirate Spells

Book of Multifarious Munitions: 10 Pirate Ships

Matthew Boehland wrote:

Reign of Winter:

Campaign Setting: Irrisen, Land of Eternal Winter
Campaign Setting: Inner Sea (recommended in player's guide, but this is just a small part of the region)
Player Companion: People of the North

Book of Magic: Insurgency of Summer

Book of Beasts: War on Yuletide, not designed for this AP, but lets face it, its an AP about winter and these are Christmas monsters.

Matthew Boehland wrote:

Wrath of the Righteous:

Mythic Adventures (hardcover book)
Campaign Setting: The Worldwound
Campaign Setting: Mystic Realms

Book of Magic: Signature Spells 2, again, not expressly designed for this AP, but some of the spell's creators were demon hunters while others sided with demons.

Matthew Boehland wrote:

Mummy's Mask:

Osirion, Land of Pharaohs (mostly replaced by Legacy of Pharoahs)
Campaign Setting: Osirion, Legacy of Pharoahs
Player Companion: People of the Sands

Treasury of the Sands


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For now I'll refrain from adding 3rd party items that I don't own from the list. Still leaving on the 3 for Kingmaker, as I have and can see how good those are. Thanks for the lists of them though, I'll keep them in mind if/when I run those adventures.

rknop: I didn't list any of the paper minis as anything that has the name of the adventure path in the title is pretty clear what it's for, and it'd needlessly lengthen to list to add pawns/minis, item cards, face cards, the individual modules, map folios, and other items... Just sharing a list to remind me of which players guides and campaign settings to use with each adventure path. But it is a good reminder about paper minis that for some reason Paizo doesn't include them in the list of items available for each adventure path like they do for the regular pawns and minis.

Anyhow, the newest list (posts can't be edited after awhile (1 hour?), which is why I keep redoing the list):

Rise of the Runelords:
Campaign Setting: Magnimar, City of Monuments
Campaign Setting: Lost Kingdoms (for Thassilon)
Campaign Setting: Giants Revised (for the 4th adventure)
Flip-Map: Town Square (for 2 of the first encounters)
Player Companion: Varisia, Birthplace of Legends (not particularly focused on anything for this path, but the region)
Shattered Star Map Pack (Magnimar and map of Varisia)
Pathfinder comic #1 (has section on Sandpoint)

Curse of the Crimson Throne:
Guide to Korvosa
Harrow Deck
Chase Cards (I think the concept was introduced in this AP)
Player Companion: The Harrow Handbook (tangentially, more of a stand-alone)

Second Darkness:
Varisia: Birthplace of Legends
Into the Darklands
Elves of Golarion (some out of date/inaccurate to PFRPG items)

Legacy of Fire:
Dark Markets, A Guide to Katapesh
Mythical Monsters Revisited (4 monsters (1 NPC) in this AP)
Towns of the Inner Sea (Solku is nearby the AP)

Council of Thieves:
Pathfinder Companion: Cheliax, Empire of Devils
Player Companion: Blood of Fiends (for Tieflings)
Book of the Damned vol. 1 (for Devils)

Kingmaker:
Pathfinder Chronicles: Guide to the River Kingdoms
Ultimate Campaign (hardcover book)
Ultimate Rulership (3rd party book)
Ultimate Battle (3rd party book)
The Book of River Nations (3rd party book, partially outdated by Ultmate Campaign and Ultimate Rulership)
Flip-Mats: Forest, Ancient Forest, Swamp

Serpent's Skull:
Campaign Setting: Heart of the Jungle
Pathfinder Companion: Sargava, the Lost Colony (recommended for the Skull & Shackles in that AP's players guide, but seems appropriate for this)
Cities of Golarion (Tangentially, as potential background for PCs + faction)

Carrion Crown:
GameMastery: Harrow Deck
Player Companion: Faiths of Purity
Campaign Setting: Rule of Fear (A Guide to Ustalav)
Campaign Setting: Classic Horrors Revisited
Dungeons of Golarion (minor: just some information on Gallowspire)
Player Companion: Undead Slayer's Handbook
Player Companion: Blood of the Night
Player Companion: Blood of the Moon (may have some options for PCs)
The Harrow Handbook

Jade Regent:
Map Pack: Caravans
Player Companion: Dragon Empires Primer
Dragon Empires Gazetteer
Lands of the Linnorm Kings
Player Companion: People of the North

Skull & Shackles:
Player Companion: Pirates of the Inner Sea
Sargava, The Lost Colony (does it cover too far south to be relevant?) Flip-Mat: Pirate Ship
Map-Pack: Ship’s Cabins
Campaign Setting: Isles of the Shackles
Campaign Setting: Ships of the Inner Sea

Shattered Star:
City of Strangers (Kaer Maga)
Campaign Setting: Magnimar, City of Monuments
Player Companion: Varisia, Birthplace of Legends (not particularly focused on anything for this path, but the region)
Module: Seven Swords of Sin

Reign of Winter:
Campaign Setting: Irrisen, Land of Eternal Winter
Campaign Setting: Inner Sea (recommended in player's guide, but this is just a small part of the region)
Player Companion: People of the North
Cities of Golarion
Campaign Setting: Distant Worlds (In the frozen stars)

Wrath of the Righteous:
Mythic Adventures (hardcover book)
Campaign Setting: The Worldwound
Campaign Setting: Mystic Realms
Campaign Setting: Lost Kingdoms (for Sarkosis, now the Worldwound)
Book of the Damned Volume II (for demons)
Demons Revisited
Player Companion: Demon Slayer's Handbook

Mummy's Mask:
Osirion, Land of Pharaohs (mostly replaced by Legacy of Pharoahs)
Campaign Setting: Osirion, Legacy of Pharoahs
Player Companion: People of the Sands

Iron Gods:
Campaign Setting: Numeria, Land of Fallen Stars
Campaign Setting: Technology Guide
Player Companion: People of the Stars
Player Companion: People of the River

Giantslayer:
Campaign Setting: Belkzen, Hold of the Orc Hordes

Supplements that seemed like they might be useful for a particular Adventure Path, but apparently are not:

Campaign Settings:
Campaign Setting: Castles of the Inner Sea (doesn't really tie in to any AP)
Campaign Setting: Lost Cities of Golarion (for Xin-Shalast.. But it describes the city after the events of Rise of the Runelords; the adventure path itself has more releveant information)

Player's Guides (These ones tie in to the various Pathfinder Society Factions)
Pathfinder Companion: Taldor, Echoes of Glory
Pathfinder Companion: Qadira, Gateway to the East
Pathfinder Companion: Andoran, Spirit of Liberty


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looks great Matthew, heart of the jungle also useful for S&S, also you're right about Sargava and serpent's skull:) it came out at same time as serpent's skull:)

Paizo Employee

Looks like People of the River is actually intended more for Emerald Spire than Iron Gods. It'd also work well with Kingmaker.

Cheers!
Landon


how does people of the river work for kingmaker?

Paizo Employee

Rereading People of the River's product description, it does have some Numeria stuff, so Iron Gods is obviously fine. Not sure how I missed that the first time.

captain yesterday wrote:
how does people of the river work for kingmaker?

It includes player options for PCs from the River Kingdoms, where Kingmaker is set.

I don't have it in hand, though, so it's possible it won't be as useful as it sounds.

Cheers!
Landon


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Matthew Boehland wrote:

Rise of the Runelords:

Shattered Star Map Pack (Magnimar and map of Varisia)

Actually, while awesome, this map has spoilers for part 6 on it.

Dark Archive

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Add classic monster revisited to Runelords - several of the monsters in there match those that are significant through the AP

Paizo Employee

Majuba wrote:
Matthew Boehland wrote:

Rise of the Runelords:

Shattered Star Map Pack (Magnimar and map of Varisia)
Actually, while awesome, this map has spoilers for part 6 on it.

How so? I mean, the Inner Sea Region map has the super-secret location of the last AP module in it. But I didn't notice anything on the Varisia map.

Cheers!
Landon


Enlight: Good catch, I hadn't noticed how many of the predominant monsters for each chapter in RotR were mentioned in detail in the classic monsters revisited book (exactly the kind of thing I made this list for, I have that book and didn't notice the connection)

Re: Shattered Star Map Pack for RotR: I'll keep it in. Even if it mentions the name of the city, its in the title of one of the modules, so its not that much a spoiler.

Added Heart of the Jungle to Skull & Shackles.

Haven't had a chance to check if People of the River is relevant for Kingmaker, see haven't added it yet, but if someone who knows posts the answer, I'll add it (or not, as appropriate).

The as-of-now most up to date list:

Rise of the Runelords:
Campaign Setting: Magnimar, City of Monuments
Campaign Setting: Lost Kingdoms (for Thassilon)
Campaign Setting: Giants Revised (for the 4th adventure)
Flip-Map: Town Square (for 2 of the first encounters)
Player Companion: Varisia, Birthplace of Legends (not particularly focused on anything for this path, but the region)
Shattered Star Map Pack (Magnimar and map of Varisia)
Pathfinder comic #1 (has section on Sandpoint)
Pathfinder Chronicles: Classic Monsters Revisted (each chapter of the AP predominating feature one type of monster, and many are covered in detail in this book)

Curse of the Crimson Throne:
Guide to Korvosa
Harrow Deck
Chase Cards (I think the concept was introduced in this AP)
Player Companion: The Harrow Handbook (tangentially, more of a stand-alone)

Second Darkness:
Varisia: Birthplace of Legends
Into the Darklands
Elves of Golarion (some out of date/inaccurate to PFRPG items)

Legacy of Fire:
Dark Markets, A Guide to Katapesh
Mythical Monsters Revisited (4 monsters (1 NPC) in this AP)
Towns of the Inner Sea (Solku is nearby the AP)

Council of Thieves:
Pathfinder Companion: Cheliax, Empire of Devils
Player Companion: Blood of Fiends (for Tieflings)
Book of the Damned vol. 1 (for Devils)

Kingmaker:
Pathfinder Chronicles: Guide to the River Kingdoms
Ultimate Campaign (hardcover book)
Ultimate Rulership (3rd party book)
Ultimate Battle (3rd party book)
The Book of River Nations (3rd party book, partially outdated by Ultmate Campaign and Ultimate Rulership)
Flip-Mats: Forest, Ancient Forest, Swamp

Serpent's Skull:
Campaign Setting: Heart of the Jungle
Pathfinder Companion: Sargava, the Lost Colony
Cities of Golarion (Tangentially, as potential background for PCs + faction)

Carrion Crown:
GameMastery: Harrow Deck
Player Companion: Faiths of Purity
Campaign Setting: Rule of Fear (A Guide to Ustalav)
Campaign Setting: Classic Horrors Revisited
Dungeons of Golarion (minor: just some information on Gallowspire)
Player Companion: Undead Slayer's Handbook
Player Companion: Blood of the Night
Player Companion: Blood of the Moon (may have some options for PCs)
The Harrow Handbook

Jade Regent:
Map Pack: Caravans
Player Companion: Dragon Empires Primer
Dragon Empires Gazetteer
Lands of the Linnorm Kings
Player Companion: People of the North

Skull & Shackles:
Player Companion: Pirates of the Inner Sea
Sargava, The Lost Colony (does it cover too far south to be relevant?) Flip-Mat: Pirate Ship
Map-Pack: Ship’s Cabins
Campaign Setting: Isles of the Shackles
Campaign Setting: Ships of the Inner Sea
Campaign Setting: Heart of the Jungle

Shattered Star:
City of Strangers (Kaer Maga)
Campaign Setting: Magnimar, City of Monuments
Player Companion: Varisia, Birthplace of Legends (not particularly focused on anything for this path, but the region)
Module: Seven Swords of Sin

Reign of Winter:
Campaign Setting: Irrisen, Land of Eternal Winter
Campaign Setting: Inner Sea (recommended in player's guide, but this is just a small part of the region)
Player Companion: People of the North
Cities of Golarion
Campaign Setting: Distant Worlds (In the frozen stars)

Wrath of the Righteous:
Mythic Adventures (hardcover book)
Campaign Setting: The Worldwound
Campaign Setting: Mystic Realms
Campaign Setting: Lost Kingdoms (for Sarkosis, now the Worldwound)
Book of the Damned Volume II (for demons)
Demons Revisited
Player Companion: Demon Slayer's Handbook

Mummy's Mask:
Osirion, Land of Pharaohs (mostly replaced by Legacy of Pharoahs)
Campaign Setting: Osirion, Legacy of Pharoahs
Player Companion: People of the Sands

Iron Gods:
Campaign Setting: Numeria, Land of Fallen Stars
Campaign Setting: Technology Guide
Player Companion: People of the Stars
Player Companion: People of the River

Giantslayer:
Campaign Setting: Belkzen, Hold of the Orc Hordes

Supplements that seemed like they might be useful for a particular Adventure Path, but apparently are not:

Campaign Settings:
Campaign Setting: Castles of the Inner Sea (doesn't really tie in to any AP)
Campaign Setting: Lost Cities of Golarion (for Xin-Shalast.. But it describes the city after the events of Rise of the Runelords; the adventure path itself has more releveant information)

Player's Guides (These ones tie in to the various Pathfinder Society Factions)
Pathfinder Companion: Taldor, Echoes of Glory
Pathfinder Companion: Qadira, Gateway to the East
Pathfinder Companion: Andoran, Spirit of Liberty


I assume that you are also keeping in mind the free (and downloadable) Player's Guide to each AP.

Guide to Korvosa - with the exception of the last chapter - is basically player-friendly (as opposed to GM's eyes only). It might help players starting in CotCT to really get to grips with the city and where their characters live in it.


I am currently running this adventure, and am wondering why you chose these:

Carrion Crown:
GameMastery: Harrow Deck
Player Companion: Faiths of Purity
Campaign Setting: Classic Horrors Revisited
Dungeons of Golarion (minor: just some information on Gallowspire)
Player Companion: Undead Slayer's Handbook
Player Companion: Blood of the Moon (may have some options for PCs)
The Harrow Handbook

For example, what does the Harrow Deck add to the campaign?


Piccolo wrote:

I am currently running this adventure, and am wondering why you chose these:

Carrion Crown:
GameMastery: Harrow Deck
Player Companion: Faiths of Purity
Campaign Setting: Classic Horrors Revisited
Dungeons of Golarion (minor: just some information on Gallowspire)
Player Companion: Undead Slayer's Handbook
Player Companion: Blood of the Moon (may have some options for PCs)
The Harrow Handbook

For example, what does the Harrow Deck add to the campaign?

In general, I haven't played many APs yet, and made this thread with the starting point of what the players guide recommended (if any) and what the descriptions of each supplement mentioned they were useful for, and asked for contributions/opinions.

For Carrion Crown, There are a lot of undead and horror type creatures, which is what most of the recommendations center around (either detailing the creatures or how to fight them).

I thought that was the one where players could draw from the harrow deck approximatlely once per module.. Maybe I mistook it for another one... but at the very least, I'm almost certain I saw it referenced in that AP or I wouldn't have added it.

Edit: Yeah, I just double checked. not quite what I said, but each of the modules except the first one has a sidebar that explains how using the harrow deck is helpful for the module (players can earn draws from it)

Blood of the Moon is the least directly relevant one, but someone thought it would be a good option for the PCs in certain cases that could arise in the third module.


Bellona wrote:

I assume that you are also keeping in mind the free (and downloadable) Player's Guide to each AP.

Guide to Korvosa - with the exception of the last chapter - is basically player-friendly (as opposed to GM's eyes only). It might help players starting in CotCT to really get to grips with the city and where their characters live in it.

I left off the modules themselves and anything with its own adventure path name in the title, as its obvious what they're useful for (but ones that are useful for a different AP than the one in their title, mainly the Shattered Star Map Pack, would be listed in the AP they're unexpectedly useful for). But other than that, pawns, the named-for-the-AP map packs, player's guides, and such are not listed.

Thanks for the heads up about Guide to Korvosa being (mostly) good for players.


CotCT has the players draw once per adventure, CC does have a Harrow Deck subsystem or something in the player's guide tho i know nothing about it exactly.


I would also add the Pathfinder Wiki to your list. Although it can obviously not be as good as having each of these individual publications, it helps track down sources on a subject that you might be unfamiliar with, or fill in some gaps if you are missing a few of them.


Why Faiths of Purity? What does the Harrow Handbook do?

Sovereign Court

Piccolo wrote:
Why Faiths of Purity? What does the Harrow Handbook do?

The harrow handbook adds player options for people into the harrow deck/class. Some folks have added the harrowing module or the harrow card option(players guide/CC books) into the AP. This book offers some more options and ideas for highlighting those options.

Faiths of purity is another player booster that has some "holy/good guy" options. Due to the theme of the AP some player might want to focus their PC around a good diety.


Player Companion: People of the River

This can be added to Kingmaker also. I wish this resource was out when I ran Kingmaker several years back. I had to make up the details of some of the river nations in this book when the players waned to make diplomatic treaties with kingdoms in the river nations.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Just occurred to me--for Legacy of Fire, Osirion, Legacy of Pharaohs has some minor use as well. The focal town in the AP is a waypoint on the trade route between Solku (Towns of the Inner Sea) and Ipeq, which is detailed here. The book also offers a look at what's on the far side of the Brazen Peaks (previously "just off the edge of the map," so to speak).


Piccolo wrote:
Why Faiths of Purity? What does the Harrow Handbook do?

The Harrow deck is a Varisian cultural thing, and Ustalav was founded by Varisians. There is an optional hero-point like subsystem that uses Harrow cards in the AP, and there is at least one NPC that can read your fortune using the deck IIRC. It would probably be useful for anyone interested in making either a Varisian or Ustalav native.

I don't think Faiths of Purity really warrants inclusion. The only explicit mentions of followers of good deities don't appear until the final chapter. The primary deity of Ustalav is the neutral Pharasma.

To add to the list:
Rule of Fear is the name of the Ustalav-centric Campaign Setting book.


Don't go into Power Dome A wrote:


I don't think Faiths of Purity really warrants inclusion. The only explicit mentions of followers of good deities don't appear until the final chapter. The primary deity of Ustalav is the neutral Pharasma.

To add to the list:
Rule of Fear is the name of the Ustalav-centric Campaign Setting book.

Yeah, I think that I only entered that because it was in the player's guide iirc.. Seems a bit dubious, I'll remove it next time I update the list (along with adding the other two suggestions).

Not sure what you meant about Rule of Fear. It's already on the list for Carrion Crown... Or do you mean it doesn't belong there?


Matthew Boehland wrote:


Not sure what you meant about Rule of Fear. It's already on the list for Carrion Crown... Or do you mean it doesn't belong there?

It definitely belongs there. I somehow didn't see it on the list last night.


its a long list, its easy to miss:)


3 people marked this as a favorite.

Here's the updated list (just changes recommended in messages by others in this thread since the last list):

Rise of the Runelords:
Campaign Setting: Magnimar, City of Monuments
Campaign Setting: Lost Kingdoms (for Thassilon)
Campaign Setting: Giants Revised (for the 4th adventure)
Flip-Map: Town Square (for 2 of the first encounters)
Player Companion: Varisia, Birthplace of Legends (not particularly focused on anything for this path, but the region)
Shattered Star Map Pack (Magnimar and map of Varisia)
Pathfinder comic #1 (has section on Sandpoint)
Pathfinder Chronicles: Classic Monsters Revisted (each chapter of the AP predominating feature one type of monster, and many are covered in detail in this book)

Curse of the Crimson Throne:
Guide to Korvosa (mostly player-readable other than the final chapter)
Harrow Deck
Chase Cards (I think the concept was introduced in this AP)
Player Companion: The Harrow Handbook (tangentially, more of a stand-alone)

Second Darkness:
Varisia: Birthplace of Legends
Into the Darklands
Elves of Golarion (some out of date/inaccurate to PFRPG items)

Legacy of Fire:
Dark Markets, A Guide to Katapesh
Mythical Monsters Revisited (4 monsters (1 NPC) in this AP)
Towns of the Inner Sea (Solku is nearby the AP)
Campaign Setting: Osirion, Legacy of Pharoahs

Council of Thieves:
Pathfinder Companion: Cheliax, Empire of Devils
Player Companion: Blood of Fiends (for Tieflings)
Book of the Damned vol. 1 (for Devils)

Kingmaker:
Pathfinder Chronicles: Guide to the River Kingdoms
Ultimate Campaign (hardcover book)
Ultimate Rulership (3rd party book)
Ultimate Battle (3rd party book)
The Book of River Nations (3rd party book, partially outdated by Ultmate Campaign and Ultimate Rulership)
Flip-Mats: Forest, Ancient Forest, Swamp
Player Companion: People of the River

Serpent's Skull:
Campaign Setting: Heart of the Jungle
Pathfinder Companion: Sargava, the Lost Colony
Cities of Golarion (Tangentially, as potential background for PCs + faction)

Carrion Crown:
GameMastery: Harrow Deck
Campaign Setting: Rule of Fear (A Guide to Ustalav)
Campaign Setting: Classic Horrors Revisited
Dungeons of Golarion (minor: just some information on Gallowspire)
Player Companion: Undead Slayer's Handbook
Player Companion: Blood of the Night
Player Companion: Blood of the Moon (may have some options for PCs)
The Harrow Handbook

Jade Regent:
Map Pack: Caravans
Player Companion: Dragon Empires Primer
Dragon Empires Gazetteer
Lands of the Linnorm Kings
Player Companion: People of the North

Skull & Shackles:
Player Companion: Pirates of the Inner Sea
Sargava, The Lost Colony (does it cover too far south to be relevant?) Flip-Mat: Pirate Ship
Map-Pack: Ship’s Cabins
Campaign Setting: Isles of the Shackles
Campaign Setting: Ships of the Inner Sea
Campaign Setting: Heart of the Jungle

Shattered Star:
City of Strangers (Kaer Maga)
Campaign Setting: Magnimar, City of Monuments
Player Companion: Varisia, Birthplace of Legends (not particularly focused on anything for this path, but the region)
Module: Seven Swords of Sin

Reign of Winter:
Campaign Setting: Irrisen, Land of Eternal Winter
Campaign Setting: Inner Sea (recommended in player's guide, but this is just a small part of the region)
Player Companion: People of the North
Cities of Golarion
Campaign Setting: Distant Worlds (In the frozen stars)

Wrath of the Righteous:
Mythic Adventures (hardcover book)
Campaign Setting: The Worldwound
Campaign Setting: Mystic Realms
Campaign Setting: Lost Kingdoms (for Sarkosis, now the Worldwound)
Book of the Damned Volume II (for demons)
Demons Revisited
Player Companion: Demon Slayer's Handbook

Mummy's Mask:
Osirion, Land of Pharaohs (mostly replaced by Legacy of Pharoahs)
Campaign Setting: Osirion, Legacy of Pharoahs
Player Companion: People of the Sands

Iron Gods:
Campaign Setting: Numeria, Land of Fallen Stars
Campaign Setting: Technology Guide
Player Companion: People of the Stars
Player Companion: People of the River

Giantslayer:
Campaign Setting: Belkzen, Hold of the Orc Hordes

Supplements that seemed like they might be useful for a particular Adventure Path, but apparently are not:

Campaign Settings:
Campaign Setting: Castles of the Inner Sea (doesn't really tie in to any AP)
Campaign Setting: Lost Cities of Golarion (for Xin-Shalast.. But it describes the city after the events of Rise of the Runelords; the adventure path itself has more releveant information)

Player's Guides (The first three tie in to the various Pathfinder Society Factions)
Pathfinder Companion: Taldor, Echoes of Glory
Pathfinder Companion: Qadira, Gateway to the East
Pathfinder Companion: Andoran, Spirit of Liberty
Player Companion: Faiths of Purity (recommended by player's guide for Carrion Crown, but a bit dubious and removed from that list.. possibly useful, but barely any moreso than for any other AP)


Doesn't the adventure Dawn of the Scarlet Son tie into events of Shattered Star? And since it is a sequel, technically you could list some of Rise of the Runelords as associated material.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

The Campaign Setting book focusing on Artifacts has useful information for several of the AP's listed; particularly CotCT, Legacy of Fire, Kingmaker & Reign of Winter.

It is especially useful if your players are the sort who like to go off the rails, even more so if they are the sort who like to try & find redemptive solutions to the BBEG.

Kingmaker:
Depending on your/their willingness to take risks, the article on Briar presents an option of actually giving it back to Nyrissa & having the two of them rejoin, thus returning her ability to love...


Inner Sea Magic would be good to have for both Rise of the Runelords and Shattered Star. I believe each or most of the Runelords makes an appearance in that text, and the Thassilonian specialist, the "sin wizard", is statted up.

Since each of the Runelords is a Thassilonian specialist in his or her particular school, the text is usual for that reason. It also sheds some light on how sin magic works as a concept. The TS is also a nifty PC option for either campaign.

Finally, ISM is useful for other rule sets for magic, such as wild magic, which can be useful for customizing parts of any part of an AP with many highly magical areas. Of course there are wealth of other player options as well.

In addition to Shattered Star being a sequel of Rise of the Runelords, the second chapter in Shattered Star is explicitly described as a sequel to the Curse of the Crimson throne.


the info from inner sea magic on thassilonian specialists and magic are word for word in the RotRL AE, but other then that i recommend ISM for every adventure path:)

i think Matthew as done an outstanding job myself, and deserves a round of applause, great job!


Things that are just generally useful for most APs I won't list. I made this list so I knew what supplements to read as preparation for or to help flesh out a particular AP, though some that are particularly useful for a particular one I might list (such as Ultimate Campaign for Kingmaker). Don't want to make the list *too* unwieldy.

>Doesn't the adventure Dawn of the Scarlet Son tie into events of Shattered Star?

Hadn't heard (I own them but haven't read either the module or the AP in detail), but if it does I can add it... Which reminds me, I should add "We Be Goblins" for Jade Regent (next time I get around to editing the list).


dawn of the scarlet sun is connected to shattered star, a great list for sure:)

Paizo Employee

Iron Gods actually has some officially listed.

Cheers!
Landon

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