The Disappeared Question (Possible spoilers?)


GM Discussion

Grand Lodge

I finally took the step to try and run a PFS game this weekend and will be GMing for the first time. I'll be running The Disappeared.

I distinctly remember when I ran this scenario as a PC getting into the party and being asked to leave our weapons at the entrance, then having to run the scenario unarmed.

Now that I'm reading the scenario, I can't find anything about this. Am I missing something, or is it possible our party failed some early Diplomacy or Bluff checks badly and this was a GM discretion thing?

Shadow Lodge 4/5 *** Venture-Captain, Michigan—Mt. Pleasant

Sounds like the GM took liberties and didn't run it as written (which is a big no-no). There is nothing in the scenario that says they have to leave weapons outside, and would make the encounters potentially even deadlier.

Scarab Sages 5/5 5/5 *** Venture-Captain, Washington—Spokane

Like Eric said, it sounds like the GM took liberties he was not allowed to take.

4/5 ****

I wouldn't go so far as to judge the GM faulty.

I could see things going south enough at the beginning that the PCs are asked to leave their weapons behind.

There's also the possibility of misrembering the scenario, there are several other scenarios that don't feature combat as their primary mechanic that do have some weapon/armor restrictions.

Grand Lodge

Personally, I don't fault the GM. It was a fun time and we got through it. I'm just looking back and thinking it will be very easy at low tier with weapons. I'm positive it was this scenario, though, because I ended up having to "borrow" some clubs from the bedroom to beat down the animated chair as a two-weapon ranger and that we were very lucky to have a monk in the party.

Mainly I was just concerned with it being my first experience as a GM coming up to make sure I wasn't missing a key part of the scenario.

Silver Crusade 4/5

Metredneck wrote:
I ended up having to "borrow" some clubs from the bedroom to beat down the animated chair as a two-weapon ranger

Do you have favored enemy: furniture?

5/5 5/55/5 ** Venture-Captain, Germany—Hamburg

There's actually no reason for the clerks to ask the PCs to leave their weapons anywhere. For all they know, the PCs are going to sit around in the waiting room with doors locked, then deliver some parcel, and leave.

I wouldn't say having weapons will make the scenario easier, there are still a lot of social/sneaky rolls to be made. A big weapon would actually make it more difficult to impersonate a servant or party guest.

Silver Crusade 4/5

Andreas Forster wrote:

There's actually no reason for the clerks to ask the PCs to leave their weapons anywhere. For all they know, the PCs are going to sit around in the waiting room with doors locked, then deliver some parcel, and leave.

I wouldn't say having weapons will make the scenario easier, there are still a lot of social/sneaky rolls to be made. A big weapon would actually make it more difficult to impersonate a servant or party guest.

You think a big weapon stands out in a crowd? Trying sneaking through the party with an elephant.

I kid you not. One party I GM had a druid with an elephant companion animal. He was only medium sized, because he was still a baby. They brought streamers and stuff to dress him up, and paraded him through like part of the entertainment. I had to cave to the rule of cool, and they made the bluff checks, so it worked.

5/5 5/55/5 ** Venture-Captain, Germany—Hamburg

Fromper wrote:
You think a big weapon stands out in a crowd? Trying sneaking through the party with an elephant.

I suppose that elephant later had lots of fun crawling through the vents ;P

Well, when I played it, I went in there with a fighter in medium armor and with a greataxe, and we still made it through unnoticed. ^^

Community / Forums / Organized Play / GM Discussion / The Disappeared Question (Possible spoilers?) All Messageboards

Want to post a reply? Sign in.