Full nights rest without studying for Arcane spells not to be fatigued?


Rules Questions

Shadow Lodge

What is the minimal amount of hours needed to sleep for a full days rest without needing to study for arcane spells?

If I were to have the regional feat, nightstalls escapee, (Katapesh), I don't have to sleep for eight hours being a sorcerer. So what would be the minimum amount of hours needed for the whole party to rest being there are no other arcane casters?

There is a FAQ question on this but it is in regard to being an arcane caster, or not getting a full nights rest.

Liberty's Edge

I think the limit isn't "how much sleep you need" but how much work you can do. Catnaps and resting without sleeping can do wonders to extend the time that you can stay awake without fatigue, doing more than 8-10 hours of work (depending on the kind of work and the pace you keep) plus some basic core (setting up camp, eating, light cleaning, etc.) will tire you and require 8 hours of rest to recover.

Your GM can have different opinions.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

Everyone needs the same amount of rest... Casters have the additional issue of not having their rest broken up.

Grand Lodge

Note that there are items, feats, and other things thats, along with race, that can change how much rest someone needs in PF.

Get everyone a Ring of Sustenance, and you get everyone down to 2 hours rest. Elves get their trance ability, which I think is 6 hours. There is a vanity in the Pathfinder Society Field Guide, I think, that is a place where a party can rest for 6 hours, but get the benefit of 8 hours rest.

Get some way to spam Lesser Restoration, and the party can go for as long as the spam lasts, as Lesser Restoration removes the fatigued condition, and can lessen exhausted to fatigued.

Quote:
Lesser restoration dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores. It also eliminates any fatigue suffered by the character, and improves an exhausted condition to fatigued. It does not restore permanent ability drain.

If your GM allows the Paladin version to be used to make wands, a 750 gp wand will give 50 castings. Without the Paladin version, the price goes up to 4500 gp. And, unless the party includes a Cleric, Druid, Paladin or Oracle, your Sorcerer would need to use UMD to use it...

Shadow Lodge

Thanks for all your replies and suggestions.

Liberty's Edge

kinevon wrote:
Elves get their trance ability, which I think is 6 hours.

It don't exist in Pathfinder. It is a 3.X rule that wasn't ported over (it is not part of the open content).

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