GMing AP's, non first book, interest check


Recruitment


I may have a GMing slot opening soon and I was curious what the interest level would be for higher level, shorter duration episodes of adventure paths. As if AP books were modules. So here I am to poll the Cmmunity.
How would you like to play, say, Skull and Shackles book 3, and only book 3. Or Carrion Crown book 2. Is that something that interests you? What books, first in series not included, appeal to you? What do you think of my mad scheme?

I don't exactly plan on this turning into a recruitment thread, but I won't rule it out if this explodes in my face. To be clear, this campaign of mine, whatever it ends up being, won't be starting right away. I still have another game to finish up. Just testing the waters.

Dark Archive

So why don't you just run a module instead of running a group through the middle of an ongoing storyline?


I know, how about Skull and Shackles book 2

i even have a character for it....


If you want to test it out, Serpent's Skull book 2 is about as railroad-y as it gets, but still has a coherent and compelling story.

Book 5 of Reingn of Winter has an awesome hook, so it might be a good sell, too.

The challenge with APs is that the players will always know that there is more out there, so stopping after one section might be I satisfying. Modules do tend to tie things up a bit.

Fangwood Keep is a decent mid-range module to run through, but I'm sure there are more and even better.


I'd be interested, I've been involved in games that managed to finished the first book of Rise of the Rune Lords, Carrion Crown and Skull and Shackles. So I'd be keen of the second book of any of these (no idea how well any of them play by themselves)


I would be interested in this. I think most of the adventure paths really come into their own after the 1st book. In particular, book 4 of CotCT and SD, book 2 of CoT, books 2 and 4 of CC, books 3 and 5 of S&S seem to stand out as highlights for me.

I would also be willing to try my hand at GM'ing book 5 of RoW. I hope that being a native Russian speaker will help me make it feel more authentic ;)

That said, I would be up for a mid-to-high level module too. Perhaps one of the recent 64-page ones?


I'm interested. I've never played a PbP game before though.

Skull & Shackles (Any book), Serpent's Skull (book 4-6), and Reign of Winter(Book 2 & 3).
Anything but Wrath of the Righteous would be fine, but the above appeal to me the most.

If you ran this, would you allow ACG classes? I'm very much in the mood to test out the investigator and the skald, but I've yet to find a game to play them in. Not important, for my interest, just curious.


It's true that I could run some of the higher level modules. I don't have all of them, but I have a couple. I just wanted to test the waters and see what kind of responce his concept would get.


I also thought of running these non-first for characters who had made it through just the first book of a specific AP before things fell apart and restricting recruitment to those characters.


I'd be interested, but I prefer you do book 6 of something, that way we know the ending and get to do the epic battles, see the epic NPCs good or bad and have much more roleplay to work with.


Interested and I kinda agree with DoubleGold in that it should be higher than book 3.

That and there are some level 10+ modules.


I'd be interested in any high level modules or books from Carrion Crown.


Ok, I have access to all the AP's plus the following higher level modules (that I would be willing to run):

Realm of the Fellknight Queen (lvl 7)
Curse of the Riven Sky (lvl 10)
Witchwar Legacy (lvl 17)
Cult of the Ebon Destroyers (lvl 8)
Tomb of the Iron Medusa (lvl 14)
The Harrowing (lvl 9)
The Ruby Phoenix Tournament (lvl 11)
No Response from Deepmar (lvl 8)
The Moonscar (lvl 16)

Anyone have any advice on which are good for someone rather inexperienced with higher level play to run? Most of my experience lies in the level 1-4 range, though my home game players are now lvl 7.
This will not hinder me, however. I still plan to run one of these whether it be AP book or module.


I'm good with the following modules;
Witchwar Legacy (lvl 17)
Tomb of the Iron Medusa (lvl 14)
The Moonscar (lvl 16)
and
The Ruby Phoenix Tournament (lvl 11).

It should be noted that the higher we go the more time we'll need to finish our characters due to the bigger cash pool, and character feat/variable_Class_Feature choices might not be as optimized as the player thought.

Edit Added links to modules so folks can get the rough idea of the module.


Yes, I had thought about that. It once took me two weeks to get a lvl 15 to where I was satisfied.


But since High level play is very rare, it's quite the treat to try it.

tomb_of_horrors is also a good choice and it's free.


GM Choon wrote:

Ok, I have access to all the AP's plus the following higher level modules (that I would be willing to run):

Realm of the Fellknight Queen (lvl 7)
Curse of the Riven Sky (lvl 10)
Witchwar Legacy (lvl 17)
Cult of the Ebon Destroyers (lvl 8)
Tomb of the Iron Medusa (lvl 14)
The Harrowing (lvl 9)
The Ruby Phoenix Tournament (lvl 11)
No Response from Deepmar (lvl 8)
The Moonscar (lvl 16)

Anyone have any advice on which are good for someone rather inexperienced with higher level play to run? Most of my experience lies in the level 1-4 range, though my home game players are now lvl 7.
This will not hinder me, however. I still plan to run one of these whether it be AP book or module.

I've got a channeling cleric I've been wanting to play so anything undead heavy I'm for. That being said I think I liked Tomb of the Iron Medusa, Witchwar Legacy, and The harrowing the most out of that list.


I may designate myself a "high level GM" if its so rare.


I've never played above level 10, so I'd be up for anything above that. That and the ones I mentioned earlier

"Skull & Shackles (Any book), Serpent's Skull (book 4-6), and Reign of Winter(Book 2 & 3)."

Would you allow the ACG classes?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I'd be interested. It can definitely be frustrating never getting beyond first-level because PBPs die out so frequently.

That said, I have to admit my experience trying to run more standalone games has been mixed, at best. I felt like I had to really fight to get Realm of the Fellnight Queen through to completion and ended up cutting short Witchwar Legacy and Ironwall Gap Must Hold. I think people feel less committed to games that aren't ongoing campaigns (or the shorter PFS modules, which you could also argue are ongoing campaigns in a way).

High-level play can get confusing. There are a lot of options and effects really stack on each other, so it can be trick/time-consuming in combat. I'd definitely make sure you have players that are going to help you out with posting styles.

Grand Lodge

I would probably be interested in:

Realm of the Fellknight Queen
The Harrowing
Reign of Winter 5: Rasputin Must Die!
Council of Thieves 2: The Sixfold Trial (Probably most interested in this one. I've heard the play is quite fun.)
Carrion Crown 2: Trial of the Beast (A close second. I know precious little about Carrion Crown, so this one would probably be the most blind for me.)


Motteditor- thanks for the advice. I'll definately keep that in mind.


my suggestions as someone who has run/played some of the standalone modules you mentioned:

The ruby phoenix tournament: not a bad module, but it wasn't quite prepared for the group I played through it with.

The Harrowing and The tomb of the iron medusa: Both interesting and fantastic modules. You will be challenged.

Realm of the fellknight queen: it was fun to run, and I think my players enjoyed it, but it felt kinda standard adventure-y to me.

Cult of the ebon destroyers: enjoyable and tough module.

Those are the ones I have experience with from the list you presented. I'd definitely recommend tomb of the iron medusa and the harrowing.


Modules by Votes so far:
Tomb of the Iron Medusa (lvl 14): 4
Witchwar Legacy (lvl 17): 3
The Harrowing (lvl 9): 3
The Moonscar (lvl 16): 2
The Ruby Phoenix Tournament (lvl 11): 2
Curse of the Riven Sky (lvl 10): 1
Realm of the Fellknight Queen (lvl 7): 1
Cult of the Ebon Destroyers (lvl 8): 0
No Response from Deepmar (lvl 8): 0

Modules by ordered by level:
Realm of the Fellknight Queen (lvl 7): 1
Cult of the Ebon Destroyers (lvl 8): 0
No Response from Deepmar (lvl 8): 0
The Harrowing (lvl 9): 3
Curse of the Riven Sky (lvl 10): 1
The Ruby Phoenix Tournament (lvl 11): 2
Tomb of the Iron Medusa (lvl 14): 4
The Moonscar (lvl 16): 2
Witchwar Legacy (lvl 17): 3


I don't actually have experience running any of these, but if my vote still counts I would prefer playing Tomb of the Iron Medusa, the Ruby Phoenix Tournament (I already have a character for this one), or Curse of the Riven Sky.


Oh I forgot Council of thieves book two, I started that at one point to have the game die. I'm not particularly familar with any of the modules so if one of them were picked I'd do a little research to see if I was interested.


Tomb of the Iron Medusa sounds like it'd be fun, but honestly any shot at playing a high level game is exciting.


Modules by Votes so far:
Tomb of the Iron Medusa (lvl 14): 6
Witchwar Legacy (lvl 17): 3
The Ruby Phoenix Tournament (lvl 11): 3
The Harrowing (lvl 9): 3
The Moonscar (lvl 16): 2
Curse of the Riven Sky (lvl 10): 2
Realm of the Fellknight Queen (lvl 7): 1
Cult of the Ebon Destroyers (lvl 8): 0
No Response from Deepmar (lvl 8): 0

@Tim Woodhams
the above modules are linked to their store page, so you can get a rough idea about each of the modules


Looks like Tomb is winning.

As I said before, I need my close-to-finished campaign to wrap up before I recruit for a new one, so there are probably a couple weeks before this gets started, but I will be concidering this thread in my decision on what to run. Therefore, please, keep voting!


And a huge thanks to Azure_Zero for keeping up with the votes of his own volition!


Actually, I think I'm just gonna call it and set up a recruitment for Tomb as there are already 6 intersted and I'm only comfortable running 4-5 members at that level.
I'll post a link to the recruitment thread here when it's up.


Linky to Recruitment

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