After ACG: Do you still miss a class ?


Pathfinder First Edition General Discussion

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Verdant Wheel

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The APG is really close, and most people already have a good idea how the new class will be. But maybe some of you also have some character ideas that none of the current or imminent classes can bring to life. Só let's share it with the world.

Psionic monk: I am still waiting for psionic support, but what i miss more is a monk/caster hybrid. I would like more a psionic monk. But a divine monk would be cool.

Philosopher: I started with OD&D and i still miss a cleric of law, neutrality or chaos. But many people ask for a godless clerical, it could be a philosopher who worship philosophies. It could be a archetype, but i really miss it.

Rogue/Illusionist Hybrid: I know we have the arcane trickster, but people who could remember the Bluehand from Ad&d miss what the ninja really should be.

Magic item crafter: An alchemist is not an artificer. I still miss it.

Capoeirist (brawler/bard hybrid): Again it could be an archetype, but the character who mix dance with martial arts (and a bit of witchcraft or shamanism) would be fun.

Arcane NPC class: Now that we have retraining rules, it would be fun to have an apprentice class that could be retrained later for GMs who like to do before we became adventurers campaing.

These were mine, what could be more ?


White mage: 1/2 full divine caster.


Nicos wrote:
White mage: 1/2 full divine caster.

+1

I'm gonna hold my desires in check till I see the archetypes that enable some concepts I've got rolling around in my head.


Nicos, did you happen to read the Arcanist Preview?


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I wish that instead of Arcanist and Hunter, two classes that fuse some of the closest classes in the game, were replaced by a

Full 20 level Arcane Trikster
Full 20 Level Mystic Theurge


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Artificer.


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Pathfinder Lost Omens Subscriber

i want to cut a mountain in half, without magic.


Artificer (Summoner/Alchemist hybrid?)

Spy (Bard/Rogue maybe?)

Spell thief = Some sort of magic using rogue type class (Wizard/Rogue)

Priest = 1/2 BAB divine caster class

Those are obvious ones that would be nice to have in the game.


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A spontaneous casting version of the Druid, as flavorful as the sorcerer or inquisitor. I was working on one two years ago but abandoned the project.


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Ciaran Barnes wrote:
A spontaneous casting version of the Druid, as flavorful as the sorcerer or inquisitor. I was working on one two years ago but abandoned the project.

A spontaneous magus and witch, as well ... that still function off Intelligence, dammit.


Draco Bahamut wrote:

Philosopher: I started with OD&D and i still miss a cleric of law, neutrality or chaos. But many people ask for a godless clerical, it could be a philosopher who worship philosophies. It could be a archetype, but i really miss it.

Clerics can already do that.


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Martial Shapeshifter. No or minimal casting, but designed to both fight and deal with other challenges in other forms from level one.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I have yet to dream up or encounter a concept that could not be described in some form, under the current rules.


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Ravingdork wrote:
I have yet to dream up or encounter a concept that could not be described in some form, under the current rules.

Preferably effective. I can think of a few concepts that aren't feasible right now.


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I want the Swordmage from 4e, even if it's in the form of a Magus archetype.

(For those who don't know it, it's essentially a Magus who uses his magic to protect his friends, instead of delivering Shocking Grasps through his sword)


Justin Sane wrote:

I want the Swordmage from 4e, even if it's in the form of a Magus archetype.

(For those who don't know it, it's essentially a Magus who uses his magic to protect his friends, instead of delivering Shocking Grasps through his sword)

I liked that it could teleport around.

Dark Archive

thejeff wrote:
Martial Shapeshifter. No or minimal casting, but designed to both fight and deal with other challenges in other forms from level one.

Totally want this. One of the roles I've wanted to play most is shapeshifting brawler, but there's so much potential in Druid that I can never bring myself to make one that's based entirely around Wildshape, especially since it can't even keep it up all the time until like level 8 (and the campaigns I play in almost always start at level 1 and VERY RARELY go beyond level 3! :/ )

Verdant Wheel

Zhayne wrote:
Draco Bahamut wrote:

Philosopher: I started with OD&D and i still miss a cleric of law, neutrality or chaos. But many people ask for a godless clerical, it could be a philosopher who worship philosophies. It could be a archetype, but i really miss it.

Clerics can already do that.

Nota in Golarion. You cant be a clerical of Atheism, or Capitalism, or Taoism, or Zeitgeist.


You can still be a cleric of an ideal, it's specifically called out as a thing in the rules. I believe the statements otherwise were in reference to Pathfinder Society because the domains for a Cleric of an ideal are way too subject to table variance to be viable for that type of game.

As for the topic, I'd rather have gotten a base class Mystic Theurge than the Arcanist and the Hunter should have been a 4th level casting Ranger/Summoner built around Summon Nature's Ally. Otherwise I'm pretty satisfied with what I can do with the classes we have.


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A wizard/thief combo that isn't an illusionist or "trickster" and prepares spells instead of being limited in how many they can know. I don't understand why this isn't a more popular concept, since it's pretty much been my favorite since back in 2e.

Shadow Lodge

Draco Bahamut wrote:
Arcane NPC class: Now that we have retraining rules, it would be fun to have an apprentice class that could be retrained later for GMs who like to do before we became adventurers campaing.

If it's a home game, it's really easy to house-rule that adepts can be either divine or arcane casters in order to create apprentices or other arcane dabblers.


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Honestly, I really wanted the Hunter to be more of a Ranger/Gunslinger. A super skilled guy with a hunting rifle and maybe a hunting dog.

I wish brawler really locked down unarmed damage instead of focusing on combat maneuvers; a combat maneuvers archetype would have been fine, but brawler screams punching, kicking, dirty tricks to me.

I also agree with the call for an artificer. It's such a great flavor for a character. When I GM I often make at least one major NPC an artificer. Oh the fluff.

Also arcane shapeshifter or just plain shapeshifter with no spell progression would be a nice addition to the PF universe.


Arachnofiend wrote:
You can still be a cleric of an ideal, it's specifically called out as a thing in the rules. I believe the statements otherwise were in reference to Pathfinder Society because the domains for a Cleric of an ideal are way too subject to table variance to be viable for that type of game.

No. That's specifically a Golarion thing. Though obviously you can ignore it in home games, it is canon for Golarion that all Clerics have gods.


thejeff wrote:
Arachnofiend wrote:
You can still be a cleric of an ideal, it's specifically called out as a thing in the rules. I believe the statements otherwise were in reference to Pathfinder Society because the domains for a Cleric of an ideal are way too subject to table variance to be viable for that type of game.
No. That's specifically a Golarion thing. Though obviously you can ignore it in home games, it is canon for Golarion that all Clerics have gods.

Text? I must have missed this.


thejeff wrote:
Martial Shapeshifter. No or minimal casting, but designed to both fight and deal with other challenges in other forms from level one.

I like that idea too. Like the werewolf of folklore, rather than the Lon Chaney Jr. kind.


Seranov wrote:
thejeff wrote:
Martial Shapeshifter. No or minimal casting, but designed to both fight and deal with other challenges in other forms from level one.
Totally want this. One of the roles I've wanted to play most is shapeshifting brawler, but there's so much potential in Druid that I can never bring myself to make one that's based entirely around Wildshape, especially since it can't even keep it up all the time until like level 8 (and the campaigns I play in almost always start at level 1 and VERY RARELY go beyond level 3! :/ )

I keep thinking about ways to hack it out as a Ranger archetype or alternate, but the things I want to trade out for it don't match up level-wise.

Though I'm tempted to trade out martial weapons and/or armor proficiency.

The Shapeshifting really needs to start at first level and it needs to last long enough to be the primary combat and still be usable out of combat.

Grand Lodge

thejeff wrote:
Seranov wrote:
thejeff wrote:
Martial Shapeshifter. No or minimal casting, but designed to both fight and deal with other challenges in other forms from level one.
Totally want this. One of the roles I've wanted to play most is shapeshifting brawler, but there's so much potential in Druid that I can never bring myself to make one that's based entirely around Wildshape, especially since it can't even keep it up all the time until like level 8 (and the campaigns I play in almost always start at level 1 and VERY RARELY go beyond level 3! :/ )

I keep thinking about ways to hack it out as a Ranger archetype or alternate, but the things I want to trade out for it don't match up level-wise.

Though I'm tempted to trade out martial weapons and/or armor proficiency.

The Shapeshifting really needs to start at first level and it needs to last long enough to be the primary combat and still be usable out of combat.

I think the Beastmorph alchemist sort of fits that bill.

That's probably the chassis I would build onto. A 3/4 BAB class that gets a 'shifting' ability that functions like a mutagen. Perhaps they eventually get a Ranger-style FE or Inquisitor-style Judgment.


Scavion wrote:
thejeff wrote:
Arachnofiend wrote:
You can still be a cleric of an ideal, it's specifically called out as a thing in the rules. I believe the statements otherwise were in reference to Pathfinder Society because the domains for a Cleric of an ideal are way too subject to table variance to be viable for that type of game.
No. That's specifically a Golarion thing. Though obviously you can ignore it in home games, it is canon for Golarion that all Clerics have gods.
Text? I must have missed this.

It's not on the SRD, since it's Golarion specific. I don't have my books in front of me and I'm not sure where it's explicitly stated anyway, but this might suffice.


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In no particular order:

INT based Divine caster.
WIS based Arcane caster.
A "malconvoker" style archetype or PrC.
A "sublime chord" style archetype or PrC to get us full casting Bards.
Something more Factotum then the investigator.


EntrerisShadow wrote:
thejeff wrote:
Seranov wrote:
thejeff wrote:
Martial Shapeshifter. No or minimal casting, but designed to both fight and deal with other challenges in other forms from level one.
Totally want this. One of the roles I've wanted to play most is shapeshifting brawler, but there's so much potential in Druid that I can never bring myself to make one that's based entirely around Wildshape, especially since it can't even keep it up all the time until like level 8 (and the campaigns I play in almost always start at level 1 and VERY RARELY go beyond level 3! :/ )

I keep thinking about ways to hack it out as a Ranger archetype or alternate, but the things I want to trade out for it don't match up level-wise.

Though I'm tempted to trade out martial weapons and/or armor proficiency.

The Shapeshifting really needs to start at first level and it needs to last long enough to be the primary combat and still be usable out of combat.

I think the Beastmorph alchemist sort of fits that bill.

That's probably the chassis I would build onto. A 3/4 BAB class that gets a 'shifting' ability that functions like a mutagen. Perhaps they eventually get a Ranger-style FE or Inquisitor-style Judgment.

Except the Beastmorph doesn't actually change into things. He just gets bestial and picks up abilities.

Plus it comes with all the elixirs and bombs and other alchemist baggage.

A person who can turn into animals and run (or sneak) around and kick tail. Is that really so powerful that you can't get it with full BAB? And then it comes with full casting most of the time, so power really isn't the question.


Swordsage/Crusader/Warblade and Dread Necromancer/Beguiler. Hit the perfect line of balance vs. versatility.

Ciaran Barnes wrote:
A spontaneous casting version of the Druid, as flavorful as the sorcerer or inquisitor. I was working on one two years ago but abandoned the project.

You could do it as an archetype for the Oracle. Just swap the spell list and add some more nature/fey curses.


thejeff wrote:
Scavion wrote:
thejeff wrote:
Arachnofiend wrote:
You can still be a cleric of an ideal, it's specifically called out as a thing in the rules. I believe the statements otherwise were in reference to Pathfinder Society because the domains for a Cleric of an ideal are way too subject to table variance to be viable for that type of game.
No. That's specifically a Golarion thing. Though obviously you can ignore it in home games, it is canon for Golarion that all Clerics have gods.
Text? I must have missed this.
It's not on the SRD, since it's Golarion specific. I don't have my books in front of me and I'm not sure where it's explicitly stated anyway, but this might suffice.

So the James Jacobs from a year ago is right but the website is wrong?

Here is the PRD for Cleric.

It is the same in my book and the site

Quote:


While the vast majority of clerics revere a specific deity, a small number dedicate themselves to a divine concept worthy of devotion—such as battle, death, justice, or knowledge—free of a deific abstraction. (Work with your GM if you prefer this path to selecting a specific deity.)


ngc7293 wrote:
thejeff wrote:
Scavion wrote:
thejeff wrote:
Arachnofiend wrote:
You can still be a cleric of an ideal, it's specifically called out as a thing in the rules. I believe the statements otherwise were in reference to Pathfinder Society because the domains for a Cleric of an ideal are way too subject to table variance to be viable for that type of game.
No. That's specifically a Golarion thing. Though obviously you can ignore it in home games, it is canon for Golarion that all Clerics have gods.
Text? I must have missed this.
It's not on the SRD, since it's Golarion specific. I don't have my books in front of me and I'm not sure where it's explicitly stated anyway, but this might suffice.

So the James Jacobs from a year ago is right but the website is wrong?

Here is the PRD for Cleric.

It is the same in my book and the site

Quote:


While the vast majority of clerics revere a specific deity, a small number dedicate themselves to a divine concept worthy of devotion—such as battle, death, justice, or knowledge—free of a deific abstraction. (Work with your GM if you prefer this path to selecting a specific deity.)

Its not wrong. James Jacobs is pretty much the top dog when it comes to Golarion specific stuff. The PRD, Core Rulebook, and SRD try to remain...whats the word? OGL? Setting free?

So while the rules don't say you can't have a Cleric who worships an ideal, in Golarion which is setting by James Jacobs, there are no clerics who worship an ideal.


Zhayne wrote:


A spontaneous magus and witch, as well ... that still function off Intelligence, dammit.

If you use material from the Wayfinder magazine then you might want to look at the spiderhawk magus.


Scavion wrote:


Its not wrong. James Jacobs is pretty much the top dog when it comes to Golarion specific stuff. The PRD, Core Rulebook, and SRD try to remain...whats the word? OGL? Setting free?

So while the rules don't say you can't have a Cleric who worships an ideal, in Golarion which is setting by James Jacobs, there are no clerics who worship an ideal.

So, in other words, the material that has been written for the game is all wrong and the only person we can rely on is a guy who posts some of the time in obscure areas of a site that not everyone reads.

I would guess that only PFS people keep track of this information because it is only important to them right?

Liberty's Edge

The Core Rulebook Line is setting-agnostic.

The Core Rulebook Line includes things that are not in Golarion, like modern firearms, and Clerics of an ideal.

The PRD is, generally, setting agnostic, in that it contains, at this time, only things from the Core Rulebook Line.

James Jacobs is referring to canon Golarion, that being the Golarion featured in the Campaign Setting Line and the world from which all Paizo Modules and Adventure Paths run. Paizo will never include a Cleric of an ideal in Golarion as that is not within the canon of the Setting. The Golarion that they envision and write about will never contain a Cleric of an ideal. That is how they envision Golarion, their world.

How you run it in home games may vary, and that is fine, but if you wish to stick to the strictest interpretation of Golarion then there are no Clerics of an ideal in Golarion.

Is this still unclear?


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I guess Golarion just isn't very idealistic.

Yes, I just went there.

Liberty's Edge

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ngc7293 wrote:
Scavion wrote:


Its not wrong. James Jacobs is pretty much the top dog when it comes to Golarion specific stuff. The PRD, Core Rulebook, and SRD try to remain...whats the word? OGL? Setting free?

So while the rules don't say you can't have a Cleric who worships an ideal, in Golarion which is setting by James Jacobs, there are no clerics who worship an ideal.

So, in other words, the material that has been written for the game is all wrong and the only person we can rely on is a guy who posts some of the time in obscure areas of a site that not everyone reads.

I would guess that only PFS people keep track of this information because it is only important to them right?

No. The game and the setting are different entities that serve different masters. I really don't understand why this is, apparently, so hard to parse. The game includes more possibilities than are included in the setting.

Side note:
PFS is a subset of the setting that adheres to even stricter rules than the setting.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Draco Bahamut wrote:
Magic item crafter: An alchemist is not an artificer. I still miss it.

The one class you'll never see from Paizo.... because it'd be totally undoable in PFS play. That and it's closed content.


Zhayne wrote:
Ciaran Barnes wrote:
A spontaneous casting version of the Druid, as flavorful as the sorcerer or inquisitor. I was working on one two years ago but abandoned the project.
A spontaneous magus and witch, as well ... that still function off Intelligence, dammit.

I've made both of these for my home games (because I prefer spontaneous casting to prepared). You just swap out their spell progression for sorcerer/oracle (for witch), and bard (for magus). Honestly the magus barely changes. If you want to still base them off Int, do so. The Inquisitor isn't Cha based, and there are Sorc bloodlines that use Wis or Int, so it's got precedent.

Liberty's Edge

LazarX wrote:
Draco Bahamut wrote:
Magic item crafter: An alchemist is not an artificer. I still miss it.
The one class you'll never see from Paizo.... because it'd be totally undoable in PFS play.

While I doubt we will see it, I do not agree that "undoable in PFS play" is a benchmark for auto-exclusion from publishing by Paizo.


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Warlock

Grand Lodge

thejeff wrote:
EntrerisShadow wrote:
thejeff wrote:
Seranov wrote:
thejeff wrote:
Martial Shapeshifter. No or minimal casting, but designed to both fight and deal with other challenges in other forms from level one.
Totally want this. One of the roles I've wanted to play most is shapeshifting brawler, but there's so much potential in Druid that I can never bring myself to make one that's based entirely around Wildshape, especially since it can't even keep it up all the time until like level 8 (and the campaigns I play in almost always start at level 1 and VERY RARELY go beyond level 3! :/ )

I keep thinking about ways to hack it out as a Ranger archetype or alternate, but the things I want to trade out for it don't match up level-wise.

Though I'm tempted to trade out martial weapons and/or armor proficiency.

The Shapeshifting really needs to start at first level and it needs to last long enough to be the primary combat and still be usable out of combat.

I think the Beastmorph alchemist sort of fits that bill.

That's probably the chassis I would build onto. A 3/4 BAB class that gets a 'shifting' ability that functions like a mutagen. Perhaps they eventually get a Ranger-style FE or Inquisitor-style Judgment.

Except the Beastmorph doesn't actually change into things. He just gets bestial and picks up abilities.

Plus it comes with all the elixirs and bombs and other alchemist baggage.

A person who can turn into animals and run (or sneak) around and kick tail. Is that really so powerful that you can't get it with full BAB? And then it comes with full casting most of the time, so power really isn't the question.

I guess that's true.

So then maybe a Druid chassis that trades out the 9th-level spellcasting for d10 hit die, full-BAB, special attack bonuses/immunities and maybe some free monstrous bonus feats? The issue with spells isn't so much power as flavor - 4th level spellcasting could probably still work with it, ala Rangers and Paladins.


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A Martial Buffer. I can make do with an archetype like the Inspiring Commander from Rite publishing, but I'd like it to be a full base class.

Liberty's Edge

Spellthief, full stop.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
graywulfe wrote:
LazarX wrote:
Draco Bahamut wrote:
Magic item crafter: An alchemist is not an artificer. I still miss it.
The one class you'll never see from Paizo.... because it'd be totally undoable in PFS play.
While I doubt we will see it, I do not agree that "undoable in PFS play" is a benchmark for auto-exclusion from publishing by Paizo.

At the very least, it's a strong disincentive.

Grand Lodge

a truely dirty fighter a la the DFO Brawler, actually ALOT of the old DFO classes are extremely hard to emulate.

Also I want to suplex minitaurs and demons.


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In no particular order.
Warlock
Archivist (the bard archtype is nice, but not quite it still)
Artificer
Spirit Shaman
Paladin alternates (aka Paladin of Freedom/Tyranny/Slaughter
Malconvoker type prestige class or archtype.


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A duelist with good skill points, real mobility and not awful saves.


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I'm actually hoping that with the class building advice, I'll be able to use that to design the classes I wish. So that will be cool :)

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