maps by yellowdingo: falgrave manor


4th Edition

The Exchange

that creepy old cabin in the woods...

The Exchange

No one commented on my map? Wasted four days on it.


I like the main building, but I'm having trouble figuring out what happens on level 4, where the Hexagon shaped area seems to connect to the four smaller square areas of the upper right hand side of the page?

And how is this related to 4th edition and beyond?

The Exchange

Terquem wrote:

I like the main building, but I'm having trouble figuring out what happens on level 4, where the Hexagon shaped area seems to connect to the four smaller square areas of the upper right hand side of the page?

And how is this related to 4th edition and beyond?

I just create maps for dnd. You play on them.

The hexagonal area level four is a dome structure on the main building and connects to level four of the stables by a walk way. Level two also connects by walkway to the stables.


Ah, well, okay

The Exchange

Terquem wrote:
Ah, well, okay

Notice the word Level () next to each...this will tell you what goes where.


Nice map. Brings back memories of Tegel Manor from Judges Guild back in the day (not just the name). And I liked the link to shaming commanders who violate the Prime Directive. That seemed to be the Federation's take on it :)

The Exchange

Is this map the sort of thing you would stick a dollar in an envelope and post me for or am I a long way off from an RPG product?


This is only my opinion, and not a reflection on the quality of the work, but I think today with the proliferation of simple maping software tools, you might need to offer "more" (either more maps or more "art" in each map) before you could "sell" your work

I put quotes around those words because I believe that most of what all of us understand about the marketplace for games (not video games or games that are applications for electronic devices)is changing rapidly and moving into areas with difficult boundaries and definitions.

On another note, parts of your map, while well rendered, have poorly defined "grid" areas (half squares) which make them less universal in their use for various game systems than other maps that avoid this issue (which can be a pain to try to mitigate, as most actual arcitecture does not conform to precise five foot squares in all areas, particulaly when you consider actual wall thickness and structural support issues).

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So better architecture and engineering would make it more realistic...

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