What closed content do you most covet?


Pathfinder First Edition General Discussion

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LazarX wrote:
For myself I'm much happier that Paizo is giving us new stuff that WOTC never would have thought up on their own.

To give credit where it's due, most of these (if not all) preceded WoTC by many years, originating with TSR :-)

Dark Archive

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Beholders & Beholder-kin, Carrion Crawlers, Displacer Beast, Mind Flayers, Githyanki, Umber Hulks, Hook Horrors, Myconids, Kuo-toa, Slaad, Thri-kreen and Yuan Ti.

Demogorgon. Was my favorite Prince of Demons when I was a little kid.

Actually - I covet most of these from the TSR days, wotc did a poor job in replicating these creatures in 3rd ed. Same name and stats, didn't feel the same under 3rd ed rules.

All of that being said I do think that Paizo's the Serpent Folk are a good replacement for the Yuan-ti (which the latter was based on). Skum =/= Kuo-toa (Deep Ones).


I will admit, I really liked Magic of Incarnum (mostly just for the Totemist class - the mechanics of it were entertaining and enjoyable). Some of the book is terrible - such as the races - but the Totemist alone makes it worthy of some sort of reincarnation.


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Greyhawk

(and all the old school modules that came with it - some of which have been Pathfinderized by some fine folks here on the message boards).


Pathfinder Rulebook Subscriber

Bigby, Otto, Mordenkainen having their names on the spells (I still remember my bro-in-law coming up with Bigby's B$~##slap).

So many of the monsters not in the MM1 (and a number from the MM1, especially the displacer beast). I also miss the Gem dragons.

Libris Mortis (despite my annoyance with undead), Sandstorm/Frostburn/Stormwrack (still would have liked a forest, plains, and mountain).

Warforged. Forgeborn, gearforged, and the others just aren't as great (to me) as the warforged. And many things about Eberron.

I will say this, though. Pathfinder hasn't had any terrible books that make me feel like I wasted the money, compared to 3rd edition. Deities and Demigods, Planar Handbook, Savage Species, Miniatures Handbook, Magic of Incarnum, Ravenloft Campaign Setting (admittedly, that wasn't WotC made), d20 Modern/Future/Urban Arcana.

Speaking of, the d20 modern stuff. I bought those 3 books in hopes of being able to play in a future Earth. First encounter, sister's character goes down from a single gunshot and her hubby decided to kamikaze and use a grenade to explode a sewerpipe and kill the goblins. First and final time I was able to use those books. Would still like a Modern Pathfinder.

So yeah. All that stuff I listed. I probably would have liked Magic of Incarnum if WotC didn't have a tendency to release a book and forget it ever existed.

Also, some of the classes from the Complete ____ series, as well as many of the spells, feats, and items.


Dreamscarred Press is covering the most of the interesting classes (Path of War for Tome of Battle, Akashic Mysteries for Magic of Incarnum, they are not direct conversions like their psionics, but I think they will be close enough. Interjection Games has the Truenamer reworked, while Radiance House has Pact Magic expanded (and much better than original, IMO). I know that many people don't like 3pp but that's their problem.

I mostly don't miss anything (classes are mostly covered), cause if I want something, I rework it to PF (like monsters), or allow as is (feats and spells).


Since a lot of people keep saying Warlock, I'll point out that the there is a pathfinderized Warlock, renamed the Invoker for legal reasons. It's really well done and I like it more than the original warlock.
There's also a Pathfinder Truenamer (although I haven't really looked at it closely, so I can't speak to how good it is).

AFAIK the only 3.5 subsystem that hasn't been pathfinderized is shadowcasting from ToM.


Auxmaulous wrote:

Beholders & Beholder-kin, Carrion Crawlers, Displacer Beast, Mind Flayers, Githyanki, Umber Hulks, Hook Horrors, Myconids, Kuo-toa, Slaad, Thri-kreen and Yuan Ti.

Absolutely. I miss the classic D&D monsters.


137ben wrote:

Since a lot of people keep saying Warlock, I'll point out that the there is a pathfinderized Warlock, renamed the Invoker for legal reasons. It's really well done and I like it more than the original warlock.

There's also a Pathfinder Truenamer (although I haven't really looked at it closely, so I can't speak to how good it is).

AFAIK the only 3.5 subsystem that hasn't been pathfinderized is shadowcasting from ToM.

It looked cool right up until I read 'roleplaying mixed with mechanics' and vomited.


Zhayne wrote:
137ben wrote:

Since a lot of people keep saying Warlock, I'll point out that the there is a pathfinderized Warlock, renamed the Invoker for legal reasons. It's really well done and I like it more than the original warlock.

There's also a Pathfinder Truenamer (although I haven't really looked at it closely, so I can't speak to how good it is).

AFAIK the only 3.5 subsystem that hasn't been pathfinderized is shadowcasting from ToM.

It looked cool right up until I read 'roleplaying mixed with mechanics' and vomited.

...it's pretty easy to refluff. It's not as bad as the cleric or anything.


Zhayne wrote:
It looked cool right up until I read 'roleplaying mixed with mechanics' and vomited.

You didn't think Hell would just give you free stuff and forget about it, did you?

Paizo Employee Design Manager

Mighty Squash wrote:
I will admit, I really liked Magic of Incarnum (mostly just for the Totemist class - the mechanics of it were entertaining and enjoyable). Some of the book is terrible - such as the races - but the Totemist alone makes it worthy of some sort of reincarnation.

Have you been over to the Akashic Mysteries thread in Compatible Products? Dreamscarred Press is releasing a system that revives, revitalizes, and reimagines most of the mechanics and goodies from Magic of Incarnum.


Player's handbook 2 (Alternate Druid, Shapeshifts all the way from level 1), Bear Warrior Prestige Class, Frenzied Berserker, Marshal

Paizo Employee Design Manager

Thomas Long 175 wrote:
Player's handbook 2 (Alternate Druid, Shapeshifts all the way from level 1), Bear Warrior Prestige Class, Frenzied Berserker, Marshal

Rumor has it that Amora Games is coming out with a book called Liber Influxis which features a class called the Battlelord that looks a lot like a Marshal redesigned for Pathfinder, though with a strong military flavor and a larger array of class options.


Ssalarn wrote:
Thomas Long 175 wrote:
Player's handbook 2 (Alternate Druid, Shapeshifts all the way from level 1), Bear Warrior Prestige Class, Frenzied Berserker, Marshal
Rumor has it that Amora Games is coming out with a book called Liber Influxis which features a class called the Battlelord that looks a lot like a Marshal redesigned for Pathfinder, though with a strong military flavor and a larger array of class options.

Really? That's awesome! I love the bard to death, I really do, but my biggest complaint is that there's really only 1 good support aura on it.

The marshal was awesome because you had a list of auras that you could switch back and forth between, bonuses to hit while flanking, bonuses to damage while charging, buffing individual saves, or major auras that gave bonuses to all saves, or ranged attacks, or melee attacks.


137ben wrote:

Since a lot of people keep saying Warlock, I'll point out that the there is a pathfinderized Warlock, renamed the Invoker for legal reasons. It's really well done and I like it more than the original warlock.

There's also a Pathfinder Truenamer (although I haven't really looked at it closely, so I can't speak to how good it is).

AFAIK the only 3.5 subsystem that hasn't been pathfinderized is shadowcasting from ToM.

My truenamer's on Endzeitgeist's nominees list for top 10 of 2014, mate :)


Ssalarn wrote:
Thomas Long 175 wrote:
Player's handbook 2 (Alternate Druid, Shapeshifts all the way from level 1), Bear Warrior Prestige Class, Frenzied Berserker, Marshal
Rumor has it that Amora Games is coming out with a book called Liber Influxis which features a class called the Battlelord that looks a lot like a Marshal redesigned for Pathfinder, though with a strong military flavor and a larger array of class options.

Two of the bonus classes that are being developed by backers have that sort of flavor. If one doesn't do what you need, the other one likely will. Have faith :)


Thelemic_Noun wrote:
Zhayne wrote:
It looked cool right up until I read 'roleplaying mixed with mechanics' and vomited.
You didn't think Hell would just give you free stuff and forget about it, did you?

The point is, the book shouldn't force that degree of flavor onto a character. Every time I read 'roleplaying mixed with mechanics', I hear 'there's only one way to play this character'.

If it's easily reflavorable, then yay. But if the rules include stuff like there is in cleric, druid, or paladin entries, well, f .... orget that s ... tuff.


Ssalarn wrote:
Thomas Long 175 wrote:
Player's handbook 2 (Alternate Druid, Shapeshifts all the way from level 1), Bear Warrior Prestige Class, Frenzied Berserker, Marshal
Rumor has it that Amora Games is coming out with a book called Liber Influxis which features a class called the Battlelord that looks a lot like a Marshal redesigned for Pathfinder, though with a strong military flavor and a larger array of class options.

Rumor? hhh

Sovereign Court

Certain prestige classes from 3.x; Pious Templar, Devoted Defender, Oozemaster, Tactical Soldier, Archmage

Certain monsters; Illithids, Beholders

The closed content that I most enjoy I fully use in a home game; Faerun.


I only run home games, so I'm not constrained by PFS regulations.

I love pulling out converted closed-content monsters and throwing them at my Pathfinder group. The first time they encountered a beholder was priceless!

I also like to scare my players by obviously referencing either Fiendish Codex I: Hordes of the Abyss (co-written by James Jacobs & Eric Mona), or the Book of Vile Darkness.

I regularly convert spells and feats from 3.5 for use in my game. A major example is the Practiced Spellcaster feat (from Complete Arcane), which is pretty much essential for multiclassed spellcasters.


Clearlt Beholders and Mindflayers.
I do use them though, converted/upgraded to PF, so it's not a big problem.


Oh and I miss Deities & Demigods and Forgotten Realms Faiths & Pantheons.

Paizo Employee Design Manager

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necromental wrote:
Ssalarn wrote:
Thomas Long 175 wrote:
Player's handbook 2 (Alternate Druid, Shapeshifts all the way from level 1), Bear Warrior Prestige Class, Frenzied Berserker, Marshal
Rumor has it that Amora Games is coming out with a book called Liber Influxis which features a class called the Battlelord that looks a lot like a Marshal redesigned for Pathfinder, though with a strong military flavor and a larger array of class options.
Rumor? hhh

It's possible the rumor was started by me, about a class I wrote.


monsters & spells are easy to convert. In addition to some of the afore mentioned stuff (tome of battle, darksun, envirenment books, etc) I miss stuff like "the council of wyrms" and "kingdoms of kalamar" settings; the wildmage from 2nd ED tome of magic; the "diablo II" rpg sourcebooks based on the computer game; & most of all the print versions of dungeon and dragon magazines.

Sovereign Court

james knowles wrote:
monsters & spells are easy to convert. In addition to some of the afore mentioned stuff (tome of battle, darksun, envirenment books, etc) I miss stuff like "the council of wyrms" and "kingdoms of kalamar" settings; the wildmage from 2nd ED tome of magic; the "diablo II" rpg sourcebooks based on the computer game; & most of all the print versions of dungeon and dragon magazines.

I actually wrote one of the Kingdoms of Kalamar intro adventures that was included in (I believe) the player's guide, and I co-wrote one of the LKoK interactives. I had so much fun with that campaign, it's too bad they decided to shut things down with the end of 3.x rather than attempt to continue on.


There are a lot of solid Magic items and Weapon and Armor special abilities that I still use from the Magic Item Compendium.

Shadow Lodge

Beholders & Beholderkin, Displacer Beasts, Mind Flayers & Illithid variants, Umber Hulks, Hook Horrors, Myconids, Demogorgon, (Return to) The Tomb of Horrors, Greyhawk, Eberron, Spelljammer, Kender

Of course, I feel free to import any of those things into whatever system (usually Swords & Wizardry). So I don't REALLY covet them.


I would love a base bardic class that resembles the old druidic bard from 1st edition. That was always the Bard for me. Druidic magic and nature lore rather than arcane magic. Hearkening back to Gellor the Bard from the Gord the Rogue series.

Paizo Employee Design Manager

Robert Carter 58 wrote:
I would love a base bardic class that resembles the old druidic bard from 1st edition. That was always the Bard for me. Druidic magic and nature lore rather than arcane magic. Hearkening back to Gellor the Bard from the Gord the Rogue series.

You know, I actually wrote up an alternate class based on Merlin in Steven Lawhead's Pendragon Cycle. Have you ever read it (the series of course, not my archetype...)? Bard and druid are almost completely interchangeable concepts there and I always liked that version. Bard and druid shuffled together just feels really right in a lot of contexts, especially anything with a more Celtic vibe.


blackbloodtroll wrote:

Same here with the Warlock.

Nothing was easier to pass to the newer player who wanted to "blast it magic", than the Warlock.

You can do this now with the Thundercaller Bard.


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Oh yes, lets not forget the ultimate magus. For those of us who want prepared and spontaneous casting!

Liberty's Edge

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Auxmaulous wrote:
Beholders & Beholder-kin, Carrion Crawlers, Displacer Beast, Mind Flayers, Githyanki, Umber Hulks, Hook Horrors, Myconids, Kuo-toa, Slaad, Thri-kreen and Yuan Ti.

Same.

Setting-wise, Forgotten Realms.


Interjection Games wrote:
137ben wrote:

Since a lot of people keep saying Warlock, I'll point out that the there is a pathfinderized Warlock, renamed the Invoker for legal reasons. It's really well done and I like it more than the original warlock.

There's also a Pathfinder Truenamer (although I haven't really looked at it closely, so I can't speak to how good it is).

AFAIK the only 3.5 subsystem that hasn't been pathfinderized is shadowcasting from ToM.

My truenamer's on Endzeitgeist's nominees list for top 10 of 2014, mate :)

Yeah, Endzeitgeist gave it a glowing review. It's on my list of classes to check out.

Also, the Ethermancer was reviewed by Endzeitgeist as being the best iteration of the warlock in any d20 system.

Dark Archive

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Leaving aside mechanics entirely;

The Scarred Lands, Kara-Tur, Al-Qadim, Hamunaptra, Freeport and Nyambe settings. Just incredible flavor in those regions. Al-Qadim and the Scarred Lands, in particular, were *amazing.*

Greyhawk, Ghostwalk and Spelljammer (don't laugh at me!), to a lesser extent. That said, almost every setting has it's awesome bits, and I'm certainly not meaning to 'diss' Eberron or the Realms or Mystara.


Adventure Path Charter Subscriber

I really miss some of the concepts and gear from the Magic Item Compendium, especially the rules that made combining "Big Six" effects with other magic items cheaper (and thus made it likelier for players to keep a [i]cloak of some minor ability[\i] rather than sell it in favor of yet another cloak of resistance).

The Exchange

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I'm a Greyhawk die-hard (wait, is that how they got "grognard"? It sounds kind of similar) and I am a trifle disgruntled that WotC, who basically haven't given a fly's fart about the setting since about, oh, 2004, are sitting on all its associated IPs 'in case they need them' - for what? Kleenex?! I know a couple of the guys at Paizo would leap on any reasonable offer. I'm pretty sure Erik Mona would sell blood to get the money if he had to. ;)

Realms fans have it tougher: their setting's intellectual property rights are a lot more tangled, and still have some potential money to be squeezed out of them. Especially now that it "turns out" that the 4E treatment of the Realms un-happened. Not to get you Realms fans drooling, but with the recent re-release of 2E material, I'd be surprised if they don't release a hardbound version of the old FR Gray Box... aw, darn it, now I'm drooling a little myself.


Lincoln Hills wrote:

I'm a Greyhawk die-hard (wait, is that how they got "grognard"? It sounds kind of similar) and I am a trifle disgruntled that WotC, who basically haven't given a fly's fart about the setting since about, oh, 2004, are sitting on all its associated IPs 'in case they need them' - for what? Kleenex?! I know a couple of the guys at Paizo would leap on any reasonable offer. I'm pretty sure Erik Mona would sell blood to get the money if he had to. ;)

Realms fans have it tougher: their setting's intellectual property rights are a lot more tangled, and still have some potential money to be squeezed out of them. Especially now that it "turns out" that the 4E treatment of the Realms un-happened. Not to get you Realms fans drooling, but with the recent re-release of 2E material, I'd be surprised if they don't release a hardbound version of the old FR Gray Box... aw, darn it, now I'm drooling a little myself.

If you are comfortable with E-books you can still get all of them from Drivethru RPG (just searching "Greyhawk" turns up 103 products). If you really want printed books, though...welcome to the grognard club!:D

(Unless you already have all 103 Greyhawk books and want even more, in which case you're out of luck either way).
I do think Greyhawk made a better default setting, and I'm somewhat disappointed that they decided to make FR the default for 5e. Faerun is probably my least favorite of the published D&D settings (other than Golarion, if that counts).

The Exchange

I like Faerun's general world design, and quite a bit of its regional flavor. And some very good work has been done with creating its organizations (groups like the Harpers and the Cult of the Dragon are valuable campaign elements.) The only thing that seriously irks me about the setting is the tendency for its writers (and many Realms DMs) to admire certain book and video game characters, and give them pretty substantial roles in adventures to reflect that admiration.

"You need me to admire you? Okay. Sure. You're very pretty. Now please shut up and let me have my adventure back."

Thankfully, Golarion's designers must have been irked by the same thing, because they've worked hard to keep the focus on the PCs.


There are definitely some things in Faerun that I like (several of the organizations, as you said).
Hmm, with the huge quantity of Faerun publications I could probably get a viable campaign world just by stripping out everything I dislike from Faerun canon. Although it would probably be more work than just making a new campaign setting from scratch.
Golarion does lack an equivalent of my single least-favorite thing about Faerun (Ao), though.


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Thomas Long 175 wrote:
Oh yes, lets not forget the ultimate magus. For those of us who want prepared and spontaneous casting!

I miss that general concept. . . it was just getting good too; Mystic Theurge was ok, but then Arcane Hierophant, True Necromancer, and Ultimate Magus were really taking the multi-classed casters good/fun/interesting places.

I would love to see those redone and expanded on.


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The thing I really miss from 3.5 is the Lightning Warrior class. It was a good wizard-like option for those players that don't want to have a familiar.


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Lincoln Hills wrote:
I'm a Greyhawk die-hard (wait, is that how they got "grognard"? It sounds kind of similar)

Nah, the term has its origins in the Napoleonic Wars. Napoleon's oldest veteran Imperial Guard were known as "Les grognards" (the grumblers) because their status as respected veterans meant they could get away with complaining about things, when normal recruits would be punished for having poor morale.

Paizo Employee Design Manager

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Dragonmarks. I absolutely loved Dragonmarks from Eberron and the associated prestige classes, especially the ones that were custom-tailored to specific marks.


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Weapons of Legacy

They need a serious pathfinderization overhaul, but I loved the idea behind them

Shadow Lodge

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I have no idea where I saw it, but there was a class that was based entirely on luck, with class features that relied on luck.

It was inherently sub-par because you could never guarantee results, but it was just a fun class to play because of the unknown.

Edit: It's the Fortune's Friend, from Complete Scoundrel!


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PLANESCAPE

Harbinger House. Referring to Baatezu and Tanar'ri without having to dumb down my language. Sigil as Babylon 5. Factions and their metaphysical roles in the outer planes. The Lady and her mazes. Berk, bone-box, and other jibber-jabber.

RAVENLOFT

Native characters that never, ever, ever, EVER hear the names Eliminster, Raistlin, Mordenkainen, or Rikus spoken by an NPC. Anchorites and Dark Powers checks. Greater Wolf-weres. Greater Dopplegangers. The illithid god-brain. Darklords as a concept. Reality wrinkles. Stu Turner's campaign (I ran every one of those adventures). Feast of Goblyns. Sinkholes of evil. Sithicus. (John is right...all of it)

DRAGONLANCE

Kender. Age category 13+ dragons that warp the very land around them just by being there. Tower of high-sorcery martial law on use of magic. Dragon-steed aerial combat. Tinker Gnomes. Draconians that kill you in ridiculous ways as they die. Kitiara, Kitiara, Kitiara.

FORGOTTEN REALMS

absofreakinglutely nothing.

Al-QADIM

absofreakinglutely everything.


DARK SUN

Those little spiral-bound adventures. Psionic's, psionics, psionics. The Nightmare Beast. Pterodactyl-riding Man-eating cliff-dwelling halflings. Thri-kreen hives. The Mul character race. Calhouluks. Defiler/Preserver magic. ceramic currency. Sorcerer kings. Half-giants and their alignment shifts. The vast scale in power between the character and everything else.


I'd say I missed Sigil but my group has happily pulled Planescape and all it's gloriousness into Pathfinder without a hitch.


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If I could get just one thing open content, I'd pick hagspawn every time.

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