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Settlement Name: Kreuz Bernstein
Kingdom Name: The Empire of Xeilias
Settlement Alignment: LN
Lee Hammock said it best, "Do you want to be Kings of a Pile of Dirt or Knights in of a Really Cool Castle?" The urging of Goblinworks for the smaller groups of players to wake up and work together has not gone unheard!
The Leaders of Bernstein and Quadrivium have decided to join forces and direct toward a common goal. They will share the same land, the same vision and the same destiny. In order to reinforce this decision, their common settlement will be known from now on as "Kreuz Bernstein“.
The alignment of Kreuz Bernstein will be Lawful Neutral. Golarion's finest woodworks will be produced in this settlement around the clock due the different time zones of those involved. The wares produced in Kreuz Bernstein will enrich the markets of Callambea, and Golgotha will never run out of arrows. From today until eternity, Kreuz Bernstein is now a part of the Empire of Xeilias.
To all of Kreuz Bernstein,
We are more than pleased to have you in the Empire and we look forward to a long and fruitful relationship!
Huzzah!!
Let the Warstein Ale flow!!
Welcome brothers and sisters!!
Congrats to all involved! :)
Click here to join Kreuz Bernstein!!
I've added this post to the Guild Recruitment & Helpful Links list alongside Xeilias, where I also moved your original Bernstein thread. If you have a brief description you'd like to appear there to let people know about your guild while they're browsing that list, please PM me.
Heil Xeilias! XD
We are happy to welcome Kreuz Bernstein to the Empire!
Welcome to Xeilias ladies and gents, am glad the diplomatic talks went well and look forward to seeing you in game {:
Awesome, welcome to the empire!
One more step towards global domination, bwuhahahahahaha.
Congrats neighbors, wise choice!
Quote: The urging of Goblinworks for the smaller groups of players to wake up and work together hear! hear!
Congratulations to The Empire and their new friends!
Welcome! Hopefully I can raise sheep so I can spam you with "wood for sheep?"
As long as I get my development card.
Uh-oh, look! A bandit! :)
Aet Rafkin wrote: Welcome! Hopefully I can raise sheep so I can spam you with "wood for sheep?" You need to erect some buildings. You definitely need wood for your erections.
An den when you got da wood, dats wen you needs da sheep!
And back on track.... Yay Kreuz Berstein!
Is your settlement flag going to have a family of bears on it? :-)
Bears bernstein.
Rofl!
That was a good one!
Necro-grizzly anyone? They are a lil close to Golgotha =P
We'll have to set up drink stations along the route to Kreuz Bernstein from Callambea. That way all those taking goods back and forth don't have to worry about gettin' thirsty. Just huge kegs in stone structures with spigots stickin' out of it and tankards connected to it with a chain.
I wouldn't make any money on it, but it sure seems to make sense!
Welcome to the Empire. Welcome to success.
Welcome brothers, no finer a bow than that crafted by friendly hands.
And dont forget the arrows!
"... then we shall fight in the shade!" Classic line.
They can harvest the wood for the deadapults.
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Our dedicated siege engineers are already working on blueprints and schematics for catapults, castle door rams, and ballistas. Once perfected through our R&D department, field trials will begin. Once their performance is recorded we will be ready to offer our wares to our allies within the Empire.
Welcome to the Northern Coalition, KB. Your location will provide you with the unique opportunity to be a drop off point for UNC looting operations in the South East region of the River Kingdoms.
If you have specific needs for resources, feel free to contact the UNC.
Thank you Bluddwolf,
We are glad to be here, and be here for the months to come. Once we get the dust from shuffling feet to our new home settled, and take an inventory of our wares and our needs, you can bet we will be in contact with the UNC.
So how's that whole "newest" portion of the title working out for you guys?
Maybe we should leave the Empire, and join again!
hello everyone and thanks for this overwhelming welcome.
Its nice to be here.
Emp wrote: Maybe we should leave the Empire, and join again! Thats an idea
Maybe just make a second thread and we can talk in both, no need to go through the diplomacy again
lol
Have I mentioned how happy I am that multiple people in this thread understood Settlers of Catan references?
-Aet- Charlie wrote: Have I mentioned how happy I am that multiple people in this thread understood Settlers of Catan references? Bah! You can't blame me, I only played it once... now that you mention it I got it =P
Guess that doesn't count tho.
Looking for a wide range of time zone coverage where there's likely something to do whenever you're wanting to play, Join Kreuz bernstein. Looking for that perk and everything that comes with membership to a nation...same answer.
Hell, looking to play a lumberjack, pick Kreuz Bernstein!!
Rumor has it they are discussing some really cool titles... like The Saw... the Axe!!
Here I was thinking being the "Thane Blade" was as awesome as it gets... didn't take long for them to potentially prove me wrong.
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-Aet- Areks wrote: Hell, looking to play a lumberjack, pick Kreuz Bernstein!!
Rumor has it they are discussing some really cool titles... like The Saw... the Axe!!
Here I was thinking being the "Thane Blade" was as awesome as it gets... didn't take long for them to potentially prove me wrong.
Considering changing Thane Blade to Captain Huggles.
I heard that lumberjacks are very strong, they would be great swordsman because of the "Art of Axe-swinging".
Clever enough not do step under a falling tree. harhar
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"Having managed to unite players through many different time zones, in Kreuz Bernstein there will always be something going on!"
With half the current settlement population playing North American times and half European, members of Kreuz Bernstein should have no lack of friends, nor things to do, regardless of their schedule.
Trade begins earlier with Kreuz Bernstein - K.B. merchants get in-game hours ahead of the competition to capture the best sales while others are still sleeping or at work.
Crafting production hums in Kreuz Bernstein - covering a wider range of play times, start and end times for crafting are staggered around the clock, so that K.B. is always cranking out product.
Adventure is always at hand in Kreuz Bernstein - work odd hours and always seem to miss the prime time for joining a party for PvE, PvP, or a little exploration? A wider time zone coverage ensures company.
Join Kreuz Bernstein today.
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