Leveling limits?


Rules Questions


Hello, everybody. I was wondering if there are limitations regarding how much experience points can a character gain. I mean, in 3.5, you could not gain an amount of XP that would make you advance 2 levels on a row according to the Dungeon Mastery Guide (and you would be put, instead, at the max possible before advancing to the next level, if my memory serves me right). So, I was wondering if this same rule applies to Pathfinder, since I searched in the Core Rulebook if there was such a limitation, but I couldn't find it. Anybody knows?


Never seen it. Is this an issue or a theoretical question? Because the whole party should be more or less at the same level

Sczarni

In PF, there isn't a limit. Some adventure paths say "you should grant enough to get x level" but that is more due to design than "rule." If the adventure would be a cakewalk for some higher level characters they simply don't want you ruining the "fun value" of the path/module. Rule #1 is fun.

Lantern Lodge

Seemos Yantra wrote:
Hello, everybody. I was wondering if there are limitations regarding how much experience points can a character gain. I mean, in 3.5, you could not gain an amount of XP that would make you advance 2 levels on a row according to the Dungeon Mastery Guide (and you would be put, instead, at the max possible before advancing to the next level, if my memory serves me right). So, I was wondering if this same rule applies to Pathfinder, since I searched in the Core Rulebook if there was such a limitation, but I couldn't find it. Anybody knows?

The reason there is no such rule is that it shouldn't happen unless you have very, very long game sessions. Pathfinder eliminated the whole training to level up. Instead, the rule is:

"A character advances in level as soon as he earns enough experience points to do so—typically, this occurs at the end of a game session, when your GM hands out that session's experience point awards."

Many GMs, especially older ones from ADD, 2nd Ed ADD, 3.0, 3.5, usually impose some sort of limitation. For example, I play with two GMs. One levels up immediately, but you don't gain new spells until you rest. The other one lets you level up as soon as you rest.


Thank you so much to everybody. I was asking this because I am GMing a sort of very customized campaign thought, as one would expect, I am trying my best to stay true to most of the rules of the game and, recently, I have been re-reading a lot of the "basics" which I took for granted (like I assumed that a Critical multiplied the result of your dice instead of making you roll your damage dice the number of times said on the multiplier, how exactly AoO work, cover, etc, finding out I was wrong in many stuff). Since I couldn't find this peculiar ruling regarding how experience points is handled (which was present on 3.5), I wanted to make sure. Once again, thank you to everybody for answering so quickly.


Unless you like riduculous dice rollings, I would suggest just multiplying your die roll and fixed damsge bonus

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