One Way Out (PF Steampunk-ish Homebrew): Looking For 1-3 Players


Recruitment

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Going to keep Aneirin as an Adept for the moment. He's impressionable, and open to new paths. Especially those in the ACG... :)


Just don't fall in with the wrong crowd ;)


I'm thinking about a Master Summoner reflavoring his summoning and magic as telekinetically pulling together bits and pieces of clockwork to form his summons. His eidolon would also be reflavored as a clockwork being.

Haven't settled on a race yet.

Thoughts?


Well that would make for a 2 summoner party which could get messy with Master Summoner, since Flashohol's already playing one.

<------On a side note our rogue to be.


Missed that post. I thought he was playing a ranger or something.

So the pre-selected group:
- Changling or Half-elf Summoner
- rogue
- ? from Phaedra


Human Rogue
Dhampir Gunslinger


GM Dust wrote:
Just don't fall in with the wrong crowd ;)

Too late.....hehehe


Dhampir Gunslinger...just gotta work out the details. Have to wait till my days off though. Not enough time or sleep to work everything out...but she's probably gonna be a real smart ass. She doesn't go for the whole "One True God" bit, and truly believes that there has to be something better out there. Of course her stubbornness and propensity for pushing the rules to the limit gets her into trouble quite often.

I've got some stuff cooking up in my brain, just gotta flush it out.


Ok. How about a reincarnated druid? Reflavor his companion, summoning and magic for clockwork again. He slowly discovers his natural inclinations.

Again undecided on race.

Play the non-metal armor as a comfort thing. I think that there's a armored long coat that might work.

Thoughts?

The Exchange

I actually started making the character and my concept evolved into something a tad more Mieville-esque. I had a few questions about the setting before I put more down on paper.

Would the Wasteland be considered desert terrain? If so, will desert terrain bonuses extend to when we're in the city? Will this be more of an urban campaign?


Those influences for the campaign made me start squealing. Dark sun & Fallout, together!? Oh my, oh my, I must cook something up with extreme haste.

My first little concept is a 1/2 Elven Archaeologist Bard, because playing the Lucky rogue that lives to fight another day through panache, guile and a big ol' knife in this unforgiving wasteland sounds so mega-uber fun.

On the more mundane side of the concept I think this gentleman would've grown up in the learning center to be trained as a boiler-technician. His lithe fingers and unnatural luck made him a perfect fit for working in the facilities dank underground pipe-networks, slaving away in the dank & steam.

Profession [Handyman]


Definetley interested I should have a concept and a written sheet by tonight hopefully. Thinking of using my Tiefling Trapsmith but I might try something new.


@UT: Yes, the wasteland is considered desert, the city however is not. The type of campaign it will turn out to be is dependent on the players. Want to explore what's beneath Oldenburg? Sure. Want to check on a broken Oasis pump? That's fine too. Want to deal with the city's politics? That option's there too.

I am setting a goal before you, but how you achieve it and how you change the world is up to you.


This is just an organizational post to see who I have so far.

Phaedra Rose - Dhampir Gunslinger
Eleanor Sibyl - Changeling or Half-elf Summoner
Vivian Mulvaney - Human Rogue

---

Aneirin Hahle - Human(?) Adept
Grand Moff Vixen - Unnamed Race Slayer
Suthuri - Blight Druid or Sorceress
O'Tard - Hobgoblin Urban Barbarian
spacefurry - Kitsune Pistolero(?)
Uncle Taco - Wizard(?)
Lemmy - Magus or Witch or Hexcrafter Magus
Jubal Breakbottle - Reincarnated Druid(?)
GypsyMischief - Half-elf Archaeologist Bard
Del Azast - Tiefling Trapsmith Rogue(?)

Just a reminder: I am closing recruitment after ten completed characters other than the three already in are submitted.


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No rush, of course. Just make something you'd be proud to play.


Flashohol wrote:

I actually forgot about those ones but yea.

Technically it is still a Ranger alternate. ;)

True, though the slayer has a different enough progression to cause me to consider it.

GM Dust wrote:

I still forget those are out there...

As for the Racial Score Modifier, since you are an "experiment", I'd lean towards either Standard or Specialized. Something didn't happen quite right there or it can reflect a more bestial nature within.

I just thought of this as I was looking at the build in Hero Lab. For a subtype, how do you feel about my adding Human? Or would it be too much? I feel it would fit the theme for the race, though it is up to you if it is allowed.


The Human subtype fits, so you can add it.


About the feat Scent of Fear, would you allow this? It is from the Classic Monsters Revisited. I realize that it is for Bugbears, however, being an experiment this can be explained by taking the traits from a variety of races that they used in their dna manipulation.

I'll post more in the morning. Heading to bed now.


Hey, GM Dust, would you allow a Tielfing with a +2 racial bonus to Str instead of Dex?

i.e.: Str +2, Int +2, Cha -2.


I'm gonna say no on the Scent of Fear.

G'night, GMV.

Liberty's Edge

@Lemmy

Demon Spawn tieflings gain a bonus to str and cha with a pen to int. A bonus to Disable and Perception and Shatter instead of darkness.


I'll allow Fiendish Heritage and variant tieflings according to Flashohol's source.


Flashohol wrote:

@Lemmy

Demon Spawn tieflings gain a bonus to str and cha with a pen to int. A bonus to Disable and Perception and Shatter instead of darkness.

Oops! I meant +2 Str, +2 Int and -2 Cha.

I'm about to build a non-Dervish Dance magus, so losing Int is not a good idea. :P

EDIT: Wait... We can build our character's races? Because if that's allowed, I could build a really cool "Tiefling". Like a human infused with infernal power to make it a better warrior/mage. :D

Now that I think about it... That would even fit the Hexcrafter Magus thing! It'd be awesome!


Apart from choosing 1st level spells and updating skills (because that is way, way too fun to just leave to attempting on my smartphone) Aneirin is ready.

Liberty's Edge

G$@!~#mit. I was about to say I had decided on half-elf because Changeling (half-hag) didn't make much sense then the image of 3 steampunk hags with clockwork parts doing evil things poped into my head.... grrr.


lol, okay, half-elf it is.

Aneirin: You have two faith traits, please change one.


Also, to let you know, sexual relationships tend to occur in my games and I don't discriminate. If you have a problem with that, you may want to reconsider applying. I'm not saying it's what keeps the game afloat, but much like life, it happens.


Any room?


Still open.


Cool, now just need to think up a concept, maybe an alchemist or a witch.


GM Dust wrote:

lol, okay, half-elf it is.

Aneirin: You have two faith traits, please change one.

Sure, will do. BTW: Is there a limit of one trait per type? I'm not that familiar with trait rules. They seem much like feats to me to be honest. ;)

Liberty's Edge

APG, 'Restrictions on Trait selection' - "you may not select more than one from the same list of traits"

They are worth about half a feat. +2 to init, +1 to a save for example.

And there is a feat that gives you two additional traits as well.


Each Trait is considered a half-feat so you can take an additional feat instead of traits with GM approval. There's also a feat that gives 2 extra traits.

They create additional flavor with a mechanical benefit and act as an aid to flush out backstory and make your character a bit more unique. Each Trait is supposed to be from a different category.

ninja'ed with Flash in your name what els is new?


Guess I'm late to the party.

Liberty's Edge

Also - Trait bonuses don't stack so one of your traits was half wasted anyway.


Okay. Apparently having my stats written up in "Notes" on my smartphone is not exactly the same as having c+p'ed that to my Character profile on Paizo. (0.0) Who knew?
Updated now with new trait as well.

@GM Dust there is no starting gold for an Adept (being an NPC I guess it makes sense) - should I use cleric average starting gold? I'm going to drop the cleric's kit and buy some more useful gear. Javelins etc. :)


Yeah, that'll be fine.


Ok. Going to bed now Oztime. I've written a brief bit of backstory too. :)

The Exchange

@GM Dust: I decided to make a shaman instead. I have this really cool concept for a guy who was raised in the sewers and catacombs of the city. That's why I asked about the terrain because there was a possibility that I was going to make him a druid. But I instead want to make him a reflavored nature shaman.

The backstory is almost done, but I'm going to let it sit for a day so that I can proofread it.

However I do have to ask: When using ACG classes, will I be able to rebuild once the book comes out?


GM Dust, what else is known about this learning center? Is it a large complex? Is there any wildlife and outdoor areas with more than just desert in said center? Things like trees, grass, shrubbery, and the like. I am looking to incorporate more into the backstory that is emerging and this will help me to integrate the character better.


I'm going with A Halfling Bard as my final submission


More questions for GM Dust:

What else is known about this center? Anything and everything that is available to us players so I can round out my character.


Just woke up, got to do a couple things and I'll answer questions in a bit. Some answers are too long to do on a phone.


Using this character as a base, have to revamp his backstory and traits nigh-completely (obviously) but I think he will work well in this world.

I'm thinking an inquisitor for the one god, a repulsive tiefling who only ever saw approval in the eyes of the instructors responsible for indoctrination, and so does whatever he can to please them and the god they serve. His physique and personality leads him to killing the enemies of the god rather than study and worship.

ALSO: since we're all starting in the same communist-esque schoolhouse/city, is Poverty-Stricken an allowed trait?

ALSO ALSO: What can you tell us about the god? (name, holy text, available domains, favored weapon, etc.)


Hopefully third concept is the charm. Please accept Jubal's submission: Dr. Gideon Renselaer - Alchemist (Chirurcheon & Crypt Breaker). He is very intelligent and disarmingly charming. His excellence in alchemy and healing almost matches his bedside manner.


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@UT: Yes, when the ACG comes out you may rebuild your character if you like. The playtest material is solid enough that a rebuild isn't mandatory if the official release doesn't appeal.

@GMV: The learning center of Lohne is more of a town, dominated by the classrooms of the east end. There is a arboretum/gardens/park/farm in the center of Lohne where druids do most of their study. Whatever can be done to stave off the encroaching desert is a main concern of Oldenburg's higher-ups.

There are shops and restaurants, students receive a stipend each week for necessities and little things. Usually, the stipend is only enough to cover necessities and merchants only stock "approved" merchandise. Students who exhibit good behavior and excel in their studies receive a little more, maybe enough for a meal at one of the nicer restaurants. The dormitories lie to the west and are typically cramped. Room assignations are merit based. Rumors circulate of private rooms.

There are two train stations in Lohne, the one going south to Oldenburg and one going east. The eastbound train is only for students who have failed to behave in a socially accepted manner and failed in their studies. That train doesn't leave often, but it does leave.

The main rule of Lohne is "Do what you want as long as you do what you're told." Days are broken up in to breakfast, morning session, lunch, afternoon session, dinner, evening session and then sleep. Lights out are at 10 pm. Morning and afternoon session are your basic curriculum: math, sciences (as they are), physical activity, social studies (politics, econ), literature (approved, of course) and your elective profession training. Evening session is your class training. Arcane magic users are given better training facilities, but more prohibitive rules (think Hogwart's but the penalty for breaking these rules is death). Arcane students are constantly monitored and assessed for psychological well-being.

I think that covers Lohne unless you have other questions.

@Shauldrek: You are fed and housed, so no Poverty-Stricken.

God is merely God. The instructors of Lohne don't really expound on this a whole lot and don't bother to refer Him/Her/It by any name, though several float around. As long as behavior is in keeping with what's expected, nobody cares how they refer to God. It's all one and the same. Evening sessions were dedicated to worship and study for divine classes. The holy text is "die Wahrheit" ("The Truth), which is about as dry as a textbook. Controversial study groups argue about the existence of several gods, based on a report of artifacts recovered from underneath Oldenburg. The study was quickly hushed and evidence of it burned, but not before it slipped through the cracks and ended up in the hands of those willing to forego a nice meal for that tidbit of info. If any copies of that report are found in Lohne, they are burned and the possessor is quickly put on the eastbound train. As far as anyone can determine, God provides access to all domains. No one was actually "seen" or "heard" God in order to prove or disprove the existence of multiple gods. The favored weapon of God is the longspear.


Do you have any objection to my character being small size?


None at all.


Excellent. I am crafting a story with the info you gave. I should have something in short order. Probably an hour or so. I will post it for you to mull over when I have gotten it to a reasonable state.


Looking forward to it.

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