TEO Cheatle Goblin Squad Member |
All three of the characters that I am using for Alpha are stuck outside of town, because I used them for testing. During testing they never actually killed anyone, just maybe 30-40 attacks, but they are all three KOS.
I realize we have to have Reputation in to stop anyone from killing any town (or at least attempt to stop them), but testing against PCs at the moment, without killing them, should either be allowed without Rep loss, or Rep reset at intervals.
So far 12 hours logged in does not negate about 40 attacks.
Nightdrifter Goblin Squad Member |
Caldeathe Baequiannia Goblin Squad Member |
Bringslite of Fidelis Goblin Squad Member |
TEO Cheatle Goblin Squad Member |
Jiminy Goblin Squad Member |
Is reputation working as it will when EE/OE happens? If so, I imagine part of the testing process is to see how many characters get low reputation and how long they take to recover and how inconvenient that is. If not, and is in some form of accelerated accumulation mode, then yeah, it should recover more quickly also.
Xaer Goblin Squad Member |
I found a nice hiding spot and kept Xaer hidden for days on end and he is still shunned by civilization. The problem is that the current client eats up much more memory than it should and makes it hard to multitask while I have a character idling in game. ( i can multitask with ESO in the background on my computer for comparison.)
T7V Jazzlvraz Goblin Squad Member |
...hard to multitask...
In the System Requirements thread, Nihimon reports the parameters of his system, which allows him to run three clients simultaneously, at 30FPS each. Could you please give us an idea of how your system compares, so we can see how far apart they are?