Player Says, Player Means: The Gritty Reboot


Gamer Life General Discussion

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Player Says: (using Longbow at low levels) I crit again. (for the third time this battle)

Player Means: I'm sure glad I'm sitting far enough away that the DM can't see my dice.

Player Says: What, the party shouldn't be upset that I stole their stuff, I'm just playing my thief.

Player Means: I love pushing everybody's buttons and desire attention, good or bad. Please pay attention...

Special Mage: the Ascension one
Player Says: (attempting some totally ridiculous feat of reality twisting) Of course I have the spheres to try that.

Player Means: I don't know if I do or not, and I hope you don't either.


NoncompliAut wrote:
Aranna wrote:
LOL if I had a nickle for every time a player mooched food.
I host a game and provide food for the other players & the GM (We're a small group). No matter what it is (grapes, unshelled walnuts, chips, cherries, tangerines), it will all be gone by the end of the session. I am very tempted to serve Brussels sprouts, just for experimental purposes.

Maybe if you cover them in nacho cheese sauce, or ranch dip, or Doritos powder.


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Player Says: Can I change characters, I've been playing this one for a bit and I dunno, I'm just not into it.

Player Means: I didn't bother building a personality for my character and I'm bored. Let me try X because I want to. Gimme.

Sovereign Court

1 person marked this as a favorite.
DungeonmasterCal wrote:
Nimon wrote:

Player Says: "I forgot my character sheet at home"

Player Means : "The single thing I am responsible for, yeah I didn't do that, oh hey is that pizza? Cool I haven't eaten today."
OMG if I had a nickel for every time this one player forgets or loses her sheet!

That's why I keep my player's sheets with me.

Dark Archive

Hama wrote:
DungeonmasterCal wrote:
Nimon wrote:

Player Says: "I forgot my character sheet at home"

Player Means : "The single thing I am responsible for, yeah I didn't do that, oh hey is that pizza? Cool I haven't eaten today."
OMG if I had a nickel for every time this one player forgets or loses her sheet!
That's why I keep my player's sheets with me.

If my player's can't handle that very small amount of responsibility, than they have issues beyond being able to play my games, but yes I typically have a planed progression for my players on HeroLab I can generally pull up for them after I berate them a bit.


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Scythia wrote:
NoncompliAut wrote:
Aranna wrote:
LOL if I had a nickle for every time a player mooched food.
I host a game and provide food for the other players & the GM (We're a small group). No matter what it is (grapes, unshelled walnuts, chips, cherries, tangerines), it will all be gone by the end of the session. I am very tempted to serve Brussels sprouts, just for experimental purposes.
Maybe if you cover them in nacho cheese sauce, or ranch dip, or Doritos powder.

Hmmm... good idea. Normally I grill chopped brussel sprouts and use them on sandwiches instead of lettuce. But serving them with a cheese sauce might be tasty as well; although I would use real cheese.


Aranna wrote:
Scythia wrote:
NoncompliAut wrote:
Aranna wrote:
LOL if I had a nickle for every time a player mooched food.
I host a game and provide food for the other players & the GM (We're a small group). No matter what it is (grapes, unshelled walnuts, chips, cherries, tangerines), it will all be gone by the end of the session. I am very tempted to serve Brussels sprouts, just for experimental purposes.
Maybe if you cover them in nacho cheese sauce, or ranch dip, or Doritos powder.
Hmmm... good idea. Normally I grill chopped brussel sprouts and use them on sandwiches instead of lettuce. But serving them with a cheese sauce might be tasty as well; although I would use real cheese.

Do a fondue type thing?


Orthos wrote:
Aranna wrote:
Scythia wrote:
NoncompliAut wrote:
Aranna wrote:
LOL if I had a nickle for every time a player mooched food.
I host a game and provide food for the other players & the GM (We're a small group). No matter what it is (grapes, unshelled walnuts, chips, cherries, tangerines), it will all be gone by the end of the session. I am very tempted to serve Brussels sprouts, just for experimental purposes.
Maybe if you cover them in nacho cheese sauce, or ranch dip, or Doritos powder.
Hmmm... good idea. Normally I grill chopped brussel sprouts and use them on sandwiches instead of lettuce. But serving them with a cheese sauce might be tasty as well; although I would use real cheese.
Do a fondue type thing?

Exactly.

Liberty's Edge

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Player say: I came here looking for laughs and you guys got me hungry!

Player Means: Jerk.


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Player says: Can we talk?
Player means: I have an issue, but I don't like confrontations. Be gentle!

Player says: We need to talk.
Player means: I'm about to berate you for possibly imagined slights and errors.


Aranna wrote:
Scythia wrote:
NoncompliAut wrote:
Aranna wrote:
LOL if I had a nickle for every time a player mooched food.
I host a game and provide food for the other players & the GM (We're a small group). No matter what it is (grapes, unshelled walnuts, chips, cherries, tangerines), it will all be gone by the end of the session. I am very tempted to serve Brussels sprouts, just for experimental purposes.
Maybe if you cover them in nacho cheese sauce, or ranch dip, or Doritos powder.
Hmmm... good idea. Normally I grill chopped brussel sprouts and use them on sandwiches instead of lettuce. But serving them with a cheese sauce might be tasty as well; although I would use real cheese.

I was just joking about ways to get gamers to eat something. :P

That does sound decent though. Works for broccoli, so I imagine cheese can do wonders for other greens.


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Player says: Hi.

Player means: Greetings, fool. There is no turning back now, no escape from this rabbit hole of horror and dread, ending only in the doom of the game and fallout so bad that you'll never want to see your friends again. Then, when you are completely and utterly broken I will feast on your agonized tears.

Alternatively...

Player means: Hello.


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FuelDrop wrote:

Player says: Hi.

Player means: Greetings, fool. There is no turning back now, no escape from this rabbit hole of horror and dread, ending only in the doom of the game and fallout so bad that you'll never want to see your friends again. Then, when you are completely and utterly broken I will feast on your agonized tears.

Alternatively...

Player means: Hello.

Alternatively, this may be the DM in disguise. ;)


3 people marked this as a favorite.
ebon_fyre wrote:

Player says: "I think our party has an item for this."

Player means: "Everyone else's inventory is for me to use, so I can blow my gold on this UBER WEAPON."

alternate meaning: I am pretty sure that another player who never remembers contents of own character sheet has something that can save us...


1 person marked this as a favorite.
Petty Alchemy wrote:
NoncompliAut wrote:

Player says: What alignment has my True Neutral witch/wizard been leaning towards?

Player means: I want an outsider improved familiar, but not a psychopomp or elemental.

Player says: I want an outsider improved familiar, but not a psychopomp.

Player means: I have bad taste.

After eating the last one.


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Player says: "That's not fair!"
Player means: "It didn't go my way!"


Player says: Wait, all these really minor rules would have completely prevented the last hour of plot!
Player means: I'm upset that the another PC killed off my character, and I want it retroactively undone.


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Player Says: I found a rock
Player Means: Why didn't I put more points in perception?

Edit: Stop with the food!


Player Says: Can we use Hero Points?
Player Means: Can we have a way to make our characters more powerful then complain when you turn around and use the system against us?

Note: I love hero points and let my players use them, but once in a blue moon I give an npc an elixir of heroes luck and my players tell me that it's not fair.


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haruhiko88 wrote:

Player Says: Can we use Hero Points?

Player Means: Can we have a way to make our characters more powerful then complain when you turn around and use the system against us?

Note: I love hero points and let my players use them, but once in a blue moon I give an npc an elixir of heroes luck and my players tell me that it's not fair.

Player says: "That's not fair!"

Player means: "I didn't believe you when you said 'anything the players can use, the bad guys can use', and now I'm pitching a fit because you followed through."

That's a long-standing rule in my games and thankfully I've never had the displeasure of the players making a fuss about it.


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Thomas Long 175 wrote:
Edit: Stop with the food!

Come now everyone loves food. It is the one thing we are all addicted to.

:p


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Drejk wrote:
ebon_fyre wrote:

Player says: "I think our party has an item for this."

Player means: "Everyone else's inventory is for me to use, so I can blow my gold on this UBER WEAPON."
alternate meaning: I am pretty sure that another player who never remembers contents of own character sheet has something that can save us...

alternate alternate meaning: Remember that thing we argued about not selling and lugging it all this way because it might be useful? It's finally useful.


1 person marked this as a favorite.
Thomas Long 175 wrote:

Player Says: I found a rock

Player Means: Why didn't I put more points in perception?

I had said that or variation of (like "look! look! grass!", etc.). It usually wasn't caused by being cheap on Spot/Search/Listen, because I maxed those on previous character, but by abysmal rolls on those skills... The same applies to my players - paladin with 0 ranks in Perception tended to be in top two Perception rollers, unlike Perception-maxed ranger.


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Wyntr wrote:
Drejk wrote:
ebon_fyre wrote:

Player says: "I think our party has an item for this."

Player means: "Everyone else's inventory is for me to use, so I can blow my gold on this UBER WEAPON."
alternate meaning: I am pretty sure that another player who never remembers contents of own character sheet has something that can save us...
alternate alternate meaning: Remember that thing we argued about not selling and lugging it all this way because it might be useful? It's finally useful.

My party had a few of those moments...

And a few when it was recalled that we actually sold the item in question and the player was wrong thinking we still had it.


Drejk wrote:
Thomas Long 175 wrote:

Player Says: I found a rock

Player Means: Why didn't I put more points in perception?
I had said that or variation of (like "look! look! grass!", etc.). It usually wasn't caused by being cheap on Spot/Search/Listen, because I maxed those on previous character, but by abysmal rolls on those skills... The same applies to my players - paladin with 0 ranks in Perception tended to be in top two Perception rollers, unlike Perception-maxed ranger.

Much frustration caused by the swinginess of critical die rolls far outweighing actual investment in skills. Tends to even out over the long run, but for things that aren't used as often as attack rolls, the long run can be very long.


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Player says: "Oh, you don't play by that ruling? Um... I'm still working on my character concept."

Player means: "I've got to find the exploit you haven't found yet. My character won't be ready until I know how I can trick you into giving me extra power."


Player Says: "I have a race/class idea. Can we homebrew something for the campaign?"

Player Means: "I want something tailor-made to the narrow concept and power level that I have envisioned, and will reject any less-cheesey alternatives no matter how much the GM worked on them."

Sovereign Court

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Player says: "Umm I am not sure why but its something my character can do."

Player means: "herolab made my PC and I couldnt recreate it with books and a sheet if I had to."


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Player Says: "Hero Lab must've calculated that wrong!"

Player Means: "I tried stacking something that doesn't actually stack"


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Player says: "Can we try 3.0e sometime?"
Player means: "'Wilderness Lore' looks better than 'Survival' on paper and I've never seen a cleric tank boss-fights."

Player says: "What spells could restore a fossil to life?"
Player means: "I'm getting a velociraptor in your ice-cold world, g$%!~&n it."

Player roars: "WHEEEERRRRRRE'S THE BLACKSMITH? WHEEEERRRRRRE'S THE BLACKSMITH? WHEEEERRRRRRE'S THE BLACKSMITH? WHEEEERRRR..."
Player means: "Your puzzle is stupid, I don't have any skills to contribute to the general effort, and I believe 'aid another' is a clever ruse used by GMs to lure everyone into a 'Rocks fall' scenario. Therefore, I will provide comic relief until we reach the next fight."

Sovereign Court

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Player says: "Can we try 3.0 sometime?"
Player means: I want to abuse as much as I can the incredible brokenness of haste and time stop. Three fireballs per round sound awesome. Also killing people while time is frozen.


Hama wrote:

Player says: "Can we try 3.0 sometime?"

Player means: I want to abuse as much as I can the incredible brokenness of haste and time stop. Three fireballs per round sound awesome. Also killing people while time is frozen.

The first thing that sprang to mind when I read "try 3.0" was Haste. Holy crap that was overpowered.

Sovereign Court

Yeah, combine it with quicken spell, and you could cast tree spells per round.

Dark Archive

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Player Says: "Do you allow Drawbacks?"
Player Means:"I want another trait, but if you actually make this drawback work against me expect some pushback."


NoncompliAut wrote:
Aranna wrote:
LOL if I had a nickle for every time a player mooched food.
I host a game and provide food for the other players & the GM (We're a small group). No matter what it is (grapes, unshelled walnuts, chips, cherries, tangerines), it will all be gone by the end of the session. I am very tempted to serve Brussels sprouts, just for experimental purposes.

With tofu and a kale smoothie please!


4 people marked this as a favorite.

Player Says (while in Absalom, or your Setting's Super Big City): There's nothing for us to do here!
Player Means: I have no imagination and am expecting for the exposition NPC to appear to spoonfeed me the main arc's next plot point.


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GM Says: "Seriously?"
GM Means: "Shut the hell up, sit the hell down, stop whining about the rules and play the damn game."

GM Says: "No."
GM Means: "Shut the hell up, sit the hell down, stop whining about the rules and play the damn game."

GM Says: "Calm down."
GM Means: "Shut the hell up, sit the hell down, stop whining about the rules and play the damn game."

GM Says: "Shut the hell up, sit the hell down, stop whining about the rules and play the damn game."
GM Means: "Get the hell out of my house and don't come back, you loser."


John-Andre wrote:

GM Says: "Seriously?"

GM Means: "Shut the hell up, sit the hell down, stop whining about the rules and play the damn game."

GM Says: "No."
GM Means: "Shut the hell up, sit the hell down, stop whining about the rules and play the damn game."

GM Says: "Calm down."
GM Means: "Shut the hell up, sit the hell down, stop whining about the rules and play the damn game."

GM Says: "Shut the hell up, sit the hell down, stop whining about the rules and play the damn game."
GM Means: "Get the hell out of my house and don't come back, you loser."

GM ones are a separate thread, but I can dig it. :)


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Player says: "I'm playing a character who flirts with every woman he meets."
Player means: "I want the GM to include succubi in this campaign."

Player says: "I'm playing a gnome alchemist."
Player means: "I want stuff to go kaboom in increasingly ridiculous ways."


2 people marked this as a favorite.
Splode wrote:

Player Says (while in Absalom, or your Setting's Super Big City): There's nothing for us to do here!

Player Means: I have no imagination and am expecting for the exposition NPC to appear to spoonfeed me the main arc's next plot point.

I had this experience in a White Wolf game I ran. The characters, originally from Cleveland, were visiting Tokyo. One was stealing a spirit possessed ancient sword from Yakuza vampires. One was freeing captured yokai while battling a corrupted dragon. One was sitting in the hotel complaining there was nothing to do...


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DrDeth wrote:
Orthos wrote:

Players say: "....."

Players mean: "None of all of us put ranks in social skills. We're all playing brooding loners."
In a group.

Hey, 'Birds of a feather flock together'. Good luck finding the party leader though.

--

Player says: "I wanna play a CN Wild Mage".

Player means: "I have no idea what the rules are and I don't care. Watch me roleplay! :>

--

Player says: "Does a 17 hit?"
DM says: "No."
Player says: "Wait, the Bard is still singing right? With another +2 that makes 19. Does that hit?"
DM says: "No."
Player says: "Oh wait, forgot to add in the flanking bonus. Does a 21 hit?"
DM says: "No."
Player says: "Again sorry, and my new sword is master work. Does a 22 hit?"
DM says: "Yes."

Player means: "Well everyone, now we finally know what AC the enemy is."

Sovereign Court

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Quark Blast wrote:

Player says: "Does a 17 hit?"

DM says: "No."
Player says: "Wait, the Bard is still singing right? With another +2 that makes 19. Does that hit?"
DM says: "No."
Player says: "Oh wait, forgot to add in the flanking bonus. Does a 21 hit?"
DM says: "No."
Player says: "Again sorry, and my new sword is master work. Does a 22 hit?"
DM says: "Yes."

Player means: "Well everyone, now we finally know what AC the enemy is."

I figured out when that happens. So I have them miss then. And if they hit later, I say "circumstance bonus". If they ask for what I say "a~$@~!&ry and metagaming".


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Quark Blast wrote:

Player says: "Does a 17 hit?"

DM says: "No."
Player says: "Wait, the Bard is still singing right? With another +2 that makes 19. Does that hit?"
DM says: "No."
Player says: "Oh wait, forgot to add in the flanking bonus. Does a 21 hit?"
DM says: "No."
Player says: "Again sorry, and my new sword is master work. Does a 22 hit?"
DM says: "Yes."

Player means: "Well everyone, now we finally know what AC the enemy is."

I still pretty much assume that's actually:

Player means: "I wasn't really paying attention."


@Hamma and @thejeff

Heh! Yeah, those are good interpretations too.

The whole Immersion Roleplaying vs Metagaming Roleplaying is a fine line to walk.

If the GM isn't describing stuff with enough detail, Immersion RP play can do some really OOC stuff unless the player defaults to Metagaming ploys.

I was part of a group about three years back that - in their own heads - were absolutely certain they were Immersion Roleplayers but consistently Min/Max-CharOp'd their PCs and openly belittled anyone who didn't. I believe each group should all be on the Same Page to minimize friction and maximize enjoyment but what do you do under these circumstances?

For awhile I continued to ask for help building my ninja-monkey-on-crack but after a while it became too much homework. Combat was lasting 2/3rds of the gaming sessions or more. And combat is largely Metagame Crunch Math to the point where you can see the end hours before you finish rolling the dice ...so much for Immersion RP. The whole situation was surreal.


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You have no idea how hard it is to keep track of who is flanking and who isn't, and whose provoking attacks of opportunity, and what provokes saves or is unaffected by aoe attacks when the GM refuses to use a grid.

Its like OF COURSE NO ONE KNOWS THEIR BONUSES. NO ONE ACTUALLY KNOWS WHAT THE BATTLEFIELD LOOKS LIKE, OR WHATS GOING ON BECAUSE YOU REFUSE TO ACTUALLY PUT IT ON A SHEET FOR US ALL TO LOOK AT.


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Thomas Long 175 wrote:

You have no idea how hard it is to keep track of who is flanking and who isn't, and whose provoking attacks of opportunity, and what provokes saves or is unaffected by aoe attacks when the GM refuses to use a grid.

Its like OF COURSE NO ONE KNOWS THEIR BONUSES. NO ONE ACTUALLY KNOWS WHAT THE BATTLEFIELD LOOKS LIKE, OR WHATS GOING ON BECAUSE YOU REFUSE TO ACTUALLY PUT IT ON A SHEET FOR US ALL TO LOOK AT.

You would perfectly know what is happening if you were listening to my literary-brilliant, tactically-comprehensive, hour long description before the combat!

Spoiler:
Instead of falling asleep in the middle of my monotonous droning...

Liberty's Edge

2 people marked this as a favorite.
Thomas Long 175 wrote:

You have no idea how hard it is to keep track of who is flanking and who isn't, and whose provoking attacks of opportunity, and what provokes saves or is unaffected by aoe attacks when the GM refuses to use a grid.

Its like OF COURSE NO ONE KNOWS THEIR BONUSES. NO ONE ACTUALLY KNOWS WHAT THE BATTLEFIELD LOOKS LIKE, OR WHATS GOING ON BECAUSE YOU REFUSE TO ACTUALLY PUT IT ON A SHEET FOR US ALL TO LOOK AT.

*shrugs* I do this, keep track of all this, and have had few if any complaints. Works fine if you've got good communication and a good general map in your head.

Shadow Lodge

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Player says: "I use sense motive on the cake"
Player means: "my paladin is drunk, I'm a theator major, and method acting is totally a thing"
actually happened, thankfully I was not the GM, but another player


Deadmanwalking wrote:
Thomas Long 175 wrote:

You have no idea how hard it is to keep track of who is flanking and who isn't, and whose provoking attacks of opportunity, and what provokes saves or is unaffected by aoe attacks when the GM refuses to use a grid.

Its like OF COURSE NO ONE KNOWS THEIR BONUSES. NO ONE ACTUALLY KNOWS WHAT THE BATTLEFIELD LOOKS LIKE, OR WHATS GOING ON BECAUSE YOU REFUSE TO ACTUALLY PUT IT ON A SHEET FOR US ALL TO LOOK AT.

*shrugs* I do this, keep track of all this, and have had few if any complaints. Works fine if you've got good communication and a good general map in your head.

I have 4 teammates that don't know how full attack works, can't track their own bonuses, a rogue that doesn't know sneak attacks don't get multiplied from crits, have been asked to keep an eye on said rogue because he rolls 5-6 20's per session and never beneath 16.

Even the GM doesn't know how half the abilities in his own game work so he keeps having me get up mid game to explain to him how basic things like spell resistance or determining saves works. It gets hard trying to track everything, keep an eye on a gm that doesn't know what's going on, and who frequently changes distances.

I.e. last game we had someone fall from 300 feet. In that time we I was unable to magehand a rope 15 feet (a standard for casting + a move action) to save him but somehow, the person I was riding in the pack of while we were 50 feet away from where he would hit the ground was capable of moving those 50 feet through difficult terrain, in heavy armor (i.e. at 10 feet per round) when the fall should have gone off before anyone had even gotten an action. Somehow she got multiple turns of movement though and was able to make the distance.

Or the fact the tree we climbed the night before that was only 100 feet tall changed to well over 500 feet between sessions. Mist that we could see 60 feet through before was suddenly impregnable, even 5 feet away.

When the battle field changes on a whim because the gm can't track it the game becomes ridiculous and insane. It's not about being "unable to track everything." It's making him write the stuff down so that he actually knows whats going on and keeps consistent rulings so the players don't have to readjust everything turn to turn.

Shadow Lodge

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To be fair
The mist one could actually have changed, mist does that, usually in the other direction bu tstill
The rest of that is insane
On a related note I had a DM change a tree from 200ft to 2 miles (not a matter of forgetting this DM is meticulous, magic was involved)

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