Two-Weapon fighting Duelist parry


Rules Questions


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Let's say a duelist with two-weapon fighting forgoes his off hand attack to parry, and then ripostes, do any of his attacks get the -2/-4 penalty for two-weapon fighting? I think that he doesn't because of the answer to

this FAQ::

Two-Weapon Fighting: If you use this on your turn to attack with two weapons, do you also take that penalty on attacks of opportunity made before the start of your next turn?

No. The penalties end as soon as you have completed the full-attack action that allowed you to attack with both weapons. Any attacks of opportunity you make are at your normal attack bonus.
Generally speaking, penalties on attacks made during your turn do not carry over to attacks of opportunity unless they specifically state otherwise (such as the penalty from using Power Attack or Combat Expertise).

and

this FAQ::

Multiple Weapons, Extra Attacks, and Two-Weapon Fighting: If I have extra attacks from a high BAB, can I make attacks with different weapons and not incur a two-weapon fighting penalty?

Yes. Basically, you only incur TWF penalties if you are trying to get an extra attack per round.
Let's assume you're a 6th-level fighter (BAB +6/+1) holding a longsword in one hand and a light mace in the other. Your possible full attack combinations without using two-weapon fighting are:
(A) longsword at +6, longsword +1
(B) mace +6, mace +1
(C) longsword +6, mace +1
(D) mace +6, longsword +1
All of these combinations result in you making exactly two attacks, one at +6 and one at +1. You're not getting any extra attacks, therefore you're not using the two-weapon fighting rule, and therefore you're not taking any two-weapon fighting penalties.
If you have Quick Draw, you could even start the round wielding only one weapon, make your main attack with it, draw the second weapon as a free action after your first attack, and use that second weapon to make your iterative attack (an "iterative attack" is an informal term meaning "extra attacks you get from having a high BAB"). As long as you're properly using the BAB values for your iterative attacks, and as long as you're not exceeding the number of attacks per round granted by your BAB, you are not considered to be using two-weapon fighting, and therefore do not take any of the penalties for two-weapon fighting.
The two-weapon fighting option in the Core Rulebook specifically refers to getting an extra attack for using a second weapon in your offhand. In the above four examples, there is no extra attack, therefore you're not using two-weapon fighting.
Using the longsword/mace example, if you use two-weapon fighting you actually have fewer options than if you aren't. Your options are (ignoring the primary/off hand penalties):
(A') primary longsword at +6, primary longsword at +1, off hand mace at +6
(B') primary mace at +6, primary mace at +1, off hand longsword at +6
In other words, once you decide you're using two-weapon fighting to get that extra attack on your turn (which you have to decide before you take any attacks on your turn), that decision locks you in to the format of "my primary weapon gets my main attack and my iterative attack, and my off hand weapon only gets the extra attack, and I apply two-weapon fighting penalties."

In other words, you make a one-handed full attack, so no penalty, and then you make an AoO, so no penalty.

And on a related note, did the question on whether or not the precise damage applies in the aforementioned situation get resolved?


You seem to have wandered into the Pathfinder Adventure Card Game rules forum by mistake. (Or else I totally don't understand the card game.) No worries, I'm sure an admin will be along shortly to get your post back to where it belongs.


Oh, thanks. Faulty use of ctrl-f to find the rules forum. I am ashamed :'(


Kaboogy wrote:
Oh, thanks. Faulty use of ctrl-f to find the rules forum. I am ashamed :'(

There is no need for shame. Perhaps it was divine intervention to lead you to discover the wonderful Pathfinder Adventure Card Game. Maybe some force in the universe is telling you, "Hey. You should really try this game. I think you will like it."


I see the post was moved. Great :)


I'd argue that you would take the penalty because you have to have an extra attack available to give it up for parry. Otherwise you get to use parry and attack at full strength without any penalties or issues. I would also apply it to ripost because that AOO is strictly due to the use of parry, though I am shaky on this part.


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If the duelist uses a full attack action, and excludes some of their attacks to instead perform a parry, they use the same attack bonus that the attack would have as their modifier for their parry.

This would include the penalties for two weapon fighting.

Quote:
Parry (Ex): At 2nd level, a duelist learns to parry the attacks of other creatures, causing them to miss. Whenever the duelist takes a full attack action with a light or one-handed piercing weapon, she can elect not to take one of her attacks. At any time before her next turn, she can attempt to parry an attack against her or an adjacent ally as an immediate action. To parry the attack, the duelist makes an attack roll, using the same bonuses as the attack she chose to forego during her previous action. If her attack roll is greater than the roll of the attacking creature, the attack automatically misses. For each size category that the attacking creature is larger than the duelist, the duelist takes a –4 penalty on her attack roll. The duelist also takes a –4 penalty when attempting to parry an attack made against an adjacent ally. The duelist must declare the use of this ability after the attack is announced, but before the roll is made.

You don't have an off-hand attack to give up without two weapon fighting, and two weapon fighting applies penalties. So, if you use two weapon fighting to grant yourself extra attacks and sacrifice one to Parry, your parry takes the same penalty.

Now for the Riposte:

Quote:
Riposte (Ex): Starting at 5th level, a duelist can make an attack of opportunity against any creature whose attack she successfully parries, so long as the creature she is attacking is within reach.

By RAW, and per that FAQ since the riposte is an AoO and not an immediate action like the Parry you would not take the penalty. And in fact, as an AoO you use your highest attack bonuses and not the bonus linked to the attack you gave up.

However, I agree with Murphy'sParadox, I'm not sure that this is intended. I think the attack roll should probably be linked to the attack you gave up. But as it is written, and because of the FAQ that is not the RAW, but does seem like the RAI to me.


I understand the what you said about Riposte, and I agree.
As for the parry, as think the meaning of the part you bolded is referring to the BAB of the attack you chose to forego. After all, the parry is a separate action than the full attack, so the penalty for the full attack should only come from attacks made in the full attack.


Kaboogy wrote:

I understand the what you said about Riposte, and I agree.

As for the parry, as think the meaning of the part you bolded is referring to the BAB of the attack you chose to forego. After all, the parry is a separate action than the full attack, so the penalty for the full attack should only come from attacks made in the full attack.

No, the parry definitely includes the penalties from TWF. It says bonuses, not BAB. If they wanted it to mention base attack bonus, they would. Bonus as a general statement includes all bonuses and penalties to that attack roll.

The parry is a separate action, an immediate aciton. But it say to use the bonus. And as I mentioned, that is short hand for saying it's the same as if you had made the attack regularly.


That sounds logical. Thanks.

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