Rake and Natural Attack Limit


Rules Questions


Hey all, I'm having a bit of confusion as to the natural attack limit. Specifically, whether or not the 'Rake' special ability counts toward the limit. I use Hero Lab, and am making a level 11 Wild Caller Summoner. My Eidolon is quadruped, and has the extra limbs evolution, a bite attack, and 4 claws. This brings me up to the limit of 5 natural attacks at this level. However, when I add the rake evolution, my hero lab yells at me for having 6/5 natural attacks allowed. Is this a bug or intentional?


Herolab is correct.

PRD wrote:
This evolution counts as one natural attack toward the eidolon's maximum.


Rake counts as 1 natural attack towards the limit


How does rake work in combat? Same thing with pounce? I'm thinking of playing a Druid so I'm wondering how these would work when i attack. Any info would be a big help please.

Sorry don't mean to jack this thread.


Somehow I completely missed that line. Thanks for the help guys.


Rake is just putting 2 claws on the back feet of the quadraped. The difference between the rake evolution and claws is that you get to make a rake attack if you win a grapple check. Claw(the evolution) attacks don't trigger on a grapple check.

Pounce allows you to charge and still make a full attack, which means you get one attack with every natural attack you have.


wraithstrike wrote:

Rake is just putting 2 claws on the back feet of the quadraped. The difference between the rake evolution and claws is that you get to make a rake attack if you win a grapple check. Claw(the evolution) attacks don't trigger on a grapple check.

Pounce allows you to charge and still make a full attack, which means you get one attack with every natural attack you have.

Or rather, pounce and rake are specifically called out as working with each other as a special exception. As you can see: here

The basic idea here is that claws on the hind legs are inherently awkward and can only be used in certain circumstances (since those are the legs they rest on while doing the normal bite/claw/claw). These circumstances are either: A.) When it has a firm grasp of the prey, and then it can just roll on its back so its hind legs are free to kick/slash, or B.) When you jump on the back of the target and just let all the claws sink in.


lemeres wrote:
wraithstrike wrote:

Rake is just putting 2 claws on the back feet of the quadraped. The difference between the rake evolution and claws is that you get to make a rake attack if you win a grapple check. Claw(the evolution) attacks don't trigger on a grapple check.

Pounce allows you to charge and still make a full attack, which means you get one attack with every natural attack you have.

Or rather, pounce and rake are specifically called out as working with each other as a special exception. As you can see: here

The basic idea here is that claws on the hind legs are inherently awkward and can only be used in certain circumstances (since those are the legs they rest on while doing the normal bite/claw/claw). These circumstances are either: A.) When it has a firm grasp of the prey, and then it can just roll on its back so its hind legs are free to kick/slash, or B.) When you jump on the back of the target and just let all the claws sink in.

I wrote it like that because an eidolon can put the claw or rake evolution on its hind legs. The claws cost 1 evo point. The rake cost 2. When reading the description the only difference is that rake(the evolution) gets an attack upon a successful grapple.

I know how general rakes work, but if I did not point out what I did someone might ask why the rake cost more if it is also just a claw attack, so I explained in advance why the raking claws cost most.


wraithstrike wrote:

I wrote it like that because an eidolon can put the claw or rake evolution on its hind legs. The claws cost 1 evo point. The rake cost 2. When reading the description the only difference is that rake(the evolution) gets an attack upon a successful grapple.

I know how general rakes work, but if I did not point out what I did someone might ask why the rake cost more if it is also just a claw attack, so I explained in advance why the raking claws cost most.

And I wasn't criticizing. I trusted that you had a handle on the system. I just like to include links like that for people like Razal-Thule, who might be unfamiliar with the underlying rules of these special attacks and abilities. After that, it was just my idle chatter.


lemeres wrote:
The basic idea here is that claws on the hind legs are inherently awkward and can only be used in certain circumstances (since those are the legs they rest on while doing the normal bite/claw/claw). These circumstances are either: A.) When it has a firm grasp of the prey, and then it can just roll on its back so its hind legs are free to kick/slash, or B.) When you jump on the back of the target and just let all the claws sink in.

But Eidolon Rake and Pounce work differently from the universal monster rules right?


Rikkan wrote:
lemeres wrote:
The basic idea here is that claws on the hind legs are inherently awkward and can only be used in certain circumstances (since those are the legs they rest on while doing the normal bite/claw/claw). These circumstances are either: A.) When it has a firm grasp of the prey, and then it can just roll on its back so its hind legs are free to kick/slash, or B.) When you jump on the back of the target and just let all the claws sink in.
But Eidolon Rake and Pounce work differently from the universal monster rules right?

While I can certainly see why that is often a safe assumption (yeah...eidolon rules are a bit of a can of worms when it comes to comparing them to the general rules), I am not seeing too much that would differentiate it from the universal monster ability.

Well, I am a bit too tired to completely reconcile rake, but pounce is the important one in this anyway (grappling rules do that to me). And pounce does not mention that it works any differently from the universal monster ability.

Unless I am gravely mistaken. If so, then I do hope someone corrects any misinformation I have.


lemeres wrote:

While I can certainly see why that is often a safe assumption (yeah...eidolon rules are a bit of a can of worms when it comes to comparing them to the general rules), I am not seeing too much that would differentiate it from the universal monster ability.

Well, I am a bit too tired to completely reconcile rake, but pounce is the important one in this anyway (grappling rules do that to me). And pounce does not mention that it works any differently from the universal monster ability.

Unless I am gravely mistaken. If so, then I do hope someone corrects any misinformation I have.

PRD universal monster rules wrote:

Pounce (Ex) When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).

Format: pounce; Location: Special Attacks.

PRD Eidolon pounce wrote:
Pounce (Ex): An eidolon gains quick reflexes, allowing it to make a full attack after a charge. This evolution is only available to eidolons of the quadruped base form.

IIRC a paizo employee clarified that since the eidolon pounce does not specifically mention rake attacks, you don't get them on charges.

PRD universal monster wrote:

Rake (Ex) A creature with this special attack gains extra natural attacks under certain conditions, typically when it grapples its foe. In addition to the options available to all grapplers, a monster with the rake ability gains two free claw attacks that it can use only against a grappled foe. The bonus and damage caused by these attacks is included in the creature's description. A monster with the rake ability must begin its turn already grappling to use its rake—it can't begin a grapple and rake in the same turn.

Format: rake (2 claws +8, 1d4+2); Location: Special Attacks.

PRD Eidolon Rake wrote:
Rake (Ex): An eidolon grows dangerous claws on its feet, allowing it to make 2 rake attacks on foes it is grappling. These attacks are primary attacks. The eidolon receives these additional attacks each time it succeeds on a grapple check against the target. These rake attacks deal 1d4 points of damage (1d6 if Large, 1d8 if Huge). This evolution is only available to eidolons of the quadruped base form. This evolution counts as one natural attack toward te eidolon's maximum. The summoner must be at least 4th level before selecting this evolution.

Universal rake seems to grant 2 free attacks when you begin your turn grappling while eidolon rake seems to grants 2 attacks whenever you succeed on a grapple check.

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