Thornkeep for PFS Players


GM Discussion

Scarab Sages 1/5

So I have a couple of questions regarding running Thornkeep for PFS players that I am hoping some of those much more knowledgeable in the PFS OP rules can help with.

I have a group of characters that I ran through the first steps games (back when they were still legal) and now we are running Thornkeep. We are running these as PbP games and they want to head abck to town after a nasty fight to rest (see spoilers)

Details with spoilers:
They ran into the Stirges and one of them is down -7 Con damage

Since this is for PFS characters if they go back to town to rest before finishing up the dungeon level (ie ending the game session before going to the next dungeon) what benefits do they get? If a character has ability damage does that all just go away, would they have to spend days resting, is it right to have them use PFS money to get restoration scrolls?

If it was a normal campaign I know these are all viable options, but I don't want to cheat them out of money since these are legal PFS characters.

Any feedback or guidance would be appreciated.

5/5 ** RPG Superstar 2008 Top 16

Ability damage normally heals one point per day.

There isn't anything in that scenario that precludes returning to town to rest or resupply. I would encourage them to return promptly, perhaps suggesting that another group may plunder the place in their absence.

Spoiler:
You could describe one of the goblin bands they already didn't kill off as a "goblin adventuring party" out to loot the place...

They can pay for healing/restoration, but should decide how the expense will be covered beforehand. Those costs can come out of "party treasure", or some of the PCs can assume the expense.

4/5

There isn't anything in the module specifically about leaving the dungeon and resting, so technically you can let them take as long as they'd like. Many modules that don't have a specific timeline are lax about whether or not the party can rest; most scenarios assume that the entire scenario takes place in one day.

5/5 5/55/5 ** Venture-Captain, Germany—Hamburg

I think it's perfectly ok to return to town and rest in that module. Clearing the whole level within 1 day can also get very draining for magic-users, especially on low levels.
When I played Thornkeep level 1, we also had to rest at one point.

Spoiler:
After fighting that wight, our resources were almost completely drained. And we were glad we rested when the next room had a Shadow in it. And we did all this at level 1. We were lucky there was a paladin in the party and my wizard had Magic Weapon prepared.

The Exchange 5/5 RPG Superstar 2010 Top 16

forgive my asking, but is there any sort of general rule in PFS, that returning to a home base and recovering automatically ends the adventure?

Sure, many adventures are on a time table, or are out in the wilderness, but I didn't think there was a rule that prevented agents from recovering in town or resupplying in the middle of a scenario.

4/5 ****

Chris Mortika wrote:

forgive my asking, but is there any sort of general rule in PFS, that returning to a home base and recovering automatically ends the adventure?

Sure, many adventures are on a time table, or are out in the wilderness, but I didn't think there was a rule that prevented agents from recovering in town or resupplying in the middle of a scenario.

There is no such general rule.

As a side note Bonekeep has a special rule that says leaving the dungeon ends the adventure, in addition to the other restrictions.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

There is no general rule preventing people from resting up.

Its usually the other way around: Its often made very clear when you cant or when its a very bad idea to do so.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

In fact, there is a vanity or two that gives you a bonus to resting up in absolom, which would be kind of pointless otherwise.

4/5

In the exciting life of a Pathfinder, sometimes being able to get an uninterrupted 8 hours of sleep causes more cheers than discovering treasure!

I generally assume that Scenarios move at the Speed of Plot, which is one day unless stated otherwise. Being able to refresh spells in the middle of a scenario can grossly benefit spell casters or classes that have resource limitations.

However, in Season 0-3, there were many times that the party had to rest overnight in order to achieve Faction Missions. Playing without Faction missions, every single scenario I've GMed where there used to be a faction-mission-required-rest the Party trudged on without even thinking about stopping. I guess people think it's more prudent to assume that there is some sort of unknown time-table than risk failing the scenario.

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