Pathfinder Online User Guide w / Informational Images and Charts


Pathfinder Online

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Goblinworks Executive Founder

Guurzak wrote:
Has anyone tried leveraging the combat conditions system yet, i.e. using an ability that causes Distressed and then following up with an ability that capitalizes on that condition? Are conditions adequately visible and are the effects interesting and useful?

Yes. However, it is currently difficult to tell which effects are implemented.

Goblin Squad Member

2 people marked this as a favorite.
Summersnow wrote:


Classes do exist, they are called Cleric, Fighter, Rogue, Wizard.

I think part of the reason for not using the term class is that a class defines something while a role is something you are (or are capable of) doing.

In theory, in PFO, you could take all kinds of skills and feats but never advance to any level in anything.

In practice, at certain points, through a mix of learning and activities, you will have achieved a level in various roles, whether you want them, or not.

You may never desire to be a warrior, but at a certain point you are almost certain to have achieved a level of warrior unless you actively avoid it. You might be a 14th level rogue and will be in a tough spot, you'll punch an orc in the face and kill it, and the system will announce that you have achieved level one warrior.

That doesn't mean you ever have to act as a warrior, and it doesn't make you a 15th level character. It only means that you are capable of slotting some warrior restricted role features if you want to.

CEO, Goblinworks

2 people marked this as a favorite.

A class is a definition of what your character is. A role is an acknowledgement of what your character has done. This is a subtle but powerful difference and it allows is to break free of a need to focus on balancing large segments of the game design against one another.

Goblinworks Game Designer

2 people marked this as a favorite.
DeciusBrutus wrote:
Guurzak wrote:
Has anyone tried leveraging the combat conditions system yet, i.e. using an ability that causes Distressed and then following up with an ability that capitalizes on that condition? Are conditions adequately visible and are the effects interesting and useful?
Yes. However, it is currently difficult to tell which effects are implemented.

Your conditional attacks should light up when their condition is met.

All six states (Distressed, Dazed, Unbalanced, Opportunity, Flat-Footed, and Disrupted) are in. Admittedly, their icons could be something more than their current colored question marks and the design has them much more prominently displayed.

The first three are applied by attacks, often at a 25% or 50% chance. You don't always have the ability to apply all the conditions you can capitalize on, so team up with people that do.

Opportunity should be working correctly. Creatures get it all the time when moving or using ranged attacks.

Flat-Footed is probably currently only coming from the Feint Utility. We're working on getting it implemented so you start combat Flat-Footed, and to fix bugged sneak attack (sneak attack is supposed to treat anyone that qualifies for sneak attack as Flat-Footed, and vice versa).

I am told Disrupted works, but the only way to apply it is to use a Dispelling attack that removes a supernatural-channel buff. We don't have any supernatural buffs in the current build :( . Cole just got me a bunch of them last week, though, so they should hopefully be in the next build applied by a bunch of Cleric orisons and spells that are now operational. And hopefully Disrupted will, indeed, be applied if someone uses to Dispelling to remove a buff.

Goblinworks Executive Founder

Stephen Cheney wrote:
DeciusBrutus wrote:
Guurzak wrote:
Has anyone tried leveraging the combat conditions system yet, i.e. using an ability that causes Distressed and then following up with an ability that capitalizes on that condition? Are conditions adequately visible and are the effects interesting and useful?
Yes. However, it is currently difficult to tell which effects are implemented.

Your conditional attacks should light up when their condition is met.

They were last build, but I don't see them lighting up on the current build.

The conditions I was referring to were knockdown, knockback, and the stacking debuffs: exhausted, frightened, oblivious, dazed, slowed.

When I drop Cleave on a group of enemies running past me to the squishies and have Master of Opprutunity Reactive Feats slotted, I think I should be wreaking someone, but I have to look closely for the numbers to see if the attack landed at all.

How hard would it be to put the names of conditions into the damage readout over the heads, along with the critical hit annoucements?

Goblin Squad Member

DeciusBrutus wrote:
How hard would it be to put the names of conditions into the damage readout over the heads, along with the critical hit annoucements?

I recall one MMO that I played gave heads up combat text options to either say "Cleave Attack" followed by the damage amount or "CA" followed by the damage amount. I can't remember which game this was as I've been such a MMO whore but it was a good option to have available.

Goblin Squad Member

Great work guys!

The Exchange Goblin Squad Member

One word: Awesome !

Goblin Squad Member

I updated the Guide.

Added:

Domains, Stephen Cheney's take on them.
Mark Moreland's tables/charts for leveling, experience costs, and achievements, with Nihimon's editing.
Quick Start Guide.

Goblin Squad Member

Lhan wrote:
Great work guys!

+1

Goblin Squad Member

Added:
Information about Keywords for abilities/weapons
Information about Escalations

User Guide

Goblin Squad Member

Amazing work.

Goblin Squad Member

T7V Jazzlvraz wrote:

There are two Settlements founded by Companies named "Erastil", and none by Companies named "Torag". Vote settled.

<--- *flees from Forgeholm*

Caldeathe Baequiannia wrote:

Good thing dwarves don't run fast.

I only just noticed this comment, and can only say, we Dwarves have incredible stamina. Keep runnin' !

Goblin Squad Member

Fanndis Goldbraid wrote:
T7V Jazzlvraz wrote:

There are two Settlements founded by Companies named "Erastil", and none by Companies named "Torag". Vote settled.

<--- *flees from Forgeholm*

Caldeathe Baequiannia wrote:

Good thing dwarves don't run fast.

I only just noticed this comment, and can only say, we Dwarves have incredible stamina. Keep runnin' !

Only enough to stay out of caber range and inside bow range.

Goblin Squad Member

cool

Goblin Squad Member

very hard but nice work there. *thumps up*

Goblin Squad Member

Added:

Comprehensive list of all Recipes, Crafting Achievements, and Gear (includes Keywords for all Armor and Weapons), as well as the Goblinworks Quickstart and Crafting Guides.

USER GUIDE

Goblin Squad Member

Very cool

Goblin Squad Member

TEO Cheatle wrote:

Added:

Comprehensive list of all Recipes, Crafting Achievements, and Gear (includes Keywords for all Armor and Weapons), as well as the Goblinworks Quickstart and Crafting Guides.

USER GUIDE

Sterling effort. Very comprehensive.

Goblin Squad Member

2 people marked this as a favorite.

Added:

Update some links
Gathering Raw Resource list added

User Guide

Raw Gathering Resources

Thank you to Ozem's Vigil for helping with the Raw Resource doc!

NOTE: Scavenger basically has a chance of giving you what ever the Plant/Stone nodes do in that hex.

Dowser can not be added at this time, the trainers in the game do not have enough Personality Skills to increase my attribute.

Grand Lodge Goblin Squad Member

This needs a bump... great work Cheatle!

Goblin Squad Member

Awesome work Cheatle... can't say that enough!

Goblin Squad Member

Scarlette wrote:
Awesome work Cheatle... can't say that enough!

+1

very useful.

Goblin Squad Member

Has tho been linked in alpha forums under new player help? If not it should be plus sticky-ed.

Goblin Squad Member

bump

Goblin Squad Member

I notice there is now a Librarian NPC that trains all the knowledge skills (except geography for some reason) that is missing from the guide.

Goblin Squad Member

1 person marked this as a favorite.

I am in the middle of porting my entire guide to the PFO Wiki, I will change it there when I can. Thank you.

Goblin Squad Member

TEO Cheatle wrote:
I am in the middle of porting my entire guide to the PFO Wiki, I will change it there when I can. Thank you.

Thank you. This will be a very valuable resource for all players, and I much appreciate the effort you and your co-authors have invested in making this information available for us. :)

Goblin Squad Member

Pathfinder Online User Guide

Added:

Helpful Links
Quick Start Guide
- Races
- Trainers
- Attributes and Feats/Skills
- Where to spend your first 1,000 experience
- What you should next
- Achievements
- Gathering
- Refining/Crafting
- Combat Gathering
World Map
Thornkeep Map
Update UI Guide
- Control Bar Update
- Paper Doll Update
- Achievements Update
- Quest Log Update

Goblin Squad Member

Working on creating a Table of Content.

Goblin Squad Member

Added:

Video showcasing armor/weapons
Picture showcasing armor/weapons

Goblin Squad Member

Thanks Cheatle!

Are the knowledge skills (for lootz) functioning already?

Goblin Squad Member

I believe they will be in the soon coming patch.

Goblin Squad Member

A couple of sheets I did u for you all. Includes XP costs on each table.
Refining 9-19-14
Crafting 9-19-14

Goblin Squad Member

They were already added, under Crafting Section. Thank you!

Goblin Squad Member

Bumping this for a guy looking for a map of Thornkeep. Map is in the long document at the OP's link.

Sovereign Court Goblin Squad Member

Stephen Cheney wrote:
Flat-Footed is probably currently only coming from the Feint Utility. We're working on getting it implemented so you start combat Flat-Footed, and to fix bugged sneak attack (sneak attack is supposed to treat anyone that qualifies for sneak attack as Flat-Footed, and vice versa).

Bumping for a clarification.

Does this mean that (when properly implemented) that if I get sneak attack due to opportunity - such as from Opportunist - that even though my target is not flat footed I'll still benefit from reactives that activate on the target being flat footed?

Eg. My target has opportunity so Opportunist gives me sneak attack. Then does my Bleeding Attack reactive add Bleeding to the target since Bleeding Attack triggers on flat footed?

Goblin Squad Member

@Cheatle,

I have many questions and notes for updates to your guide. Can I post them here, and should I wait for the patch (Friday 10/10) before doing so?

Goblin Squad Member

You can just PM me.

Goblin Squad Member

1 person marked this as a favorite.
Caldeathe Baequiannia wrote:
to stay out of caber range

Oh man I just saw this. Mental image of us Highlanders heaving a mass of cabers down hill into a charging line...

Beautiful carnage!

Scarab Sages Goblin Squad Member

Pre-spaceflight Rods from God.

Goblin Squad Member

Added:

Frequently Asked Questions Section

Starting Guide Found Here

Goblin Squad Member

Added:

Starter Settlement Map
All Proto-Settlement Maps

Goblin Squad Member

Currently going line by line threw this guide, with in an hour or so I should have some feedback for Cheatle. :)

Edit: Massive Thunderstorm just hit my area, pray the light stays on...

Goblin Squad Member

Q. What are expendables? Where do I find them? How do I learn them? How do I slot them? How do they work?

A. (Omitted)

Is there a list of what all the expendables are, and which are currently working?

Goblin Squad Member

Q. What is an implement?
A. These are items that are specifically used for your Role and allow to use Expendables (Spells and Maneuvers):
Clerics use Holy Symbols
Fighters use Trophy Charms
Rogues use Rogue Kits
Wizards use Spell Books

---------------------------------------------

Follow Up:

1-Do you need to equip an Implement twice if you are a Fighter?

Example:

Weapon Set One: Axe & Shield + Implement #1
Weapon Set Two: Longbow + Implement #2

2-Are there certain combination of Implements (Cleric + Fighter or Rogue + Wizard) that are known to either work well together, or NOT work well together)?

Goblin Squad Member

Q. How does Armor work? (How do I stop taking so much damage?)
A. You must match the keywords on your Armor to the keywords on your Armor Feat (on your paper doll). Each keyword you match gives you the bonuses listed on your Armor Feat (Tier 2 and Tier 3 Keywords give you x4 the bonus). Currently the tool tips aren't working correctly, so to see what your Armor Feat does, you must access this spreadsheet and go to Passive Feats and look up the name of your armor feat.
-------------------------------------------------------------------

Is there a way to link the Armor Feat information that Ryan posted recently (in the Combat Doc)?

And a shout out for Doc's cool armor info.

Goblin Squad Member

Q. How do I gain Experience?
A. Over every hour you gain 100 experience. You do not gain experience in any other way.
----------------------------------------------------

Suggestion: "You start with 1000 XP as a new character and gain an additional 100/XP per hour, regardless if you an logged in or not.You do not gain experience in any other way. Make sure you your have selected the "train XP" button for this character on the log in screen in order to gain XP.

Goblin Squad Member

Q. How do I gain Achievements (Category Points)? How do I count how many points I have?

A:(Omitted)

--------------------------------------------------------

Add: At this time there is no way to automatically add up your CPs as you must do this manually. in the future it will be displayed ....

Goblin Squad Member

@ TEO Cheatle,

Email sent. :)

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