DeciusBrutus Goblinworks Executive Founder |
Has anyone tried leveraging the combat conditions system yet, i.e. using an ability that causes Distressed and then following up with an ability that capitalizes on that condition? Are conditions adequately visible and are the effects interesting and useful?
Yes. However, it is currently difficult to tell which effects are implemented.
Caldeathe Baequiannia Goblin Squad Member |
2 people marked this as a favorite. |
Classes do exist, they are called Cleric, Fighter, Rogue, Wizard.
I think part of the reason for not using the term class is that a class defines something while a role is something you are (or are capable of) doing.
In theory, in PFO, you could take all kinds of skills and feats but never advance to any level in anything.
In practice, at certain points, through a mix of learning and activities, you will have achieved a level in various roles, whether you want them, or not.
You may never desire to be a warrior, but at a certain point you are almost certain to have achieved a level of warrior unless you actively avoid it. You might be a 14th level rogue and will be in a tough spot, you'll punch an orc in the face and kill it, and the system will announce that you have achieved level one warrior.
That doesn't mean you ever have to act as a warrior, and it doesn't make you a 15th level character. It only means that you are capable of slotting some warrior restricted role features if you want to.
Stephen Cheney Goblinworks Game Designer |
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Guurzak wrote:Has anyone tried leveraging the combat conditions system yet, i.e. using an ability that causes Distressed and then following up with an ability that capitalizes on that condition? Are conditions adequately visible and are the effects interesting and useful?Yes. However, it is currently difficult to tell which effects are implemented.
Your conditional attacks should light up when their condition is met.
All six states (Distressed, Dazed, Unbalanced, Opportunity, Flat-Footed, and Disrupted) are in. Admittedly, their icons could be something more than their current colored question marks and the design has them much more prominently displayed.
The first three are applied by attacks, often at a 25% or 50% chance. You don't always have the ability to apply all the conditions you can capitalize on, so team up with people that do.
Opportunity should be working correctly. Creatures get it all the time when moving or using ranged attacks.
Flat-Footed is probably currently only coming from the Feint Utility. We're working on getting it implemented so you start combat Flat-Footed, and to fix bugged sneak attack (sneak attack is supposed to treat anyone that qualifies for sneak attack as Flat-Footed, and vice versa).
I am told Disrupted works, but the only way to apply it is to use a Dispelling attack that removes a supernatural-channel buff. We don't have any supernatural buffs in the current build :( . Cole just got me a bunch of them last week, though, so they should hopefully be in the next build applied by a bunch of Cleric orisons and spells that are now operational. And hopefully Disrupted will, indeed, be applied if someone uses to Dispelling to remove a buff.
DeciusBrutus Goblinworks Executive Founder |
DeciusBrutus wrote:Guurzak wrote:Has anyone tried leveraging the combat conditions system yet, i.e. using an ability that causes Distressed and then following up with an ability that capitalizes on that condition? Are conditions adequately visible and are the effects interesting and useful?Yes. However, it is currently difficult to tell which effects are implemented.Your conditional attacks should light up when their condition is met.
They were last build, but I don't see them lighting up on the current build.
The conditions I was referring to were knockdown, knockback, and the stacking debuffs: exhausted, frightened, oblivious, dazed, slowed.
When I drop Cleave on a group of enemies running past me to the squishies and have Master of Opprutunity Reactive Feats slotted, I think I should be wreaking someone, but I have to look closely for the numbers to see if the attack landed at all.
How hard would it be to put the names of conditions into the damage readout over the heads, along with the critical hit annoucements?
Wyspr Goblin Squad Member |
How hard would it be to put the names of conditions into the damage readout over the heads, along with the critical hit annoucements?
I recall one MMO that I played gave heads up combat text options to either say "Cleave Attack" followed by the damage amount or "CA" followed by the damage amount. I can't remember which game this was as I've been such a MMO whore but it was a good option to have available.
TEO Cheatle Goblin Squad Member |
I updated the Guide.
Added:
Domains, Stephen Cheney's take on them.
Mark Moreland's tables/charts for leveling, experience costs, and achievements, with Nihimon's editing.
Quick Start Guide.
TEO Cheatle Goblin Squad Member |
Fanndis Goldbraid Goblin Squad Member |
There are two Settlements founded by Companies named "Erastil", and none by Companies named "Torag". Vote settled.
<--- *flees from Forgeholm*
Good thing dwarves don't run fast.
I only just noticed this comment, and can only say, we Dwarves have incredible stamina. Keep runnin' !
Caldeathe Baequiannia Goblin Squad Member |
T7V Jazzlvraz wrote:There are two Settlements founded by Companies named "Erastil", and none by Companies named "Torag". Vote settled.
<--- *flees from Forgeholm*
Caldeathe Baequiannia wrote:I only just noticed this comment, and can only say, we Dwarves have incredible stamina. Keep runnin' !Good thing dwarves don't run fast.
Only enough to stay out of caber range and inside bow range.
TEO Cheatle Goblin Squad Member |
KoTC Edam Neadenil Goblin Squad Member |
TEO Cheatle Goblin Squad Member |
2 people marked this as a favorite. |
Added:
Update some links
Gathering Raw Resource list added
Thank you to Ozem's Vigil for helping with the Raw Resource doc!
NOTE: Scavenger basically has a chance of giving you what ever the Plant/Stone nodes do in that hex.
Dowser can not be added at this time, the trainers in the game do not have enough Personality Skills to increase my attribute.
KoTC Edam Neadenil Goblin Squad Member |
Wyspr Goblin Squad Member |
KoTC Edam Neadenil Goblin Squad Member |
TEO Cheatle Goblin Squad Member |
Giorgo Goblin Squad Member |
I am in the middle of porting my entire guide to the PFO Wiki, I will change it there when I can. Thank you.
Thank you. This will be a very valuable resource for all players, and I much appreciate the effort you and your co-authors have invested in making this information available for us. :)
TEO Cheatle Goblin Squad Member |
Added:
Helpful Links
Quick Start Guide
- Races
- Trainers
- Attributes and Feats/Skills
- Where to spend your first 1,000 experience
- What you should next
- Achievements
- Gathering
- Refining/Crafting
- Combat Gathering
World Map
Thornkeep Map
Update UI Guide
- Control Bar Update
- Paper Doll Update
- Achievements Update
- Quest Log Update
TEO Cheatle Goblin Squad Member |
Bringslite of Fidelis Goblin Squad Member |
Scarlette Goblin Squad Member |
A couple of sheets I did u for you all. Includes XP costs on each table.
Refining 9-19-14
Crafting 9-19-14
Urman Goblin Squad Member |
Nightdrifter Goblin Squad Member |
Flat-Footed is probably currently only coming from the Feint Utility. We're working on getting it implemented so you start combat Flat-Footed, and to fix bugged sneak attack (sneak attack is supposed to treat anyone that qualifies for sneak attack as Flat-Footed, and vice versa).
Bumping for a clarification.
Does this mean that (when properly implemented) that if I get sneak attack due to opportunity - such as from Opportunist - that even though my target is not flat footed I'll still benefit from reactives that activate on the target being flat footed?
Eg. My target has opportunity so Opportunist gives me sneak attack. Then does my Bleeding Attack reactive add Bleeding to the target since Bleeding Attack triggers on flat footed?
Giorgo Goblin Squad Member |
Jakaal Goblin Squad Member |
Giorgo Goblin Squad Member |
Giorgo Goblin Squad Member |
Giorgo Goblin Squad Member |
Q. What is an implement?
A. These are items that are specifically used for your Role and allow to use Expendables (Spells and Maneuvers):
Clerics use Holy Symbols
Fighters use Trophy Charms
Rogues use Rogue Kits
Wizards use Spell Books
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Follow Up:
1-Do you need to equip an Implement twice if you are a Fighter?
Example:
Weapon Set One: Axe & Shield + Implement #1
Weapon Set Two: Longbow + Implement #2
2-Are there certain combination of Implements (Cleric + Fighter or Rogue + Wizard) that are known to either work well together, or NOT work well together)?
Giorgo Goblin Squad Member |
Q. How does Armor work? (How do I stop taking so much damage?)
A. You must match the keywords on your Armor to the keywords on your Armor Feat (on your paper doll). Each keyword you match gives you the bonuses listed on your Armor Feat (Tier 2 and Tier 3 Keywords give you x4 the bonus). Currently the tool tips aren't working correctly, so to see what your Armor Feat does, you must access this spreadsheet and go to Passive Feats and look up the name of your armor feat.
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Is there a way to link the Armor Feat information that Ryan posted recently (in the Combat Doc)?
And a shout out for Doc's cool armor info.
Giorgo Goblin Squad Member |
Q. How do I gain Experience?
A. Over every hour you gain 100 experience. You do not gain experience in any other way.
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Suggestion: "You start with 1000 XP as a new character and gain an additional 100/XP per hour, regardless if you an logged in or not.You do not gain experience in any other way. Make sure you your have selected the "train XP" button for this character on the log in screen in order to gain XP.
Giorgo Goblin Squad Member |