Paragon Surge FAQ


Pathfinder First Edition General Discussion

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Anzyr wrote:
Buri wrote:
wraithstrike wrote:
I don't really have want them nerfed, but I do want Simulacrum fixed.
How is it broken? Several folks from Paizo have commented on it being the GM's job to determine exactly what the copy gets.
It's really not though, or at least not anymore then the GM determines how much of a benefit you get out of Power Attack. They clearly keep their non-HD dependent abilities and in the case of things like Efreets, this is absurdly powerful.

"Clearly" to you, perhaps, but this is highly debated.


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Anything can be highly debated. That doesn't mean the facts aren't clear. The mere fact that some people do not agree with something, does not make their argument convincing. The mere existence of people who do not believe we landed on the moon, does not make the fact that we did any less clear.


Anzyr wrote:

A somewhat elegant suggestion I've seen mentioned, but sadly can't remember by who, would be for the template to remove all SLA's that are spells that are higher leveled then half of the resulting (resulting is an incredibly important word here, like absolutely critical!) simulacrums HD. So if you made a Simulacrum of an Efreet the resulting simulacrum would have 5 HD. Half of 5 HD would be 2 (in 3.5/PF world anyway) thus any SLA's that mimic spells that are higher leveled then 2 are removed. Thus it would lose it's plane shift, wall of fire, gaseous form, permanent image and wish.

I'd also make the template take half of the targets HD and Class levels in equal portions and not permit the class levels to contribute to HD for the purpose of the above. Thus an Efreet Bard 6 would end up being a 5 HD Efreet with 3 Bard levels. But it would not have a halved HD of 4 for SLA purposes and thus pick back up Wall of Fire and Gaseous Form.

I like it. I'd also add the suggestion that Simulacrums can't use SLA ans Supernatural abilities that mimic spells with costly spell components (so no more wish factories).

Anzyr wrote:
Anything can be highly debated. That doesn't mean the facts aren't clear. The mere fact that some people do not agree with something, does not make their argument convincing. The mere existence of people who do not believe we landed on the moon, does not make the fact that we did any less clear.

There are people who still believe on the idea of a flat Earth. -.-'


Lemmy wrote:
Anzyr wrote:

A somewhat elegant suggestion I've seen mentioned, but sadly can't remember by who, would be for the template to remove all SLA's that are spells that are higher leveled then half of the resulting (resulting is an incredibly important word here, like absolutely critical!) simulacrums HD. So if you made a Simulacrum of an Efreet the resulting simulacrum would have 5 HD. Half of 5 HD would be 2 (in 3.5/PF world anyway) thus any SLA's that mimic spells that are higher leveled then 2 are removed. Thus it would lose it's plane shift, wall of fire, gaseous form, permanent image and wish.

I'd also make the template take half of the targets HD and Class levels in equal portions and not permit the class levels to contribute to HD for the purpose of the above. Thus an Efreet Bard 6 would end up being a 5 HD Efreet with 3 Bard levels. But it would not have a halved HD of 4 for SLA purposes and thus pick back up Wall of Fire and Gaseous Form.

I like it. I'd also add the suggestion that Simulacrums can't use SLA ans Supernatural abilities that mimic spells with costly spell components (so no more wish factories).

Wish I could claim credit for it, I think it might be Ashiel's fix? But ya no duplicating spells with costly material components would be a good idea to. Maybe give some leeway on costly components, but I do like continual light factories so I admit I'm biased.


Buri wrote:
wraithstrike wrote:
I don't really have want them nerfed, but I do want Simulacrum fixed.
How is it broken? Several folks from Paizo have commented on it being the GM's job to determine exactly what the copy gets.

Even if you remove the ability to use SLA's from simulacrum then as written it still allows you to create your own personal 15HD Tarrasque army for the very cheap cost of 7500gp each, or nothing if you are abusing Blood Money.


Yes, the thing where your hd limit is DOUBLE your caster level is total nonsense. As soon as you can cast the spell it is limited to "Everything except acachek and a titan". Limiting it to monster of your hd only makes much more sense, and also prevents getting the spell, making a simulacrum of the BBEG, and then learning all his plans because lol memories


wraithstrike wrote:
I want an official version so that as a player no matter if I sit down with GM A or GM B, I know how the spell works.

You never have that guarantee with any GM.

To everyone else on this: my god, people, either be a GM with a backbone or don't try to pull every potentially vaguely worded thing through whatever loops you think you can and certainly don't act surprised when you run into someone who doesn't run it how you think it goes.


Buri wrote:
wraithstrike wrote:
I want an official version so that as a player no matter if I sit down with GM A or GM B, I know how the spell works.

You never have that guarantee with any GM.

To everyone else on this: my god, people, either be a GM with a backbone or don't try to pull every potentially vaguely worded thing through whatever loops you think you can and certainly don't act surprised when you run into someone who doesn't run it how you think it goes.

Your army of free 15HD tarrasques involves no loopholes whatsoever. It doesn't take any form of stretched wording or awkward interpretation. Simulacrum as written is simply terrible and Blood Money makes it worse.


Then remove it from your game. That's the only way to gain the consistency you so desperately want.


andreww wrote:
Buri wrote:
wraithstrike wrote:
I want an official version so that as a player no matter if I sit down with GM A or GM B, I know how the spell works.

You never have that guarantee with any GM.

To everyone else on this: my god, people, either be a GM with a backbone or don't try to pull every potentially vaguely worded thing through whatever loops you think you can and certainly don't act surprised when you run into someone who doesn't run it how you think it goes.

Your army of free 15HD tarrasques involves no loopholes whatsoever. It doesn't take any form of stretched wording or awkward interpretation. Simulacrum as written is simply terrible and Blood Money makes it worse.

It takes a very stretched spellcaster to cast 7500gps Blood money.

But we all agree Simulacrum is poorly worded, even the devs agree. There's a FAQ thread on this you know.

What does this have to do with Paragon Surge?


DrDeth wrote:

It takes a very stretched spellcaster to cast 7500gps Blood money.

But we all agree Simulacrum is poorly worded, even the devs agree. There's a FAQ thread on this you know

15 strength damage is nothing at level 13. Even if you start with a 7 Monstrous Physique III and Bulls Strength take that to 17. Just have your friendly local cleric hit you with restoration after you have cast it to clear the lot at once for 100gp or nothing if they have False Focus.

Alternatively you are level 13. Just magic jar into an Ogre with its base strength of 21. Its not as if an ogre is actually capable of doing anything to you at this level.


Wait, those are minutes per level effects, no? When they wear off aren't you at 0 str? Can you make it to your neighborhood cleric in time? What if you can't find one? What if he has better things to do?

Personally, I love this kind of theorycrafting. For every advantage you can invent for yourself I can match it with a disadvantage.


If you can't find a summon on your list with Restoration, or your party cleric can't be trusted, I think you have bigger problems. I absolutely have ways to mitigate the 50 STR damage I take when I cast free Wishes, thanks to Heal being just aces for chaincasting the Wishes to get inherent stat boosts. Standard action instant stat fix just great.

So whats my disadvantage match now? Genuinely curious Mr. I-Love-This-Kind-Of-Theorycrafting.


Buri wrote:

Wait, those are minutes per level effects, no? When they wear off aren't you at 0 str? Can you make it to your neighborhood cleric in time? What if you can't find one? What if he has better things to do?

Personally, I love this kind of theorycrafting. For every advantage you can invent for yourself I can match it with a disadvantage.

Rumour has it that Int is the primary stat for Wizards and as such they are likely to have their required cleric healer standing next to them while they cast Simulacrum.

Or you know they just do it while magic jarred into an ogre and don't take any damage at all.


andreww wrote:
DrDeth wrote:

It takes a very stretched spellcaster to cast 7500gps Blood money.

But we all agree Simulacrum is poorly worded, even the devs agree. There's a FAQ thread on this you know

15 strength damage is nothing at level 13. Even if you start with a 7 Monstrous Physique III and Bulls Strength take that to 17. Just have your friendly local cleric hit you with restoration after you have cast it to clear the lot at once for 100gp or nothing if they have False Focus.

Alternatively you are level 13. Just magic jar into an Ogre with its base strength of 21. Its not as if an ogre is actually capable of doing anything to you at this level.

Umm, Simulacrum has a casting time of 12 hours, and Blood money must be used within one round.


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Anzyr wrote:
If you can't find a summon on your list with Restoration, or your party cleric can't be trusted, I think you have bigger problems. I absolutely have ways to mitigate the 50 STR damage I take when I cast free Wishes,

Doe your DM really allow you to get Unlimited Free wishes from Blood Money? If so, I think you have bigger problems than I.


DrDeth wrote:
andreww wrote:
DrDeth wrote:

It takes a very stretched spellcaster to cast 7500gps Blood money.

But we all agree Simulacrum is poorly worded, even the devs agree. There's a FAQ thread on this you know

15 strength damage is nothing at level 13. Even if you start with a 7 Monstrous Physique III and Bulls Strength take that to 17. Just have your friendly local cleric hit you with restoration after you have cast it to clear the lot at once for 100gp or nothing if they have False Focus.

Alternatively you are level 13. Just magic jar into an Ogre with its base strength of 21. Its not as if an ogre is actually capable of doing anything to you at this level.

Umm, Simulacrum has a casting time of 12 hours, and Blood money must be used within one round.

Yep, at which point you get into an argument about whether or not material components are used up at the start of the cast, during the whole period, or at the end. Really the whole thing is just a horrible mess and could do with being set on fire and rebuilt or, in the case of blood money, returned to the npc only plot device special effect it was originally created to be.


andreww wrote:


Or you know they just do it while magic jarred into an ogre and don't take any damage at all.

Which, in effect makes you "immune from Strength Damage", no?


DrDeth wrote:
Anzyr wrote:
If you can't find a summon on your list with Restoration, or your party cleric can't be trusted, I think you have bigger problems. I absolutely have ways to mitigate the 50 STR damage I take when I cast free Wishes,
Doe your DM really allow you to get Unlimited Free wishes from Blood Money? If so, I think you have bigger problems than I.

To be honest, the one thing that tends to get overlooked in these discussions is actually whether or not making this available has all that much effect on the game. Look at what wish can do for you:

1. Travel - cool, the group can already do this with teleport or plane shift.

2. Return life - check, the group already has access to raise dead and isn't far off resurrection if it really needs it.

3. Duplicate other arcane spells up to level 8 or divine to level 6 - powerful but you aren't likely to be having your efreeti follow you around to have it occur during combat. You might get access to something a bit earlier than normal but really it isn't much you cannot already achieve with scrolls if you must. You already have access to the cleric list through the groups cleric/druid.

4. Undo harmful effects - you mean the sorts of things we can already fix with Heal. Ok, not sure why we need a genie for this.

5. Inherent bonuses - OK this is pretty much the only thing which you do not easily have access to given the cost of tomes and manuals. But is giving everyone +4 to their stats such a hugely distorting effect? It is powerful surely and probably worth treating the group as a level or so higher in terms of what they can face but the effect on their primary stats is something they are liable to get later in ther careers in any event. It is actually of greater benefit to our martial friends and they are far more MAD than the wizard.

Now of course you can choose to go for greater effects than this but that opens you up to the entire world of genie wish twisting madness which no vaguely sane person would want.

In short while this is a very powerful tactic I think people probably overestimate how effective it is because they overvalue what wish is actually capable of doing and assume it can do anything without consequence.


DrDeth wrote:
andreww wrote:


Or you know they just do it while magic jarred into an ogre and don't take any damage at all.

Which, in effect makes you "immune from Strength Damage", no?

No, it just means that the ogre takes it. Assuming the "you" when you magic jar is the ogre which would seem t make sense given it is his blood you are spilling.


andreww wrote:
DrDeth wrote:
andreww wrote:
DrDeth wrote:

It takes a very stretched spellcaster to cast 7500gps Blood money.

But we all agree Simulacrum is poorly worded, even the devs agree. There's a FAQ thread on this you know

15 strength damage is nothing at level 13. Even if you start with a 7 Monstrous Physique III and Bulls Strength take that to 17. Just have your friendly local cleric hit you with restoration after you have cast it to clear the lot at once for 100gp or nothing if they have False Focus.

Alternatively you are level 13. Just magic jar into an Ogre with its base strength of 21. Its not as if an ogre is actually capable of doing anything to you at this level.

Umm, Simulacrum has a casting time of 12 hours, and Blood money must be used within one round.
Yep, at which point you get into an argument about whether or not material components are used up at the start of the cast, during the whole period, or at the end. Really the whole thing is just a horrible mess and could do with being set on fire and rebuilt or, in the case of blood money, returned to the npc only plot device special effect it was originally created to be.

Or you just use Wish or Miracle to cast it in a single round. Much easier, much more RAW. Though personally, I believe that as long as you start casting the spell the blood money components are for in the same round that components are being "used". Because you know... they are.


Anzyr wrote:
Or you just use Wish or Miracle to cast it in a single round. Much easier, much more RAW. Though personally, I believe that as long as you start casting the spell the blood money components are for in the same round that components are being "used". Because you know... they are.

I tend to the view that material components are the same as any other spell components and that you therefore have to have access to them for the entire cast in the same way that somatic or verbal components are used throughout. That makes the components used up at the end of the spell and handily removes blood money as a concern for simulacrum.

I do however have a sneaking feeling that there was a FAQ or dev comment on this a while back which said they were used up in the first round of casting.

Even if blood money cannot be used for simulacrum it is still out of whack. 7500gp for 15HD colossal tarrasque cavalry is just madness.


Mark Seifter wrote:
wraithstrike wrote:
Buri wrote:
wraithstrike wrote:
I don't really have want them nerfed, but I do want Simulacrum fixed.
How is it broken? Several folks from Paizo have commented on it being the GM's job to determine exactly what the copy gets.
Just to be clear it is not broken in the sense of being OP necessarily, but broken in the sense that it does not work all that well if every GM might give you a different answer. That is the broken I meant for this.
I can't guarantee you that my hypothetical blog is going to limit it down to an exact formula (well, I can't even guarantee the blog itself, but you know what I mean) since monsters can sometimes be all over the place with how they do what they do, so an exact formula may be impossible.

You could have simulacrum subject to the same restrictions as summoned monsters and half the CL of all abilities.

That would prevent things like free wishes and lantern archon postal services.


andreww wrote:
Anzyr wrote:
Or you just use Wish or Miracle to cast it in a single round. Much easier, much more RAW. Though personally, I believe that as long as you start casting the spell the blood money components are for in the same round that components are being "used". Because you know... they are.

I tend to the view that material components are the same as any other spell components and that you therefore have to have access to them for the entire cast in the same way that somatic or verbal components are used throughout. That makes the components used up at the end of the spell and handily removes blood money as a concern for simulacrum.

I do however have a sneaking feeling that there was a FAQ or dev comment on this a while back which said they were used up in the first round of casting.

Even if blood money cannot be used for simulacrum it is still out of whack. 7500gp for 15HD colossal tarrasque cavalry is just madness.

Madness?! THIS IS THE OBLIGITORY SPARTA JOKE!

Paizo Glitterati Robot

Removed a post. Don't refer to other posters as "trolls."


Overall, I like this errata, it reduces potential abuse, while still making Paragon surge a very useful utility to an otherwise focused oracle. Now you can get raise dead, or water breathing in those must have situations, but you're not competing with the wizard or cleric when it comes to overall options. Elegantly done.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Well I'm glad I abstained from Paragon Surge with my Life Oracle. Not that it matters now that she is two scenarios from retirement.


TriOmegaZero wrote:
Well I'm glad I abstained from Paragon Surge with my Life Oracle. Not that it matters now that she is two scenarios from retirement.

Why are you glad you abstained? It is still an excellent spell and was far from game breaking, especially in PFS, prior to the FAQ. It provided an enormous amount of flexibility yes, especially for a class with a limited list of spells known, but was hardly a massive increase in actual character power.

In PFS in particular it was far harder to take advantage of the various downtime options it opened up as you don't really get much downtime and your spells don't persist between scenarios.

Personally I am still using it on my Lore Oracle. It was extremely helpful in grabbing Magic Circle versus Evil for the first encounter in

Spoiler:
Hall of Drunken Heroes
.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
andreww wrote:
Why are you glad you abstained?

Because this ruling means squat to me thanks to that.


Marcus Robert Hosler wrote:
Mark Seifter wrote:
wraithstrike wrote:
Buri wrote:
wraithstrike wrote:
I don't really have want them nerfed, but I do want Simulacrum fixed.
How is it broken? Several folks from Paizo have commented on it being the GM's job to determine exactly what the copy gets.
Just to be clear it is not broken in the sense of being OP necessarily, but broken in the sense that it does not work all that well if every GM might give you a different answer. That is the broken I meant for this.
I can't guarantee you that my hypothetical blog is going to limit it down to an exact formula (well, I can't even guarantee the blog itself, but you know what I mean) since monsters can sometimes be all over the place with how they do what they do, so an exact formula may be impossible.

You could have simulacrum subject to the same restrictions as summoned monsters and half the CL of all abilities.

That would prevent things like free wishes and lantern archon postal services.

Actually... reducing CL would do squat the Sno-Cone Wish Factory... altering whether they get SLAs or not would... but then you run into the issue of 'Well when would htey get it?" Because a lot of SLAs are intrinsic to the creature simply BEING what it is (like Aasimars have Daylight for simply BEING an aasimar).

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