Are there stats for cattle?


Rules Questions

Shadow Lodge

The thread line is pretty self explanatory but to elaborate does anyone know if paizo has put out any stats for cows? Considering you can buy and sell them it seems like something we might have stats for.

RPG Superstar 2008 Top 32

You can use stats for aurochs?


Pathfinder Lost Omens, Rulebook Subscriber

Yeah, I'm pretty sure there is, just don't remember their name or what book it was in, but pretty sure i remember seeing that.

Shadow Lodge

Ross Byers wrote:
You can use stats for aurochs?

Ehh maybe but Auroch are large, wild cattle that are much more difficult than cows so the stats feel a little too above what the regular steer would have especially considering commoners are supposed to be handling them.


Ross Byers wrote:
You can use stats for aurochs?

Bestiary 1, under Herd Animal.

Quote:
Aurochs (both singular and plural) are large herd animals similar to domesticated cattle.

If you have to, apply the Young template to make them medium. Though the average weight of even a female jersey cow (a smaller breed of cattle) puts them into the Large size category.


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Be careful with cattle. It is my experience that if a PC sits on his horse and shoots arrows at a docile cow, and the cow charges the player because it has been struck with two arrows and cannot escape, and the cow gets a crit and kills the 1st level PC, that character's player may let you know his opinion of your wrongdoing for -literally- years and years to come.

EDIT:
On the other hand, in my experience, you are then entitled to buy a huge-sized figure of a cow many years later and create a skill/combat encounter around it, wherein the cow belongs to a storm giant, and you feel no remorse for the same player's foul attitude it were, for example, to gore and/or trample him.

Shadow Lodge

Ciaran Barnes wrote:

Be careful with cattle. It is my experience that if a PC sits on his horse and shoots arrows at a docile cow, and the cow charges the player because it has been struck with two arrows and cannot escape, and the cow gets a crit and kills the 1st level PC, that character's player may let you know his opinion of your wrongdoing for -literally- years and years to come.

EDIT:
On the other hand, in my experience, you are then entitled to buy a huge-sized figure of a cow many years later and create a skill/combat encounter around it, wherein the cow belongs to a storm giant, and you feel no remorse for the same player's foul attitude it were, for example, to gore and/or trample him.

lol that's great. I honestly have 0 problem with having a character die by cow stomping if that's what happens. There's a reason why you don't spook cattle when they are near enough to stampede.

As for young template I'm with you in that I like the stat mods but I wouldn't want to make them small either. If you can ride bulls irl I would want to leave them large. It just doesn't feel right leaving them with auroch stats considering the traditional auroch is meant to be this great wild beast people used to hunt.

Maybe I'd throw the docile ability on them and see if that helps but I aurochs don't have hoof attacks and applying it to the gore misses the point.

The Exchange

Well Ultimate Equipment lists a yak as costing 24gp, weighing in at 1,000lbs and having the same stats as a bison, and 'cattle' as costing 50gp, weighing 1,500lbs, but doesn't list stats. That's weird, of course, because a 'trade goods' cow costs 10gp, and an ox 15gp... so how 'cattle' relates to that is anyone's guess... maybe 'cattle' is a small herd of 5 cows..? :/


ProfPotts wrote:
Well Ultimate Equipment lists a yak as costing 24gp, weighing in at 1,000lbs and having the same stats as a bison, and 'cattle' as costing 50gp, weighing 1,500lbs, but doesn't list stats. That's weird, of course, because a 'trade goods' cow costs 10gp, and an ox 15gp... so how 'cattle' relates to that is anyone's guess... maybe 'cattle' is a small herd of 5 cows..? :/

"Cattle" and "cow" are often used interchangibly in some portions of the U.S., despite the fact "cattle" can refer to a number of different animals.


Great little story. Back in the old days, we collected EXP on the way, as we defeated foes.

Ran out of rations, saw a cow that was a stray out in the wild. Decided to kill and eat it.

Fighter hits, then the cow attacks. Two horns @ D8, a bite for d4, four hooves @ d4, a body block, and a tail lash.

Still, even tho the fighter goes down we kill the cow. Asking the DM how many XP? "10". "10!?!" "It was only a cow."

The Exchange

At 10gp a shot, cows are technically cheaper than trebuchet stones... coincidence? ;)


ProfPotts wrote:
At 10gp a shot, cows are technically cheaper than trebuchet stones... coincidence? ;)

Considering cows were actually used as trebuchet ammunition in real life?

Not coincidence in the least :P

Gelatinous cubes are more fun, though.

Sczarni

You've never encountered free range cattle out in the boonies with no barbwire fence to protect you if you doubt that a "cow" is not strikingly similar to an Auruchs.

They are not like the docile dairy cows you see standing around chewing their cud.

Free range cattle (I presume they were beef cattle) are huge and scary. The bull we almost rode into while mount biking was easily bigger than my buddies VW van in terms of height/length/width, and I'm certain it was far heavier as well.

Heck, it's balls alone, were larger than my head (easily 1d6 bludgeoning damage with a x3 crit multiplier).

Scarab Sages

doc the grey wrote:
The thread line is pretty self explanatory but to elaborate does anyone know if paizo has put out any stats for cows? Considering you can buy and sell them it seems like something we might have stats for.

Well there definitely are stats for cows, but to be more specific we'd need to know what race your mom is.

ba-dum. I'll be here all week, tip your waitress.

The Exchange

DrDeth wrote:
...then the cow attacks. Two horns @ D8, a bite for d4, four hooves @ d4, a body block, and a tail lash.

A tail lash? Did you have to save vs. disease?

Heck, if you'd been foolish enough to challenge a flock of ducks you'd be telling the story of the most embarrassing TPK ever.

"Can somebody sew my head back on?"


That bit about ducks sounds funny, but in real life? Those suckers are mean and incredibly dangerous.

RPG Superstar 2008 Top 32

Beef bulls are monsters, testosterone-laden males from a species that has been bred so even the females and eunuchs (steers) are packed with edible muscle tissue.

Use bison stats, or apply Giant template to aurochs. Steer clear.

Edit: Umm, no pun intended.

Dark Archive

I was bummed that I was traveling at slow speed even in light armor, masterwork backpack and 18/19 str because I had soooo much gear with me. This thread has reminded me to buy an animal to haul some of that gear. Not sure that I would buy a yak, bison, auroch, steer, or what nt. Maybe a pony/mule/donkey. Think the halflings had some sort of cool goat in 3.5.


I remember reading somewhere that cows used the oxen stat block. Where it says that and where the oxen stat block is, I don't know.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

In one of my campaigns, one of the characters bought a pack animal, for which we used a cow as the miniature. Said animal was given the name Iray.

I'm Really A Yak.

Dark Archive

Any more advice on pack animals? I thought about Hireing a vivisectionist or the alchemist archetype that plants bombs in animals to conduct surgery on the animal and remove the vocal cords so it doesn't make too much noise. Of course it's screams outside the dungeon/cave could alertus something is up out there if he vocal cords are left alone.

Thinking maybe 2 dogs might be good to ensure they have enough weight allowance, then they could fight together outside. Or if we bring them in, they would at least not be so big that they could not manuver inside like a large animal.

Don't forget that quadrupeds can carry 150% weight before becoming encumbered.


MagusJanus wrote:
ProfPotts wrote:
Well Ultimate Equipment lists a yak as costing 24gp, weighing in at 1,000lbs and having the same stats as a bison, and 'cattle' as costing 50gp, weighing 1,500lbs, but doesn't list stats. That's weird, of course, because a 'trade goods' cow costs 10gp, and an ox 15gp... so how 'cattle' relates to that is anyone's guess... maybe 'cattle' is a small herd of 5 cows..? :/
"Cattle" and "cow" are often used interchangibly in some portions of the U.S., despite the fact "cattle" can refer to a number of different animals.

No, there is too much. Let me sum up.

Cow is a female that has had a calf, bull is a non castrated male, cattle is sort of what they are as a group.

Sovereign Court

One of my character has a 11 HD Cow (using bison stats)...yup, taking cow on xp adventures ftw.


I *demand* a huge CMB bonus for cow tipping TRIPPING!

Got to offset those four legs and Large size somehow .


Just put a limit to how many cows are domesticated and for sale and the logistics will even out. Remember, a Commoner is able to slay cattle with a handle animal check and coup-de-gras in real life, so not everything must be an encounter. Though keep in mind that farmers that raise cows have known them from birth so raise the check as you see fit.

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