Just for fun - lesser create demiplane


Pathfinder First Edition General Discussion


So my mystic theurge has a wad of gold just burning a hole in his pocket. Next level, when he can cast it, I thought just for the heck of it he should make a permanent lesser demiplane. The favorite camping spell would then be plane shift, and maybe follow it up with mage's mansion when more spell slots abound.

As I started to think about that I figured he should make it homey, and so I thought it should be formed like a pyramid with a decanter of endless water shooting a 20 foot geyser strait into the air in the 30 foot tall center. That water could be formed into a happy little stream and a pond, except I was wondering if there would be anyway to destroy the water when it gets to a certain location. Anyone have ideas?

Then I'd like to do some of the normal mage stuff there, like wall of stone in some happy little houses and such. I'll put in a summoning circle that won't be interrupted by careless janitors and such. If I can get the water situation figured out I would like to have fish, birds, and small mammals.

What else should a theurgist do to his own personal plane? Thoughts, ideas, past experiences? What is the fastest food source he could plant there? I should be able to have just about anything there through shrink item, treasure stitching, and fabricate spells.

I thought about having a false history by moving some wreckage and such there, but the whole plane will be 50 x 50 feet across unless/until I extend it with more castings. But that is more money than I want to throw at it right now.


* Meditation garden
* A dark, ominous demiplane filled with books that you have found on your travels. For extra points, bind a demon to be your librarian.
* Vibrating bedrolls


Quote:
As I started to think about that I figured he should make it homey, and so I thought it should be formed like a pyramid with a decanter of endless water shooting a 20 foot geyser strait into the air in the 30 foot tall center. That water could be formed into a happy little stream and a pond, except I was wondering if there would be anyway to destroy the water when it gets to a certain location. Anyone have ideas?

To be honest I'd probably just handwave it away and assume it got absorbed by the plane or shunted back to the Decanter or whatever else works for you without conveying any real additional advantage. Anything more and you are on the slippery slope of science/realism in a very small biosphere. In other words what amounts to the Rule of Cool where cool is having a fountain on you demiplane.

The only real concern is not stepping on the toes of a more powerful version of the spell i.e. the Bountiful property of Create Demiplane etc. without more work and spells beyond the casting of Lesser Demiplane.

Fastest food source would be magical or imported. Create Food and Water or maybe some berry bushes to supply the needs of a Goodberry spell.


I'm fairly sure the spell states you can have the "walls" of the demiplane end in some kind of mist. Form a little river to one edge and have it waterfall into the infinite.

If you keep it simple for the moment then the higher level versions of the spell will let you handwave it all in as Keyerloth says. If you do have access to a druid or ranger then Plant Growth could be Miracle Grow for your demiplane. I'm all for this sort of thing and spent far too long recently calculating how long it would take to create a walled town using Wall of Stone, Move Earth and Transmute Mud to Rock (Is it wrong that I planned a sewer network? Joseph Bazalgette is a civil engineer and basically a hero). Good luck in your creation-y endeavors.


Corvino wrote:
Is it wrong that I planned a sewer network?

No, that is positively awesome!


The lesser version of this spell only creates the demiplane. The higher level versions all have things that will take care of these needs. Until then you'd have to enchant things yourself.

The wall at the edge of the plane, is just that, a wall. It might take the form of mist, or void, but is otherwise impassable.

I wanted to do something similar, I have a mapped demiplane with ventilation, sewer, automated winery, etc, etc, etc... all with broken down cost. It gets really expensive. And all of it requires the higher level versions to truly make it homey.


If you want to get around the possibility of filling it with water, you could always enchant a statue, jug etc with a constant effect "Create Water" Cleric cantrip, putting out water at up 4 times the rate of a garden hose (20 gallons/min). This water has the advantage of disappearing 24 hours after creation if not consumed. Using the cost in gp = spell level x caster level x 2000 method and using the usual numeric variable for level 0 spells - 0.5 - puts this at a cost of about 1000gp.


Corvino wrote:
you could always enchant a statue, jug etc with a constant effect "Create Water"

This would certainly work and in fact kind of goes with the décor - flesh to stoned monsters I have defeated. On the other hand, I have to admit I really like the idea of the 20 foot tall geyser of water shooting into the air. I planned the whole layout of the demiplane around that.

My DM may agree that the water just drains out of the plane somehow. I might also go with a more expensive "control water" based device, but in theory that just evaporates the water, so it should just rain back into my plain. We looked at a bag of devouring, but it only eats plants and animals. I guess I could have hundreds of minnows and assume one will swim in the bag every now and again....


Captain Wacky wrote:

The lesser version of this spell only creates the demiplane. The higher level versions all have things that will take care of these needs. Until then you'd have to enchant things yourself.

The wall at the edge of the plane, is just that, a wall. It might take the form of mist, or void, but is otherwise impassable.

I wanted to do something similar, I have a mapped demiplane with ventilation, sewer, automated winery, etc, etc, etc... all with broken down cost. It gets really expensive. And all of it requires the higher level versions to truly make it homey.

Well, it's possible to have that for free (or truly every spell), with a colossal investment (I mean the physical dimensions).

Buy a Great White Whale for 12600 gp (market price). Cast Anthropomorphic Animal (you know who's the target). Then switch your soul with Magic Jar with the animal. You are now a whale, with the ability of spellcasting (your spellcasting). Cast your Create Demiplane *** and cast Permanency via Blood Money. You'll suffer from 35, 40 or 45 strength damage (17500, 20000, 22500 gp, depending on the version of the spell). The whale can afford it (has a ridiculous strength of 50!), and you are the whale.
When you have finished your spellcasting, you'll need (talking of medium results on d4s) 14, 16 or 18 free Lesser Restorations to regain all the lost strength. Can be repeated until you want, the whale dies, or the whale eats you.

With this trick, there's no limit but your imagination. Every spell, given a small preparation, becomes free.

Told this, with another investment of 4000 gp, you can buy a belt of giant strength +2. Give it to the whale (maybe as a ring given the dimensions), wait 24 hours to have the bonus permanent, and cast "free" wishes at a cost of 50 points of strength damage (you will remain with a miserable, but still working, 2). You'll need to cast 20 lesser restoration to have all the strength back.


Captain Wacky wrote:
I wanted to do something similar, I have a mapped demiplane with ventilation, sewer, automated winery, etc, etc, etc... all with broken down cost. It gets really expensive. And all of it requires the higher level versions to truly make it homey.

If that is postable, I'd love to see it.


Out of interest, does anyone know of a decent design-type program for planning out planes/castles/dungeons?


Corvino wrote:
Out of interest, does anyone know of a decent design-type program for planning out planes/castles/dungeons?

No first hand experience, but you could try some of these out:

http://rpgvirtualtabletop.wikidot.com/mapping-software


Thanks Melvin, that's a great list. I'll have a look. Good luck with the Demiplane!


ElMustacho wrote:
Captain Wacky wrote:

The lesser version of this spell only creates the demiplane. The higher level versions all have things that will take care of these needs. Until then you'd have to enchant things yourself.

The wall at the edge of the plane, is just that, a wall. It might take the form of mist, or void, but is otherwise impassable.

I wanted to do something similar, I have a mapped demiplane with ventilation, sewer, automated winery, etc, etc, etc... all with broken down cost. It gets really expensive. And all of it requires the higher level versions to truly make it homey.

Well, it's possible to have that for free (or truly every spell), with a colossal investment (I mean the physical dimensions).

Buy a Great White Whale for 12600 gp (market price). Cast Anthropomorphic Animal (you know who's the target). Then switch your soul with Magic Jar with the animal. You are now a whale, with the ability of spellcasting (your spellcasting). Cast your Create Demiplane *** and cast Permanency via Blood Money. You'll suffer from 35, 40 or 45 strength damage (17500, 20000, 22500 gp, depending on the version of the spell). The whale can afford it (has a ridiculous strength of 50!), and you are the whale.
When you have finished your spellcasting, you'll need (talking of medium results on d4s) 14, 16 or 18 free Lesser Restorations to regain all the lost strength. Can be repeated until you want, the whale dies, or the whale eats you.

With this...

If your GM allows this kind of nonsense.


ElMustacho wrote:
Well, it's possible to have that for free (or truly every spell), with a colossal investment Great White Whale...

Why go to all that trouble? If you actually go that route in game, just get fabricate and blood money, turn your blood into ore and fabricate gold bricks to sell at the market. I don't think anybody actually does that sort of blood money cheese in game, though it is fun enough to theory craft on the forum.


Captain Wacky wrote:
If your GM allows this kind of nonsense.

As with everything that happens in a game.


When I did it I used a pair of ring gates one at the top of the waterfall and one at the bottom of the pond below. Each stone shaped in place.

Then no problems of where does the water go.

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