Advice for a pirate build?


Advice


Hey guys,

My group is starting a short game that will be low level + mythic levels. We've decided to go with a pirate theme.

The group so far has a sea singer bard, an evil alchemist and an oracle. We have one other player undecided and myself, who was leaning towards a druid build - either undine adept or a shark shaman. To be honest I was leaning towards shark Shaman and go caster, but I'm having doubts after seeing the rest of the party go more or less completely support.

I'd rather not go completely marshal character, but could you suggest other build ideas that might fit in and benefit the group? Our only rule so far is no lawful characters (it is a pirate campaign after all)


With a druid, bard, oracle, and alchemist magic is pretty solidly covered.

Your party really needs a frontliner, especially if the druid goes shark shaman. If you wont want to go pure marshal, what about a warpriest of besmara using the playtest rules for the advanced class guide? That should make a solid frontliner, fit the pirate theme ofcourse and it wouldnt be a pure marshal character.


Ranger, Warpriest, Magus, or Barbarian would all help to round out the party. Most bring some spell casting ability to help suport themsleves/the party, but are definitely capable of bring some martial capacity. Exactly how much depends on the class you choose, but I wouldn't choose anything that is a full caster for your character if your trying to keep the party well rounded.

Silver Crusade

I have a front line cleric of Besmara in Pathfinder Society. Check out the final build at the end of that thread.


If you do decide to go for the Barbarian, check out the Sea Reaver archetype. Being able to ignore cover penalties for creates in the water is very, very helpful.

The Freebooter Ranger archetype is one of my favorites. Ranger might be a good "jack of all trades" to bring in some martial capabilities but not be just a fighter.

Also, pick up Profession (Sailor) and Knowledge (Geography). There is also a lot of useful "ship's gear" in the Pirate of the Inner Sea book.

Dark Archive

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I know you have an Oracle already, but here is an idea for a pirate Oracle.

Wind mystery to eventually get Control Weater etc. the idea is that he's the ship's pilot or navigator and manipulates wind to help the vessel sail.

Lame curse - do this by having a peg leg like Long John Silver. You can combine this with the Peg Leg Trait for a +1 Fort bonus which is great.

If you want to go the whole hog, you can take Eldritch Heritage Arcane to get a Parrot Familiar. As an Oracle, Eldritch Heritage is a good idea anyway.

Proper pirate, me hearties.


I am currently running a swashbuckler from the advanced class guide play test( the Class guide won't officially be out until August) in the Skull and Shackles AP and it is working out great for a pirate character. It would make a great choice to compliment the rest of the party with a melee warrior. you can even taking slashing grace feat if you want to use a cutlass to be more thematic. The other warrior in the group is a barbarian and that works great as well.

Grand Lodge

I agree with a swashbuckler. Give him Dangerously Curious and add magic to yourself to layer your defenses. I think the flavor is fine fit for a Pirate.

Another Option could be a Summoner. Like a druid it comes with a nice Companion. Yours can be shaped into anything you want. also dropping summons on an enemy ship is kind of cheating in a way. Dropping a air element to slow there sails, or a fire elemental to burn the sails and start fires on the ship. Can wear out the crew before your ship gets along side them. The control spells will be nice too...a black tentacles will own this AP pretty hard.

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