I want to ride a dinosaur!


Advice


Hello all,

I would like to ride a dinosaur. Failing that, I would like to have a character that I can live vicariously through that rides a dinosaur. Is there any way to do this aside from being a small race and taking the beast rider archetype for cavalier or that dinosaur archetype for druid? I am not against these routes at all; it’s just that I already know about them.

Additionally, could anyone point me at magic items to help a mount carry more or ignore difficult terrain? Best of the best option would be riding a T. Rex or a Velociraptor but they are bipeds and those usually don’t make for the best mounts.

Rawr!

Scarab Sages

Mammoth Rider PrC will give you one, you just need an AC or Mount. Earliest you can take the class though is level 10.


The mammoth rider prestige class (http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/i-m/mammoth-r ider) has triceratops as an option.

Grand Lodge

Beastmaster Ranger Archetype opens the entire Druid Companion List which includes dinosaurs. I'm playing it in PFS for a Giant Gecko. Ranger gives you full BaB like a cavalier, Favored Enemy, and more skills then both Cavalier and Druid. You also get more feats (without pre-reqs).

Only problem is you get your companion at level 4.

Other way is to just buy a war-trained Dino from the animal companion and ride it. Only problem is that it does not scale with level so it becomes super squishy not being a companion beyond level 5.

The Exchange

You could have a Summoner with an eidolon that resembles a dinosaur... you could even make it purple if you wanted to... (or maybe evolve it to have awesome radioactive breath or something... you do want to destroy Tokyo, right?). ;)


Torbyne wrote:

Additionally, could anyone point me at magic items to help a mount carry more or ignore difficult terrain? Best of the best option would be riding a T. Rex or a Velociraptor but they are bipeds and those usually don’t make for the best mounts.

Rawr!

Featherstep Slippers (2000gp) and Muleback Cords (1000gp) should still work on those two.


I am not committing to the destruction of any specific city at this time. Of course, the Lizard (I think I will call her Clever Girl) could have goals of its own and what kind of companion would I be to ignore those?

Mammoth rider comes online a little late to make the concept much fun but the Besatmaster Ranger gets added to the list, even a Beast Rider has to wait until level 4 for a dinosaur.

Thanks for the inputs so far :)


Darigaaz the Igniter wrote:
Torbyne wrote:

Additionally, could anyone point me at magic items to help a mount carry more or ignore difficult terrain? Best of the best option would be riding a T. Rex or a Velociraptor but they are bipeds and those usually don’t make for the best mounts.

Rawr!

Featherstep Slippers (2000gp) and Muleback Cords (1000gp) should still work on those two.

Can animals make use of those items? I thought they didnt have the right "slots" for them. If so than than problem solved, I am good to go.

Grand Lodge

Quote:

Additionally, could anyone point me at magic items to help a mount carry more or ignore difficult terrain? Best of the best option would be riding a T. Rex or a Velociraptor but they are bipeds and those usually don’t make for the best mounts.

Rawr!
Featherstep slippers and Muleback Cords should still work on those two.

On my ranger I prepare: Leadblades (yay medium sized lance), Feather step, and resist energy.

I typically do not worry about difficult terrain because I am running on the walls and ceilings (Giant gecko spider climb), Air Walk (via scroll), Fly (via potion), or using Feather Step. I can also use Wheeling charge now and can turn during my charge up to 90 degrees. Allows for smart charging.

Remember that most mounts still have a few natural item slots...increasing the strength of your mount increases the carry capacity.

Also the Feat Boon companion to help bring him up to your Full HD.

M.W studded leather requires 0 feats, has 0 ACP, and does not hinder your Pets speed. Also mithral light armors work but Mithral is expensive.

After your mount gets a 3 int he can understand a single language and can active and use magic items...like IOUN STONES. They can really help.

Scarab Sages

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Torbyne wrote:
Darigaaz the Igniter wrote:
Torbyne wrote:

Additionally, could anyone point me at magic items to help a mount carry more or ignore difficult terrain? Best of the best option would be riding a T. Rex or a Velociraptor but they are bipeds and those usually don’t make for the best mounts.

Rawr!

Featherstep Slippers (2000gp) and Muleback Cords (1000gp) should still work on those two.
Can animals make use of those items? I thought they didnt have the right "slots" for them. If so than than problem solved, I am good to go.

Animal Archive has an Extra Item Slot feat.

Grand Lodge

Quote:
Can animals make use of those items? I thought they didnt have the right "slots" for them. If so than than problem solved, I am good to go.
Quote:
After your mount gets a 3 int he can understand a single language and can active and use magic items...like IOUN STONES. They can really help.

Use your first Animal companion ability increase and take his INT up to a 3. Then he can use certain magic items. Not wands...but minor items like feather step boots that don't require spoken activation. As they can not speak.

Grand Lodge

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+1 to Imbicatus...Using that feat on your AC will open up the foot slot on your Dino....also a dino has almost all slots.

here are its normal slots:

Armor, belt, chest, eyes, headband, neck, ring, shoulders, wrist

missing slots on a dino: head and feet.


Fruian Thistlefoot wrote:
Quote:
Can animals make use of those items? I thought they didnt have the right "slots" for them. If so than than problem solved, I am good to go.

Assuming you're not playing PFS< the Raptor and t rex are both Bipeds s(claws/paws). Without spending any feats they can use armor, belt, chest, eyes, headband, neck, ring, shoulders, and wrist slots. The belt slot lets him use the heavy load belt or if you're a spellcaster just cast ant haul on him.

They can either spend a feat for boots to use featherstep slippers, or even better bump the int to 3 then take improved unarmed strike and dragonstyle. Lets you charge over terrain AND through friends.


IIRC the only slots you get by default on any Animal Companion are Neck (collar) and Armor (barding). You can open up other slots but it requires the Extra Item Slot feat each time.

Grand Lodge

@ BigNorseWolf
Hey buddy.

Your right I forgot to add about PFS.

I like your suggestion for dragon style. Kind of cool and I never thought about it. I tend to just go grab wheeling charge to charge through allies. I might use it next charger I make if I make one. Cool trick.


Dragonstyle is probably the best way to go but i am glad to have a fall back if the GM gives me the evil eye over it. Loving all the help everyone!

Grand Lodge

Wildblooded Sylvan sorcerer is also fun. :-)


Another way to grab a dino is to grab the beast rider FEAT for orcs and half orcs (yeah, the name is confusing). Taken at level 7 for classes with animal companions or mounts, this feat functions as half of boon companion (recovers 2 effective druid levels) and gives you some new options for animal companions- elephants, rhinos, triceratops, stegosaurus, and pteranodons.

Yeah, you read that last one right: it gives a flying options, and they are dinosaurs (ok, not really, but BAH to your facts; DINOSAURS!!!1).

Oh, and there is the mad dog barbarian archetype, which delays the rage stuff until level 4 in return for a full druid style animal companion. I am pretty sure picking a dinosaur shouldn't be a problem with that.


So, can you ride a T. rex? I mean is it physically capable of bearing a rider, if you have an exotic saddle of course. I've been thinking about having a 20th level conjurer summon up a group of T. rex to serve as mounts for the party, not really all that powerful for that level, but you sure as the Abyss make an impression riding into town.

Scarab Sages

Welcome to the Friends of Non humanoid pathfinders union. Take a card

Riding a mount that's the same size as you may run into some table variation. There's technically no rule against it (its the mount class feature that has to be bigger than you) but no rule for it either.

This means you either need to wait till level 7 and the animal becomes large, be a small race, or turn into something small.


I'm not sure if the OP is talking about PFS or not, but if not, you could also talk to your GM about reskinning any mount to be a dinosaur. If the stats are the same, only the look is what really changes, there is no balance issue with it.


Its not PFS but in my experiance most GMs will stay close to PFS levels of strictness in rules. I am going to try swinging all of my clout to get a Small sized Tiefling by the GM and after that having everything be neat and tidy by the books is probably my best bet. Failing that a pure bred Halfling wouldnt be terrible either. Thats also why the Beast Rider (archetype) looks so appealing, the dinosaur companion come online at the same time as everything else but, for a small sized character, it works out beautifully: start with a wolf and it automatically (evolves? devolves?) switches to T. Rex of ridable size at level four. And again at level 7 you can transmogify your T. Rex straight into a medium sized Velociraptor instead of upping it to a large sized T. Rex.

Velocimon, i choose you! (sorry, seemed appropriate.)

Sovereign Court

Half-orc gets access to Beast Rider feat; you can ride a triceratops, stegosaur, or (not a dinosaur but my favorite) pteranadon...

Nature Soul + Animal Ally + Beast Rider is a combo you can use with any class, as well.


Is the pteranadon both large and strong enough to handle a rider? ...That might be another character, definitely goes into the PC pile. Possibly as an alchemist, for the whole green goblin effect.


Torbyne wrote:
Is the pteranadon both large and strong enough to handle a rider? ...That might be another character, definitely goes into the PC pile. Possibly as an alchemist, for the whole green goblin effect.

Here are its stats. At 7th level, it advances to large size and has 16 STR before you add in the str increases all animal companions get. Those are basically the same stats as a horse (well, the horse advances to 18 base strength, but the point still stands- if you can ride the horse you get as a first level cavalier, then you can ride this flying monstrosity)


Read the title to the tune of "I want to ride my bicycle." Is that bad?


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Lemeres: That will do it, Green Goblin Alchemist joins the queue!

Domestichauscat: It wasnt my first choice for a theme, i'd more likely go with "Another One Bites the Dust" ;)


Play a gnome (yes, you're small) with a bipedal eidolon. Get a special saddle, and ride your eidolon around. In combat, cast Enlarge Person on your eidolon. If you're playing mythic ... cast mythic Enlarge Person.

Silver Crusade

@OP Your impending solution seems quite solid. I wish you luck in dinosaur riding.

Yes, there is another way to do it:

Partial list of classes that can ride a pet dinosaur in PFS play: Paladin, Druid, Cleric, Sorcerer, Summoner, Ranger, Inquisitor, others ...

One can play a MEDIUM size PC & ride a LARGE mount. Your LARGE dinosaur mount generally can't go underground or in other tight spaces. However, the feat Narrow Frame largely eliminates this problem.

A small PC on a medium mount occupies one square. A medium PC on a large mount (with Narrow Frame) effectively occupies 2 squares, or 4 squares when they have lots of room. This allows you to squeeze into most crowded indoor spaces, even dungeons. Narrow frame is a lousy approach if you intend to charge, but it can work for other mounted builds.

Grand Lodge

Narrow frame is a good feat.

But ladders, cliffs, climb checks, swim checks. All hazards to mounts...especially early levels.
Another plug for my giant gecko early levels and a dire bat or Roc later levels.

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