Our Mysterious Benefactor |
Jing, welcome! 20 pt buy, 9th level, wealth by level, yes, that just about covers it. If you'd like to post what you have so far, I'll be happy to look it over!
Prof Augustus Tournesol |
Welcome aboard! I'm looking forward to see your build, Jing. Are you going to play a catfolk? :)
Sonny Wright |
I've leveled Sonny to 9th level. Not much changes with a cleric. +1 to Diplomacy and Kn: Religion, added Kn: History. Channel dice went up and I now have 5th level spells. Any suggestions on what to pray for in those, I get 2? I took quick channel as my feat. Can channel as a move action for 2 channels.
Besides Jing I mentioned this to a DM who's games I am in via PM. He expressed interest but wanted to look at the campaign. Don't know if you want to keep it to four players or if you're interested in five.
Our Mysterious Benefactor |
I'm definitely open to five. If he's interested, have him post and we'll work him in.
I'm out of town this weekend visiting family. I'll start the next chapter Tuesday. Thanks!
Rahiv |
Something most people don't realize and I have no idea why but Clerics can leave sPell slots open when they pray in at whatever time they do, they can then pray for I think it's fifteen minutes or an hour to fill that spell slot with a spell that is useful to the current situation (if you find a situation where you can wait and plan ahead). Sat down looked up that ruling at the table recently with a GM and realised I had been screwing myself for so long on versatility. As a healer you can always convert those open slots on the fly to cure spells so it makes sensemble to leave a couple open.
Prof Augustus Tournesol |
It's actually the same for all spellcasting classes that need to prepare spells. :)
Prof Augustus Tournesol |
On the body of the necromancer you find the following: lesser silent metamagic rod, wand of animate dead (10 charges), +1 quarterstaff, amulet of natural armor +1, cloak of resistance +2, ring of protection +1, spellbook (contains all prepared spells, all 0-level spells, plus arcane eye, create undead, mirror image, and 1d6 random spells of levels 1–5), spell component pouch, Whispering Way amulet.
@GM, could I know the spells prepared from the necromancer and the random spells :)
@The others: we still need to choose the stuff we need from that.
(lesser silent metamagic rod, wand of animate dead (10 charges), +1 quarterstaff, amulet of natural armor +1, cloak of resistance +2, ring of protection +1)
I'd say we burn the wand, other than that, the prof is interested only in the metamagic rod.
Jing the Bandit |
DEFENSE
AC: 25 Touch AC: 15 Flat AC: 22 (+8 armor, +2 deflection, +2 Dex, +1 dodge, +2 Natural)
Initiative: +4
HP: 104 (9d12+36)
Fortitude: +9 Reflex: +5 Will: +4
CMD: 29/26
Resistances: Cold 5, Electricity 5, Fire 5
OFFENSE
Speed: 30
Ranged: Mwk Spear +12 (1d8+7)
Melee: Claws x2 +17/+17 (1d6+8)
Statistics
Str 20, Dex 14, Con 16, Int 12, Wis 12, Cha 7
Languages: Abyssal, Common, Orc
Base Atk +9; CMB +14; CMD 29/26
SKILLS & PROFICIENCIES
Armor: Hide and Armor made of bone, Bone shield
Weapons: Battleaxe, Blowgun, Club, Greatclub, Handaxe, Longspear, Short Spear, Sling, and Spear
Skill RanksAcrobatics +3 (1) Climb +6 (1) Craft (Armor) +10 (4) Craft (Weapons) +10 (4) Handle Animal +10 (9) Know (Nature) +9 (5) Perception +13 (9) Ride +4 (2) Survival +15 (9) Swim +6 (1) Total: (45)
Favored Class: +1 Hit Point.
Special Abilities:
Abyssal Blood 1/day You can choose to grow one size larger when raging
Abyssal Blood, Lesser Gain 2 1d6 claw attacks when raging (1d8 when Large)
Animal Companion Link Handle or push Animal Companion faster, +4 to checks vs them.
Charge of the Righteous You charge toward undead and fiends with confidence in your righteous cause (Negate penalty vs Undead and Evil Outsiders)
Darkvision 60ft You can see in the dark (black and white only)
Energy Resistance Cold (5), Electricity (5), Fire (5) You have the specified Energy Resistance vs the mentioned
Favored Terrain (Mountain +4) +4 to rolls when in Favored Terrain (Mountain). The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).
Ferocious Fetch As a swift action, war beast attempts to drag a foe in 30ft to you
Illiteracy May never learn to read or write any language
Pack Tactics Both master and war beast gain +4 when flanking with each other.
Power Attack (-3+6) You can subtract from your attack roll to add to your damage
Prehensile Tail Your can can retrieve small objects on your person as a swift action.
Rage (17 rounds/day) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged
Repel Sin You gain a +2 trait bonus on saving throws made against spells and effects with the [evil] descriptor.
Trophy Fetish A true primitive collects teeth, bones, hair, and other trophies from vanquished enemies, representing their power and strength.
At 3rd level, a true primitive can attach a trophy fetish to one of the traditional true primitive weapons listed above. When wielding that weapon, the true primitive gains a +1 morale bonus on damage rolls. Furthermore, if that weapon has the fragile property, once per day, the true primitive can ignore the effects of a single natural 1 roll. A trophy fetish can also be attached to a suit of hide or bone armor, granting the true primitive a +1 morale bonus on saving throws. Furthermore, if that armor has the fragile property, once per day, the true primitive can chose not to have the armor break on the confirmation of a critical hit made against her.
Every five levels beyond 3rd, a true primitive can use an additional trophy fetish. Multiple trophy fetishes can be attached to the same armor or weapon; their effects stack. A trophy fetish can be sundered (hardness 5, 1 hit point) but is not damaged by area attacks or attacks that do not specifically target it. It has no effect if attached to other types of weapons or armor.
FEATS
1- Armor of the Pit
3- Charge of the Righteous
5- Dodge
7- Power Attack
9- Reckless Rage
TRAITS
Reactionary You gain a +2 bonus to Initiative Rolls.
Repel Sin You gain a +2 trait bonus on saving throws made against spells and effects with the [evil] descriptor.
RACIAL TRAITS
Native Outsider: Tiefling are outsiders with the native subtype.
Medium: Tiefling are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Tiefling have a base speed of 30 feet.
Darkvision: Tiefling can see in the dark up to 60 feet.
Skilled: Qlippoth-Spawn have a +2 racial bonus on Escape Artist and Survival checks.
Spell-Like Ability: Qlippoth-Spawn can use Blur once per day as a spell-like ability (caster level equal to the Tiefling's class level).
Fiendish Resistance: Tiefling have acid cold resistance 5, electricity resistance 5, fire resistance 5.
Gear:
Combat Gear: Mwk Spear, +3 Bone Breastplate, +3 Bone Studded Leather, +1 Amulet of might Fists, Belt of giant Strength +2, Boots of Striding and Springing, Ring of Protection +2
Other Gear: Animal Call Wolf, Arisan's tools (Mwk) (Craft Armor & Weapon), Backpack (Mwk), Blanket, Blanket (Winter), Explorer's outfit, Fishhook, Fishing net, Military saddle (exotic), Sleigh, Snuffbox (Bone), Tent (Medium), Waterskin x2
Animal Companion:
Wolf
DEFENSE
AC: 27 Touch AC: 13 Flat AC: 23 (+4 armor, +3 dex, +1 dodge, +10 nat, -1 size)
Initiative: +3
HP: 72 (8d8+32)
Fortitude: +10 Reflex: +9 Will: +3
CMD: 28/24
OFFENSE
Speed: 50
Melee: Bite +12/+7 2d6+10 plus Trip
Statistics
Str 24, Dex 16, Con 19, Int 4, Wis 12, Cha 6
Languages: Common
Base Atk +6/+1; CMB +14; CMD 28
+16/ 30 Drag
+14/ 32 Overrun
+14/32 Trip
SKILLS & PROFICIENCIES
Armor: light armor
Skill Ranks: Climb +11 (1) Perception +9 (5) Stealth +3 (1) Swim +11 (1)
TRICKS
Attack, Attack Any Target, Defend, Deliver, Down, Fetch, Heel, Hunt, Hunting, Seek, Track
FEATS
Armor Proficiency (Light)
Dodge
Eldritch Claws
Improved Drag
Improved Natural Attack (Bite)
SPECIAL ABILITIES
Devotion +4 +4 morale Bonus on Will Saves vs Enchantments
Eldritch Claws Your natural weapons are considered both magic and silver for the purpose of overcoming damage reduction
Evasion No damage on successful reflex save
Improved Drag You drag at +2 and don't cause an attack of opportunity
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail
Multiattack/Extra Attack Multiattack or second attack with primary weapon at a -5 penalty
Scent his special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.
The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.
When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source’s location.
A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.
Trip: Bite You can make a trip attempt on a successful attack.
Jing the Bandit |
Most of you are already pretty social so I don't wanna stop on any toes in that front, but consider him your wilderness guide and body guard. I haven't figured out my backstory or name as of yet. (It eludes me, the name...it really does.)
I am going to go with given the superstitious nature of barbarians that he when he was born, he was cast aside for fear of the curse that may befall the tribe for keeping him.
He could've been raised by wolves and become an urban legend of a creature that roams the mountains killing bandits and creatures of evil...Or some other nonsense. I didn't choose a campaign trait simply because of how far you lot are into the campaign it didn't make much sense.
All in all, he is a cunning lad though hideous in appearance who has learned the tongue of man and how to live peacefully outside of civilization but is feared by most who gaze upon his visage as a living demon.
Caesare Montoya |
Mate, you have to like him!
Although true primitive means he will have fun with two very high intellectual persons. In a victorian gothic area. You have to pull it off ;-)
Our Mysterious Benefactor |
Bjorn, looks good. Let me ponder a good way to get you in the plot and we'll go as soon as I can.
Prof Augustus Tournesol |
Looks good, Bkorn :) Welcome once again!
Prof Augustus Tournesol |
Our Mysterious Benefactor wrote:On the body of the necromancer you find the following: lesser silent metamagic rod, wand of animate dead (10 charges), +1 quarterstaff, amulet of natural armor +1, cloak of resistance +2, ring of protection +1, spellbook (contains all prepared spells, all 0-level spells, plus arcane eye, create undead, mirror image, and 1d6 random spells of levels 1–5), spell component pouch, Whispering Way amulet.
@GM, could I know the spells prepared from the necromancer and the random spells :)
@GM: Could I ask once again what were the spell memorized? Thank you. Also, do we get WBL to spend for our level up?
Our Mysterious Benefactor |
I swear, I wrote a post that had this in it a few days ago and it disappeared...
6th—circle of death (DC 21), eyebite (DC 21)
5th—cloudkill (DC 19), telekinesis, waves of fatigue
4th—animate dead, enervation (2), greater invisibility, stoneskin
3rd—dispel magic, fly, protection from energy, ray of exhaustion (2, DC 18), vampiric touch
2nd—acid arrow, command undead (DC 17), false life, ghoul touch (DC 17), glitterdust (DC 16), spectral hand
1st—alarm, chill touch (DC 16), mage armor, protection from good, ray of enfeeblement (DC 16), shield
0 (at will)—bleed (DC 15), detect magic, mage hand, read magic
Plus arcane eye, create undead, mirror image, and 1d6 ⇒ 1 random spells of levels 1–5 which I'll allow you choose.
No, no random wealth yet. I'll re-evaluate after we've played a bit more.
Prof Augustus Tournesol |
Thank you :)
Caesare Montoya |
Same reason Caesare is limited to pure body strength. If he hulked up via serum or enlarged himself or transformed him into something stronger --> Pitchforks and cleansing by fire!
Our Mysterious Benefactor |
Sonny, Caesare and Professor:
I have not reported Broken Moon for PFS credit yet. It's a 7-9 Module. Which character and PFS number would you like the credit on?
Thanks!
Prof Augustus Tournesol |
Oh! So we began "Wake of the Watcher"? Neat! :)
I'll apply the credit to Shamak, 93583-2
Our Mysterious Benefactor |
Caesare, I had a couple digits transposed. Fixed now! I'll send out Chronicle links shortly.
Prof Augustus Tournesol |
Just checking if everyone was still here and if there was any chance we could get the chronicles soon. :)
Our Mysterious Benefactor |
I'm still here and completely blanked on the Chronicles. I'll have them out shortly.
Prof Augustus Tournesol |
No troubles ;)
Thank you for the chronicle!
Prof Augustus Tournesol |
Hey guys, I'm going four days in holiday in Edinburgh from tomorrow. I'll do my best to update the game once a day at least. :)
If I'm holding things, please bot me, everything should be in my "macro" spoiler on my profile.
Sonny Wright |
There is a website bug that is preventing new posts from being listed in your campaign tab. They are working on it. I don't think it will be fixed until tomorrow. They have a fix but didn't want to launch it right before going home.
Here is the thread I have been reading regarding this.
Prof Augustus Tournesol |
Hello folks! I'll be traveling from tomorrow to Sunday and thus will be mostly unable to post. Please bot the prof if needed, he's got several spells and abilities to keep up. :)
Sonny Wright |
To all my games:
My wife had an emergency c-section at 6 am EST this morning at 35 weeks and 45 years old. Robbie is 3 lb 11 oz and in the NICU. Both are ok.
I don't know what kind of access to here I will have for the next while. I don't have a smart phone or laptop currently. Please bot me as needed and if you feel the need to remove me, I won't be offended. Things are going to be hectic the next few weeks but I do intend to return to my games.
Thank you.
L.R. Stewart
Prof Augustus Tournesol |
Congrats :) That's great news! Take time to be with your family!
Prof Augustus Tournesol |
Hey there! Just a head's up to say that I'll be attending the GardenCon in Geneva, Switzerland, from Thursday (tomorrow) until Sunday. My posting will be sporadic at best. :)