Wizard Bonded Item Replacement due to death


Advice

Grand Lodge

Well, as happens to us from time to time, I died....

Got resurrected etc. all good. However it seems that my bonded staff is now...a long (masterwork) stick of wood...
(Yes, I know, probably should have taken a familiar, but thats in the past, and this was my first character, so I made mistakes)

Okay cool, happy need to replace said bonded object, 200gp x level (4) = 800gp, plus the cost of the item itself.

Since I've got to replace it anyway, seems like as good a time as any to change away from the staff, since I can't add bonuses to my staff until level 11 anyway.

My gut feeling is to change to a ring (easy to hide, still have two hands, etc) but I have a couple of questions:

1.Do I have to buy an existing magical ring? ie: ring of protection +1 or similar?

I ask this because the enhancements I'd like, I can't afford at this time (something about dieing, gold and PP....)
What I would like to do is buy a masterwork ring and enchant it in a few levels once I've got the money and I meet the level requirement.
(I will understand completly if I can't do this, since I can't see a masterwork ring...can't see ring period...)

The argument I have for this is the phrasing of the bonded item segment, bolding my own:

CRB wrote:
If the bonded item is lost or destroyed, it can be replaced after 1 week in a special ritual that costs 200gp per wizard level plus the cost of the masterwork item. This ritual takes 8 hours to complete. Items replaced in this way do not possess any of the additional enhancements of the previous bonded item. A wizard can designate an existing magical item as his bonded item. This functions in the same way as replacing a lost or destroyed item except that the new item retains its abilities while gaining the benefits and drawbacks of becoming a bonded item

My reading of that is I can use a mundane item as a new bonded item OR I may choose to use a magical item.

If the general conclusion is I can't do that, I've got a cheap wand on one of my chronicle sheets that I'll buy and bond with. So I don't mind either way, I can see the benefits of either (half price ring of invisibility, or half price wands *shrugs* I can cope with either)

Thanks all


well, you could just pick up the ol' shillelagh, call it bonded, and go on with things, though it sounds like you want to free up your hands and change your bonded item.

So, there is no such item as a 'masterwork ring' in Pathfinder. It's either magical or not. Creating a magic ring requires the feat, you cannot simply add stuff to a ring.

Your best bet is to ask your GM. If I were in his/her spot, I'd charge the wizard the 200 gp/wizard level plus the creation cost (50% total value) of the ring to make it bonded. Reason being a ring of protection +1 and a ring of spell storing are far enough away to raise eyebrows, as far as imbuing even more eldritch power is concerned.

alternately, I'd drop the ring's creation cost if it were a ring found whilst adventuring, to a straight 200 gp x wizard level as written.

Grand Lodge

I have done a quick look through the CRB and brief(and probably weak) search of the Rules Forum and PRD and I have not seen any rules that states either way on if you lose your arcane bond. This is the first time I have ever heard of being revived having this effect. On the other hand I believe you can just "lose" your bonded item and get a new one for cost you have already stated. The only listing for non-magical jewelry I could find was in Ultimate Equipment. There it is listed as varies for pricing. I would not expect anything masterwork to cost less than 50gp but there is nothing to back that rules wise as far as I can recall.


I do not believe that dying breaks an arcane bond. Also I don't think a ring would have a master work cost.

Grand Lodge

Mahtobedis wrote:
I do not believe that dying breaks an arcane bond. Also I don't think a ring would have a master work cost.

Up until this morning I thought you were right. I was helping my wife level up her character for the game tomorrow and came across this in the CRB: (bolding mine)

CRB wrote:
The magic properties of a bonded object, including any magic abilities added to the object, only function for the wizard who owns it. If a bonded object's owner dies, or the item is replaced, the object reverts to being an ordinary masterwork item of the appropriate type.

The only clue UE gives as to the cost of a ring is the mention in the Noble's outfit:

Ultimate Equipment wrote:
Noble's outfit: These clothes are designed to be expensive and gaudy, letting everyone know exactly how expensive they are. Precious metals and gems are worked into the clothing, along with elaborate embroidery, and some outfits may contain impractical concessions to high fashion. A would be noble also needs a signet ring and jewelry (worth at least 100gp) to accessorize this outfit

Bolding as always, mine.

Given the flavor text, I find it hard to believe that such a ring would not be masterwork quality, RAI. However it doesn't explicitly say it one way or the other so RAW still up the creek omit paddle.

Grand Lodge

Well, I certainly need to read entire paragraphs in the CRB more thoroughly. That line was right there at the end of the fourth paragraph.

Grand Lodge

2 people marked this as FAQ candidate.
Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Jatan Ignis wrote:
Mahtobedis wrote:


CRB wrote:
The magic properties of a bonded object, including any magic abilities added to the object, only function for the wizard who owns it. If a bonded object's owner dies, or the item is replaced, the object reverts to being an ordinary masterwork item of the appropriate type.

The text is meant to emphasize that you can't get an arcane bonded object with it's full powers by killing the owner. Away from it's owner it will revert to what it used to be. If the owner gets it back without having rebonded to a new object it becomes what it once was.

In that spirit if you resurrect and don't bond to a new object, your old staff should work as before once you have it in your posession.

Shadow Lodge

LazarX wrote:
Mahtobedis wrote:


CRB wrote:
The magic properties of a bonded object, including any magic abilities added to the object, only function for the wizard who owns it. If a bonded object's owner dies, or the item is replaced, the object reverts to being an ordinary masterwork item of the appropriate type.

The text is meant to emphasize that you can't get an arcane bonded object with it's full powers by killing the owner. Away from it's owner it will revert to what it used to be. If the owner gets it back without having rebonded to a new object it becomes what it once was.

In that spirit if you resurrect and don't bond to a new object, your old staff should work as before once you have it in your posession.

I agree.

You didn't actually die. You just gained the 'Dead' condition and paid to have it removed. :D

The Exchange

In truth I think most people dont even know this existed and I wish it would go away. That said, agree with Tomas and only matters if you are dead dead and not temporarily visiting the Bone Yard.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Jeff Morse wrote:
In truth I think most people dont even know this existed and I wish it would go away. That said, agree with Tomas and only matters if you are dead dead and not temporarily visiting the Bone Yard.

In my home game that is certainly how I would rule it as well. In PFS we are constrained to RAW unless contradicted by the PFS staff.

Grand Lodge

Galnörag wrote:
In my home game that is certainly how I would rule it as well. In PFS we are constrained to RAW unless contradicted by the PFS staff.

Yeah, and thats where I got to as well.

RAI I'm almost certain you are right Tomos.

However RAW says my staff is just a pretty piece of wood at the moment. Thats cool, since there seems to be no definite answer on a masterwork ring one way or the other, I'll go down the wand route.

I'll spend the 1000 odd gold to bond to a wand this morning and I'll put my staff in a chest. Should keep me out of trouble until I am high enough that I can rebond to my staff and "craft" a pretty staff with it.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Galnörag wrote:
Jeff Morse wrote:
In truth I think most people dont even know this existed and I wish it would go away. That said, agree with Tomas and only matters if you are dead dead and not temporarily visiting the Bone Yard.
In my home game that is certainly how I would rule it as well. In PFS we are constrained to RAW unless contradicted by the PFS staff.

And believe it or not, RAW says NOTHING about this specific question. So as a PFS judge, you're free to make your own on the spot call. In PFS a character's death will either be fixed by the end of the session, or the character's story is over. And in the spirit of PFS, I believe that my ruling is an appropriate one. Death is an expensive affair in PFS as it is... There' s no reason to make things more difficult than they need be.

The Exchange RPG Superstar 2010 Top 16

LazarX wrote:
And believe it or not, RAW says NOTHING about this specific question.

I disagree. The rules are explicit, and have already been quoted.

CRB wrote:
If a bonded object's owner dies, or the item is replaced, the object reverts to being an ordinary masterwork item of the appropriate type.

Did the PC die? Yes. The object reverts.

Likewise, if a druid dies, her animal companion reverts to being an ordinary animal and (most likely) wanders off.

Are you suggesting that the rules don't say that raise dead restores a bond to an animal companion, familiar, or a bonded object? Well, that's true, but the effects of the spell are explicit and there's no reason to expect that there are a host of other little implicit effects.

There are certainly no other effects at my table.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Chris Mortika wrote:
LazarX wrote:
And believe it or not, RAW says NOTHING about this specific question.

I disagree. The rules are explicit, and have already been quoted.

CRB wrote:
If a bonded object's owner dies, or the item is replaced, the object reverts to being an ordinary masterwork item of the appropriate type.

Did the PC die? Yes. The object reverts.

Likewise, if a druid dies, her animal companion reverts to being an ordinary animal and (most likely) wanders off.

Are you suggesting that the rules don't say that raise dead restores a bond to an animal companion, familiar, or a bonded object? Well, that's true, but the effects of the spell are explicit and there's no reason to expect that there are a host of other little implicit effects.

There are certainly no other effects at my table.

A bonded object is not a familiar. It has actually been enchanted and altered by the bonder. Those enchantments and bonds are tied to the owner which is why it reverts when the holder dies. Implicit in that condition is that the holder isn't coming back.

With your logic, the bond should also be irrevocably destroyed if someone is killed and then brought back via a Breath of Life spell? Would you shatter a magus's Black Blade?


Chris Mortika wrote:
Likewise, if a druid dies, her animal companion reverts to being an ordinary animal and (most likely) wanders off.

There's no actual rule for this, and doing it this way has more than a few funky results.

A high level animal companion with 60 points of damage feels fine... then turns into a wolf with 12 hit points and explodes.

A large wolf shrinks down to a medium one

A roc animal companion inexplicably grows bigger.

Shadow Lodge

LazarX wrote:
A bonded object is not a familiar. It has actually been enchanted and altered by the bonder. Those enchantments and bonds are tied to the owner which is why it reverts when the holder dies. Implicit in that condition is that the holder isn't coming back.

With you until that last sentence. The item was enchanted by the bonder in such a way that they only ever work for him. For everyone else, it is already a masterwork stick. Why would the rules plainly state that it reverts back to a normal object of its type if they didn't mean exactly that? You are making inferences but are providing no basis from which to do so.

Quote:
With your logic, the bond should also be irrevocably destroyed if someone is killed and then brought back via a Breath of Life spell? Would you shatter a magus's Black Blade?

A black blade is not a bonded object. Otherwise, yes. I would even in the case of a Breath of Life.

The Exchange RPG Superstar 2010 Top 16

LazarX wrote:


With your logic, the bond should also be irrevocably destroyed if someone is killed and then brought back via a Breath of Life spell? Would you shatter a magus's Black Blade?

Why "irrevocably"? The object is still a valid choice for the arcane bond, and there are certainly rules in place for establishing that bond.

I'm not sure hat the black blade has to do with this.


I can't see something as important as an arcane bond going poof if you die being something they only obliquely kinda maybe sorta referenced if you squint. If the intent was to have it removed they would have spelled it out.

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