Saving My Life ?!?


Rules Questions

Liberty's Edge

APG wrote:

Paladin's Sacrifice

School abjuration; Level paladin 2
Casting Time 1 immediate action
Components V, DF
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration instantaneous
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)
You open up a brief but powerful divine conduit between you and another creature, taking on the damage and any other effects that creature suffers. When a creature in range is hit by an attack or fails a saving throw, you can cast this spell and the wounds and/or effects are magically transmitted to you instead of the target. You are affected as if you were hit by the attack or failed the saving throw, taking all the damage and suffering all of the adverse effects. Any resistances or immunities you have are applied normally, but you cannot otherwise reduce or negate the damage or effects in any way.
If you use this spell against an effect that also targets you or includes you in its area, you suffer the effects for both yourself and the target you spared, potentially taking damage or suffering other consequences twice.

First, I am not complaining about a GM being mean to me (or my PC). If anything he was too lenient. We weren’t sure so, the GM allowed the spell to save my life.

Second, I want to know how it should work in case it comes up again in the future.

By the way, this was in PFS in case that makes any difference.

Setup:
My squishy PC tried to negotiate with someone who had already decided to kill us.
Deeper darkness, 2 precision strikes and a failed save vs fireball. Unconscious.
Channeled positive energy. Conscious.
I cast vanish (some of the opposition could see in the deeper darkness) then slowly and quietly crawling away.
Friendly fire explosions (he didn’t know where I was). I am dead -15 hp with con of 14.
Paladin casts the immediate spell Paladin’s Sacrifice to take that last 10 points of damage so I don’t die.
However, the paladin couldn’t see me since I was still invisible. I was in range, but he did not quite have line of effect to where my body was lying invisibly on the floor. Incidentally, he did have line of effect to the last spot he had seen me.

Question:
Should the spell have been invalidated by either him not being able to see me or him not having line of effect to my (again) unconscious body.


"Target one Creature"
If he couldn't see you, then he couldn't cast the spell on you.


Never mind the fact that there was no way for him to even know you were hurt. This is one of the hardest things to try to avoid metagaming, when one member of the party is invisible, stealthy, having a private conversation with an NPC, etc. The other players have to ensure they play their characters as if they didn't know that privileged information. The paladin had no idea you were hurt to even take his immediate action. He then had no idea where you were to target you with the spell. After the invisibility wears off, then it's time to figure out if you're worth a raise dead spell...


He probably had line of effect from your description, but not line of sight. If he can't see you, he can't target you. And if he can't target you, he can't cast the spell on you.


Unless he had Status or Deathwatch up, and I'm not even too sure about the latter, you shouldn't be alive. But, seeing as it's already happened, I guess you got a mulligan.


aceDiamond wrote:
Unless he had Status or Deathwatch up, and I'm not even too sure about the latter, you shouldn't be alive. But, seeing as it's already happened, I guess you got a mulligan.

Neither would allow casting of Paladin's Sacrifice on the invisible target. Besides, neither are Paladin spells either.


I Think you just have to enjoy the fact that your character is alive. The game have lots and lots of rules and sometimes we forget one. This was a mistanke and luckily it was a fortunate one.


Simple as can be - you're never able to select a creature you can neither see nor touch as a target of a spell.


Isn't PFS rules prohibits frendly-fire, or only directly attacking other PCs?

RPG Superstar 2012 Top 32

This seems to be exactly the reason this spell is prepared and used.

I think you can target invisible creatures if you have line of effect.

For example, glitterdust.

Huzzah! You lived! :-D


Glitterdust doesn't target creatures, it targets an area and affects creatures in it. You'd need some way to precisely target someone to use a targeted spell on them, although I think blindsight might work, for instance.

Liberty's Edge

Ok, looks like most everyone agrees. The spell should not have worked on me in that instance. That's what I thought. I was thinking more because he didn't have line of effect to me, not that he couldn't target an invisible person. Though either way the same.
I will remember this for the future.
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Claxon wrote:
He probably had line of effect from your description, but not line of sight. ...

Actually no. He could see through an open doorway to the spot where I fell down the first time. He was 15' back from the door. The second time I had moved 20' off to the side.

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DarkPhoenixx wrote:
Isn't PFS rules prohibits frendly-fire, or only directly attacking other PCs?

He wasn't attacking me. He was throwing explosive bombs at legit enemies. When he missed the target a couple of times, the random direction and splash damage hit where I had invisibly crawled to.


DarkPhoenixx wrote:
Isn't PFS rules prohibits frendly-fire, or only directly attacking other PCs?

Only directly attacking PCs. Generally, if you cast an AoE that will hit a friendly PC you are expected to get permission from that character's player first, or it could be considered PVP. But if there's no in game way for a PC to know where a friendly PC is, a lot of GMs will rule that as not being PVP.

The rule is "No PVP." It's pretty vague since it doesn't actually specifically define PVP: It's meant to be a tool that GMs can use to prevent players from griefing other players, not prevent any and all negative effects between PCs. As such, deciding when something is PVP is a judgment call on the GM's part, and it's certainly reasonable that a GM wouldn't consider casting a spell with an AoE that happens to include a square that an invisible PC moved into as not being PVP. (However, using player knowledge to target a spell, for no ingame reason, to specifically include a square that an invisible PC moved into probably would be PVP.)


A few questions:
- Were you the only party member in the room and the rest were attacking through the door? Would the alchemist (assuming this from the use of the term 'bomb') have line of effect to your square? If not, the stray bomb might have impacted on the door frame wall closer to them rather than curving around corners.
- Just to make sure: You took 15+ splash damage in one hit, or was it across several? You guys high level and the alchemist have very high int? Or was it a special discovery that increased splash damage (admittedly, I don't know much about alchemists)?


The Rules wrote:

Target or Targets

Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.

Relevant rules quoted, emphasis mine.


Well, now I'm curious.

If you have blindsight, do you "see" things for purposes of such rules?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Yes.

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Maps Subscriber

In PFS you cannot engage in PvP. This does not mean you can't accidentally hit your allies. I almost had two PCs die when an alchemist through a bomb at monk BBEG and failed to hit touch and couldn't select out the nearby PCs.

Liberty's Edge

Dark Netwerk wrote:

A few questions:

- Were you the only party member in the room and the rest were attacking through the door? Would the alchemist (assuming this from the use of the term 'bomb') have line of effect to your square? If not, the stray bomb might have impacted on the door frame wall closer to them rather than curving around corners.
- Just to make sure: You took 15+ splash damage in one hit, or was it across several? You guys high level and the alchemist have very high int? Or was it a special discovery that increased splash damage (admittedly, I don't know much about alchemists)?

- Fighting was going on in 2 rooms simultaneously. The alchemist was to the right of the paladin, so did have line of effect to the square where the bomb landed (not my square). Explosive discovery gives bombs a 10' burst radius.

- I took 20 splash damage from 2 separate bombs. Splash damage was 10 and I failed the save vs the first which took me to -5 and unconscious. So didn't get a save vs the second for another 10 damage. PC's were level 8-10.


It looks like your table had an epic and dramatic moment and by the power of the Heavens you were saved by the Celestial Host and prevented from traveling to the Boneyard.

I'd say have your PC make an offering to the Gods in question and pray mightily to his own god.

Chalk this up to a good time playing, the GM messed up in a good way and leave it at that. Unless you want your character dead.

Grand Lodge

Would the Vanish spell have ended when he went unconscious? If so, the pally would have LOS him.

First bomb he goes negative
Vanish ends, pally sees him layed out and sees second bomb
Casts spell as immediate action and soaks second bomb damage

Grand Lodge

Glewistee wrote:

Would the Vanish spell have ended when he went unconscious? If so, the pally would have LOS him.

First bomb he goes negative
Vanish ends, pally sees him layed out and sees second bomb
Casts spell as immediate action and soaks second bomb damage

It doesn't require concentration to stay in effect, so until the vanished makes a hostile action or until the spell expires he remains invisible.

Liberty's Edge

Shivok wrote:

It looks like your table had an epic and dramatic moment and by the power of the Heavens you were saved by the Celestial Host and prevented from traveling to the Boneyard.

I'd say have your PC make an offering to the Gods in question and pray mightily to his own god.

Chalk this up to a good time playing, the GM messed up in a good way and leave it at that. Unless you want your character dead.

Well, no I don't want him dead. But I wasn't trying to weasel-out of legit deadedness either. The job is supposed to be dangerous after all.

I have the prestige points to pay for raise and restorations if needed. I would have been minorly bummed about not getting the XP and boon. But that's the way the game goes sometimes.

He is my highest level society PC. Of course that also means he was the first one I made. And to be honest, I really didn't do that great a job with him. So he does approach death a bit more often than any of my other PC's.


Uh, why wouldn't you get a save? Pretty sure you still get reflex saves when unconscious.

EDIT: At least back in the day, the Wizards answer was:

"If you’re helpless, your Dexterity score is effectively 0. You still can make Reflex saves, but your Dexterity modifier is –5. You’re helpless whenever you are paralyzed, unconscious, or asleep. "


agreed, you should have gotten a save. The save isn't just you actively dodging the blast, it's also luck on where the blast actually goes. It's not a total engulfment (otherwise, how could anyone save at the center of any blast). Picture most blast effects as a billowing explosion, there are gaps in the flames and such, that's where the reflex save comes in. Make a save at a -5 and stay alive sounds decent enough.

Liberty's Edge

Hmm... Ok, I checked the rules. I remembered incorrectly. My bad. You are right, I should have gotten a save. However, with the going from a +2 to a -5 dex modifier, I would have had to roll a 20 for the automatic succeed. So I guess there was a 5% chance I would have remained alive.


Yeah. Tricky situation.

General rule: Sometimes the GM error is in your favor. We once had an epic battle in which someone managed to get unwilling shield on a golem, and I don't remember why we thought it would work at the time, but it seemed likely.

Grand Lodge

My PFS Lavode De'Morcaine wrote:


I have the prestige points to pay for raise and restorations if needed. I would have been minorly bummed about not getting the XP and boon. But that's the way the game goes sometimes.

As long as you got raised by the end of the adventure, you should still get the boon. (I guess there might be a few exceptions, but usually...) and as long as you were alive for 3 encounters, you should get the XP.

Liberty's Edge

FLite wrote:
My PFS Lavode De'Morcaine wrote:


I have the prestige points to pay for raise and restorations if needed. I would have been minorly bummed about not getting the XP and boon. But that's the way the game goes sometimes.
As long as you got raised by the end of the adventure, you should still get the boon. (I guess there might be a few exceptions, but usually...) and as long as you were alive for 3 encounters, you should get the XP.

Hmm... I didn't think you got the boons if you didn't live through the scenario. They would have had to take my body back to get it raised. There was no one there to do it.

It was either encounter 1 or 2. I don't know where it would be 'officially' divided.

Grand Lodge

Yeah. Full boons (unless the boon states "characters who do X get this boon) Full GP ( there is debate on this point, but that is my reading since Gold says "The PCs get gold, reduced by rewards for encounters the PCs missed." while XP says "the PC gets 1 XP provided they were there for 3 encounters.") Full Prestige (unless the secondary objective specifies that it is only for characters who do X) No XP. (you were only there for one encounter.)

ETA: Don't forget encounters bypassed with social skills still count as encounters. As do traps and hazards.

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