The End is Nigh ~ Into the Planar Blue Yonder


Recruitment

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Liberty's Edge

Hey Arrahska, I have collected all of our parties backstory (you included), and put it here. For your ease of use.

Selen Desaru:
Selen Desaru is a short kitsune of white fur and light complexion with dark blue eyes. Standing at only 4’10”, and 89 pounds, she is very small. She has never been a fighter though, her calling from Daikitsu, The Lady of Foxes, being one of protection and healing, guidance, and wisdom. A former Shrine Priest from a small farming community that clung to the side of the Forest of Spirits, her adopted patron, Daikitsu, sent her a vision one night. The premonition was very simple. Go travel. The Forest had become very quiet recently, the usual spirits, fae, and oni disappearing. So Selen took this premonition, and packed her possessions and gifts given her from the town, including one of the very few horses available, named Leaf, and set out for Minkai, the closest and largest inhabited city. She travel a great deal over Tian Xia, helping those she could, healing the wounds of soldiers fighting against the terracotta soldiers of Lingshen, beggars of Amanandar as the Taldanes looked down upon her, and those who pirate the islands of Minata. Her travels eventually took her through Goka, finding passage to Absalom and the Inner Sea. Thats when her patron appeared to her again, Daikitsu warning her of the end of Golarion, and the Beasts Escape. The Lady of Foxes showed her a path towards a haven that will stand the longest, one that could possibly lead her to safety, and so she traveled, arriving at this tower as reality began to tear, and the Rough Beasts minions attacked the lands around, beginning to lay waste. The Beast Himself looming in the distance as chaos tore everything apart..

Slobad Ironbelly:
Slobad was born and raised in a small human settlement. His parents both human adopted him when he found him alone on the road. Slobad knew he was different. Even as a child he was bullied by other kids as he was half orc. He loved hearing stories from his father about adventurers. As he grow up, he became stronger and fierce, he helped around with physical work.
His parents saw that Slobad had potential to become something more, so they payed a former soldier to teach him how to fight and use the sword, maybe he could become a soldier some day. Slobad was excited with the idea and he trained everyday, but he didn't want to become a soldier but an adventurer just like his father stories. When he was of age, he departed from the small town and saying goodbye to his parent he went to become an adventurer.

To become an adventurer it was more easy to say than to do, so he started with small jobs, mostly the things he did in his small town until a chance presented as a mercenary bodyguarding some rich people.

One of his jobs led him to Krez Perlino, a gnome who controlled a lot of bars and had business with the black market. He worked for him as a personal body guard, the size of Slobad, the greatsword and his angry face behind Krez was a good combination keeping away bad company at his employer. He didn't liked it as he saw many terrible things but it was good coin.
As he was always with him, he usually heard business and things he didin't want to know, he didn't want to get in trouble. He just wanted to save some coin to begin his travels again.

When Krez was assassinated, Slobad was one of the first suspects as he knew most of Krez secrets and didn't liked what Krez used for business. So he got all of his money and ran away from there. Starting again his life as a mercenary by his own.

He is a simple half-orc, he is focused on his job and is not scared to explore and learn new things.

Arrahska Simik:
Arrahska was still young when an aboleth cult practicing sinister arcane experiments unseen by the other merfolk gained a foothold in her community. Barely of age, she was abducted by the cultists.
In their experimentation they seemed to be determined to alter her physique. Inscribing arcane symbols and surging magical energy through her body. Weeks of magical torture trying to break and remake the girl's body to some sinister end took their toll on Arrahska.
After having endured another day of experimentation she was thrown back into her cage one day, as she would be every day. What happened next was out of the ordinary however. Her mind was already almost completely broken, only a single silent broken voice in the back of her head still powerlessly crying for freedom. She looked at the key on the wall with which her cage was locked and reached out with a weak arm, covered in strange mottles and blue markings left by the intense magical influences wrought on her. Not even getting close to the key she was about to drop her hand back down, when suddenly the key seemd to begin moving on its own.
There were no guards around, the cage had held Arrahska for weeks and at this point she didn't seem to resist the handlers at all anymore. the key came off the wall and started floating towards the cage. Eventually she could grasp it and unlock her prison.
Limply she pulled herself out and tried to swim, her tail was weak and she moved only slowly somehow managing to find a way out of the cave she was being held in. Sometimes swimming, sometimes pulling herself along the ground Arrahska put as much distance as she could between herself and her captors' hideout before passing out.
When she awoke some strength had returned to her body. However looking at herself, her body covered in bright blue arcane markings and her discolored skin with strange red-violet mottles, she couldn't go back to her community, having been altered like this she was afraid of what the other merfolk would think she had become, afraid of what she thought she might have become. And the cult still being there having infiltrated her community, and using their influence to capture her back, she decided to leave it all behind.
Again Arrahska attempted to swim, but found it difficult, not because she was weak, but somehow her tail did not obey her as it once did. After a while she found her control, but whatever the cultists did to her must have crippled her tail, for she couldn't swim nearly as fast as she once did. Trying to find a place to hide, where her condition would not be a disadvantage should the aboleth cult come after her, Arrahska decided to seek out the land. She dragged herself ashore on a large island to figure out what to do next.
Laying in the sun, at first she decided she would need shelter. As Arrahska dragged her body along the beach trying to pick large leaves and sticks for a makeshift tent, she found it difficult to collect materials when she needed her hands to move along the dry ground. She attempted to support herself on her tail, in a position that looked akin to a human standing on thair knees, and moving the lower half of her tail sideways in a snake-like slithering motion. Contrary to her expectation this motion came much easier to her than she thought and she actually managed to move faster on her tail than by dragging herself with her hands, albeit still quite slowly.
Whatever the experiments the cult performed on her were intended to do, they must have somehow warped the muscles in her tail in a way that weakened her ability to swim, but made it more useful for moving on the land.
Over the first few days in her dry exile, Arrahska got used to wat she expected would be her new mode of movement and gradually found that the torture she was subjected to left her with more than an altered appearance, a broken tail and the ability to move small objects. She found more magical abilities manifesting. With time she found she couldn't continue surviving on a beach forever, and decided to seek out civilization.
She had seen the outline of a large city in the distance and decided to seek a place forherself there. A travelling merchant with a cart full of exotic wares was easily convinced to take Arrahska to the city he called Absalom with only a few words. Strange words that seemed to have been carved inside her mind and just recently lit up to reveal themselves to her. In order to fit in with the landliving people she knew she had to adapt, and cover herself in cloth like they do. Arrahska didn't have much on her besides pearl the jewelry her captors had never bothered to take away from her. She didn't know whether the cultists just didn't have any use for it or if some of them just took some sick pleasure in having their test animal decorated and looking pretty. However the merchant readily gave her some fine pieces of fabric in return, out of which she fashioned a simple skirt just short enough to not get caught under her tail when she would move on it as well as a piece covering her chest.
Once in the city Arrahska inevitably drew much attention, but no less the people seemed accepting, as judging from the diversity of races populating the marketplace in which she arrived, uncommon creatures were apparently not all that unusual a sight here.
As her ability to move around improved and her tail took her from place to place with ever growing speed, eventually Arrahska found employ as a mercenary and an adventurer selling her magical abilities and she joined a group with whom she grew close, her yearning for the sea became little more than a distant voice in the back of her head, bottled in a corner; just next to the unspeakable terror she had suffered...

LilWilly5 does not appear to have a background?


Quiet Weekend so far.


well here in germany about an hour ago fireworks went off. I wonder what that was all bout :p


Lol, germany won the football world cup :D
In Maracanà, to Argentina!


Yes me too, gut gemacht deutschland.
Though we went home with 3rd place.

....after Argentina played cowardly to get to penalty shots, so i'm told.


Wrote a backstory for the ninja. My computers acting up so I had to do the whole thing on a IPad. Let me know what y'all think.

Background:
"Zero" was part of an order of assassins before the whole would ended. They were an ancient order not know to most and those who did know often wished they didn't. While born Aden Serwalis he was striped of his name and parents when he was "acquired" by the order. There he was given a number that showed his rank amoung the others.

As he grew his number changed rapidly eventually rising to the top 20s. For most of his life at the order he never questioned his orders or assignments as what they did were for the best of the world but after the rise of a new grandmaster a lot of things changed. No longer were the targets those who deserved to die or for the good of the world. Under the new grandmaster they began taking on personal hits and for a while he went along with it until one faithful encounter.

It's was during an assassination attempt that he was then jumped by assisins of his own and in a bit of irony he was then saved by his own mark. After the battle and examination of his would be assisins he discovered a surprising truth. The ones sent to kill him were his own brothers and sisters from the order. Written in a scroll that he found on one of the bodies he learned the grandmaster saw him as a threat. In the scroll he also learned that he was not the only one targeted. Upon learning of this he bid his mark and unussaual allies farewell as he left.

When he returned back to the order he presented his findings to the others. Though many couldn't believe it some did and they confronted the grandmaster. He denied his involvement and claimed it was all a set up made by "Zero" who is trying to overthrow him. This caused many to turn against him but he still had a few allies and a battle broke out.

In the aftermath the grandmaster laid dead as did many others and despite his evidence he was still branded a traitor for killing the grandmaster and causing the lost of life of many others. Though it usually called for his execution, he was instead exiled from the order and forever branded as "Zero" no longer welcome in their ranks. He was then let go and wondered the world as a mercenary until the now current crisis.


Let's see here. This is my idea for a Party backstory, also some ideas for character relations. Feel free to give your opinions.

-------------------

Slobad and Arrahska met working an escort job together. Both of them being outcasts they could relate to each other and the unlikely duo continued working together becoming good friends.

Later hired to investigate a cult of Rovagug they met Zero, who was in the same place at the same time, for a similar purpose. He was to assassinate their leader. The three of them banded together and wiped the cult out. It was there that they found notes hinting at the impending reawakening of the rough beast. It didn't take long for the crisis to break out and Silas Shoreborn sending summons. Travelling to the Mage's tower they came across the small Kitsune named Selen who was headed the same way. At first trust was difficult to find, but when an ambush nearly killed Arrahska and heavily injured Zero, Selen's healing talents saved them.

Slobad offered her to join them and they travelled the rest of the way together sharing their story of how they first found signs foreboding the current crisis.

Selen and Arrahska are both very open to the rest of the group and help where they can, they quickly became friends, although Arrahska still feels more kinship with Slobad.

Zero is not very forthcoming with his past. He trusts the others but some things he can't talk about just yet. He and Slobad get along well and work together smoothly although with an air friendly competitiveness between them.

Both Zero and Slobad quicky came to trust Selen who just seems a friendly and kind person to them.


Nice :D I like it


Just making sure my group is still around. And checking in so I don't miss the start of the campaign.


Nice work Arrahska, I like it!


Just popping in for a quick update. Works got me hopping for the last two weeks and I start holidays next week. Will be looking to begin near the end of that, end of the month at the latest.


I like it. Btw created a profile for the ninja.

Grand Lodge

so end of the month at the latest... outch rather a long time to wait :)


Algar Lysandris wrote:
so end of the month at the latest... outch rather a long time to wait :)

worth it to me if that's what our DM needs to get the game going properly.


ok, I've got pretty much everything good to go on my end, any questions before I start my final checks on the teams and try to get this party started?

Grand Lodge

Not from me.

Team one system check ? or we still missing one?


would you allow me to take a extra ninja trick feat similar to extra rouge talent?


Still here


Team one still down one.

Grand Lodge

ok Tks Zoey, i am contacting someone to fill in the last spot.

Current Team 1 is:

Donald (Zoey, oracle of life), Algar (Stehphen, barbarian/rage chemist), Chyrone (Cassandra, bard/fighter)


Will the general background hold in that case?

Grand Lodge

yes Chyrone it will :)


I'm ready!


not sure if our group has the background ready


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

I know some to most of our group (#3, btw) has settled on a background and why we are at Shoreborn's. Undead Building Inc. has apparently hired lots of people for this job. We have a nurse, a wizard, a guide?, two guards, a laborer, and maybe a rogue, though why I have no idea why. As far as Aspen and Eskul are concerned the company is our unifying factor, Patos and Adam are welcome, as far as I am aware (it may not be my invitation to extend), to join as well.

Grand Lodge

Team 1:

I normally have found someone to round up our team. I have pm'ed him all the info


Yes you right, we have that that idea about how we meet and work together, being a guide is an ideal way to work it, thank you, but we didn't extended it. Waiting for DM aproval imagine.


@Algar- Awesome looks like we will be all set again!


Checking in.


Checking in and good to go.


Checking in

Grand Lodge

Indeed i am pleased to say so Zoe (love your pic byw)

Team 1 system Check Complete.

Awaiting final Check from Tharlik and Team 1 will be Green for Drop off :)


Thanks took me forever to find one I liked. I'm picky.

Any word on what your friend is building?

Grand Lodge

No idea he asked a lot of question on our three build and wold environment.

But No idea he didn't spoiler it to me :)


I'm fine with that zero.
alright I've begun my analysis, I'm not seeing anything terribad right off the bat but I sohuld have final checks done by tomorrow night at the latest. incomplete teams won't be ignored. I prefer 4 party members but I can scale for 3 if someone goes missing. and filling in incomplete slots won't be impossible later although race selection might be more.... interesting heh


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
DM Avian Aloft wrote:
Snip... race selection might be more.... interesting heh

O.o


I just have to pick the words of power and i am ready to go :)


DM Avian Aloft wrote:
I wasn't expecting to roll quite so well heh

I dunno, I actually have difficulty putting together a simple 20 point setup with the numbers rolled, going for a 8, 10, 12, 14, 14, 16 setup. Fairly average roll when you think about it :)

Also, this is Algars fourth member, signing in. Still crafting the crunch as of this writing, but im getting there


Sedoriku wrote:
DM Avian Aloft wrote:
Snip... race selection might be more.... interesting heh
O.o

Red 2 standing by


and this rounds up our team one with:

Team 1 is:

Donald (Zoey, oracle of life), Algar (Stehphen, barbarian/rage chemist), Chyrone (Cassandra, bard/fighter), Deliverance (Luthor Rowe, Ranger it would seems)


Sedoriku wrote:
DM Avian Aloft wrote:
Snip... race selection might be more.... interesting heh
O.o

To translate that: Anyone joining a party later will probably be a native of the plane the party is exploring, so there might be slightly more exotic races involved.


Sedoriku wrote:
Patos and Adam are welcome, as far as I am aware (it may not be my invitation to extend), to join as well.

Completely within your rights Sedoriku. As far the current back story goes the PC's had freedom to choose their attachment (either hired help or vetted guild member).

Seems since you've chosen to be a guild member you'd most likely be in charge of the fiddly-bits of getting us where we need to go safely (e.g. hiring a guide and such)
Totally fine if you don't want to fill that role, just providing a suggestion, feel free to write your own motivation.

The addition of the wagons and staff was intended "post-cataclysm" and hammering out the acquirement of them before we started the game was ideal to prevent our game from turning into spread sheets and GP the adventure(slowing us down with paperwork when we are just starting out seemed silly.)
====================
As we are now:

Team 3:

Ralwind Winterbreath (Eskul, Necromancer) *checked in

Sedoriku (Aspen Thatcher, fighter/cleric) *checked in

Juan Adriel (Adam, Skirmisher Ranger) *checked in

Grimdog73 (Patros, rogue) *awaiting confirmation


For team 2:

Arrahska Simik
Slobad Ironbelly
Selen Desaru of Daikitsu
"Zero" Aden Serwalis

Ready to roll out.

Grand Lodge

aagh...site ate my profile...getting it set up now...

Grand Lodge

Red 5...standing by..., er Patros here.....


Ooh, ooh! Can we call the teams, Red, Gold and Rogue? :D Team 2 is Rogue.


1 Would obviously be red.

Red Alert, nr. 1 situation...


Team one would be Gold team then :)


I am not very sneaky....


I'm approving all three teams ^.^ I'll be putting together the campaign threads and will update this with links for each of you by days end.

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