Kobold Catgirl |
Kobold Cleaver wrote:Basically, if you want to go by strict, raw RAW, it's debateable. Even then, I think I've won once or twice, but the strict, raw RAW is dumb anyways. ;)Swarms 150% damage from splash weapons, not to be confused with the single point of splash damage dealt on a miss.
Swarms wrote:A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells.Emphasis mine.
Exactly what I said. ;)
EvilMinion |
People suggesting alchemist's fire really should take a step back and rethink it when advising low level players (Dunno if the original poster is such)
It sounds great on paper, but most swarms have great touch AC's... and most clerics have lousy ranged touch attacks.... so basically they're just throwing money away using them, for a whopping 1 point of damage (that includes the 50% increase).
There's nothing more disappointing them watching alchemists fire miss 'cause the swarm has a 16+ touch ac. It happens far more then it does not.
If you want a fun option... use Skyrockets ... bit pricey... but they can't miss (though a reflex for half), and have the option of hitting more then one thing! And not sure if you can blind a swarm, but if so, that'd help even if you don't kill it. Channel your inner goblin!
Alternately, you might be able to use summon monster.
A fire elemental might not do damage, but if they bite it (which they do if its in their space), they'll take burn damage.
An air elemental might be able to hoover them up with its whirlwind ability.
Would a Lantern Archon's 'Aura of Menace' ability keep a swarm at bay? Its a will save, but nothing says its mind affecting... so not sure.