If I put hosteling armor on my horse can I live in it like a minivan?


Rules Questions

Grand Lodge

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?


Nope.

A suit of armor or shield with this special ability hides living animals within its iconography to keep it safe. The wearer can speak a command word to magically store an animal to which he is bonded, such as an animal companion, a familiar, or mount. The stored animal appears as a symbol emblazoned upon the armor or shield, either one that mimics the appearance of the animal or that is more symbolic and abstract.

Grand Lodge

What if I am an animal?


Ser Terry wrote:
What if I am an animal?

Then your horse needs some way to speak a command word.

Grand Lodge

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So all I need is a talking horse?


If you're an animal, you can't be a PC. Animals, as per the type description in the Bestiary, have an Intelligence of 1 or 2. Intelligence of 3 or higher means you are not an animal, and any Intelligence that would be reduced below 3 is instead reduced to 3, at least in terms of starting ability scores.


BigNorseWolf wrote:

Nope.

A suit of armor or shield with this special ability hides living animals within its iconography to keep it safe. The wearer can speak a command word to magically store an animal to which he is bonded, such as an animal companion, a familiar, or mount. The stored animal appears as a symbol emblazoned upon the armor or shield, either one that mimics the appearance of the animal or that is more symbolic and abstract.

The bonding part is relevant as well, you basically need to have a class feature equivalent that gives you an animal. You can't use just any old talking horse. Also, the animal class feature has to be the one in the armour, never the PC.

(EDIT: To clarify, I am expanding upon what BigNorseWolf said.)


Pathfinder Lost Omens Subscriber

this is like asking what it is like inside a pokeball...

just pay like... 910... plus 1530... 2890 gold pieces to have a Wizard make you a Demi-plane and then make a portal come out at like the opening of a bag or something(ask GM first).

live like a KING in your bag palace.


A level 20 nature oracle can change his type to "animal". He can also gain a bonded mount, and the mount has Intelligence of at least 6. The mount could certainly learn to speak languages.

This would actually work for a level 20 nature oracle.

(There must be other ways to become "animal" type.)

Grand Lodge

Do polymorph/transmutation spells that change you into an animal change your type to animal?


Axl wrote:

A level 20 nature oracle can change his type to "animal". He can also gain a bonded mount, and the mount has Intelligence of at least 6. The mount could certainly learn to speak languages.

This would actually work for a level 20 nature oracle.

(There must be other ways to become "animal" type.)

Good find but sadly it still wouldnt work because its not just any animal can go in there, its an animal you the character have bonded with. Still in my homegames i would let it fly, but i dont believe so.


Redneckdevil wrote:


Good find but sadly it still wouldnt work because its not just any animal can go in there, its an animal you the character have bonded with.

The text of the item states "The wearer can speak a command word to magically store an animal to which he is bonded, such as an animal companion, a familiar, or mount."

In this case the "wearer" is indeed bonded to the "animal". The requirement is met.

Following the words "such as", three examples are given. However these examples are not exclusive of other possibilities. (Interestingly, familiars technically are "magical beasts", not "animals".)


Ser Terry wrote:
Do polymorph/transmutation spells that change you into an animal change your type to animal?

I had a look at the druid's wild shape and Beast Shape spells. Unfortunately those effects do not change the druid's/spellcaster's type.

Silver Crusade

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There should be a rules exception with the justification: "Yes, because it is too funny not to."

Grand Lodge

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I think if you are type animal, and your horse talks, then the horse is the PC, and you are the animal companion... :)


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You can, but:

1. You have to name the horse "Mister Ed".
2. You have to travel with three other human PCs and a large talking dog.
3. You have to solve mysteries.

Sorry, them's the rules.

Sczarni

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The title of this thread made me spit-take and snicker like a maniac.

Then I was reminded of this;

Riding in a horse


MrRetsej wrote:

The title of this thread made me spit-take and snicker like a maniac.

Then I was reminded of this;

Riding in a horse

.... I'm gonna need some more brainbleech.


Ser Terry wrote:
So all I need is a talking horse?

Brilliant. Sheer brilliance.


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This works as long as you are living down by the river.


seebs wrote:

You can, but:

1. You have to name the horse "Mister Ed".

Of course, of course...


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And no one can talk to a horse, of course, unless they're a gnome or a druid using wild shape or a monk of at least 17th level or a familiar which is basically equine and whose master's effective wizard level is at least seven, ...

Hmm. That doesn't really scan.


Pathfinder Adventure, Starfinder Adventure Path Subscriber

and you'd be sleeping... so unable to act or be aware of your surroundings.

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