Nightdrifter Goblin Squad Member |
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A few notes I took during Lee's broadcast:
*Lee mentioned 400m hexes. It was 680m previously. Maybe a mistake? Or a change?
*XP we get is 1000 xp + 100 xp/hour. Consistent with what we knew. Starting xp has been hinted at, but this gives us an idea of the amount.
*40 hp gained per skill in a hp skill (sorry I forgot to note the name of the skill). With 400 hp to start and 20 levels in the skill, that gives 400+20*40=1200. Doesn't include buffs or other bonuses.
*The minimum attribute score needed for level 8 skills (note: level 8 is when you start getting T2) is 14.
*The crafting queue sounds like EVE's skill queue, ie. whatever you can queue up that starts in 24 hr.
*If two escalations meet up, the stronger one beats the weaker one. Not sure if this is automatic or not. It also sounded like if a new escalation hex is being 'fed' by multiple nearby similar escalations it grows faster? Perhaps I'm misinterpreting.
*Flanking isn't in. Rather we have sneak attack as was mentioned in blogs where you get the bonus if your target isn't targeting you (and you have sneak attack).
*The numbers Stephen mentioned for spell damage indicate to me that base damage is the same across all weapons.
*Bow wielding clerics are now the hot build.