Pathfinder Chronicles of Ramlar Kickstarter w / One-Roll Combat !


Product Discussion


Chronicles of Ramlar is coming to Pathfinder! First debuted in 2006 from White Silver Publishing using the percentile A/B System, the world of Eranon is one vied for by deities and mortals alike while the omnipotent maker, Ramlar, dreams in a millennial slumber until he reawakens to reshape everything in the images of those he deems worthy. Deeds alone, good or evil, archived in the inscrutable repository known as The Book, will sway Ramlar’s judgment and determine the fate of the new age… Your deeds.

This Pathfinder-compatible edition will retain the original's unique game mechanics such as Momentum (using success from previous round to improve your and/or allies' chances for following round in many different ways), Demeanor/Theme (effort- and goal-oriented advancements customized to your characters' desires), and Improvised Spellcasting (changing the parameters or effects of spells on-the-fly), all ported over to Pathfinder. It also introduces new implementations like One-Roll Combat that aims to resolve combat encounters in one roll, while still provide suspense and spotlights for individual characters.

Click here for a preview of the kickstarter page (before the official launch on July 1), which explains the project and features in greater detail. Questions, comments, feedback are absolutely welcome and appreciated, either here in the thread or on the page itself. You can find more stunning art (by the likes of Larry Elmore, Mark Tedin, Jennifer Meyer, Ron Spencer, Alex Bradley, etc.) and previews on the Pathfinder: Chronicles of Ramlar Facebook page too.

Thanks!


This looks very interesting. I backed it, take a look and see if you'ld like to as well.


Thanks for backing the project, Geistlinger! We have less than a week to go and it is a shame to let a combination of striking artwork, interesting game mechanics/options, rich world setting, and value for your dollar go unfunded. As an example of the unique additions we're making to the Pathfinder system, here's one of the more popular features of the game, straight from the Kickstarter FAQ, "How Will 'Momentum' Work in Pathfinder?":

"Since Momentum was VERY popular among players of both 1st Ed. and Revised Chronicles of Ramlar, we naturally want to convert it to Pathfinder. And here's how it's going to work:

"Whenever you succeed in a d20 roll in combat, whether it be an attack, combat maneuver roll, ability/skill check, even a saving throw or caster level check, you earn Momentum Points (MP) for every 1 above 10 on your natural die roll. For example, if you land a hit and it's a natural 15 on the die, you get 5 MP; but if the die shows 10 or any number under 10, the success is neither significant nor inspiring enough, so you get nothing.

"You spend MP after each round to gain various bonuses and benefits for the upcoming round however you like. You can even spend it to help your allies! But know that momentum is fickle and worthless to those unwilling to capitalize on it, so MPs do not carry over beyond one round; any MP you do not spend for Momentum effects when a new round starts is forfeited.

"MPs you earned in a round do not stack, so in case of multiple successes (such as hitting an opponent several times), you keep the roll that gives you the most MP. If you threaten a critical, however, you do get additional (stackable) MP if you confirm the crit and the die roll is over 10 as per rule. On the other hand, any time you roll a "1" on the d20, you LOSE all your MP gained thus far and must try to regain them!

"Example: Torrik hits a rocar, a half-ram/half-bat monster, with the d20 showing 12. This gains him 2 Momentum Points. The creature retaliates but misses, so it earns no Momentum for itself. Before the next round begins, Torrik uses the 2 MP for a +1 Dodge bonus to his AC. To properly receive the benefit, he has to roleplay it: “Back to Gabrun and your horrific makers, muck-sucking abomination!” he shouts while leveling the sword at eye-level in a defensive stance. When it's his turn again, Torrik threatens a crit with a 20! He then confirms it with a 14, so he gain a whopping (20 - 10 + 14 - 10 =) 14 MP! The decision for extra AC paid off too, as the rocar just barely misses him this time around. Torrik looks around and sees Dracyn is having a tough time against two other ram-bats. Before the third round begins, Torrik opts to spend 3 of his 14 MP to add a +1 bonus to damage on all attack for himself and Dracyn, another 6 MP to give both of them a +2 attack bonus, and all 5 remaining MP to give himself one extra standard action that he plans to use for attack. For roleplaying, he hollers to Dracyn, “Aim between the ribs where they can't quite reach, like this!” as his swing strikes down the rocar in a vulnerable spot. Torrik then moves and hacks at one of the two ram-bats engaging Dracyn. “It’s all in the wrist, my elven friend, and watch out for the claw coming from the right!” Nodding, Dracyn follows Torrik’s lead and renews his aim at the other creature. . .

"As mentioned, you gain MP from ANY successful d20 roll of over 10 on the die, so that means all you need is some imagination and sensibility to convert almost any successful check into Momentum, and subsequently tangible game benefits: Acrobatics (“I tumble and flip about deftly while waiting for the best chance to strike” for AC); Alchemy (“I throw a batch of my specially prepared flashing powder at them” for Stun effect); Perception (“I look for a break in their formation” for initiative); Arcana, Plane, or Religion Knowledge (“I warn my friends about the Lightbane’s demonic powers and tell them the best way to fight it“ for damage bonus); Disguise (“I don the enemy uniform and blend in”); Intimidate (“I ready my charge and roar my battlecry!”); Perform: Singing (“I rally my allies with a rousing chorus of a famous war song”); Stealth (“I use the commotion to sneak around behind them”); Riding ("I expertly interpose my mount to shield these villagers from the goblins"), Will save ("I grit my teeth and break the trance with a determined yell that astounds the evil wizard and his minions!")... These are just some of the endless clever roleplaying that can be rewarded with Momentum. Even absolute noncombatants may contribute to a battle simply by being creative."

D&D5 is getting all the attention right now, but Pathfinder fans can still make sure our presence is felt by continuing to support worthwhile Pathfinder products and projects, whether official or third-party!


We're in the final stretch of the Chronicles of Ramlar kickstarter! For those interested in quickening their combat encounters without sacrificing suspense and role-playing, this game features One-Roll Combat. And here's the gist of how it works:

GM rolls a d20 and add modifier based on the opponent or creature’s CR, players then roll a d20 each, take the highest die roll and adds modifier based on their collective levels (or CR). If the player side wins, whichever player whose die roll was used is the “star” of the battle and may describe how his/her character is essential to their victory. If the PCs have a lower sum, players can take turns “spending” relevant feats, spells, special abilities, and so on to try to increase their total above their opponent’s. For example, a 3rd-level spell like fireball is typically worth +3, but zero if the creature is immune to fire, and -3 if fire heals it! The GM is not obligated to tell players how close they are, but should instead drop hints (like “You’re nowhere near killing it”, “The massive horde has been whittled down to a handful”, etc). Once players decide to stop tossing them out, though, that’s it… so they can still fall short and lose.

Please back this project if you'd like to see this and other interesting additions become a part of your Pathfinder game!

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