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thegreenteagamer wrote:
Spermy The Cat wrote:
thegreenteagamer wrote:

Clear example of a GM thinks a combo is too powerful and wants to ban it by twisting the rules to meet his opinion rather than just admitting he doesn't like that a player is more powerful than be expected.

See also - Heaven Forbid I Just Up The Power Level of the Bad Guys

Hey now, he may be difficult to work with sometimes, but he's my best friend. Let's keep this clean, Ok?

Imbicatus wrote:

How is Rapid Shot any different than a Monk spending a ki point in a flurry of blows?

Per the linked FAQ, "The extra attack described in the ki pool ability doesn't say it works like haste, nor does it say that it doesn't stack with haste, so the monk would get two additional attacks (one from spending a ki point as part of a flurry, one from haste)."

In order not to stack Rapid Shot would need to explicitly state it doesn't stack, not explicitly say it does.

I showed him that last night, and he didn't accept that. Or the Fast Bombs one.

My apologies. I had full blown snark mode on. It was uncalled for. :-( I'm trying to be less of a jerk lately.

*struggles mightily to resist attempting humor by writing a snarky response to this post*


Captain Yesterday, Boob Brained wrote:
Spermy The Cat wrote:
Gisher wrote:
Spermy The Cat wrote:
Mark, could you settle a dispute between me and a friend? Does Rapid Shot and Haste stack? Can I get two extra shots in during a full round attack?
Why wouldn't they 'stack'?
According to my friend, "This effect is not cumulative with similar effects" means absolutely everything that would grant you an extra attack. He wants an errata or Word of God saying, explicitly, what Haste can stack with, Rapid Shot or other.

Your name is Spermy the Cat!

How has No one brought this up yet!

:-D

I figured I'd get in less trouble if I didn't choose Pooptickler.


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Spermy The Cat wrote:
Gisher wrote:
Spermy The Cat wrote:
Mark, could you settle a dispute between me and a friend? Does Rapid Shot and Haste stack? Can I get two extra shots in during a full round attack?
Why wouldn't they 'stack'?
According to my friend, "This effect is not cumulative with similar effects" means absolutely everything that would grant you an extra attack. He wants an errata or Word of God saying, explicitly, what Haste can stack with, Rapid Shot or other.

Similar effects would be things like Boots of Haste, weapons with the Speed property, etc. Basically things that refer to haste in some capacity. Not anything that gives an additional attack "period". I'm sure you've looked it up, it works and has worked like this forever (even in 3.x IIRC). If that isn't enough for the GM, just point out you'd like a list of House Rules made and printed out to refer back to. That way you (and everyone else) can build your characters appropriately and not worry about working towards something to be rudely awakened to the fact they won't be following the actual rules of the game again.

Be nice about it, but make sure they know they are absolutely not playing by the same rules the game is. There should be some accountability for the GM, make them own up to it and make sure everyone at the table is aware of it as well. If they don't want to allow it, you can fight it or play along, but everyone involved should know what to expect. House rules should absolutely be told in advance, before a game is started. It avoids confusion and prevents table issues, as a GM your friend slipped up, make sure they know it and will keep it from happening again.

Asking for Errata for something that works and is in no way confusing... The rules say it won't stack with similar effects (meaning Haste effects) which is a suite of abilities. Other effects can grant those abilities piecemeal and not be Haste effects, and in so doing stacking with Haste (which is the case with your question). The burden of proof should not be on you to prove it works (as it does) but on them to provide something showing it doesn't, or else own up to it "just don't like it".


any FAQ Friday planned for this week?

Designer

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On today's episode of FAQ Friday:

FAQ wrote:

Pack Flanking: Is Pack Flanking a combat feat?

Yes, Pack Flanking should be a combat feat. This change will be reflected in the next errata.

Sczarni RPG Superstar 2012 Top 32

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Mark, can you answer this question with one word?


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Mark Seifter wrote:

On today's episode of FAQ Friday:

FAQ wrote:

Pack Flanking: Is Pack Flanking a combat feat?

Yes, Pack Flanking should be a combat feat. This change will be reflected in the next errata.

A disappointing FAQ for me, considering I don't even know what this Feat does.


Rynjin wrote:
Mark Seifter wrote:

On today's episode of FAQ Friday:

FAQ wrote:

Pack Flanking: Is Pack Flanking a combat feat?

Yes, Pack Flanking should be a combat feat. This change will be reflected in the next errata.
A disappointing FAQ for me, considering I don't even know what this Feat does.

Pack Flanking lets you qualify for flanking an enemy if your animal companion is sharing your square or adjacent to you and you're both threatening an enemy. It's a teamwork feat that you and your animal companion have to have, unless you're a hunter I believe.

Sovereign Court

Ashram wrote:


Pack Flanking lets you qualify for flanking an enemy if your animal companion is sharing your square or adjacent to you and you're both threatening an enemy. It's a teamwork feat that you and your animal companion have to have, unless you're a hunter I believe.

Hunters are not exempt from that qualification, they just automatically give their pets any teamwork feats they obtain without the animal needing to meet prereqs.


Before I make thread about it in the rules forums, figured I ask quickly here Mark. The Steelblood Bloodrager archetype's Armor Training says it stacks with fighter armor training, but it lacks the second paragraph with the two sentences about moving in armor. Considering that the first paragraph is a copy/paste of the fighter feature, and its supposed to stack with the fighter feature, is that omission intentional, or is it a copy-fitting error in the ACG?


Can the kineticist talents in Occult Realms gained from Elemental Saturation be copied by Omnikinesis ?


Hey Mark,

I was wondering what your opinion is on this. Assume a character has the snapshot chain, paper cartridges, rapid reload, and a dragon pistol.

Assuming there are 3 characters in the dragon pistol's cone, do you attack all 3 on an AoO? Or only the person who provoked?

EDIT:
My thoughts are this:

You only make a single attack against the enemy that provoked.

Attack Of Opportunity wrote:
Making an Attack of Opportunity: An attack of opportunity is a single melee attack, and most characters can only make one per round

And this from Scatter weapons.

Scatter wrote:
When a scatter weapon attacks all creatures within a cone, it makes a separate attack roll against each creature within the cone.

But it still seems strange.


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Okay...Let's try a different kind of question...

Morgan Freeman, Sean Connery, James Earl Jones, and Patrick Stewart are abducted from their homes by aliens and forced to participate in a four way gladatorial battle to the death, but the winner is guaranteed all narration jobs on earth until their death.

They start with no weapons whatsoever, but every five minutes a weapon is dropped fifteen feet from the participants, starting with a rock and growing more advanced if the fight manages to last longer.

Who wins? Who dies first, second, and third? Why?


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Why do kineticists that start off with Water have to wait until level ten to breath underwater, when those that start of with Air can do it at level one?


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thegreenteagamer wrote:

Okay...Let's try a different kind of question...

Morgan Freeman, Sean Connery, James Earl Jones, and Patrick Stewart are abducted from their homes by aliens and forced to participate in a four way gladatorial battle to the death, but the winner is guaranteed all narration jobs on earth until their death.

They start with no weapons whatsoever, but every five minutes a weapon is dropped fifteen feet from the participants, starting with a rock and growing more advanced if the fight manages to last longer.

Who wins? Who dies first, second, and third? Why?

Hey! You can't just recycle a question you asked Captain Yesterday! Question bonuses from the same source don't stack!


Mark,

There are a couple questions that have been awaiting replies, or FAQs, or what not that haven't been mentioned in an errata or anything for a while... Around 3-4 years... Are there any steps we, the community that have been asking, and asking, and asking, can do other than just wait?

This is regarding the funky thing with Paladin Oath Spells and the funky question regarding the Oracle Nature's Whisper mystery.


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Sarcasm Dragon wrote:
thegreenteagamer wrote:

Okay...Let's try a different kind of question...

Morgan Freeman, Sean Connery, James Earl Jones, and Patrick Stewart are abducted from their homes by aliens and forced to participate in a four way gladatorial battle to the death, but the winner is guaranteed all narration jobs on earth until their death.

They start with no weapons whatsoever, but every five minutes a weapon is dropped fifteen feet from the participants, starting with a rock and growing more advanced if the fight manages to last longer.

Who wins? Who dies first, second, and third? Why?

Hey! You can't just recycle a question you asked Captain Yesterday! Question bonuses from the same source don't stack!

I also asked JJ. This question needs serious answering. The future of narrative depends on it.


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HWalsh wrote:

Mark,

There are a couple questions that have been awaiting replies, or FAQs, or what not that haven't been mentioned in an errata or anything for a while... Around 3-4 years... Are there any steps we, the community that have been asking, and asking, and asking, can do other than just wait?

This is regarding the funky thing with Paladin Oath Spells and the funky question regarding the Oracle Nature's Whisper mystery.

What funky question?


Azten wrote:
HWalsh wrote:

Mark,

There are a couple questions that have been awaiting replies, or FAQs, or what not that haven't been mentioned in an errata or anything for a while... Around 3-4 years... Are there any steps we, the community that have been asking, and asking, and asking, can do other than just wait?

This is regarding the funky thing with Paladin Oath Spells and the funky question regarding the Oracle Nature's Whisper mystery.

What funky question?

Paladins and Oaths is written weird.

The RAW seems to say, at first glance, that you get new spells added to your spell list. This is fine. Sort of.

This starts to fall apart when you keep reading. The ability mentions slots, as if you get slots for these spells, stating that if you have two oaths you can prepare one of the slots, like a Cleric with multiple domains. That seems to indicate slots, but never outright says it.

There is a raging multi-year debate on this that is made worse by the fact that, in some cases, the spells granted by the oath are spells that the Paladin already has access to.

The other question has to be with the Oracle's nature mystery that allows them to exchange Charisma for Dexterity scores for AC/CMD.

Both the Lunar and Lore mysteries have a similar ability... However... Both Lunar and Lore's versions state that your bonus is capped at your armor's cap for Dexterity bonus, Nature's version does not, and acts differently in other ways.

Both Lunar and Lore were FAQ'ed but the Nature one never was. So, does it care what the dex modifier on your armor is?


Lunar only applies to Armor Class and Reflex, but not CMD.

Lore applies to Armor Class and Reflex, but not CMD.

Nature applies to Armor Class and CMD, but not Reflex.

I don't know. I'd let it keep it's wording(no cap) because it's weaker than Lore's and Lunar's revelation. I agree it needs answered though.


Azten wrote:

Lunar only applies to Armor Class and Reflex, but not CMD.

Lore applies to Armor Class and Reflex, but not CMD.

Nature applies to Armor Class and CMD, but not Reflex.

I don't know. I'd let it keep it's wording(no cap) because it's weaker than Lore's and Lunar's revelation. I agree it needs answered though.

That is my house rule and opinion as well, but these two issues have been there for years, and nobody has said anything. It'd be super awesome if we could get someone to clarify them people will stop having to adjust ideas as they go from table to table.

Scarab Sages

There is no way I would allow the AC bonus from nature's whispers to bypass the max dex bonus allowed on your armor. It's replacing DEX with CHA, so the same limitations on DEX should apply.

As far as it being weaker than Lore or Lunar, it's debatable. CMB can save you from farm more serious conditions than Reflex, which is usually just damage.


Imbicatus wrote:

There is no way I would allow the AC bonus from nature's whispers to bypass the max dex bonus allowed on your armor. It's replacing DEX with CHA, so the same limitations on DEX should apply.

As far as it being weaker than Lore or Lunar, it's debatable. CMB can save you from farm more serious conditions than Reflex, which is usually just damage.

And that is a fine opinion. Though since they other two were both FAQ'ed or specifically state that they cap at allowed dex cap it creates inconsistency. Though many would argue that the Reflex save comes up far more often than CMD does making Reflex more useful.


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I think you guys need to let Mark answer his own questions.

Literally anyone at any time can start their own >>Answer Ye These Riddles Three<< thread.


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Or one about drinking tea that hasn't really talked about tea for at least 2/3 of its existence. You know. Whatever.


Hi Mark,
Regarding the metal, void, and wood wizard arcane schools, they have been out for a while now. What spells would you add to them that have been published since?


FAQ today?

EDIT: Kineticist :) Just seems like you're always aware when this is being talked about.

Designer

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Chess Pwn wrote:
FAQ today?

We wrote it, but it's in a different section (those bold sections like "Race and Class") than other FAQs for its book, so we can't put it up ourselves. I can't predict when it'll come up, but presumably it will.


It doesn't look like the FAQ is going up today. FAQ Monday doesn't have the same ring to it as FAQ Friday. :(


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Friday falls from FAQ free forums. Fortunately, free from fiat, friends finally figure to find fortune from fun's foreman...

Did he say just what we think?
Does he ridicule our stink?
With which we make when answers leave?
Nay we cannot for up our sleeve
Its not as if we have a man
Or woman heading our games we can
Ask the questions we need to know
To make the game not come to slow
This rhyme is not the best of them
So I sum it up; just ask your GM!


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thegreeneggsandhamgamer wrote:

Friday falls from FAQ free forums. Fortunately, free from fiat, friends finally figure to find fortune from fun's foreman...

Did he say just what we think?
Does he ridicule our stink?
With which we make when answers leave?
Nay we cannot for up our sleeve
Its not as if we have a man
Or woman heading our games we can
Ask the questions we need to know
To make the game not come to slow
This rhyme is not the best of them
So I sum it up; just ask your GM!

Scanning...Scanning...scanning...

...Alias property of thegreenteagamer, who has posted in this thread before asking rules questions and thanking team for FAQs...

...calculating...

99.9734% probability of troll.

Silver Crusade

Mark, do you think an item [Gloves]that increased a fighters level by 5 for the purpose of qualifying for weapons training or greater weapons training class ability would be too powerful. I would prince it at 10000gp the same as a bane baldric.


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Lou Diamond wrote:
Mark, do you think an item [Gloves]that increased a fighters level by 5 for the purpose of qualifying for weapons training or greater weapons training class ability would be too powerful. I would prince it at 10000gp the same as a bane baldric.

You mean, like the gloves of dueling?

Silver Crusade

I am looking for an item for a low level fighter that would increase or add the weapon training ability so that the fighter would not need to already have the weapons training ability but just need to be able to have it on his list of abilities at a higher level. I do not care about combat maneuvers. I seldom use them except for trip.


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Lou Diamond wrote:
I am looking for an item for a low level fighter that would increase or add the weapon training ability so that the fighter would not need to already have the weapons training ability but just need to be able to have it on his list of abilities at a higher level. I do not care about combat maneuvers. I seldom use them except for trip.

Do not give martials nice things!

Silver Crusade

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Hi Mark!

One of my players recently met a grisly end at the hands of a <Clockwork Golem> and was revived by the Druid casting <reincarnate>.

Reincarnate is a bit weird, so I'm wondering if you have any general advice for running it.

And specifically, I'm considering adding in mental attributes to the attribute-swapping, since it feels like just doing the physicals could skew either to over- or to under-powering a character in a pretty significant way. My instinct is that it would be more balanced to do all 6 attributes.

Any thoughts or advice?

Thanks!


Mark Seifter wrote:
Chess Pwn wrote:
FAQ today?
We wrote it, but it's in a different section (those bold sections like "Race and Class") than other FAQs for its book, so we can't put it up ourselves. I can't predict when it'll come up, but presumably it will.

Will there be some sort of announcement when it does come up?


Any update on the FAQ from last week?

Designer

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In fact, it wound up going up a few minutes ago.

It's all right here!

FAQ wrote:

"Does not stack with" and spells with effects other than bonuses: What does it mean if a spell tells me it doesn’t stack with another spell or "similar effects" if some of the effects aren't bonuses?

If you have two spells with effects other than bonuses and those spells or effects are called out not to stack, that means that the effects that apply to the same rules component or situation do not stack, so if they apply different non-bonus effects to the same rules component, the most recent spell takes precedent. For example, aspect of the falcon specifically doesn't stack with any other effect that expands the threat range of a weapon, such as Improved Critical or keen. This means that the part of aspect of the falcon that applies to criticals doesn't stack with those effects, but it doesn't prevent someone with Improved Critical from receiving the competence bonuses on attack rolls and Perception checks. If a character with Improved Critical (light crossbow) cast aspect of the falcon, his criticals would change from 17–20/x2 to 19–20/x3. Similarly, blessing of fervor does not stack with haste, which means that the increased speed, extra attack, and attack roll/AC/Reflex save bonuses wouldn't stack between the two spells, but if you had both spells active, you could still get those three benefits from haste while choosing to stand up as a swift action or apply metamagic to a low-level spell.


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thegreenteagamer wrote:

Okay...Let's try a different kind of question...

Morgan Freeman, Sean Connery, James Earl Jones, and Patrick Stewart are abducted from their homes by aliens and forced to participate in a four way gladatorial battle to the death, but the winner is guaranteed all narration jobs on earth until their death.

They start with no weapons whatsoever, but every five minutes a weapon is dropped fifteen feet from the participants, starting with a rock and growing more advanced if the fight manages to last longer.

Who wins? Who dies first, second, and third? Why?

Hello Mark,

I see you missed this most pertinent of questions, I feel an answer is exceptionally important, for how are future generations going to learn, if not from our outlandish hypotheticals.

Thanks, and Happy Holidays (whichever one's you celebrate) :-)


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Yay! Two in a row!

Do you ever get blackout drunk from power by answering FAQs or just regular drunk?

Do you have a gaudy scepter you wave around grandly after answering them?


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Are we doing FAQ Mondays now instead of FAQ Fridays or is this an exception?


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wraithstrike wrote:
Are we doing FAQ Mondays now instead of FAQ Fridays or is this an exception?
Mark Seifter (On Friday) wrote:
Chess Pwn wrote:
FAQ today?
We wrote it, but it's in a different section (those bold sections like "Race and Class") than other FAQs for its book, so we can't put it up ourselves. I can't predict when it'll come up, but presumably it will.


I figured a question such as this could be easily dealt with here rather than tacking on yet another thread to these forums.

When Bleed damage states that it doesn't stack with itself or with other bleed abilities. Is it regarding the entire bleed damage, or only the lingering bleed damage? For instance, if I had the Bleed Attack rogue talent and made a full-attack of sneak attacks (3 attacks lets say with 5d6 SA) Would I deal 5 points of Bleed damage that round with them taking 5 points every round, or would I deal 15 points of bleed damage that round, with them taking 5 points every other round?


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Three questions:

1. Does a Strangler's choke damage change with size? A d4 for small, a d8 for large?

2. A Gulch Gunner can, while expending a grit, burn someone with their firearm, dealing an extra d6 fire damage for its attack. Do you have to expend a grit for cumulative attacks? Say you have three attacks for a full round, do you only have to expend a grit once for three fire bursts, or three for three?

3. Same question, but with a Pistolero's Up Close an' Deadly.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
BigP4nda wrote:

I figured a question such as this could be easily dealt with here rather than tacking on yet another thread to these forums.

When Bleed damage states that it doesn't stack with itself or with other bleed abilities. Is it regarding the entire bleed damage, or only the lingering bleed damage? For instance, if I had the Bleed Attack rogue talent and made a full-attack of sneak attacks (3 attacks lets say with 5d6 SA) Would I deal 5 points of Bleed damage that round with them taking 5 points every round, or would I deal 15 points of bleed damage that round, with them taking 5 points every other round?

Am I misunderstanding bleed? I had thought there wasn't any "initial" vs "ongoing", it was all ongoing.


Berinor wrote:
BigP4nda wrote:

I figured a question such as this could be easily dealt with here rather than tacking on yet another thread to these forums.

When Bleed damage states that it doesn't stack with itself or with other bleed abilities. Is it regarding the entire bleed damage, or only the lingering bleed damage? For instance, if I had the Bleed Attack rogue talent and made a full-attack of sneak attacks (3 attacks lets say with 5d6 SA) Would I deal 5 points of Bleed damage that round with them taking 5 points every round, or would I deal 15 points of bleed damage that round, with them taking 5 points every other round?

Am I misunderstanding bleed? I had thought there wasn't any "initial" vs "ongoing", it was all ongoing.

it is all ongoing, there is no initial damage.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Chess Pwn wrote:
Berinor wrote:
BigP4nda wrote:

I figured a question such as this could be easily dealt with here rather than tacking on yet another thread to these forums.

When Bleed damage states that it doesn't stack with itself or with other bleed abilities. Is it regarding the entire bleed damage, or only the lingering bleed damage? For instance, if I had the Bleed Attack rogue talent and made a full-attack of sneak attacks (3 attacks lets say with 5d6 SA) Would I deal 5 points of Bleed damage that round with them taking 5 points every round, or would I deal 15 points of bleed damage that round, with them taking 5 points every other round?

Am I misunderstanding bleed? I had thought there wasn't any "initial" vs "ongoing", it was all ongoing.
it is all ongoing, there is no initial damage.

There was some confusion due to the Boar Style/Boar Shred feats where I believe there was a confusion between Rend and Bleed damage. I think that has been since errata'd.


Chess Pwn wrote:
Berinor wrote:
BigP4nda wrote:

I figured a question such as this could be easily dealt with here rather than tacking on yet another thread to these forums.

When Bleed damage states that it doesn't stack with itself or with other bleed abilities. Is it regarding the entire bleed damage, or only the lingering bleed damage? For instance, if I had the Bleed Attack rogue talent and made a full-attack of sneak attacks (3 attacks lets say with 5d6 SA) Would I deal 5 points of Bleed damage that round with them taking 5 points every round, or would I deal 15 points of bleed damage that round, with them taking 5 points every other round?

Am I misunderstanding bleed? I had thought there wasn't any "initial" vs "ongoing", it was all ongoing.
it is all ongoing, there is no initial damage.

When you deal bleed damage they take it when you attack and then again on their turn every subsequent round. Right?


Hey Mark I have a BIG question. I just got the Weapon master handbook, it's awesome, but the Rondelero Flexibility ability has me really confused. In the Rondelero fighter archetype it has a very similar ability, minus the keeping buckler AC, but I feel it's been "established" that the ability doesn't actually DO anything, since you can already alternate between weapons and not take 2WF penalties. BUT since the ability was printing again I am super curious if it's actually supposed to mean anything. Or does the fighter's really do nothing and the swashbuckler's really just saves you a feat to keep ac.

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