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By the way, if you're ever looking for extra utility talents to put in a splat book, I would very much like to see one that allows the control of more objects when using basic telekinesis (increasing with caster level), with a combined weight up to the normal maximum weight. Not entirely sure what a balanced rate of increase would be (1 object per 1-3 CL?), but it would be pretty cool! :D I like utility talents, they really bring out the flavour of the class.


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Ah, another question... (Tell me if it gets annoying, please.) If I'm making a disable device check to open a lock with Telekinetic Finesse, do I need lockpicks to avoid suffering the increased DC (not having appropriate tools)? I suppose one could argue that subtle telekinetic control is as at least as good a tool as a pick.

Sovereign Court

Hey Mark, sorry to post a question you may not have an answer, or any connection, to, but is the Elemental Ally Druid from Monster Summoner's Handbook supposed to lose the evolution point the elemental eidolon base form gives at level 4? It says it can't gain evolution points from abilities, but this point is part of the base form. There's been a bit of controversy over this point in my regular group, and I'd really want to settle it before attempting to play the archetype in PFS.

Sczarni

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Pathfinder Lost Omens, Rulebook Subscriber

Hey Mark. I've been thinking. What are the chances that we will get a book titled, "Ultimate Archetypes" which adds a ton of Archetypes for each base class but which allows newer classes (such as kineticist) to catch up with older classes (such as fighter or rogue) with getting more love.

For example.. Rogue has like.. 41 archetypes (just counted them! Holy crap!) while other classes have 6 or such. So rogue might get a few new archetypes but kineticist will get around 10 new archetypes to help catch it up with other classes that have had more support. The book could include feats that deal with either specific archetypes or general concepts within archetypes (For example.. a feat that trades one ability from one archetype with an ability at that same level that you'd normally get). It could also go into racial archetypes again for certain archetypes and different rules for applying archetypes or utilizing archetypes.

Dark Archive

Milo v3 wrote:


"Swash finesse only helps with feat prereqs"

OK so is the Feat prerqs as in Prereqs for Taking Feats?

Or is it Feat Prerqs as in, feats Prereqs of any thing that Requires that feat to use. Like Duelist, Agile Weapon Prop, and like the items Dueling Cuffs, Gloves of Marking?

Silver Crusade Contributor

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Cyd the Arcmagi wrote:
Milo v3 wrote:


"Swash finesse only helps with feat prereqs"

OK so is the Feat prerqs as in Prereqs for Taking Feats?

Or is it Feat Prerqs as in, feats Prereqs of any thing that Requires that feat to use. Like Duelist, Agile Weapon Prop, and like the items Dueling Cuffs, Gloves of Marking?

"Feat prerequisites" means "prerequisites of feats".

It does not mean "counts as a feat for prerequisites".

Hope this helps. ^_^


With Wood and Void kineticist elements being in a player companion, does that mean they probably will never be part of the RPG line.


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How do Arcane Sight and Greater Arcane Sight interact with illusions?

If you recognize the illusion magic, do you automatically disbelieve illusions that require a will save?

In the magic section of the CRB

Saving Throws and Illusions (Disbelief): wrote:

Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.

A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline.

A failed saving throw indicates that a character fails to notice something is amiss. A character faced with proof that an illusion isn't real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.

If you don't need a saving throw to disbelieve an illusion you know is not real, does this work on spells that normally do not offer saving throws such as invisibility?

If arcane sight does not pierce illusions that do not offer saving throws (I expect it does not), how does it interact with invisibility?

from Arcane sight wrote:
You know the location and power of all magical auras within your sight.

Does this allow you to pinpoint an invisible foe? What level of concealment would such a foe have? Does Invisibility wrap around the target allowing someone to "see" the outline? Or does Arcane sight just let the caster see know the square?


Pathfinder Adventure Path Subscriber
Kalindlara wrote:
Cyd the Arcmagi wrote:
Milo v3 wrote:


"Swash finesse only helps with feat prereqs"

OK so is the Feat prerqs as in Prereqs for Taking Feats?

Or is it Feat Prerqs as in, feats Prereqs of any thing that Requires that feat to use. Like Duelist, Agile Weapon Prop, and like the items Dueling Cuffs, Gloves of Marking?

"Feat prerequisites" means "prerequisites of feats".

It does not mean "counts as a feat for prerequisites".

Hope this helps. ^_^

So, would you be playing swashbucklers not able to use a weapon with the agile property?

Silver Crusade Contributor

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Hayato Ken wrote:
So, would you be playing swashbucklers not able to use a weapon with the agile property?

I tell people how RAW works, not how I would play it. ^_^

In home games, I would definitely allow it to work. I'd probably house-rule the duelist thing too, for the record, if it ever came up.

But by RAW, a swashbuckler does not have Weapon Finesse. They have its benefits with a specific subset of weapons, and they are considered to have it for the purpose of meeting the prerequisites of feats.

That said, the case could be made that one of the "benefits" of Weapon Finesse is its effects on the agile weapon property. I would probably use this interpretation for PFS unless the rules are clarified to disallow it.

Under this interpretation, a swashbuckler would get the full benefits of an agile rapier, but would not use Dexterity for the damage of an agile whip unless they had Slashing Grace (whip), and would not use Dexterity for the damage of an agile light mace unless they had taken Weapon Finesse as a feat.

Does that make sense? ^_^


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Pathfinder Adventure Path Subscriber

That makes a lot of sense. Thank you.

This whole stuff could use a lot more of streamlining though.

Silver Crusade

Can a swashbuckler/inspired blade wield a rapier in each hand if he has the two weapon fighting feat chain?

If a swashbuckler has combat reflexes and is using his parry and reposite ability with a dex of 18 and 4 panache could he do 4 parry actions in one round?


Lou Diamond wrote:

Can a swashbuckler/inspired blade wield a rapier in each hand if he has the two weapon fighting feat chain?

If a swashbuckler has combat reflexes and is using his parry and reposite ability with a dex of 18 and 4 panache could he do 4 parry actions in one round?

Yes... Although anyone can so I don't see the point in the question.

Almost, you could do it three times as you need to still have panache to riposte.


Targen wrote:
Mark Seifter wrote:
Nearby wasn't defined due to having to shorten to copyfit ... A simpler way to handle it would just be to say your square or adjacent squares.
Hmm, just realised the implications for Foe Throw - there'd be almost no way of using the infusion without provoking an Attack of Opportunity! :P Might be better to treat it as "within 15 feet", representing a single move action's worth of distance under basic telekinesis.

Huh... hadn't noticed the extended/extreme range option on basic telekinesis. Well, now I'm just not sure.

Incidentally, it might be a good idea to say include in errata that telekinetic blast involves bringing the object back to you - I've read multiple posts and guides now which mention being able to overcome cover by shooting from different angles as one of the few strengths of the blast over others.

Silver Crusade

Xelaaredn wrote:
Lou Diamond wrote:

Can a swashbuckler/inspired blade wield a rapier in each hand if he has the two weapon fighting feat chain?

If a swashbuckler has combat reflexes and is using his parry and reposite ability with a dex of 18 and 4 panache could he do 4 parry actions in one round?

Yes... Although anyone can so I don't see the point in the question.

Well it wasn't directed to you for starters.

Dark Archive

Kalindlara wrote:
Hayato Ken wrote:
So, would you be playing swashbucklers not able to use a weapon with the agile property?

I tell people how RAW works, not how I would play it. ^_^

In home games, I would definitely allow it to work. I'd probably house-rule the duelist thing too, for the record, if it ever came up.

But by RAW, a swashbuckler does not have Weapon Finesse. They have its benefits with a specific subset of weapons, and they are considered to have it for the purpose of meeting the prerequisites of feats.

That said, the case could be made that one of the "benefits" of Weapon Finesse is its effects on the agile weapon property. I would probably use this interpretation for PFS unless the rules are clarified to disallow it.

Under this interpretation, a swashbuckler would get the full benefits of an agile rapier, but would not use Dexterity for the damage of an agile whip unless they had Slashing Grace (whip), and would not use Dexterity for the damage of an agile light mace unless they had taken Weapon Finesse as a feat.

Does that make sense? ^_^

I am sorry but now you are cherry picking what you want out of the Text. If it only counts for Taking Feats, then that is it. Nothing eles. This is part of the reason why I think is't the other way. Because it make more sense that it would count for more then Taking Feats. But you can't say the "I have the benefit of X, so I can use things the only work if I Have X"

Silver Crusade

Mark, would you think a feat that gave a +4 bonus to parry for a swashbuckler or duelest or any character that had a parry class ability, too powerful? I took the +4 from the feat critical focus,


Rysky wrote:
Xelaaredn wrote:
Lou Diamond wrote:

Can a swashbuckler/inspired blade wield a rapier in each hand if he has the two weapon fighting feat chain?

If a swashbuckler has combat reflexes and is using his parry and reposite ability with a dex of 18 and 4 panache could he do 4 parry actions in one round?

Yes... Although anyone can so I don't see the point in the question.
Well it wasn't directed to you for starters.

And your point is? Anyone can wield two rapiers (or any two one-handed weapons for that matter), with or without the two-weapon fighting feat chain. It was a pointless question that frankly I don't see the point in bothering to ask anyone.

Silver Crusade

Xelaaredn wrote:
Rysky wrote:
Xelaaredn wrote:
Lou Diamond wrote:

Can a swashbuckler/inspired blade wield a rapier in each hand if he has the two weapon fighting feat chain?

If a swashbuckler has combat reflexes and is using his parry and reposite ability with a dex of 18 and 4 panache could he do 4 parry actions in one round?

Yes... Although anyone can so I don't see the point in the question.
Well it wasn't directed to you for starters.
And your point is? Anyone can wield two rapiers (or any two one-handed weapons for that matter), with or without the two-weapon fighting feat chain. It was a pointless question that frankly I don't see the point in bothering to ask anyone.

My point is this is the Ask Mark thread, not the Ask Xelaaredn thread and I'm assuming he was going somewhere else with the question, maybe something having to do with some of the Swashbuckler's abilities only working when you have a free hand rather than simply if someone can hold two rapiers at once.

Both your dismissals so far have been both needless as well as needlessly rude.

Silver Crusade Contributor

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Cyd, you are welcome to your interpretation as well. If you have a problem with mine (as you appear to), I welcome you to wait for clarification from Mr. Seifter.

As Rysky says, it's his thread.


Rysky wrote:
Xelaaredn wrote:
Rysky wrote:
Xelaaredn wrote:
Lou Diamond wrote:

Can a swashbuckler/inspired blade wield a rapier in each hand if he has the two weapon fighting feat chain?

If a swashbuckler has combat reflexes and is using his parry and reposite ability with a dex of 18 and 4 panache could he do 4 parry actions in one round?

Yes... Although anyone can so I don't see the point in the question.
Well it wasn't directed to you for starters.
And your point is? Anyone can wield two rapiers (or any two one-handed weapons for that matter), with or without the two-weapon fighting feat chain. It was a pointless question that frankly I don't see the point in bothering to ask anyone.

My point is this is the Ask Mark thread, not the Ask Xelaaredn thread and I'm assuming he was going somewhere else with the question, maybe something having to do with some of the Swashbuckler's abilities only working when you have a free hand rather than simply if someone can hold two rapiers at once.

Both your dismissals so far have been both needless as well as needlessly rude.

Except that none of the swashbuckler's abilities require having a free hand. Some explicitly state you can't use the other weapon you might be wielding or use a shield other than a buckler, that's about it.

Also, its not like I'm the only one giving input/answers other than Mark in this thread. It's also not my problem if you want to take what I'm saying in the light you seem to want to.

Sczarni RPG Superstar 2012 Top 32

Mark, how is Ultimate Intrigue coming along? Any intriguing spoilers you wish to share? Do you have any hidden agendas for it?


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Hey Mark, this is my first time coming across this issue, as I've never used the ability before, but where would Spell-Scars (Magus arcana) go on the stat block? Under Spells and SLA's? Special Attacks, or Special Qualities? Or would they go under gear as if they were scrolls?

Silver Crusade

Xelaaredn wrote:
Rysky wrote:
Xelaaredn wrote:
Rysky wrote:
Xelaaredn wrote:
Lou Diamond wrote:

Can a swashbuckler/inspired blade wield a rapier in each hand if he has the two weapon fighting feat chain?

If a swashbuckler has combat reflexes and is using his parry and reposite ability with a dex of 18 and 4 panache could he do 4 parry actions in one round?

Yes... Although anyone can so I don't see the point in the question.
Well it wasn't directed to you for starters.
And your point is? Anyone can wield two rapiers (or any two one-handed weapons for that matter), with or without the two-weapon fighting feat chain. It was a pointless question that frankly I don't see the point in bothering to ask anyone.

My point is this is the Ask Mark thread, not the Ask Xelaaredn thread and I'm assuming he was going somewhere else with the question, maybe something having to do with some of the Swashbuckler's abilities only working when you have a free hand rather than simply if someone can hold two rapiers at once.

Both your dismissals so far have been both needless as well as needlessly rude.

Except that none of the swashbuckler's abilities require having a free hand. Some explicitly state you can't use the other weapon you might be wielding or use a shield other than a buckler, that's about it.

Also, its not like I'm the only one giving input/answers other than Mark in this thread. It's also not my problem if you want to take what I'm saying in the light you seem to want to.

I'm taking it in the light you are presenting it in, you could have given your commentary without the bolded parts of your statements, which were tactless, rude, and completely unnecessary which have detracted from the actual opinions and answers you've given that were relevant to the original question.

Sczarni RPG Superstar 2012 Top 32

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Mark, do you know anyone with designer ADD? I get about 500-1,000 words into something and get bored, moving onto something else. Sometimes I go back to it and add more words or rework it. Mostly, I just move onto something else.


Does invisibility hide the visual effect of using Gather Power ?


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Does a Gillman Hydrokineticist who has activated Shroud of Water count as being immersed in water for the purpose of avoiding damage and death from his Water Dependent racial feature?


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So Mark, would No Breath on a void kineticist mean that they are immune to suffocating and/or drowning? My gut tells me yes, but that seems pretty awesome if that's the case.

Designer

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Milo v3 wrote:
Mark Seifter wrote:
As to Yoon art, I did manage to get her one in Ultimate Intrigue, but after what she went through there, Yoon is mad.
Someone flood the streets? :P

Nope. Not quite that bad. She's more sulky now than furious, and if we flooded her, she'd be furious!

Designer

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Targen wrote:
Mark Seifter wrote:
Targen wrote:

Hello! I have a couple of questions about the kineticist. Apologies if this is the wrong place to ask or if these have been asked before; I'm sort of new here and I haven't been able to find them, respectively.

The questions:
1. It seems strange that force, of all blasts, should not be associated with the pushing infusion. Is this intentional, or was it accidentally left out?

2. By RAW, it looks as though the pushing infusion can be combined with the wall form infusion, which could be extremely cool. If this is the case, would the bull-rush attempt push the creature back and prevent them from crossing the wall? It's nice to imagine this combination could be used to stop creatures from crossing the wall altogether, doing damage every time they try. It'd also be cool to think incorporeal creatures could be bounced back by a force wall (cough cough) like some sort of ward, although I guess they could just go over the top. :P

3. The text for telekinetic blast specified that "You throw a nearby unattended object at a single foe as a ranged attack." However, "nearby" is never actually defined - does this mean "within the blast range", or is it meant to be really quite close to the kineticist (regardless of form infusions applied)?

4. On the topic of telekinetic blast, do items I have in my hand count as unattended for the purpose of the blast? I know they're -technically- attended by me, but I'm not going to try to stop myself from blasting them.

5. Sorry, it turns out I had more questions than I thought. Kinetic healer says I can heal an amount equal to my kinetic blast's damage. Does this mean any water/aether blast I can get my hands on, or specifically a simple blast? (So hydrokineticists with ice blasts get to heal at a rate of 2d6 + 2 / level?) What about bonuses from sources like aetheric boost and overflow?

Thank you!

You can totally do pushing as long as there is a clear direction to push. A pushing wall could be quite fun
...

You could also use quicken, potentially. To really mess with them, you could quicken the first wall, then ready an action to make the second wall, so they weren't expecting dealing with two.

Designer

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DrDeth wrote:
How are you guys coming along with Simulacrum, etc FAQs?

There are still drafts from when I drafted them based on discussions, but we've under a fair amount of pressure right now with other projects, especially Jason, who we'd need to have a thorough read of the specific wording. It would be nice that simulacrum would have less contention (presumably because there are few people who would be averse to guidelines for adjudicating simulacrum that would curb abuses), but I'm thinking we'll need to do something a bit simpler for a while.

Designer

Milo v3 wrote:
Cyd the Arcmagi wrote:
Mark Seifter wrote:


Technically, Swash finesse only helps with feat prereqs. I would allow it to work with other prereqs in my home games though.
Please Clarify this statement. Are you saying that it only counts as prereqs for getting feats? Or is it prereqs that call for Weapon Finesse, like feats, PrCs, Magic Items, and Weapon Qualities?
"Swash finesse only helps with feat prereqs"

Yup, the wording of the ability is pretty unambiguous in that it only helps with feat prereqs. I would allow more in my home games, though.

Designer

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Targen wrote:
Ah, another question... (Tell me if it gets annoying, please.) If I'm making a disable device check to open a lock with Telekinetic Finesse, do I need lockpicks to avoid suffering the increased DC (not having appropriate tools)? I suppose one could argue that subtle telekinetic control is as at least as good a tool as a pick.

I would say if you have no tools, you do take the no tool penalty. It might be worth it to make your disable attempt harder to notice than with a set of floating tools out there.

Designer

Lukas Stariha wrote:
Hey Mark, sorry to post a question you may not have an answer, or any connection, to, but is the Elemental Ally Druid from Monster Summoner's Handbook supposed to lose the evolution point the elemental eidolon base form gives at level 4? It says it can't gain evolution points from abilities, but this point is part of the base form. There's been a bit of controversy over this point in my regular group, and I'd really want to settle it before attempting to play the archetype in PFS.

This is not my line (Player Companion), so even more so than usual, it's extra unofficial. However, I believe that it would count as evolutions from the base form. "Other abilities" is like the evolution surge spell.

Designer

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Verzen wrote:

Hey Mark. I've been thinking. What are the chances that we will get a book titled, "Ultimate Archetypes" which adds a ton of Archetypes for each base class but which allows newer classes (such as kineticist) to catch up with older classes (such as fighter or rogue) with getting more love.

For example.. Rogue has like.. 41 archetypes (just counted them! Holy crap!) while other classes have 6 or such. So rogue might get a few new archetypes but kineticist will get around 10 new archetypes to help catch it up with other classes that have had more support. The book could include feats that deal with either specific archetypes or general concepts within archetypes (For example.. a feat that trades one ability from one archetype with an ability at that same level that you'd normally get). It could also go into racial archetypes again for certain archetypes and different rules for applying archetypes or utilizing archetypes.

This seems unlikely, as our only current example of Ultimate X where X is all one rules element is Ultimate Equipment, which was mostly a compilation of items, with fewer new elements, and that was back when there were fewer items to compile. It would seem to me that a compilation in any category made nowadays for a particular type of rules element would fill itself up with the compilation alone.

Designer

Milo v3 wrote:
With Wood and Void kineticist elements being in a player companion, does that mean they probably will never be part of the RPG line.

It probably didn't alter the chances much one way or the other, as it would seem to me that the chances would be low until/unless we put out a RPG line book where they are a clear fit, and if we do, we'll pick them up from Origins.

Designer

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MichaelCullen wrote:

How do Arcane Sight and Greater Arcane Sight interact with illusions?

If you recognize the illusion magic, do you automatically disbelieve illusions that require a will save?

In the magic section of the CRB

Saving Throws and Illusions (Disbelief): wrote:

Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.

A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline.

A failed saving throw indicates that a character fails to notice something is amiss. A character faced with proof that an illusion isn't real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.

If you don't need a saving throw to disbelieve an illusion you know is not real, does this work on spells that normally do not offer saving throws such as invisibility?

If arcane sight does not pierce illusions that do not offer saving throws (I expect it does not), how does it interact with invisibility?

from Arcane sight wrote:
You know the location and power of all magical auras within your sight.
Does this allow you to pinpoint an invisible foe? What level of concealment would such a foe have? Does Invisibility wrap around the target allowing someone to "see" the outline? Or does Arcane sight just let the caster see know the square?

@Saving throws to disbelieve, check the illusion to see if it says Will disbelief. If it doesn't, then don't worry about the disbelief section. As to when you have unequivocal proof it's an illusion? GM discretion call. I typically say that the spellcaster who cast the illusion always does and thus never gets a save, they just disbelieve it period. But if someone sees an illusion aura, it isn't conclusive proof, IMO, since it could be from a variety of things, even a non-disbelief illusion, or a fake-out like magic aura.

As to arcane sight vs invisibility, I'd say you pinpoint the square of the aura but they still have total concealment. Given that it's a level higher than see invis and lasts 1/10 as long, that doesn't seem too good to me.


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Mark Seifter wrote:
Milo v3 wrote:
With Wood and Void kineticist elements being in a player companion, does that mean they probably will never be part of the RPG line.
It probably didn't alter the chances much one way or the other, as it would seem to me that the chances would be low until/unless we put out a RPG line book where they are a clear fit, and if we do, we'll pick them up from Origins.

So... Ultimate Archetypes then? ;)


So I know you mentioned it last week. But what's the likelihood of a FAQ this Friday?

Designer

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Lou Diamond wrote:

Can a swashbuckler/inspired blade wield a rapier in each hand if he has the two weapon fighting feat chain?

If a swashbuckler has combat reflexes and is using his parry and reposite ability with a dex of 18 and 4 panache could he do 4 parry actions in one round?

Xel's answers are correct, though note you might not have access to certain deeds if you do.

Designer

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Thomas LeBlanc wrote:
Mark, how is Ultimate Intrigue coming along? Any intriguing spoilers you wish to share? Do you have any hidden agendas for it?

It's coming well and the majority is over to the editors. There's so much fun stuff in intrigue for handling all sorts of fun situations that are more than just combat. It seems like it'll be a great addition for running adventures with lots of skillsy and RP components, but of course it still has plenty of rules elements of the usual sorts for an Ultimate book too.

Designer

Shadow_Charlatan wrote:
Does invisibility hide the visual effect of using Gather Power ?

I don't think invisibility hides the visual effects of things the invisible creature does in general (only objects it is touching), so if that's correct, then it wouldn't.

Designer

David knott 242 wrote:

Does a Gillman Hydrokineticist who has activated Shroud of Water count as being immersed in water for the purpose of avoiding damage and death from his Water Dependent racial feature?

I'd say no, and a human wouldn't be drowning from the shroud. I considered an ability for hydro to let aquatics breathe on land, but it didn't make the cut for space. Consider allowing it as a 1st-level utility talent. Otherwise, you can always use basic hydrokinesis to create a bunch of water in a basin.

Designer

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Xelaaredn wrote:
So Mark, would No Breath on a void kineticist mean that they are immune to suffocating and/or drowning? My gut tells me yes, but that seems pretty awesome if that's the case.

Yup. Basically like a necklace of adaptation plus some assistance surviving in the void of space. It's a nice utility talent for sure!

Designer

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Chess Pwn wrote:
So I know you mentioned it last week. But what's the likelihood of a FAQ this Friday?

I'll call it 50/50. We don't have Logan, but then again, there's one up there (high-ranked) on the list Chris Lambertz got me that we've already discussed several times and decided, though on the other hand, it's fairly complex so wording is a concern. Add in time crunch in general on Intrigue, and 50% seems like a good bet to me.

Silver Crusade

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Sorry to bother you with this, moreso if you didn't work on it, but what all Phantom abilities does the Id Rager Archetype for Bloodragers get?

Id Rager:

An id rager lacks a supernatural taint to his blood, instead drawing power from pure emotion.

Atavistic Avatar (Su): An id rager chooses one emotional focus to define his core: anger, dedication, despair, fear, hatred, jealousy, remorse (see page 19), or zeal. At 1st level, he gains Skill Focus as a bonus feat in one skill associated with his atavistic focus.

Anger: Intimidate or Survival.
Dedication: Diplomacy or Sense Motive.
Despair: Intimidate or Stealth.
Fear: Intimidate or Stealth.
Hatred: Acrobatics or Perception.
Jealousy: Appraise or Bluff.
Remorse: Perception or Sense Motive.
Zeal: Acrobatics or Survival.

When the id rager enters a bloodrage, he gains additional powers as if he were a phantom (Pathfinder RPG Occult Adventures 78) with the emotional focus he selected as his atavistic focus. He is considered to be both a phantom and a spiritualist for the purposes of abilitie whose effect references both a phantom and a spiritualist, such as a dedication phantom’s dutiful strike, and treats his bloodrager level as both his spiritualist level and his phantom Hit Dice when determining abilities and save DCs. This ability does not allow the id rager to become incorporeal.

At 4th level, the id rager gains Lightning Reflexes, Great Fortitude, or Iron Will as a bonus feat.

At 8th level, the id rager can meditate for 1 hour to change his atavistic focus for 24 hours or until he decides to return to his permanent atavistic focus as a free action. When he changes his focus, he loses access to his Skill Focus feat and the feat he gained at 4th level, and he wields emotional focus powers as if his spiritualist level and phantom Hit Dice were 3 lower.

At 12th level, the id rager gains Skill Focus in both of the skills associated with his atavistic focus. If circumstances cause him to lose one Skill Focus feat, he loses both.

This ability replaces bloodline, all bloodline spells, and all bloodline powers.

Atavistic Caster: At 4th level, a id rager’s bloodrager spells are treated as psychic magic (Occult Adventures 144). The bloodrager’s bloodrage does not prevent him from casting spells with emotional components, and he is considered to be a psychic spellcaster for the purposes of prerequisites (such as for the prerequisites of psychic duels and occult skill unlocks). This ability alters the bloodrager’s spellcasting and replaces eschew materials.

Bonus Feats: At 6th level and every 3 bloodrager levels thereafter, an id rager can select one of the following feats as a bonus feat: Combat Casting, EmpathOA, Extra Rage, Intuitive SpellOA, Logical SpellOA, Psychic CombatantOA, Psychic DefenderOA, Psychic HealingOA, Psychic MaestroOA, Psychic VirtuosoOA, Raging ConcentrationACG, Spell Focus, or Spell Penetration. This ability replaces all bloodline feats.

with for example

Anger:

Phantoms with this emotional focus are filled with seething anger from events in their past lives. Phantoms with this focus often take the form of hulking brutes with furrowed brows or of frenzied creatures that always seem ready to strike down those who come too near. Many times, these phantoms exude a bright red aura, especially when they are engaged in combat, or they seem to breathe a red mist in shallow pants from behind clenched, phantasmal teeth.

Skills: The phantom gains a number of ranks in Intimidate and Survival equal to its number of Hit Dice. While confined in the spiritualist's consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.

Good Saves: Fortitude and Will.

Strength Focus: The phantom gains a +2 bonus to Strength and a –2 penalty to Dexterity. Instead of the phantom gaining a bonus to Dexterity as the spiritualist gains levels, an anger-focused phantom gains a bonus to Strength instead.

Powerful Strike (Ex)

A phantom with this focus deals more damage with its slam attacks. It deals slam damage as a creature one size category larger than its current size.

The phantom also gains Power Attack as a bonus feat.

Aura of Fury (Su)

When the spiritualist reaches 7th level, as a swift action, the phantom can emit a 20-foot-radius aura of fury. Creatures within the aura gain a +2 bonus on melee attack rolls but take a –2 penalty to AC. Ending the aura is a free action. The phantom can use this ability in either ectoplasmic or incorporeal form.

Ferocious Mien (Su)

When the spiritualist reaches 12th level, once per day as a swift action, a phantom in ectoplasmic form can grow more ferocious and frightening.

It becomes one size category larger than its current size, as affected by an enlarge person spell, and grows fiercer in combat, as if affected by a rage spell. This effect lasts for 1 round per class level of the spiritualist. When the spiritualist reaches 18th level, a phantom using ferocious mien also gains the frightful presence extraordinary ability (Bestiary 300; range 30 feet, duration 5d6 rounds).

Furious Wail (Su)

When the spiritualist reaches 17th level, once per day as a standard action, the phantom can emit a single angry wail that acts as wail of the banshee. The phantom uses its Hit Dice as its caster level for the effect, and the DC of the effect is 10 + 1/2 the phantom's Hit Dice + the phantom's Charisma modif ier. The phantom can use this ability in either ectoplasmic or incorporeal form.

Does the Id Rager get this plus the Phantom's slam attacks or would Powerful Strike be useless unless they already had a slam attack? Would it be able to apply to another Natural or manufacturerd attack if that was the case?

Do they gain any other Phantom abilities such as the Darkvision/Natural Armor/Ability increases/treating their slam attacks as magical and then aligned (if they get slams in the first place)/Devotion?


1 person marked this as a favorite.
Mark Seifter wrote:
DrDeth wrote:
How are you guys coming along with Simulacrum, etc FAQs?
There are still drafts from when I drafted them based on discussions, but we've under a fair amount of pressure right now with other projects, especially Jason, who we'd need to have a thorough read of the specific wording. It would be nice that simulacrum would have less contention (presumably because there are few people who would be averse to guidelines for adjudicating simulacrum that would curb abuses), but I'm thinking we'll need to do something a bit simpler for a while.

Perhaps some examples of how certain creatures are broken down mechanically would help, having a break down of how to create a dragon simulacrum and how it differs on age categories.

I know James Jacobs had a simulacrum of a dragon in a Pre-pathfinder adventure but no details how it was done.

Designer

Rysky wrote:

Sorry to bother you with this, moreso if you didn't work on it, but what all Phantom abilities does the Id Rager Archetype for Bloodragers get?

** spoiler omitted **...

I didn't work on it at all (I work on the RPG line, the hardcover books that aren't Campaign Setting line), but FWIW I read it over Linda's shoulder (as a PFS team member, she reads through everything for PFS sanctioning, and she was working over the weekend) and I agree that it's quite ambiguous. It would be easier to tell if the archetype gained those powers at the same levels it traded stuff out, but I think no matter what choice you make, it doesn't.

Designer

1 person marked this as a favorite.
Haldelar Baxter wrote:
Mark Seifter wrote:
DrDeth wrote:
How are you guys coming along with Simulacrum, etc FAQs?
There are still drafts from when I drafted them based on discussions, but we've under a fair amount of pressure right now with other projects, especially Jason, who we'd need to have a thorough read of the specific wording. It would be nice that simulacrum would have less contention (presumably because there are few people who would be averse to guidelines for adjudicating simulacrum that would curb abuses), but I'm thinking we'll need to do something a bit simpler for a while.

Perhaps some examples of how certain creatures are broken down mechanically would help, having a break down of how to create a dragon simulacrum and how it differs on age categories.

I know James Jacobs had a simulacrum of a dragon in a Pre-pathfinder adventure but no details how it was done.

My rough draft has a detailed breakdown of the thought process behind a sample GM's ruling on a simulacrum of a very high CR monster as an example.


1 person marked this as a favorite.
Mark Seifter wrote:
Haldelar Baxter wrote:
Mark Seifter wrote:
DrDeth wrote:
How are you guys coming along with Simulacrum, etc FAQs?
There are still drafts from when I drafted them based on discussions, but we've under a fair amount of pressure right now with other projects, especially Jason, who we'd need to have a thorough read of the specific wording. It would be nice that simulacrum would have less contention (presumably because there are few people who would be averse to guidelines for adjudicating simulacrum that would curb abuses), but I'm thinking we'll need to do something a bit simpler for a while.

Perhaps some examples of how certain creatures are broken down mechanically would help, having a break down of how to create a dragon simulacrum and how it differs on age categories.

I know James Jacobs had a simulacrum of a dragon in a Pre-pathfinder adventure but no details how it was done.

My rough draft has a detailed breakdown of the thought process behind a sample GM's ruling on a simulacrum of a very high CR monster as an example.

It wouldn't be for a Solar Angel would it ;-)

I've seen it's pretty popular lol

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