>>Ask *Mark Seifter* All Your Questions Here!<<


Off-Topic Discussions

2,251 to 2,300 of 6,833 << first < prev | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | next > last >>

1 person marked this as a favorite.

Ahh yes. TOZ, The Bloodied Tyrant of Player Entitlement.


Cheapy wrote:
Ahh yes. TOZ, The Bloodied Tyrant of Player Entitlement.

He's at half hit points?! Mark, should we strike while the iron is hot?!


1 person marked this as a favorite.

He'll just switch to Cayden Cailean and slip out with the serving wenches :-)

Silver Crusade

Mark, with the new cohort rules can if you take the cohort feats can your AC take class levels.

This is another AC Question. Why do AC's have to take light/med armor proficiencies to take heavy armor proficiency? its not like the AC goes to the armorer and buys armor trains with it like a fighter. The AC's master buys the armor the master wants it to wear. The master should be required to have the armor proficiency he wants to train his AC in.

This is a question On Mithril Armor. Why did Paizo gimp mithril armor.
If Mithril armor counts as one category lighter then logically it should also require the same proficiency that it it is reduced to.

Plate armor is much easier to wear fight in than any med armor any way the only reason plate armor was not more wide spread in usage was that it was very expensive to make.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Pathfinder Accessories, Rulebook, Starfinder Adventure Path Subscriber
captain yesterday wrote:
He'll just switch to Cayden Cailean and slip out with the serving wenches :-)

Oh dear, what would my wife say?


5 people marked this as a favorite.

"Get one of those hussies to pass me a beer, would you dear?"


1 person marked this as a favorite.

What was the greatest thing that happened to you at PaizoCon? :)

What do you think is a reasonable price for a use-activated continually functioning ring of Reduce Person?


1 person marked this as a favorite.

I would eyeball it at 10,000 like the Ring of Invisibility and Ring of Blinking, except halved because of the lower spell level.

By Formula
Spell level 1 x Caster Level 1 x 2000 x 2 (Duration in 1 min/level)
4000 GP
By Value (Like the 'Mace of Truestrike' example on SRD:
-1 attack & damage (-2 Str) -2000
+2 Dex bonus (stacks with all others) +5000
+1 Attack (negates above penalty, or stacks with dex bonus for range/finesse) +1250
+1 ac (on top of Dex) +2500
+4 stealth 2000

Total (approx.) value: 8750

By Permanency: 2500, maybe doubled for ability to put on/take off at will, so 5000


1 person marked this as a favorite.

the discussion about pricing magic items reminded me a question I've had - in the past I always assumed that a ring of invisibility just allowed you to be invisible at will (w/o regard to duration)

But more recently I heard discussions that both the Ring of Invisibility and the Ring of Blinking actually function as "standard action to gain the EFFECT of the spell" i.e. including duration for the caster level of those items.

The standard action to activate isn't a big surprise but the limited duration was.

How (if at all) should players and GM's track magic items which generate a spell effect (at-will but of limited duration) vs items which have an ongoing effect

(hat of disguise is another item I always assumed allowed for an ongoing effect but may only allow for the spell w/limitations on duration)


Is there a FAQ today or not because of PaizoCon?

Designer

1 person marked this as a favorite.
Chess Pwn wrote:
Is there a FAQ today or not because of PaizoCon?

There isn't, tangentially because of Paizocon (I'm out sick with con crud, and before that, Stephen and Jason were both out sick, and may still be, so no discussion possible).

Doesn't mean I'm skipping the other posts before this, but seemed a good one to answer.

Contributor

1 person marked this as a favorite.
Mark Seifter wrote:
Chess Pwn wrote:
Is there a FAQ today or not because of PaizoCon?

There isn't, tangentially because of Paizocon (I'm out sick with con crud, and before that, Stephen and Jason were both out sick, and may still be, so no discussion possible).

Doesn't mean I'm skipping the other posts before this, but seemed a good one to answer.

Noooo! I cast remove disease!

Caster Level Check Result: 1.

Nevermind, then. Get better soon.


1 person marked this as a favorite.
Mark Seifter wrote:


There isn't, tangentially because of Paizocon (I'm out sick with con crud, and before that, Stephen and Jason were both out sick, and may still be, so no discussion possible).

Take a few hints from an old grognard here, my friend. Bring along some Emergen C or better yet "Wellness Formula". Take it every day along with B12 and potassium. Hydrate like crazy, your urine should be clear and copious. Spread out the caffeine. Ice tea, not espresso.

Bring along more healthy snaks- we all know you're not gonna eat carrot sticks, but grapes, peanuts, bananas, beef jerky, dark chocolate. Get some fiber too.

Get some sleep, in a dark cool room. Take melatonin and some ocean noises or rain or streams or white noise. No more than one drink before bed.

Get some Ricola drops and suck them during games to keep the throat moist.

ConCrud is just exhaustion and not treating your body right. Oh and take the day off after you get back, get 12 hours sleep. Tell Lisa I said so.

Mind you- this is all taking medical advice from a dude named DrDeth, so....

Sczarni RPG Superstar 2012 Top 32

1 person marked this as a favorite.

I remember someone mentioned in the psychic magic there would be a spell for telepathy. Does telepathy create a link via the esoteric planes to bypass the normal restrictions to magic being blocked by tick metal, stone, etc?


So, I was waiting on Cohorts and Companion because I was hoping it would shed some light on combining familiars (namely Improved Familiars) and cohorts, basically making your familiar into a cohort so that it my take class levels, but still keep the share spells and deliver touch spells, etc.

Alas, there was no such clarification or addition. So I looked further and decided I would alter the Monstrous Companion feat so that it would work for familiars and instead of granting a monstrous humanoid as a companion/familiar, it would just grant the familiar class levels and allow it to gain experience as a cohort, using an effective wizard level much like the effective druid level.

Any advice on how to make this work effectively?


Pathfinder Adventure Path Subscriber

Hi Mark,

Do you think the extra channeling damage from the sun domain would apply to haunts?

And thanks for the extra time during the Con to help explain Occult Adventures.

Designer

1 person marked this as a favorite.
Lou Diamond wrote:

Mark, with the new cohort rules can if you take the cohort feats can your AC take class levels.

This is another AC Question. Why do AC's have to take light/med armor proficiencies to take heavy armor proficiency? its not like the AC goes to the armorer and buys armor trains with it like a fighter. The AC's master buys the armor the master wants it to wear. The master should be required to have the armor proficiency he wants to train his AC in.

This is a question On Mithril Armor. Why did Paizo gimp mithril armor.
If Mithril armor counts as one category lighter then logically it should also require the same proficiency that it it is reduced to.

Plate armor is much easier to wear fight in than any med armor any way the only reason plate armor was not more wide spread in usage was that it was very expensive to make.

The C&C animal companion cohort feat, while it will not necessarily give you a particularly powerful beast cohort, does indeed allow it to take class levels.

Armor proficiencies build off of each other. The creature works its way up to being accustomed to that really heavy stuff. To put it another way: Wouldn't it be weird if your tiger was totally OK in full plate and half plate, but couldn't handle the less restrictive breastplate?

Mithral is certainly not weak. In fact, if anything it is harshly overpowered and/or underpriced, by the metric that I've mostly never seen someone in non-mithral armor by about level 10 (except for fighters with not enough Dex to handle all their armor training) unless a fantastic non-mithral armor drops as loot (and then players will say "Why did that guy spend 81,000 gp on an armor and not make it mithral...grr!".

Designer

1 person marked this as a favorite.
Kudaku wrote:

What was the greatest thing that happened to you at PaizoCon? :)

What do you think is a reasonable price for a use-activated continually functioning ring of Reduce Person?

I agree with default mostly, except that ring of invis is actually 20,000, so I would say somewhere around 10,000 (and the same for enlarge person). The ability to not be lost forever if someone casts enlarge person (without a roll) or dispel magic (with a successful CL check) makes it significantly better than a permanencied reduce person in my book.

Way back in 3.,5, I once gave a magic tattoo that granted use-activated reduce or enlarge (her choice) to a halfling pirate. I didn't have to price it since it was a tattoo, which is good because for a human it would have been far more powerful than it was for that halfling, and I probably would have needed to price accordingly.

@Paizocon: Lots of fun moments. My games were my favorite parts though. Amazing players. Tons of fun. And I was super-worried for both of them because of how things could have gone wrong. I also was the last Paizo staffer at the bar on Friday night, which is a personal first and possibly last (more or less impressive, take your pick, since I didn't actually drink anything but water).

Designer

1 person marked this as a favorite.
Rycaut wrote:

the discussion about pricing magic items reminded me a question I've had - in the past I always assumed that a ring of invisibility just allowed you to be invisible at will (w/o regard to duration)

But more recently I heard discussions that both the Ring of Invisibility and the Ring of Blinking actually function as "standard action to gain the EFFECT of the spell" i.e. including duration for the caster level of those items.

The standard action to activate isn't a big surprise but the limited duration was.

How (if at all) should players and GM's track magic items which generate a spell effect (at-will but of limited duration) vs items which have an ongoing effect

(hat of disguise is another item I always assumed allowed for an ongoing effect but may only allow for the spell w/limitations on duration)

The people you heard are correct as per the FAQ. I would say that the easiest way to handle it is to handwave the activation except when it matters. For instance, if the PC is spying on the bad guys and needs to give a command word, have them explain to you how they're getting to a more secure location to say the command word (since the bad guys would hear it otherwise). This can up the tension at crucial points without making the player repetitively announce the reactivation when it doesn't matter. If it really matters how many rounds are left on it (which it shouldn't, especially if the character reactivates sooner than the last possible round), you could also roll randomly.

Designer

1 person marked this as a favorite.
Thomas LeBlanc wrote:
I remember someone mentioned in the psychic magic there would be a spell for telepathy. Does telepathy create a link via the esoteric planes to bypass the normal restrictions to magic being blocked by tick metal, stone, etc?

I don't know that the restriction you mention is universal. In any case, the spell works like the telepathy creature ability.

Designer

BigP4nda wrote:

So, I was waiting on Cohorts and Companion because I was hoping it would shed some light on combining familiars (namely Improved Familiars) and cohorts, basically making your familiar into a cohort so that it my take class levels, but still keep the share spells and deliver touch spells, etc.

Alas, there was no such clarification or addition. So I looked further and decided I would alter the Monstrous Companion feat so that it would work for familiars and instead of granting a monstrous humanoid as a companion/familiar, it would just grant the familiar class levels and allow it to gain experience as a cohort, using an effective wizard level much like the effective druid level.

Any advice on how to make this work effectively?

You could honestly probably mostly use Monstrous Companion but replace the companion stuff with familiar stuff. If I recall (and it's not a line I would normally know about, but I was finished my stuff early and offered to do an edit pass on C&C, so I know stuff about it) Monstrous Companion was intentionally conservative, so there should be relatively little to worry about it.

Designer

1 person marked this as a favorite.
Seannoss wrote:

Hi Mark,

Do you think the extra channeling damage from the sun domain would apply to haunts?

And thanks for the extra time during the Con to help explain Occult Adventures.

Sun domain was written before haunts existed, so I would definitely apply the bonus damage to them. I can see why some might argue otherwise.

Oh, was that you who I pulled over to the iconic medium poster and gave the spiel? I usually don't read the forum usernames at the bottom of the nametags because the print is smaller and I would have to stare at it.

Silver Crusade

1 person marked this as a favorite.

Should I buy dis?


1 person marked this as a favorite.

Yes.

And then ask Mark for the Unchained Masquerade Reveler.


1 person marked this as a favorite.
Rysky wrote:
Should I buy dis?

I think you should seriously consider buying any product that makes it into Endzeitgeist's Top 10, and not just mine (#4 for 2014, woo!). I strongly recommend the masquerade reveler, though. Obviously, I am the most biased person in the world on this matter (literally), but I think it's too awesome not to pick up. Also, the masquerade reveler worked out super-well as a pregen in one of my games, which made me excited! People were so shocked that she was a "barbarian."

Designer

1 person marked this as a favorite.
Cheapy wrote:

Yes.

And then ask Mark for the Unchained Masquerade Reveler.

I have actually literally written an Unchained Laughing Man. However, there is no need for an Unchained Masquerade Reveler because they don't use the same kind of rage as barbarians to begin with.

Silver Crusade

Rogue Eidolon wrote:
Rysky wrote:
Should I buy dis?
I think you should seriously consider buying any product that makes it into Endzeitgeist's Top 10, and not just mine (#4 for 2014, woo!). I strongly recommend the masquerade reveler, though. Obviously, I am the most biased person in the world on this matter (literally), but I think it's too awesome not to pick up. Also, the masquerade reveler worked out super-well as a pregen in one of my games, which made me excited! People were so shocked that she was a "barbarian."

Incase you were wondering the question was rhetorical :3

I LOVE me some barbarian archetypes.

Silver Crusade

1 person marked this as a favorite.
Mark Seifter wrote:
Cheapy wrote:

Yes.

And then ask Mark for the Unchained Masquerade Reveler.

I have actually literally written an Unchained Laughing Man. However, there is no need for an Unchained Masquerade Reveler because they don't use the same kind of rage as barbarians to begin with.

But could you still use a MR applied to an UB, namely getting Danger Sense and the Unchained Rage Powers?


Mark Seifter wrote:
Cheapy wrote:

Yes.

And then ask Mark for the Unchained Masquerade Reveler.

I have actually literally written an Unchained Laughing Man. However, there is no need for an Unchained Masquerade Reveler because they don't use the same kind of rage as barbarians to begin with.

I more meant updating the masks given some of the new costs of evolutions!

I am interested in seeing the unchained laughing man though.

Designer

Rysky wrote:
Mark Seifter wrote:
Cheapy wrote:

Yes.

And then ask Mark for the Unchained Masquerade Reveler.

I have actually literally written an Unchained Laughing Man. However, there is no need for an Unchained Masquerade Reveler because they don't use the same kind of rage as barbarians to begin with.
But could you still use a MR applied to an UB, namely getting Danger Sense and the Unchained Rage Powers?

You could at that, but it wouldn't affect the MR archetype herself.

Designer

1 person marked this as a favorite.
Cheapy wrote:
Mark Seifter wrote:
Cheapy wrote:

Yes.

And then ask Mark for the Unchained Masquerade Reveler.

I have actually literally written an Unchained Laughing Man. However, there is no need for an Unchained Masquerade Reveler because they don't use the same kind of rage as barbarians to begin with.

I more meant updating the masks given some of the new costs of evolutions!

I am interested in seeing the unchained laughing man though.

Ah yes, I had forgotten that it could have been doubly Unchained. That pretty much would only alter, what, the dweomercat and that's it?

@Unchained Laughing Man—I used it to create an NPC and then didn't write down what I did, but I know that one of the things was swapping Reflex and Will save progressions.


1 person marked this as a favorite.

Other modifications could be that they'd need to select certain outsider forms, but I guess it's fine as is. Especially since there are no fey.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Mark Seifter wrote:
Seannoss wrote:

Hi Mark,

Do you think the extra channeling damage from the sun domain would apply to haunts?

And thanks for the extra time during the Con to help explain Occult Adventures.

Sun domain was written before haunts existed, so I would definitely apply the bonus damage to them. I can see why some might argue otherwise.

Oh, was that you who I pulled over to the iconic medium poster and gave the spiel? I usually don't read the forum usernames at the bottom of the nametags because the print is smaller and I would have to stare at it.

Yup, that was me and a much better and more thorough answer than I expected. Now I'm trying to take your enthusiasm (and mine) for Occult and bring it to my gaming group.

Designer

1 person marked this as a favorite.
Cheapy wrote:
Other modifications could be that they'd need to select certain outsider forms, but I guess it's fine as is. Especially since there are no fey.

Yeah, they wouldn't need to do that. They only get a few evos. A GM who wants to make it structured could already choose to limit to the masks in the book, or even just the ones tied to specific creatures.

The Exchange

1 person marked this as a favorite.

Hey Mark I had a rule clarification question I was hoping you could weigh in on.

The Horizon Walker, a Prestige class from the the Advanced Player's Guide has a great ability called Terrain Dominance and I'll quote the ability as well

Terrain Dominance wrote:
Terrain Dominance: At 3rd level, a horizon walker learns total dominance over one terrain he has already selected for terrain mastery. When dealing with creatures native to that terrain, the horizon walker treats his favored terrain bonus for that terrain as a favored enemy bonus (as the ranger class feature) against those creatures.This bonus overlaps (does not stack with) bonuses gained when fighting a favored enemy.

Emphasis is mine because it deals with what I am asking. My question surrounds how this ability interacts with the bestiary entries for Monsters by Terrain being the go to place to find what my favored terrain as a favored enemy can be applied to what creatures. However the main question deals with how sparse the Urban Terrain listing is, specifically that it doesn't list Humans even though it does list Aasimars, Teiflings and Tengus as being native to the Urban terrain.

After all that my question is as follows: Should humans and other 0HD races(Halflings, Half-orcs, Half-Elves, Ifits, Oreads. . .and so on) be considered native to the Urban terrain?

You could make the argument that Dwarves are native to the underground terrain and Elves/Gnomes native to the Forest Terrain which is why I don't list them in my question

Designer

1 person marked this as a favorite.
Codanous wrote:

Hey Mark I had a rule clarification question I was hoping you could weigh in on.

The Horizon Walker, a Prestige class from the the Advanced Player's Guide has a great ability called Terrain Dominance and I'll quote the ability as well

Terrain Dominance wrote:
Terrain Dominance: At 3rd level, a horizon walker learns total dominance over one terrain he has already selected for terrain mastery. When dealing with creatures native to that terrain, the horizon walker treats his favored terrain bonus for that terrain as a favored enemy bonus (as the ranger class feature) against those creatures.This bonus overlaps (does not stack with) bonuses gained when fighting a favored enemy.

Emphasis is mine because it deals with what I am asking. My question surrounds how this ability interacts with the bestiary entries for Monsters by Terrain being the go to place to find what my favored terrain as a favored enemy can be applied to what creatures. However the main question deals with how sparse the Urban Terrain listing is, specifically that it doesn't list Humans even though it does list Aasimars, Teiflings and Tengus as being native to the Urban terrain.

After all that my question is as follows: Should humans and other 0HD races(Halflings, Half-orcs, Half-Elves, Ifits, Oreads. . .and so on) be considered native to the Urban terrain?

You could make the argument that Dwarves are native to the underground terrain and Elves/Gnomes native to the Forest Terrain which is why I don't list them in my question

The terrain listings are pretty inconsistent, and it's going to have to be a judgment call that might vary from human to human (a jungle tribesman clearly isn't urban, for instance). While it's a neat ability, it unfortunately leads to potentially large mechanical differences based around what otherwise is sometimes a fairly arbitrary listing (a lot of monsters live in like "any temperate" and then get their little terrain picture tag in the Bestiary nearly completely arbitrarily) that didn't need to have a mechanical level of rigor, since otherwise it's a story element.

The Exchange

Mark Seifter wrote:
Codanous wrote:
Stuff I said
The terrain listings are pretty inconsistent, and it's going to have to be a judgment call that might vary from human to human (a jungle tribesman clearly isn't urban, for instance). While it's a neat ability, it unfortunately leads to potentially large mechanical...

I had a feeling that is what your answer would be, its much the same conclusion I had come to as well but I wanted to find out just in case.

Thank you for answering, I'd been meaning to ask that question for a while now.

Silver Crusade

Mark, I have a question on the Monster universal Summon ability;
if an area like the Sky Pharoah's pyramid that says all forms of
Trans- dimensional travel are blocked would this block a devil from summoning another devil?

would a creature that was entrapped by a hand maiden devils tentacle cage loose his strength adjustment to hit and damage when he is trying to break out of the tentacle cage?

Designer

Lou Diamond wrote:

Mark, I have a question on the Monster universal Summon ability;

if an area like the Sky Pharoah's pyramid that says all forms of
Trans- dimensional travel are blocked would this block a devil from summoning another devil?

would a creature that was entrapped by a hand maiden devils tentacle cage loose his strength adjustment to hit and damage when he is trying to break out of the tentacle cage?

If dimensional travel is blocked, then no summoning, as per forbiddance "Forbiddance seals an area against all planar travel into or within it. This includes all teleportation spells (such as dimension door and teleport), plane shifting, astral travel, ethereal travel, and all summoning spells. Such effects simply fail automatically."

(although dimensional lock reminds us that this doesn't stop summoning spells from ending and returning the creature back home)

A gylou's cage works like swallow whole, so no reason to lose Strength.

Silver Crusade

Mark, could you use a limited wish to despell or
suppress a permanent forbiddance effect?


1 person marked this as a favorite.

How effective would a CDC style decontamination protocol for entering and leaving the con be at preventing con crud?


1 person marked this as a favorite.

I imagine it'd be pretty effective.

If nobody attends the conference, there's nobody to catch anything from! =D

Silver Crusade

1 person marked this as a favorite.

Mark with the recent changes to how concealment effects sneak attacks and precision damage would the design team consider adding the feat shadow strike to the list of talents that the Rogue, unchained rogue and the slayer cna choose from.


1 person marked this as a favorite.

What are some of your favorite mechanics from other rule systems?


Pathfinder Adventure Path Subscriber

Should an animal companion get the racial skill bonus like the 'normal' animal has? Or does that get dropped to make companions a little easier?

Grand Lodge

2 people marked this as a favorite.

What is the Acrobatics DC to jump over a 10ft pit?

Is it DC 10, DC 11, or DC 15?

Designer

1 person marked this as a favorite.
blackbloodtroll wrote:

What is the Acrobatics DC to jump over a 10ft pit?

Is it DC 10, DC 11, or DC 15?

I'll let that one wait for when it hits the top of the FAQ queue (and it's headed that direction...). That thread is such a weird occurrence that I've brought it to the other designers' attention, so it won't be hard to get an answer when that happens!

Something tells me that might be sooner than you think...

Designer

6 people marked this as a favorite.

D-d-d-d-d-d-double FAQ!

#1

FAQ wrote:

Courageous Weapon Property: Is the courageous weapon property meant to help only on saves against fear? The text seems to give unfettered increases to all morale bonuses, which is way out of line for a +1 equivalent weapon ability.

A courageous weapon was meant to help only on saves against fear (either adding its enhancement bonus as a morale bonus on saves against fear, or adding half its enhancement bonus to your existing morale bonus on saves against fear, whichever is best for you). However, the wording is in error. The last sentence should say “on saves against fear” after “any morale bonus.” This change will be reflected in the next errata.

#2

FAQ wrote:

Jumping: If I want to jump over a 10-foot pit, is the DC 10, like the table says, or is it higher, since I need to move a total of 15 feet to reach a non-pit square?

The DC is still 10 to jump over a 10-foot pit. You do move a total of 15 feet when you make that jump, but some of that is not required to be part of the jump. One way to visualize it is to think of it as walking/running the 2–1/2 feet from the center of your original square to the edge of the pit, jumping the pit right to the other edge, and then walking the 2–1/2 feet to the center of the new square.

Will mithral win again next week, bigger and better than ever? Will it actually be taking 10 again? Should we make a FAQ about whether you can take 10 to craft things out of mithral and watch it get 1000 clicks in 1 day? Find out on the next exciting FAQ Friday!


Mark Seifter wrote:

D-d-d-d-d-d-double FAQ!

#1

FAQ wrote:

Courageous Weapon Property: Is the courageous weapon property meant to help only on saves against fear? The text seems to give unfettered increases to all morale bonuses, which is way out of line for a +1 equivalent weapon ability.

A courageous weapon was meant to help only on saves against fear (either adding its enhancement bonus as a morale bonus on saves against fear, or adding half its enhancement bonus to your existing morale bonus on saves against fear, whichever is best for you). However, the wording is in error. The last sentence should say “on saves against fear” after “any morale bonus.” This change will be reflected in the next errata.

I call bullshit on this one. You can say it was "meant" to be that way all you want, but there is literally no way to read the ability that way as written.

I absolutely cannot believe that if the intent was for it to only work on Fear effects someone consciously decided to word it in a manner that CANNOT be read to give the effect intended. It wasn't even a matter of ambiguity, here.

Change it, I guess, but claiming it was meant to be that way all along just makes the guy who originally wrote it look like a colossal screw-up.


7 people marked this as a favorite.

Not a colossal screw up, just an easy-to-make mistake that one guy made where he missed 4 words as part of his 2,000 word turn over on weapon abilities. Just about anyone who does game design has made similar mistakes.

2,251 to 2,300 of 6,833 << first < prev | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | next > last >>
Community / Forums / Gamer Life / Off-Topic Discussions / >>Ask *Mark Seifter* All Your Questions Here!<< All Messageboards

Want to post a reply? Sign in.