
Mark Seifter Designer |

You seem to be assuming that I was already moving. I finished inputting the flight coordinates per your suggestion, pressed"engage""launch", and WHAM! Lightspeed crash. :(
Well if you did the Konami Code correctly, you should have had infinite lives. Which I guess you did, since you're still here posting after a lightspeed crash :P

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HI Mark are you working on the Giant Slayer Handbook? I have seen some of the feats that subscribers have teased none seem to be very dwarf centric. Perhaps you could suggest some feats to the guys designing the Giant AP
Foot Smasher requirement race dwarf bab +3. on a strike vs. a giant type the giant or giant kin takes normal damage and has movement reduced by 1/2.
Knee breaker: Requirement Dwarf bab +5. On a successful strike the giant or giant kin is knocked to the ground and cannot get back up until he is healed an amount of damage equal to the damage dealt.
the above are a couple of ideas.

Mark Seifter Designer |

HI Mark are you working on the Giant Slayer Handbook? I have seen some of the feats that subscribers have teased none seem to be very dwarf centric. Perhaps you could suggest some feats to the guys designing the Giant AP
Foot Smasher requirement race dwarf bab +3. on a strike vs. a giant type the giant or giant kin takes normal damage and has movement reduced by 1/2.
Knee breaker: Requirement Dwarf bab +5. On a successful strike the giant or giant kin is knocked to the ground and cannot get back up until he is healed an amount of damage equal to the damage dealt.
the above are a couple of ideas.
The design team doesn't have a hand in Player Companions, with minor exceptions, and GSH is already out, so no one is working on it any more. In any case, your feats seem highly punitive to giants, so I wouldn't recommend allowing them in your game unless you want giants to just lose right away. It seems like a dwarf with kneebreaker and a ranged weapon could probably cause an entire tribe of giants to die of thirst if the giants didn't have a healer.

Mark Seifter Designer |

Does Brawler's Flurry count as as Flurry of Blows for the feat Feral Combat Training? A brawler does count as a monk for feats and can use monk weapon during a flurry but doesn't have the class feature.
It doesn't include text to say it counts as flurry of blows, so it doesn't on its own. If you feel like changing it for your home game, though, no reason you couldn't.

Alexander Augunas Contributor |

Ragoz wrote:Does Brawler's Flurry count as as Flurry of Blows for the feat Feral Combat Training? A brawler does count as a monk for feats and can use monk weapon during a flurry but doesn't have the class feature.It doesn't include text to say it counts as flurry of blows, so it doesn't on its own. If you feel like changing it for your home game, though, no reason you couldn't.
You're the Design Team guy, not me, but as written you shouldn't even need Feral Combat Training to use your natural weapons during a brawler's flurry because brawler's flurry is a full attack action as opposed to flurry of blows, which is a full-round action.
The difference is important because the rules already say that you can use your natural weapons during a full attack action, whereas you can't use your natural weapons during a flurry of blows because A) flurry of blows says that you normally can't and B) flurry of blows isn't an attack or full attack action, so the rules for attacking don't apply to a flurry of blows unless the class feature says they do.
Feral Combat Training's other purpose, to allow natural attacks to function off of unarmed strike abilities, still works peachy for the brawler, however!

Mark Seifter Designer |
2 people marked this as a favorite. |

Mark Seifter wrote:Ragoz wrote:Does Brawler's Flurry count as as Flurry of Blows for the feat Feral Combat Training? A brawler does count as a monk for feats and can use monk weapon during a flurry but doesn't have the class feature.It doesn't include text to say it counts as flurry of blows, so it doesn't on its own. If you feel like changing it for your home game, though, no reason you couldn't.You're the Design Team guy, not me, but as written you shouldn't even need Feral Combat Training to use your natural weapons during a brawler's flurry because brawler's flurry is a full attack action as opposed to flurry of blows, which is a full-round action.
The difference is important because the rules already say that you can use your natural weapons during a full attack action, whereas you can't use your natural weapons during a flurry of blows because A) flurry of blows says that you normally can't and B) flurry of blows isn't an attack or full attack action, so the rules for attacking don't apply to a flurry of blows unless the class feature says they do.!
A brawler with natural weapons can't use such weapons as part of brawler's flurry, nor can she make natural weapon attacks in addition to her brawler's flurry attacks.

N N 959 |
Back again. This thread is like AM / PM, too much good stuff.
What is the official stance on leveling in Pathfinder? Does it require some off-camera training or do you level as soon as you are awarded the xp. I say "awarded" meaning when the GM decides to assign the xp to your character, not necessary when you earned it.

Mark Seifter Designer |

Back again. This thread is like AM / PM, too much good stuff.
What is the official stance on leveling in Pathfinder? Does it require some off-camera training or do you level as soon as you are awarded the xp. I say "awarded" meaning when the GM decides to assign the xp to your character, not necessary when you earned it.
I haven't seen any official training costs or timings (though perhaps I missed them), so presumably it happens without those by default. In general, I award XP after a good night's sleep and require a good night's sleep to level up, in no small part because leveling while partway through a day is a huge pain.

Mark Seifter Designer |

Magic Items, Wearers, and Durations: If a magic item grants an effect with a duration to the wearer, can I put it on, activate the effect, take it off, and keep the effect active?
No, as soon as you remove an item that grants an effect to the wearer, you are no longer the wearer, so any remaining duration immediately expires. The same is true if the item affects the owner, wielder, and so on. If the item's effect does not specify the recipient as the wearer (or owner, wielder, etc), then unless it says otherwise, it remains when the item is removed.
Who knows what holiday mysteries lie in store for us next week for the holiday FAQ Friday (and the last FAQ Friday of 2014)? Stay tuned for the next exciting episode!

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Hi Mark, On the two feats that I posted above should have noted that they are melee only feats. When thinking of dwarf feats I just don't think of dwarves using ranged weapons very often. In PFS my dwarf ranger has used the cross bow he carries twice in 9 levels as he has not invested in
PBS or Precise Shot.
To be fair I would not neglect Giants I would add Punt Runt and Brutal stomp for Giants.
Mark, do you think adding an Weapons enchantment Precision that duplicates precise shot would be unbalancing. I would charge 10000 gp for the enchantment,

Mark Seifter Designer |

Mark, approximately how exciting is it to be behind the scenes of RPG Superstar for the first time? (Remember to define your units in your answer.)
I will calibrate with the assumption that since we were both Marathon Voter 2013 and then Star(close to dedicated)/Dedicated 2014 that we had a similar experience with voting.
Having said that, it's like voting except you only have to look at bad items once, you get to explain what's bad to help that entrant out, and then you have more sway, so you don't get to the Top 32 and say "Blargh! That was the item that is really bad for the game and was on my Auto-Reject list below the badly-formatted ones." So all-in-all, it's like a much more fun version of voting! :)

Mark Seifter Designer |

Mark Seifter wrote:Who knows what holiday mysteries lie in store for us next week for the holiday FAQ Friday (and the last FAQ Friday of 2014)? Stay tuned for the next exciting episode!Eh? :D
Hey, the website was down and stuff!
But now...Happy Holidays to you all!

Mark Seifter Designer |


Bigguyinblack |

@ Mark Seifter The strict wording of the Pummeling Style feat suggests that a flurry ability is an alternate requirement to the +6 BAB instead of an additional requirement Allowing players to take a level of Sacred Fist at first level and taking the feat then taking Master of Many Styles at second level and taking Pummeling Charge. Is that legal?

Tels |

@ Mark Seifter The strict wording of the Pummeling Style feat suggests that a flurry ability is an alternate requirement to the +6 BAB instead of an additional requirement Allowing players to take a level of Sacred Fist at first level and taking the feat then taking Master of Many Styles at second level and taking Pummeling Charge. Is that legal?
Or they could take MoMS at first level and select Pummeling Style as his bonus feat and then take MoMS at second level and select Pummeling Charge as his bonus feat. Both are legal options.

ohako |
Hi Mark, here's another pile of happy little rules questions.
You may wonder why I'm asking you these (in addition to posting in the real rules forum): it's because my 'occasionally every other Thursday' times to actually play Pathfinder are with your old PFS crew in Boston. I figure asking you first will probably be better than trying to hash it out at a table where the slot is 3.5 hours anyway. I don't really know if your take is given any weight there, but it doesn't hurt to assume that.
Dumb questions about the decoy ring
1. Do you get invisibility as the spell, or regular old invisibility? i.e, does it pop when you attack or not?
2. Can you tell your illusionary duplicates to do anything specific with their three rounds of life? (maybe stay in the same square and act like a mirror image, maybe turn around after one round and make *pshht* *pshht* noises like they're firing arrows, whatever)
3. Is it one save to disbelieve the duplicates, or four?
4. This one is for figments in general: how do they bluff? Let's say one gets shot with an arrow (or four decoys acting like a mirror image where one gets shot). If you're concentrating on it, do you make a Bluff check for acting? A Stealth check to stay in front of the arrow (which is somewhere else)? If you're not concentrating on it, do you get any check at all?
5. Can you do a withdraw action out of combat? Like: act like Snagglepuss all the time. 'Exit stage left, even!' Could you instruct your illusionary duplicates to have a foot race in the direction you came from (so as not to tip off anything in front of you)?
Dumb questions about small summoners
1. Can a large eidolon carry a small summoner in a scaled-up backpack? Is this considered squeezing? Aside from squeezing penalties or not, is the summoner restricted from any action? (A backpack that's sized for a Large character might be 2'7" x 2'6" x 2'6", which is big enough to hold a halfling, but small enough that the halfling's head pokes out).
2. Same question as #1, but with a scaled-up familiar satchel instead? A familiar satchel is 'armored'. How much armor, and is it metal?
3. If you're being carried in a container by another character (or eidolon, or whatever), do you count as equipment for the purposes of teleportation or saving against fireballs or things like that?
4. It's action-inefficient to do this, but say the following
a) you're stuffed in a big familiar satchel, and can't see out of it.
b) you use your bond senses power one round to look through the eyes of your eidolon
c) on your next action, you cast wall of fire, or something else you'd need to define with sight that you don't yourself possess.
Does that work?

ohako |
oh, one more fridged summoner question
5. If you're a small summoner hanging out in a backpack or a familiar satchel or what-have-you, are you considered adjacent to your eidolon? And just like 'you're mounted, so you're in all 4 squares', are you also in all 4 squares if you're in a backpack?
teamwork feats, eidolon-specific feats, etc.

andreww |
I have no idea about the rest but as an area based spell wall of fire doesnt require line of sight. It only requires line of effect. You can define the location in which it comes into effect by, for example, specifying a location based on distance. The relevant section of the PRD is in the Magic chapter under aiming a spell.

ohako |
I have no idea about the rest but as an area based spell wall of fire doesnt require line of sight. It only requires line of effect. You can define the location in which it comes into effect by, for example, specifying a location based on distance. The relevant section of the PRD is in the Magic chapter under aiming a spell.
shows what I know. I figure you'd want to see what you're doing when setting up a flaming barrier of death. great!

Tels |

Mr. Mark Seifter,
Did you do that post mortem for your occult classes? If so where were they posted?
Do keep in mind that these are ideas that Mark would like to implement, but nothing is a sure thing. The 'playtest meeting' as far as I know, hadn't been held at that point due to Red Tape. Don't take anything in the post mortem as a promise or a fact that it will be implemented, because it might be changed at a later date or dropped all-together.

The NPC |

The NPC wrote:Medium Postmortem. Same disclaimers apply.Thanks.
Nothing for the Medium?
Thank you.

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Hi Mark. I am currently making a PRC that combines a Blade Bound Magus with an arcanist. They get a black blade and arcane exploits and +2 to their arcane pool but no increase in there spell casting ability.
I would like them to be able to use 2 handed black blades but am stumped in how to make a balance mechanic to do this could you give me some ideas?
You and the rest of the Pazio staff have a happy new year.

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Can a summoner cast Enlarge Person on his Eidolon?
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
There seems to be confusion about whether the second sentence labors underneath the first sentence's restriction (the spell must have a target of 'you').

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Hi Mark,
I can't seem to figure out for sure whether slippers of spider climbing are command word or use-activated; I'm leaning toward use-activated (i.e., as soon as you put your foot on the wall, the timer starts ticking), based on the text leading off with "when worn" and saying nothing about activation, but I'm not 100% sure. Any insights?

Mark Seifter Designer |

Hi Mark, here's another pile of happy little rules questions.
You may wonder why I'm asking you these (in addition to posting in the real rules forum): it's because my 'occasionally every other Thursday' times to actually play Pathfinder are with your old PFS crew in Boston. I figure asking you first will probably be better than trying to hash it out at a table where the slot is 3.5 hours anyway. I don't really know if your take is given any weight there, but it doesn't hurt to assume that.
Dumb questions about the decoy ring
1. Do you get invisibility as the spell, or regular old invisibility? i.e, does it pop when you attack or not?
2. Can you tell your illusionary duplicates to do anything specific with their three rounds of life? (maybe stay in the same square and act like a mirror image, maybe turn around after one round and make *pshht* *pshht* noises like they're firing arrows, whatever)
3. Is it one save to disbelieve the duplicates, or four?
4. This one is for figments in general: how do they bluff? Let's say one gets shot with an arrow (or four decoys acting like a mirror image where one gets shot). If you're concentrating on it, do you make a Bluff check for acting? A Stealth check to stay in front of the arrow (which is somewhere else)? If you're not concentrating on it, do you get any check at all?
5. Can you do a withdraw action out of combat? Like: act like Snagglepuss all the time. 'Exit stage left, even!' Could you instruct your illusionary duplicates to have a foot race in the direction you came from (so as not to tip off anything in front of you)?
OK guys, I'm back and recovering from my trip, so I'm going to start answering stuff.
@decoy ring: I hadn't paid close attention to this item, but it looks really poorly written.
1) Mislead grants greater invisibility, and it just says the condition invisible, so there's some evidence that it may be greater, but the price is bonkers for at-will 3 round mislead
2) Doesn't seem like you can instruct them specifically, though again, it's a poorly-worded item, and it's unclear if they even make noise.
3)Presumably if you interact or study with an image, you get a save, but you're right that it's ambiguous.
4) For not this ring, the way I do it is that the figment attempts to react normally, but it grants a Will save for interacting since it can't do so seamlessly.
5)Presumably you could withdraw whenever you feel like it. Maybe an invisible enemy is threatening that square.

Mark Seifter Designer |

Some effects that entangle (such as the warpriest's minor plant blessing) aren't very specific about speed penalties. Should we treat them as halving speed or immobilizing foes?
The entangled condition doesn't immobilize unless stated otherwise, generally when there is a solid tether connecting the victim to the ground, a wall, etc.