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Mark Seifter wrote:

I'm not sure about the exact wording "land a sneak attack", but "confirm a critical" should be legit. There's even precedence for flaming burst and the like triggering even if the foe is immune to criticals, in case it's relevant whether you can still roll to confirm.

Magic Weapons and Critical Hits wrote:
Some weapon qualities and some specific weapons have an extra effect on a critical hit. This special effect also functions against creatures not normally subject to critical hits. On a successful critical roll, apply the special effect, but do not multiply the weapon's regular damage.

Ah. Thanks.

"Land a Sneak Attack" was just my way of saying "deal Sneak Attack damage" without having to remember what were the proper words. Consequence of playing/watching too many fighting game tournaments. Heh...


Pathfinder Roleplaying Game Superscriber
Mark Seifter wrote:
First World Bard wrote:

Mark,

Let's say I am playing a Shaman of the Heavens spirit, and my sprit animal / familiar is a Flying Squirrel. What are its fly movement options? I think I'd rule it as having a fly speed of 40 while gliding, and 5 feet otherwise, but I'm curious as to what you'd think.

(As an aside, Trini and Zorestroga got to play in Black Waters this Saturday. It was pointed out by someone else at the table that if Trini has a moose companion, then Zorestroga should totally go with a (flying) squirrel familiar to complete the duo).

I think rules as written since it has a fly speed printed, it would have 50' fly with the Glide ability.

Also, that is hilarious! It would be even funnier if they were from Irrisen instead, of course, and were named Boris and Natasha. Maybe that's their rivals, given their Realm of the Mammoth Lords roots!

Right, I meant to say 50 feet. RAW It's definitely a weird edge case, though; the Glide ability makes a flying squirrel a worse upward flier than a regular squirrel. Oh well, in any case the furry membrane makes for a nice rectangular star map.

So, based on reading the Gnomes passage in Peoples of the North, I may retcon away from the Realm of the Mammoth Lords to the Lands of the Linnorm Kings (or possibly even Irrisen) instead. (Trini just wouldn't go for the Tribal Scars). Given that, I'm also strongly considering a 1 level dip into Skald for the skill list, spells, and class features. Basically, your pregen shows how awesome a first level skald can be. :)

Designer

First World Bard wrote:
Mark Seifter wrote:
First World Bard wrote:

Mark,

Let's say I am playing a Shaman of the Heavens spirit, and my sprit animal / familiar is a Flying Squirrel. What are its fly movement options? I think I'd rule it as having a fly speed of 40 while gliding, and 5 feet otherwise, but I'm curious as to what you'd think.

(As an aside, Trini and Zorestroga got to play in Black Waters this Saturday. It was pointed out by someone else at the table that if Trini has a moose companion, then Zorestroga should totally go with a (flying) squirrel familiar to complete the duo).

I think rules as written since it has a fly speed printed, it would have 50' fly with the Glide ability.

Also, that is hilarious! It would be even funnier if they were from Irrisen instead, of course, and were named Boris and Natasha. Maybe that's their rivals, given their Realm of the Mammoth Lords roots!

Right, I meant to say 50 feet. RAW It's definitely a weird edge case, though; the Glide ability makes a flying squirrel a worse upward flier than a regular squirrel. Oh well, in any case the furry membrane makes for a nice rectangular star map.

So, based on reading the Gnomes passage in Peoples of the North, I may retcon away from the Realm of the Mammoth Lords to the Lands of the Linnorm Kings (or possibly even Irrisen) instead. (Trini just wouldn't go for the Tribal Scars). Given that, I'm also strongly considering a 1 level dip into Skald for the skill list, spells, and class features. Basically, your pregen shows how awesome a first level skald can be. :)

I'm glad the skald turned out. Doing TWF with handaxes while still being sufficiently skaldy seemed challenging to build.


Similar to the above Critical/Sneak attack question: How does the Sword of Subtlety function when used against creatures immune to sneak attack damage, or have methods of negating it?

Sword of Subtelty wrote:
A +1 short sword with a thin, dull gray blade, this weapon provides a +4 bonus on its wielder's attack and damage rolls when she makes a sneak attack with it.

For example, if you were fighting an elemental and you successfully used the Feint option, would you still get the +4 to attack and damage, even though the creature is immune to your sneak attack? Technically, you're still making a sneak attack, it's just not subject to the bonus damage.

What about with fortification armor? It only triggers if a sneak attack actually connects, but has a chance to make the hit a normal hit. So would you get the bonus on attack, but possibly not on damage? Or would get the bonus on each or neither of the bonuses?


any hint on the next faq?...perhaps some "graceful" clarification on a certain feat from the ACG?

Designer

Tels wrote:

Similar to the above Critical/Sneak attack question: How does the Sword of Subtlety function when used against creatures immune to sneak attack damage, or have methods of negating it?

Sword of Subtelty wrote:
A +1 short sword with a thin, dull gray blade, this weapon provides a +4 bonus on its wielder's attack and damage rolls when she makes a sneak attack with it.

For example, if you were fighting an elemental and you successfully used the Feint option, would you still get the +4 to attack and damage, even though the creature is immune to your sneak attack? Technically, you're still making a sneak attack, it's just not subject to the bonus damage.

What about with fortification armor? It only triggers if a sneak attack actually connects, but has a chance to make the hit a normal hit. So would you get the bonus on attack, but possibly not on damage? Or would get the bonus on each or neither of the bonuses?

I would say "make a sneak attack" implies that the sneak attack is successful and they aren't immune, but that does lead to a precognition problem for the fortification armor, as you described, since you have to hit first before the armor checks its chances of being immune. In my home games, I would talk with my players and then conclude to either push the fortification roll earlier to determine the +4 to hit or else give the +4 to hit every time and only take away the +4 damage depending on the fortification roll.


Mark Seifter wrote:
Tels wrote:

Similar to the above Critical/Sneak attack question: How does the Sword of Subtlety function when used against creatures immune to sneak attack damage, or have methods of negating it?

Sword of Subtelty wrote:
A +1 short sword with a thin, dull gray blade, this weapon provides a +4 bonus on its wielder's attack and damage rolls when she makes a sneak attack with it.

For example, if you were fighting an elemental and you successfully used the Feint option, would you still get the +4 to attack and damage, even though the creature is immune to your sneak attack? Technically, you're still making a sneak attack, it's just not subject to the bonus damage.

What about with fortification armor? It only triggers if a sneak attack actually connects, but has a chance to make the hit a normal hit. So would you get the bonus on attack, but possibly not on damage? Or would get the bonus on each or neither of the bonuses?

I would say "make a sneak attack" implies that the sneak attack is successful and they aren't immune, but that does lead to a precognition problem for the fortification armor, as you described, since you have to hit first before the armor checks its chances of being immune. In my home games, I would talk with my players and then conclude to either push the fortification roll earlier to determine the +4 to hit or else give the +4 to hit every time and only take away the +4 damage depending on the fortification roll.

How would such abilities, like the elementals (which specifically calls out being immune to sneak attack damage but not the sneak attack itself) interact abilities like Sneak Maneuvers which trades the damage for something else? Or any other ability that triggers on successfully landing a blow via a sneak attack, but don't call out having to deal sneak attack damage? Would the bonus from the sword trigger in these occasions?

I don't know, I'm probably nit-picking it way too much, especially since I think the Sword of Subtlety is such a good item for Rogue type characters. If the Rogue only needs the conditions to make a sneak attack, whether or not the enemy is actually subject to the sneak attack damage dice, to get the accuracy bonus (the real benefit of the sword), then this sword becomes one of those *priority 1* item desires. Especially if the GM allows for adding weapon properties to the sword (which they should).


How many people do you think pulled all-nighters or woke up extra early to try and get a copy of the playtest document before the servers crash?

Silver Crusade

Hi Mark,

The <bonus-source thread> has kicked up the Circlet of Persuasion question and I'm wondering what your take on it is.

What counts as a "Charisma-based check"?

I'm pretty confident that I have the generally correct take here—see linked post and the next few for some follow-up—, but I could always be wrong, and I don't have a long enough or deep enough history on the boards (or the time today to do some digging) to point to previous discussions of the question. So I turn to your expertise for some assistance.

Thanks!

Designer

Tels wrote:
Mark Seifter wrote:
Tels wrote:

Similar to the above Critical/Sneak attack question: How does the Sword of Subtlety function when used against creatures immune to sneak attack damage, or have methods of negating it?

Sword of Subtelty wrote:
A +1 short sword with a thin, dull gray blade, this weapon provides a +4 bonus on its wielder's attack and damage rolls when she makes a sneak attack with it.

For example, if you were fighting an elemental and you successfully used the Feint option, would you still get the +4 to attack and damage, even though the creature is immune to your sneak attack? Technically, you're still making a sneak attack, it's just not subject to the bonus damage.

What about with fortification armor? It only triggers if a sneak attack actually connects, but has a chance to make the hit a normal hit. So would you get the bonus on attack, but possibly not on damage? Or would get the bonus on each or neither of the bonuses?

I would say "make a sneak attack" implies that the sneak attack is successful and they aren't immune, but that does lead to a precognition problem for the fortification armor, as you described, since you have to hit first before the armor checks its chances of being immune. In my home games, I would talk with my players and then conclude to either push the fortification roll earlier to determine the +4 to hit or else give the +4 to hit every time and only take away the +4 damage depending on the fortification roll.
How would such abilities, like the elementals (which specifically calls out being immune to sneak attack damage but not the sneak attack itself) interact abilities like Sneak Maneuvers which trades the damage for something else? Or any other ability that triggers on successfully landing a blow via a sneak attack, but don't call out having to deal sneak attack damage? Would the bonus from the sword...

Often those special ability weapons and armor have some aspect to them that makes them substantially better than all other choices if you can upgrade them, so in my campaigns, an upgraded version would be special and probably unique.

The elemental should, I believe, be immune to all effects of sneak attacks and crits.

Designer

Tels wrote:
How many people do you think pulled all-nighters or woke up extra early to try and get a copy of the playtest document before the servers crash?

My guess?

% of people super-stoked for playtest * (% of people with low Wisdom + % of non-low Wisdom people in time zones requiring staying up all night or waking up extra early to be awake now-ish)

Designer

Joe M. wrote:

Hi Mark,

The <bonus-source thread> has kicked up the Circlet of Persuasion question and I'm wondering what your take on it is.

What counts as a "Charisma-based check"?

I'm pretty confident that I have the generally correct take here—see linked post and the next few for some follow-up—, but I could always be wrong, and I don't have a long enough or deep enough history on the boards (or the time today to do some digging) to point to previous discussions of the question. So I turn to your expertise for some assistance.

Thanks!

I think, based on what I think you think, that you're right—however this probably means a Noble Scion of War counts initiative as a Charisma-based check. It also may be trying to separate out attack rolls and saves but it may not, since check has both a colloquial meaning that often separates those out and a stricter meaning that includes all d20 rolls, and I'm not sure people have always kept consistency with that.

Silver Crusade

Mark Seifter wrote:
[...] now-ish

Tease. :-)

Resisting urge to post this to other threads and incite frenzy of anticipation.

Designer

Joe M. wrote:
Mark Seifter wrote:
[...] now-ish

Tease. :-)

Resisting urge to post this to other threads and incite frenzy of anticipation.

I have no clue when it will start. But it certainly was not going to start before 10AM PST since not all the designers would be in the office. That's what I meant. Getting up before "now-ish" was futile, but after? Even I don't know when the right time would be.

Silver Crusade

Mark Seifter wrote:
I think, based on what I think you think, that you're right—however this probably means a Noble Scion of War counts initiative as a Charisma-based check.

Makes sense to me.

To clarify, I take it that a check is X-based when X is the ability score that the basic formula relies on (though other ability scores may be added as bonuses). So Initiative is a Dexterity-based check until Noble Scion of War replaced Dex with Cha, which makes it a Charisma-based check.

But, e.g., an Inquisitor with Cunning Initiative adding Wisdom to Init does not render Init a Dex-AND-Wis-based check, because the Wis is a bonus added after rather than the ability the basic check is based on.

Designer

Joe M. wrote:
Mark Seifter wrote:
I think, based on what I think you think, that you're right—however this probably means a Noble Scion of War counts initiative as a Charisma-based check.

Makes sense to me.

To clarify, I take it that a check is X-based when X is the ability score that the basic formula relies on (though other ability scores may be added as bonuses). So Initiative is a Dexterity-based check until Noble Scion of War replaced Dex with Cha, which makes it a Charisma-based check.

But, e.g., an Inquisitor with Cunning Initiative adding Wisdom to Init does not render Init a Dex-AND-Wis-based check, because the Wis is a bonus added after rather than the ability the basic check is based on.

Yeah, that's the part I agree with. But I didn't want to fully say I agree in case I didn't agree with other nuances, since it might be misleading.

Silver Crusade

Curious about the Linnorm Death Curse Rage Powers from the ACG, if character has more than one LDC how do thry act when triggered?

A. Does the person that triggered the curses have to make a save for each curse?

B. Do they just have to make one save no matter the amount of LDCs that might afflict them?

C. The player picks which one goes off when they are dropped and that is only one the triggerer has to worry about?

Designer

1 person marked this as a favorite.
Rysky wrote:

Curious about the Linnorm Death Curse Rage Powers from the ACG, if character has more than one LDC how do thry act when triggered?

A. Does the person that triggered the curses have to make a save for each curse?

B. Do they just have to make one save no matter the amount of LDCs that might afflict them?

C. The player picks which one goes off when they are dropped and that is only one the triggerer has to worry about?

They seem to be not an action, so I think A. Which, of course, leads to potential hilarity if you build a skald with all of them, "Sure, you could knock out one of my teammates...if you want 7 curses!"

Silver Crusade

1 person marked this as a favorite.

That is actually a horrifically awesome idea, moreso with the Cairn curse :3


This may have been asked before, but: Is there any chance that one of these FAQ Fridays something will pop up for a player companion?

Designer

ohako wrote:
This may have been asked before, but: Is there any chance that one of these FAQ Fridays something will pop up for a player companion?

I think if we tried to pull that, other teams would tell us what Glinda told the Wicked Witch of the West right before the latter left Munchkinland.

Contributor

Mark Seifter wrote:
ohako wrote:
This may have been asked before, but: Is there any chance that one of these FAQ Fridays something will pop up for a player companion?
I think if we tried to pull that, other teams would tell us what Glinda told the Wicked Witch of the West right before the latter left Munchkinland.

Surely Patrick, Mark, Adam, and Owen wouldn't drop a house on you!

Grand Lodge

Hey Mark,

Do you miss Boston PFS as much as we miss you?


Hi Mark,

Hmmm, so according to this faq, when you have a speed amulet of mighty fists, you don't get an extra natural attack with each natural attack you currently have.

Well and good.

What happens if you are using unarmed strikes and natural attacks in combination (natural attacks being secondary of course) with a speed amulet of mighty fist?

Would you receive one extra unarmed strike (the amulet adds one extra attack to your iterative sequence) and one extra natural attack (the amulet adds one extra attack to your natural attack sequence)?

prototype00


Mark Seifter wrote:
ohako wrote:
This may have been asked before, but: Is there any chance that one of these FAQ Fridays something will pop up for a player companion?
I think if we tried to pull that, other teams would tell us what Glinda told the Wicked Witch of the West right before the latter left Munchkinland.

Which was?

Silver Crusade

HI mark, I have a design question for you. Why is there such a disparity between the Wealth by level table and the price of magic items?

I am currently playing I am playing a bloodrager that is level 6 the WBL according to the chart says I should have around 16000 gp. Far to low IMO by what a 6th level martial should have IMO a 6h level martial should have at least a +2 weapon +2 armor a stat belt+2 a back up masterwork weapon a at least 3 potions of cure serious 3 potions of cure moderate
a few potions of align weapon potions of fly, see invisible and bless weapon. A +1 shield [buckler if you are a two handed weapon user.] wand of cure light wounds for your healer buddy to use on you.

It is even worse for a full caster, a full caster needs some form of armor be it a ring of protection robes bracers. all of which are way over priced for the amount of treasure that is given out in the AP's.
wands are over priced 4500gp for an el2 wand. easy fix reduce the number of charges reduces the price. Most of the AP's that I have seen out side of kingmaker don't allow crafting. So you are forced to buy items at magic shops. Most of the items that I have seen in both the 2 AP's that I have played in with the exception of one item that my gm . radically changed.

THe above is not an attack on you or the other designers but I want to understand from a design standpoint why the designers, design the way they they do.

Does pazio desing for a low magic world or a medium magic world? I know they don't design for a high magic world because I paled in a high magic Campaign and high magic Campaigns give out a 5x what pazio gives out in treasure everything costs more though.

could I get you feed back on how pazio lays out an ap or a module.

have a good day Mark.

Shadow Lodge

What's stopping a rules clarification like this question getting a simple yes, no, or not sure yet answer-in-a-thread before an official FAQ comes out?

Especially for rules in newer books like the ACG.

Silver Crusade

Mark, do you know if the design team is working on errata for the bolt ace?

Shadow Lodge

Avatar-1 wrote:

What's stopping a rules clarification like this question getting a simple yes, no, or not sure yet answer-in-a-thread before an official FAQ comes out?

Especially for rules in newer books like the ACG.

An important addendum - if this is already happening and I'm missing it, consider the question answered, and thank you!

Designer

Applemont Rumplefump wrote:

Hey Mark,

Do you miss Boston PFS as much as we miss you?

Hey Max,

I do!

At least Linda seems to be able to manage to remote in and GM some Garage games. If Totalcon (or any other NE con) ever wants to pay to get me there as a Guest of Honor, I'd be happy to come visit!

Designer

prototype00 wrote:

Hi Mark,

Hmmm, so according to this faq, when you have a speed amulet of mighty fists, you don't get an extra natural attack with each natural attack you currently have.

Well and good.

What happens if you are using unarmed strikes and natural attacks in combination (natural attacks being secondary of course) with a speed amulet of mighty fist?

Would you receive one extra unarmed strike (the amulet adds one extra attack to your iterative sequence) and one extra natural attack (the amulet adds one extra attack to your natural attack sequence)?

prototype00

You can make one extra attack from the amulet total.

Designer

Lou Diamond wrote:

HI mark, I have a design question for you. Why is there such a disparity between the Wealth by level table and the price of magic items?

I am currently playing I am playing a bloodrager that is level 6 the WBL according to the chart says I should have around 16000 gp. Far to low IMO by what a 6th level martial should have IMO a 6h level martial should have at least a +2 weapon +2 armor a stat belt+2 a back up masterwork weapon a at least 3 potions of cure serious 3 potions of cure moderate
a few potions of align weapon potions of fly, see invisible and bless weapon. A +1 shield [buckler if you are a two handed weapon user.] wand of cure light wounds for your healer buddy to use on you.

It is even worse for a full caster, a full caster needs some form of armor be it a ring of protection robes bracers. all of which are way over priced for the amount of treasure that is given out in the AP's.
wands are over priced 4500gp for an el2 wand. easy fix reduce the number of charges reduces the price. Most of the AP's that I have seen out side of kingmaker don't allow crafting. So you are forced to buy items at magic shops. Most of the items that I have seen in both the 2 AP's that I have played in with the exception of one item that my gm . radically changed.

THe above is not an attack on you or the other designers but I want to understand from a design standpoint why the designers, design the way they they do.

Does pazio desing for a low magic world or a medium magic world? I know they don't design for a high magic world because I paled in a high magic Campaign and high magic Campaigns give out a 5x what pazio gives out in treasure everything costs more though.

could I get you feed back on how pazio lays out an ap or a module.

have a good day Mark.

I think that your expectation of what your character needs does not match up with the standard expectations of the game, and that's the source of the disconnect. That said, of course, nothing's stopping you from handing out more treasure than expected to meet your vision!

Designer

1 person marked this as a favorite.
Avatar-1 wrote:
Avatar-1 wrote:

What's stopping a rules clarification like this question getting a simple yes, no, or not sure yet answer-in-a-thread before an official FAQ comes out?

Especially for rules in newer books like the ACG.

An important addendum - if this is already happening and I'm missing it, consider the question answered, and thank you!

Indeed this is already happening. In fact, I have tons of preliminaries, not just FAQs but actual errata written and in the wings for ACG (yes, Battle Cry and, to address the post between your two, Bolt Ace included), but we need to all meet and confirm what we want to do, so that takes more time.


Mark Seifter wrote:
prototype00 wrote:

Hi Mark,

Hmmm, so according to this faq, when you have a speed amulet of mighty fists, you don't get an extra natural attack with each natural attack you currently have.

Well and good.

What happens if you are using unarmed strikes and natural attacks in combination (natural attacks being secondary of course) with a speed amulet of mighty fist?

Would you receive one extra unarmed strike (the amulet adds one extra attack to your iterative sequence) and one extra natural attack (the amulet adds one extra attack to your natural attack sequence)?

prototype00

You can make one extra attack from the amulet total.

So this works differently from wielding two speed weapons, say? (Which would grant you two extra attacks, one for each weapon)

prototype00


Mark Seifter wrote:
ohako wrote:
This may have been asked before, but: Is there any chance that one of these FAQ Fridays something will pop up for a player companion?
I think if we tried to pull that, other teams would tell us what Glinda told the Wicked Witch of the West right before the latter left Munchkinland.

Huh. After looking up the quote, that's a great 'turn undead' line for a cleric of ???no idea??? oz-ism? If you truly just believe, then those shoes can cast word of recall 1/day? ???turn flying monkey??? is there a god of dada-ism in Golarion?

time to go make a multi-classed white-haired witch grappler/thundercaller, I guess

Designer

prototype00 wrote:
Mark Seifter wrote:
prototype00 wrote:

Hi Mark,

Hmmm, so according to this faq, when you have a speed amulet of mighty fists, you don't get an extra natural attack with each natural attack you currently have.

Well and good.

What happens if you are using unarmed strikes and natural attacks in combination (natural attacks being secondary of course) with a speed amulet of mighty fist?

Would you receive one extra unarmed strike (the amulet adds one extra attack to your iterative sequence) and one extra natural attack (the amulet adds one extra attack to your natural attack sequence)?

prototype00

You can make one extra attack from the amulet total.

So this works differently from wielding two speed weapons, say? (Which would grant you two extra attacks, one for each weapon)

prototype00

The benefit is not cumulative with similar effects, according to the item description, so presumably that would include a second speed weapon.

Designer

1 person marked this as a favorite.

And a very spooky FAQ Friday to everyone!


Mark Seifter wrote:
And a very spooky FAQ Friday to everyone!

I want to make a tongue-in-cheek post about Monks getting nice things, but I think that would be out of line. Still, this is a good FAQrrata and just makes the game better and less complicated over-all.

Designer

Tels wrote:
Mark Seifter wrote:
And a very spooky FAQ Friday to everyone!

I want to make a tongue-in-cheek post about Monks getting nice things, but I think that would be out of line. Still, this is a good FAQrrata and just makes the game better and less complicated over-all.

If we get enough FAQs and pending errata FAQs, together we can make the game the best it can be!

Also, if I said there was a potential for a FAQ some day along the line that might make Crane Wing less of a random and game-slowing guessing game, might it be true? Is it a trick, or a treat? ;)


Mark Seifter wrote:
Tels wrote:
Mark Seifter wrote:
And a very spooky FAQ Friday to everyone!

I want to make a tongue-in-cheek post about Monks getting nice things, but I think that would be out of line. Still, this is a good FAQrrata and just makes the game better and less complicated over-all.

If we get enough FAQs and pending errata FAQs, together we can make the game the best it can be!

Also, if I said there was a potential for a FAQ some day along the line that might make Crane Wing less of a random and game-slowing guessing game, might it be true? Is it a trick, or a treat? ;)

You're teasing me more than my last ex!

:(

Meanie.


So, how does it feel knowing that the Kinetisist topic has more posts than the rest combined? You came up with a class concept that people are really interested in :D

Designer

Matrix Dragon wrote:
So, how does it feel knowing that the Kinetisist topic has more posts than the rest combined? You came up with a class concept that people are really interested in :D

The execution of how the rules work and the minutiae of the wild talents and such were mine, but the class concept we all came up with together at our rules retreat. It's still pretty wild to see how many people are stoked about the class!


Mark Seifter wrote:
Jeneva wrote:
Mark Seifter wrote:
Alayern wrote:

Do any classes/spells/items start out as things you just happen to bring to a table when you play on your own? As in, not a formal design process in the early stages, just something someone came up with and you thought should be fleshed out.

Looking at the Advanced Class Guide's spell list gave me a couple instances of "... who would think of that?" I.E. Curse of Burning Sleep...

Well, that's the advantage of having freelancers of all stripes. Each has great talents in different areas, and in some cases, that talent is for cool off-the-wall ideas. I know I could be accused of having some pretty off-the-wall ideas myself. Pretty much everything I did for Paizo is still NDA, but look at my 3pp stuff—a barbarian archetype tied to fey masquerades and the evershifting nature of the fey, potentially allowing for viable skill-monkey, debuff, utility, or bag-of-tricks contingency builds seems like not the first thing one would think of!
Yeah, going to be putting one of those through the Tomb of Horrors in a month or so. Wish me luck. =)
Awesome! Good luck. And you owe it to yourself (and your ill-fated team going into the tomb) to make sure you check out the new evolutions by then!

So this is finally go. First time into Masquerade and the whole party jaw-drops. I love this class so so much.

Designer

1 person marked this as a favorite.
Jeneva - Callous Duskglow wrote:
Mark Seifter wrote:
Jeneva wrote:
Mark Seifter wrote:
Alayern wrote:

Do any classes/spells/items start out as things you just happen to bring to a table when you play on your own? As in, not a formal design process in the early stages, just something someone came up with and you thought should be fleshed out.

Looking at the Advanced Class Guide's spell list gave me a couple instances of "... who would think of that?" I.E. Curse of Burning Sleep...

Well, that's the advantage of having freelancers of all stripes. Each has great talents in different areas, and in some cases, that talent is for cool off-the-wall ideas. I know I could be accused of having some pretty off-the-wall ideas myself. Pretty much everything I did for Paizo is still NDA, but look at my 3pp stuff—a barbarian archetype tied to fey masquerades and the evershifting nature of the fey, potentially allowing for viable skill-monkey, debuff, utility, or bag-of-tricks contingency builds seems like not the first thing one would think of!
Yeah, going to be putting one of those through the Tomb of Horrors in a month or so. Wish me luck. =)
Awesome! Good luck. And you owe it to yourself (and your ill-fated team going into the tomb) to make sure you check out the new evolutions by then!
So this is finally go. First time into Masquerade and the whole party jaw-drops. I love this class so so much.

Exxxxcellent!

:evilfingerpyramid:

Silver Crusade

HI Mark, does Pazio use a template when it makes animal companions or is each done Individually. If there is a template could it be released?

Could you do a primer on the Kinetisist an put it in the play test area please include a mid to high level character to give us an idea of what a
Kinetisist looks like.

Have a happy Halloween.

Designer

Lou Diamond wrote:

HI Mark, does Pazio use a template when it makes animal companions or is each done Individually. If there is a template could it be released?

Could you do a primer on the Kinetisist an put it in the play test area please include a mid to high level character to give us an idea of what a
Kinetisist looks like.

Have a happy Halloween.

I think ACs are done individually.

As to kineticist, I don't want to include a primer because I don't want to pollute all your brain spaces too much into my paradigm. One of the strengths of the playtest is that people are coming at this from every mental direction. You're finding glitches and things I need to word tighter as well as playing in the new kineticist playground in cool and distinctive ways. If I put in a cookie-cutter, it promotes stagnancy.

Silver Crusade

Hi Mark,

Question about the <whip feather token> and (for reference) the <dancing weapon property>:

(1) Does the dancing whip add the activator's relevant stat mod to its attack rolls? So if the activator has a +4 Str mod, would its first attack roll be [10 bab + 4 Str + 1 enh] or [10 bab +1 enh]?

(2) Does the dancing whip last only 4 rounds, or the full hour?

EDIT (3) What is the whip's reach?

Trying to put together a Skeletal Champion Anger Spiritualist to annoy my party next week. The token seemed appropriate.


Mark Seifter wrote:
prototype00 wrote:
Mark Seifter wrote:
prototype00 wrote:

Hi Mark,

Hmmm, so according to this faq, when you have a speed amulet of mighty fists, you don't get an extra natural attack with each natural attack you currently have.

Well and good.

What happens if you are using unarmed strikes and natural attacks in combination (natural attacks being secondary of course) with a speed amulet of mighty fist?

Would you receive one extra unarmed strike (the amulet adds one extra attack to your iterative sequence) and one extra natural attack (the amulet adds one extra attack to your natural attack sequence)?

prototype00

You can make one extra attack from the amulet total.

So this works differently from wielding two speed weapons, say? (Which would grant you two extra attacks, one for each weapon)

prototype00

The benefit is not cumulative with similar effects, according to the item description, so presumably that would include a second speed weapon.

Ah, that's a fair call.

Thanks for the time.

prototype00

Contributor

Mark,

Can investigators take Brew Potion at 3rd level?


Hello,

This is an odd question, but I know you are an advocate of improving the FAQ system.

Is there any attempt by Paizo to understand the financial impact of allowing basic questions about the game to be debated ad nauseum?

My poster child example is the debate on the Sleeve of Many Garments and whether the clothes were real or illusions. Many people, including myself, spent many hours in that thread. I imagine Paizo staff read it as well. In the end, there was no resolution, no answer, no direction from Paizo. I know you offered an opinion, but I recall it as simply straddling the fence.

These debates chew up hours of people's lives which may directly reduce the time they have to play the game and enjoy it. Worse, the questions aren't answered and they often come up again in the future.

Is there any belief internally that the persistent ambiguity in so many core role questions result in a negative impact on Paizo's bottom line?

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