One simple spoiler-free question for those playing / GMing this AP.


Mummy's Mask


Some adventure paths are more conducive to crafting than others. For instance, Rise of the Runelords doesn't really allow for taking days, weeks, or months off to craft equipment.

The question is: how is Mummy's Mask in that regard? Is the pace party-driven or is it OMGWTFBBQPONIES ultra-emergency all the time?

Thank you in advance.


As of four books, there are several places where you can take breaks to do crafting. In fact, much of Book 3 is in a library doing research, so having one player do crafting while others do combat-research (interesting dice-based mechanism for research over time) is quite viable.


Thank you.

Sovereign Court

This is something I wish Paizo would cover in the Players guide hopefully they be peaking at this thread.

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