The Instructions for Life (version 1)


Pathfinder Online

Goblin Squad Member

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... Or at least Pathfinder Online's Alpha.

The instructions that were sent to all Alpha players. Lots of good, juicy details included. Enjoy.

(used a free fileshare site. If link dies, PM me and I'll add a new one. It probably won't die before there's a v2 anyway!)

Goblin Squad Member

Thank you, wonder what them mean by steering is difficult.

Goblinworks Game Designer

I think we actually got a recent fix in (post document writing) so keyboard steering is no longer difficult. It used to have inertia to it, so you'd continue turning for a moment after you released the keys (which nobody thought was awesome).

Mouse turning can still be a little unwieldy if you're making sharp turns, as it actually takes the model a moment to physically turn, rather than instantly following the mouse. It will also weirdly turn the avatar in the opposite direction you turned the camera if you make a turn that's over 180 degrees, because it decides that's faster to get to where you're actually facing.

Goblin Squad Member

I got a "403 - access forbidden" message when I tried to download from the OP link.

Tried in FF and Chrome (latest.)

- Jascolich

Goblin Squad Member

Stephen Cheney wrote:
Mouse turning can still be a little unwieldy if you're making sharp turns, as it actually takes the model a moment to physically turn, rather than instantly following the mouse. It will also weirdly turn the avatar in the opposite direction you turned the camera if you make a turn that's over 180 degrees, because it decides that's faster to get to where you're actually facing.

Do you intend to fix this? I was hoping to use mouse turning but this sound like this makes it a bad idea.

Goblin Squad Member

Full Alpha Report coming soon, but on the mouse-move it's not that bad. It just takes a bit to realize what's going on and adapt. The big problem I had was when I lagged crossing Hex boundaries (which on day one of Alpha was still better than crossing chunk boundaries in Vanguard after 6 years of being live) where the model would sometimes spin in unexpected directions.

Stephen, any plans to let the model instantly turn when using mouse-move?

Goblin Squad Member

Jascolich wrote:

I got a "403 - access forbidden" message when I tried to download from the OP link.

Tried in FF and Chrome (latest.)

- Jascolich

Odd. I think it would be your firewall, if you have one. The OP link still works for me. Regardless, here's a Dropbox link. I may eventually take this one down, so no guarantee on it after a few months.

Scarab Sages Goblinworks Executive Founder

I put up an extra copy on PFOFan.

Goblin Squad Member

Is everyone using Dakcenturi's TS server or another?

Also btw I am getting a 404 error for Khaoignos.org

Scarab Sages Goblinworks Executive Founder

We were on the TSV TS server last night. If people would prefer PFOFan TS server I am more than open to that. I can even setup some channels as needed.

Goblin Squad Member

That was one of the reasons I was trying to reach Khaoignos.org: to find that TS address and pwd. Already have PFOFan's TS server set up. Thanks again for renewing that license, btw.

Goblin Squad Member

I think you've got a typo in the name.

http://www.khaiognos.org/

Goblin Squad Member

Being, you might need to clear your caches and such. The domain finally transferred.

Also, it needs to be khaiognos.org/Website, until Valkenr makes it a little more rational.

Goblin Squad Member

Nihimon wrote:

Being, you might need to clear your caches and such. The domain finally transferred.

Also, it needs to be khaiognos.org/Website, until Valkenr makes it a little more rational.

Really? If I enter khaiognos.org it automatically redirects me to /Website/index.php

Goblin Squad Member

Dario wrote:
Nihimon wrote:

Being, you might need to clear your caches and such. The domain finally transferred.

Also, it needs to be khaiognos.org/Website, until Valkenr makes it a little more rational.

Really? If I enter khaiognos.org it automatically redirects me to /Website/index.php

Hrm, maybe I need to clear my caches...

Goblin Squad Member

/website worked, but evidently my account didn't transfer.

Goblin Squad Member

So... anyone else having issues with the client opening in a really, really low resolution window? You only seem to be able to change the game settings inside the actual game, not the login splash. Can't seem to find whatever file it is pulling settings from, so I can't just change it there.

Goblin Squad Member

Strangely, I just close the window, reopen it, and boom. Problem solved.

Goblin Squad Member

Yeah, mine isn't. Tried a reinstall, nothing. Maybe I'll be able to fix it when the server goes live. The server isn't live, right?

Goblin Squad Member

Doesn't seem to be. Blog post says 9AM to 6AM, but no sign of Zog yet.

Goblin Squad Member

Yeah, but the email from Ryan and the kickstarter update both said 3pm to 6am, so I'm not sure which is accurate.

Scarab Sages Goblinworks Executive Founder

Yeah I had thought it was 3pm-6am from the email.

Goblin Squad Member

Yup, the email and the blog don't match up. I'm guessing the email, 3pm-6am, is the one that is correct.

Goblin Squad Member

No TS info found on the new site, just a resource link to download ts3

Scarab Sages Goblinworks Executive Founder

It is in the forums.

Goblinworks Game Designer

2 people marked this as a favorite.

The .docx that Dak posted (can't check TSV's) seems to be the edited and expanded version of the one that Kitsune Aou posted. It has the effects descriptions in addition to a bunch of formatting and copy edits.

Goblin Squad Member

Kitsune Aou wrote:

... Or at least Pathfinder Online's Alpha.

The instructions that were sent to all Alpha players. Lots of good, juicy details included. Enjoy.

(used a free fileshare site. If link dies, PM me and I'll add a new one. It probably won't die before there's a v2 anyway!)

Is this document still valid as a reference, or has it been replaced by a newer version or reference source?

(Cant DL the link file, and Dakcenturi link is dead.)

Goblin Squad Member

1 person marked this as a favorite.

In Fallen Earth, when playing a melee, and you charged (not an ability) your opponent your inertia would take you slightly passed your opponent. You then made a quick pivot and you could engage in combat.

Visually, I lived this, it gave a sense of speed and "movie-style" exaggerated action. Sometimes minor glitches have more benefit than if they get fixed, is what I'm saying.

Goblin Squad Member

1 person marked this as a favorite.
Bluddwolf wrote:

In Fallen Earth, when playing a melee, and you charged (not an ability) your opponent your inertia would take you slightly passed your opponent. You then made a quick pivot and you could engage in combat.

Visually, I lived this, it gave a sense of speed and "movie-style" exaggerated action. Sometimes minor glitches have more benefit than if they get fixed, is what I'm saying.

Got to agree, player skill is not always about perfect rotation or knowledge of game mechanics.

Reminds me of when I would time my lag and play my tank 3.2 seconds in the past in old EQ (on dialup, natch)

1-1000, 2-1000, 3-1000, Bash
1-1000, 2-1000, 3-1000 Taunt

good times ; )

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