
Kaboogy |

*First thread on the site! Huzzah!*
While looking for equipment I noticed the arrowmaster's bracers and their 1/day hit for one of my lvl 10 wizard's ranged touch attacks, which is great. Thing is, I don't need the rest of the item. I already have a deflection bonus, and don't mind the casting protection from arrows every day.
So, I started deconstructing the cost to try to see how much just the truestrike, or an additional use of it, would cost. Sadly, none of the effects follow the formula: (two of the effect should cost *1.5, one I now what costs the most)
The DR would have cost 12000 if they were 10/magic, but they're 5/magic.
The deflection bonus should have been 2000, but it's only against ranged attacks.
As for the true strike, my best guess is that it's a quickened trustrike, with the cost of a command word/5 for one charge per day. This ends up as 5*9*2000/5=18000
I'm lost. Any ideas?
arrowmaster's bracers:
http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/arrow master-s-bracers

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A potion of truestrike will cost you 50gp and wand of it is 750gp.
Nope. Can't make potions of Range personal spells. A scroll might work for your purposes though.
I think I need to rephrase the question. How much do you think it would cost (before the 1.5 multiplier) to add another use of the +20 to one ranged attack to arrowmaster's bracers? It's obviously way below 10000, because the whole item, with one use, costs 13800.
I'm not sure how to approach pricing this. The Magic Item Creation Table doesn't provide guidance on static bonuses to attack rolls.
I think Pupsocket has it right, even though the bracers don't actually grant you Truestrike (@ Mojorat).
I think you should work closely with your GM on this one. Custom magic items are very easy to 'overdo it' on. Especially when you go beyond The Table.
Getting multiple swift action +20 bonuses per day could unbalance things, especially if you start using Greater Slaying Arrows or Spells that produce Combat Maneuvers at range or something like that.

Kayerloth |
Yep much like the original author you are going to just have to pick a number/value that seems right and go with it working in conjunction with your GM.
I would agree with the thinking behind Pupsocket's suggestion (and hence Tomos' post as well). I know typically my wizard used True Strike not so much for the huge to hit bonus but to negate the miss chance as really it's not usually all that hard to hit most creatures Touch AC. Hence this is a 'real' drawback worth a real discount. Note that this +20 bonus also works only for a ranged attack. An actual True Strike spell buffs your next attack, melee or ranged.
Or roughly 9000gp for the Quickened True Strike lacking the Miss Chance negate and for a ranged attack only.
+ 2000gp for the deflection vs ranged The author may have not worried overly about reducing it owing to ranged only ... as the Bracers were intended and best serve to be worn by someone attacking and being attacked at range which amounts to a very minimal drawback vs a normal +1 deflection. And this leaves +2800gp for the cost of the constant DR 5/magic again vs ranged only *shrug* which smells a lot like a judgement call on the author's part but then taken as a whole the item is rather a judgement call when it comes to cost.