Kevkas Urthadar Goblin Squad Member |
So I've lurked around for a long time and have even posted a few times. I haven't joined any CC or Settlement yet because I just can't make up my mind about what kind of character I want to run. I knew that there would be a lot of PVP types, that has been a given and I have thought about doing that. I usually run a wizard in TT because I like the wide range of capabilities a wizard can bring, but I've also been thinking of having a crafter as my first character and I'm sure I could do any of them well enough to have fun yet I just cannot make up my mind.
So what is the spread looking like for the types of characters people will be making, we will need every class and they all seem like they can be fun plus you can cross train. I have a few specific character ideas I've been seriously considering and would like to decide before I join any group.
Does anyone have any thoughts about how varied the classes will be?
Edit: Didn't want it to look so much like one large block of text.
Gol Tigari Goblin Squad Member |
Andius Goblin Squad Member |
Kevkas Urthadar Goblin Squad Member |
The three main ideas I've had are an arcane crafter focusing on making the best magical items, be it weapons, armor, trinkets or whatever. I've also had an idea for a Magus-type exiled noble (I've even got a nice back story for him) and I've toyed around with porting my Evil Overlord from TT. He came about quite by accident and I just rolled with it because it fit as a good background for an NPC I introduced some players to, really good story about him too but I don't think he'd transfer over very well right now.
I really just want to find a niche to fill and be really good at it, but I don't want to end up as just another dime a dozen character.
Gol Tigari Goblin Squad Member |
Kevkas Urthadar Goblin Squad Member |
I did seriously consider that, but even it TT he is riding the line of breaking the rules. It is interesting though, because of a deal with a Thanadaemon he made at level 1 and a very unfortunate dealing with a Vampire later on he has the potential to become very OP. Of course then there was the Razmiran temple incident when he proclaimed himself a god to the city. He now is questing to fulfill his Daemon's contract as well as finding a way to actually become the god he claims to be.
I had to take him out of the game and roll a new character because my DM didn't want to deal with it anymore, even though he was the one that pushed me into every one of those situations.
It was a good time, I just am unsure how I would transfer it over to PFO. Of course declaring myself a god in game and starting a cult worshiping me would be fun I fear making myself a target of not only every good character but the other Evil Overlords who will wish to prove themselves.
Pope Random Access Memory the ∞ Goblin Squad Member |
BrotherZael Goblin Squad Member |
1 person marked this as a favorite. |
Vigilante, Revolutionary, Diplomat, and Apparently the Leader of a band of druids and rangers lest Ravening gets back.
Probably Fighter/Diplomat though might be a ranger/bard or any combination. I think Diplomat will fall into the "Aristocrat" tree. If they make "Inquisitor" class, I might end up with that instead of fighter or ranger. For the meantime Fighter for a while, then a lil aristocrat thrown in.
Unlike carbon I don't have a lot of physical wealth, though I will have some of the deepest networks to offer ;D XD
Bitter Thorn Goblin Squad Member |
Guurzak Goblin Squad Member |
I really just want to find a niche to fill and be really good at it, but I don't want to end up as just another dime a dozen character.
Game mechanics alone will not be how you define your character- at least, not for a very long while. Whatever training path you follow, there are likely to be dozens of others, then hundreds, then thousands, following the same path or one very similar.
The way you will distinguish yourself as unique is through excellence and personality: Do whatever it is that you do better than those around you, and do it with flair. Not being a dime a dozen character isn't about what you train, but about how amazing you are while you use your training.
Me is a orc hedbasher.
Audoucet Goblinworks Executive Founder |
So I've lurked around for a long time and have even posted a few times. I haven't joined any CC or Settlement yet because I just can't make up my mind about what kind of character I want to run. I knew that there would be a lot of PVP types, that has been a given and I have thought about doing that. I usually run a wizard in TT because I like the wide range of capabilities a wizard can bring, but I've also been thinking of having a crafter as my first character and I'm sure I could do any of them well enough to have fun yet I just cannot make up my mind.
So what is the spread looking like for the types of characters people will be making, we will need every class and they all seem like they can be fun plus you can cross train. I have a few specific character ideas I've been seriously considering and would like to decide before I join any group.
Does anyone have any thoughts about how varied the classes will be?
Edit: Didn't want it to look so much like one large block of text.
I will play five characters, maybe more, I'm not sure yet.
lucky7 Goblin Squad Member |
"The Goodfellow" Goblin Squad Member |
revcasy Goblin Squad Member |
I normally lean toward Wizard because I like having diverse capabilities. I'm a little worried though, especially in EE that there will be a limited number of spells (which kind of undermines the whole diversity thing)so that Wizard will be dissatisfying to play for a while.
In fact, I have no idea. Maybe just fighter or ranger, with a more spellcaster oriented destiny twin.
Mirrel the Marvelous Goblin Squad Member |
Kobold Catgirl |
1 person marked this as a favorite. |
Y'know, it'd be pretty awesome if an MMO actually had carebears as a playable race. Like pandarin, only not really stupid.
Anyways, I've got a barbarian/druid/rogue sorta build. Grickin, a graverobber, bandit, and murderer—but otherwise a pretty nice guy. How insane he is is currently being crowdforged by the voices in my head.
Traianus Decius Aureus Goblin Squad Member |
Jester David Goblin Squad Member |
albadeon Goblin Squad Member |
My main is likely going to be a cleric of Sarenrae. Mostly staying home, serving the community, maybe making healing potions. But should the need arise, I will certainly be ready to defend my friends and neighbors or even venture forth to bring the cleansing rays of the sun to the darkest corners of the map.
However, the entire training/support thing for clerics has me a bit worried. Did they really say, cleric training/support buildings will only train clerics of one particular god? That would seem like a huge disadvantage compared to the other roles. Imagine a mage training building that only supported LG mages but not those of any other alignment. My NG cleric of Sarenrae might thematically fit in well with Ozem's Vigil, but if they only train/support LG clerics of Iomedae, I'd be as useful there as a CN bandit/thief (and we all know, those are no good, ever :-) ).
Does anyone know a blog/message board post that specifically deals with that issue or would any developer like to comment?
Guurzak Goblin Squad Member |
Bitter Thorn Goblin Squad Member |
My main will be a paladin (Fighter/Cleric initially) and my Destiny's Twin will be some combo of fighter/rogue/ranger axe and knife fighter (think Last of the Mohicans).
How will this work in terms of changing a character when new things like classes and deities come out?
Guurzak Goblin Squad Member |
Sentath of Fidelis Goblin Squad Member |
So far I think my out and about char for PvX will be an Elven male training in Divine Casting, Heavy Armor, Shield, and Simple Weapons, heavy on the Divine Casting.
I have access to DT and I'm thinking Oz'sV will need people in the supply chain, but I don't know what yet. Figuring on going Halfling once available, and training Run Away, Hide, a little Ranged Melee and whatever armor will let me do the rest of that.
Shaibes Goblin Squad Member |
Sentath of Fidelis Goblin Squad Member |
Bitter Thorn wrote:I'm really looking forward to the monk class, so the ability to respec when it becomes available is of great interest to me.How will this work in terms of changing a character when new things like classes and deities come out?
No classes, therefore no 'respec'ing.
I'll edit in a longer more polite version as time allows.
My understanding of a game that I have not played yet is: PfO has no classes, just skills.
There will be 'archetypes' that roughly correspond to TT classes and if your character conforms closely enough to the archetype there will be a small bonus to your effectiveness. But, there is no requirement that you train only that set of skills.
You want a sneaky divine caster? Go for it!
Your character concept is equally proficient with bows and arcane magic? Awesome!
Pick the things your character needs to be good at and train them. Only playing can tell us if that mix will be effective.
Nihimon Goblin Squad Member |
Bitter Thorn wrote:How will this work in terms of changing a character when new things like classes and deities come out?I'm really looking forward to the monk class, so the ability to respec when it becomes available is of great interest to me.
Many of the skills you train before the Monk is released will likely be applicable - at a minimum, they'll increase your Attributes.
Ryan has made it clear there won't be a way to respec for a class-build. You'll just have to start training the Monk-specific stuff when it comes out.
Shaibes Goblin Squad Member |
Bitter Thorn Goblin Squad Member |
Shaibes wrote:Bitter Thorn wrote:How will this work in terms of changing a character when new things like classes and deities come out?I'm really looking forward to the monk class, so the ability to respec when it becomes available is of great interest to me.Many of the skills you train before the Monk is released will likely be applicable - at a minimum, they'll increase your Attributes.
Ryan has made it clear there won't be a way to respec for a class-build. You'll just have to start training the Monk-specific stuff when it comes out.
How will that work with things like rage and favored enemy I wonder?
Bitter Thorn Goblin Squad Member |
We know that Ryan has said he wants to support a one-time race change so that players can switch to a race released later. For spent XP, though, I think the idea is just that you train in areas that you think will carry over into your final character concept as much as possible.
Do we have any idea if the domains available to deities will match TT?
Guurzak Goblin Squad Member |
Do we have any idea if the domains available to deities will match TT?
We've heard very little official info about the specifics of religion and clerical specialization beyond the raw deity list.
It's reasonable to think that GW will attempt to preserve as much of the flavor of each deity's distinctiveness as they can, since there's a lot of community engagement with Golarion's rich religious tradition as it exists in the tabletop world. Whether that means one-for-one conversion of the domain list as written is anybody's guess though.
T7V Jazzlvraz Goblin Squad Member |
<kabal> Bunibuni Goblin Squad Member |
Shane Gifford of Fidelis Goblin Squad Member |
<Kabal> Sunnfire Goblin Squad Member |
<kabal> Bunibuni Goblin Squad Member |
<kabal> Bunibuni wrote:Once I see what the aristocrat role is like, I may go totally aristo and have everyone kneel whenever I walk by. :-)I find that hamstringing has a similar effect.
Yes but then it isn't murmurs of appreciation of my greatness, it is groans of pain and loss. Not as much fun.
T7V Jazzlvraz Goblin Squad Member |
<kabal> Bunibuni Goblin Squad Member |
Eh, you hear what you want to hear. Sunnfire's just providing you the noise to start from.
That's what you look for in a leader - someone to help cater to your needs. And some may say that is actually the position of a servant but all great leaders are those who serve the Will of their People! :-)
KotC ChaiGuy Goblin Squad Member |
KOTC WxCougar Goblin Squad Member |
1 person marked this as a favorite. |
I haven't entirely figured out what I want to do for my main character, Nadya. Possibly rogue/aristocrat. But as with all characters, I will likely change my mind a thousand times before we start playing.
I do know that my DT is going to be based off of a tabletop character I had by the name of Falita. She was a dervish dancer bard in that iteration, so I will see what I can do to replicate it here.
Jiminy Goblin Squad Member |