TEO Cheatle Goblin Squad Member |
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Since I just updated the new website with a ton of ideas, figured I would advertise them here so that they can get more exposure.
I have posted 21 new ideas on the Crowdforging Website. Whether you like the idea or not, please vote.
Implementing Animal in conjunction with Resources
Sun Glare and other realistic effects
Interior Graphics for Structures
Waterfall from the SE Mountains into the Swamp/Marsh
Custom Patches and Battle Standards
Amalgamated Terrain Structures
Lore about why we can't use certain types of magic
Airships, Ships, and Transportation
Arena or Tournament area to hold events
Sign posts for roads to point you in the direction of a settlement
In-depth Character Creation for Character Models
Graphic Design Tools for players
NPCs increase/decrease based on DI for aesthetics
Multi-Sponsored Company membership if both companies are part of same Settlement
Similar/Same Terminology for Settlement Assets
Tyncale Goblin Squad Member |
Giorgo Goblin Squad Member |
Do not forget the idea that I posted just after Cheatles series of spam!
Edit: never mind, I guess idea-spam is allowed. :) I guess Crowdforging = "Vote for my ideal MMO" now.
Why the hostility? There is no "spam" when the purpose of the link is to bring to the table ideas to be voted in public (up or down), there is no limit to what any individual poster can add, and each idea will stand by its own merits.
Tyncale Goblin Squad Member |
This way, Ideascale is not going to work. Everyone spamming how they see their ideal MMO? What is the use of that? We can have discussions about Sun Glare here too.
I did not simply downvote everything. I mean, what are the odds, but apparently My ideal MMO is somewhat the opposite of your ideal MMO. It's ok, we are simply showing our preferences on Ideascale, rather then Crowdforging viable, credable *features*, that are worth crowdforging and actually have a chance of becoming part of the development pipeline. Maybe that will come later.
I expect the Chat feature to be Crowdforged for instance: an important feature, where imo dev input is needed from the get go.
Not spam an idea of "No World chat" with three very personal assumptions from your side thrown in.
TEO Cheatle Goblin Squad Member |
FMS Quietus Goblin Squad Member |
Kobold Catgirl |
Y'know, I'm getting a bit tired of so many Ideas that don't provide viable arenas for discussion. I don't feel like my single vote makes much of a difference, but my voice? Well, at least if I don't make a difference there, it's my own fault.
I'm half-tempted to make an Idea requesting that all Ideas be required to link to their own counterpart threads on these forums.
Not explicitly targeting you, Cheatle, but you're the easiest target with freakin' 21 ideas. ;D
Also, PSA: BBCODE TAGS DO NOT WORK ON THE SITE. Sorry, but it's driving me nuts when people mess up their perfectly good links with [url].
Tyncale Goblin Squad Member |
Well, as long as this is more of an "idea-gauging" from GW, and check out the overall inclination of the current playerbase I am ok with it. Just be prepared in the future for completely preposterous, uninformed proposals as well as doubles (and triples) and every variation on a theme people can think off, to clutter this up real fast.
I really hope that the developers will at some point present us with features that need input and votes, that are (or can be) actually part of the development pipeline; about having reached crossroads that need direction; and with a clear presentation of the limitations that only GW can really know and understand, so that we not lose ourselves in irrealistic proposals and arguments.
TEO Cheatle Goblin Squad Member |
Tyncale Goblin Squad Member |
Well, imo the less-thought-through and personally biased ones should be removed, not just the most recent double or triple. :)
You think this is a good Crowdforging poll?
No World Chat[high priority]
It lends itself to breaking in game immersion, destroying local markets, and creating a toxic environment.
About the subtypes: I think they could just make a subtype/campaign that reads: "Anything else you may want to see in your ideal MMO".
That should cover it.
Nihimon Goblin Squad Member |
Kobold Catgirl |
To some extent, I agree with Tyncale.
I think it's too easy to be tempted to just put up a wishlist. A lot of people will just see something cool and say, "Yes, I think that would be cool."
Ideas need to be clearer about when they want the feature added. That would be a nice way to use multiple choice, in fact.
Kobold Catgirl |
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It would be really great if, instead of just voting Yes or No, we could assign a Priority. It would also be nice if there were a way to filter out ideas I've already voted on. I recognize that both of those are outside of Goblinworks' control.
Okay, that's f$@+ing it. Next guy who ninjas me gets fed to Schrodinger's Rust Monster over there.
Zodd Zerker Goblin Squad Member |
Also, PSA: BBCODE TAGS DO NOT WORK ON THE SITE. Sorry, but it's driving me nuts when people mess up their perfectly good links with [url].
Yeah I posted the 1st idea on there last night and found out the hard way that not only is there no BBCODE, but you can't edit your idea after you post it either. Bleh.
Also gratz Cheatle for having something like 50% of the ideas on there haha.
Rust Monster Wants To Play Goblin Squad Member |
1 person marked this as a favorite. |
Nihimon wrote:It would be really great if, instead of just voting Yes or No, we could assign a Priority. It would also be nice if there were a way to filter out ideas I've already voted on. I recognize that both of those are outside of Goblinworks' control.Okay, that's f#$*ing it. Next guy who ninjas me gets fed to Schrodinger's Rust Monster over there.
GIMME!
Ryan Dancey CEO, Goblinworks |
1 person marked this as a favorite. |
My experience is that this is the worst way to get votes.
Putting up 20 ideas just means that everyone who visits the site when they are "Fresh" is going to ignore 19 of them.
You'd be far, far better off to post one a day, or one every couple of days, preceded by an attempt to lay some groundwork elsewhere (i.e. here) for why the idea is worthy of the consideration of thousands and thousands of players.
If you got one idea into the top ranks, that would be something significant. Putting 20+ ideas is just spamming the wall and diluting any impact you might have hoped to get.
<Magistry> Toombstone Goblin Squad Member |
Iatronas Goblin Squad Member |
I also dislike the question poster to place a priority in the name of the idea presented. That should occur via the votes. I bet the team looks at the percentage of yes/no votes in addition to the total votes cast on an item.
Also, I find that merging will need to be done with very similar topics (otherwise the voters will miss nuances - such as the multiple road-building topics).
Nihimon Goblin Squad Member |
Kobold Catgirl |
I also dislike the question poster to place a priority in the name of the idea presented. That should occur via the votes. I bet the team looks at the percentage of yes/no votes in addition to the total votes cast on an item.
The trouble is, this doesn't work. I might love an idea, but want it to come later, so I vote it down. Because of the many low votes, Goblinworks assumes the idea isn't popular and disregards it altogether.
Or I might actually hate the idea, but the negative votes are assumed to be "delay it" votes, and the idea goes through.
TEO Cheatle Goblin Squad Member |
My experience is that this is the worst way to get votes.
Putting up 20 ideas just means that everyone who visits the site when they are "Fresh" is going to ignore 19 of them.
You'd be far, far better off to post one a day, or one every couple of days, preceded by an attempt to lay some groundwork elsewhere (i.e. here) for why the idea is worthy of the consideration of thousands and thousands of players.
If you got one idea into the top ranks, that would be something significant. Putting 20+ ideas is just spamming the wall and diluting any impact you might have hoped to get.
Well considering that I am in contact with hundreds of people already, on a daily basis, I posted all the ideas at one shot, because people wanted more than just one of them up.
A lot of what I posted got some serious consideration, and several are on the very top, or heavily contested, I think I did the right thing.
If you didn't want people to spam ideas, then there should have been a mechanic in place to limit the amount of posted ideas per person. Also, most of the ideas speak for themselves, I don't know how much more ground work I can lay for most of them, than the blurbs that were posted.
Most of the questions that have been posted on the comments sections would need to be addressed by the Developers.
Tyncale Goblin Squad Member |
My experience is that this is the worst way to get votes.
Putting up 20 ideas just means that everyone who visits the site when they are "Fresh" is going to ignore 19 of them.
You'd be far, far better off to post one a day, or one every couple of days, preceded by an attempt to lay some groundwork elsewhere (i.e. here) for why the idea is worthy of the consideration of thousands and thousands of players.
If you got one idea into the top ranks, that would be something significant. Putting 20+ ideas is just spamming the wall and diluting any impact you might have hoped to get.
Thank you.
Psyblade Goblin Squad Member |
Giorgo Goblin Squad Member |
Expanding on something I wrote in another thread, wanted to comment on a few things:
1- The current idea polling system is not perfect, nor does it fit the "crowd forging" theme/understanding that Tyncale wants and that he is not getting; that will be implemented later.
2- WAY too many people are focusing on voter fraud, quantity of ideas, lack of features, "this is not what I expected" and concerns on how, why and when the developers will use this information. While valid, it sort of misses the point of the whole endeavor as clearly stated by Ryan. It is a TEST, and basic/limited at that, only if it produces good results would GW determine if it is worth incorporating into their website and tying it to user accounts.
3- I agree with Nihimon, and I hope the devs are taking a look at new ideas or popular ones. I also hope that this tool helps to drive new players to the game and forum.
4- I personally voted "no" for many ideas, not because I am uninterested, indifferent or hostile, but because of uninformative descriptions, lack of presentation of WHY this idea is good and priority of implementation, links to relevant posting to existing forum threads (or a new one), the scattered presentation of multiple ideas and no supporting arguments ("this should be obvious" is not an argument).
5- TBD
Give me (as a voter) a solid argument, a reason to care, convince me, and you will have my time, vote and enthusiasm for the idea. :)
First0f0ne Goblin Squad Member |
I dont want this whole adventures in crowdforging thing to turn in to "perfect MMO wishlisting exercise zeta".
Please keep in mind if the ideas you present are intended as a long term, post-OE thing that you say so in the description.
Also if you like an idea for EE remember that it will have to take priority from core elements that need to be in before OE. IMO an EE idea had better be damned good(or simple yet beneficial) before I would prioritize it above most things in the blog posts, core classes, settlement funtions, etc.
I am not trying to stifle creativity here, I just want to pass around a little dose of reality.
AvenaOats Goblin Squad Member |
I think this is "free-form". The tool will iterate in form and become "structured". For now it's mostly about energy and creativity and experiment.
All good in the 'hood. :)
@cheatle, I guess exceptions are ok, and at first blush too. ;)
Let's not beat down too much too early, that can come later, right now let those creative flights of fancy take wing!