How does the spell overwhelming presence play out?


Rules Questions


I need a bit of clarification from the more experienced pathfinder players. The situation arose this evening where the last initiative character of our group was going. He cast overwhelming presence on the evil doer. Evil doer fails his save. Does the Evil doer get an immediate second save to end the prostrate effect because our cleric was the last character to go before starting a new round? Or if the evil doer fails his save, is he forced to go prostrate for one of his rounds before getting a second attempt to save?


only if the Evildoer was also at the top of the initiative count, the spell states that the new saving throw is not attempted until their turn. so if they are 5th down on the initiative count then 4 other people have their turn before he may make another saving throw, in the mean time the evildoer is helpless.


The RAW are pretty straight forward on this, but take a look at the below thread about a similar second savings throw for the spell hold person/monster.

http://paizo.com/threads/rzs2kz1r?Multiple-saving-throws#1

The initiative order here shows how the entire party can get two rounds of attacks off against the creature before it would take its entitled chance to break the effects of the spell. The RAW clearly states "each round, on its turn". Not the "next round", or "after one round". The effects of a spell with a casting time of a standard action starts to take effect as soon as the spell is cast assuming the targets failed its save and the spell caster has overcome the targets SR. RAW Actions in Combat=>The Combat Round states "Effects that last a certain number of rounds end just before the same initiative count that they began on." So a spell the has a duration that last a round/s begins on its spellcasters turn and ends right before the spellcasters turn after the described number of rounds has passed. It does not go until the affected targets initiative count. It is assumed that if you are in the initiative count, that you have a least one turn per round, whether you can take any action on that turn or not. So again, " each round, on its turn" would mean well..."each round, on its turn". It may seem a little confusing but just read it carefully and apply a little common sense and it should be simple enough to follow.


The way I read the spell:

Cleric casts the spell. Creature makes it's immediate save. Failure here puts the creature to the ground immediately. It's helpless.

On the creature's turn (whenever that occurs), it burns a full-round action to make another save. If it makes this save, it is no longer helpless, but it is still staggered for 1d4 rounds (only a single move OR standard action per turn), and takes 1d6 points of wisdom drain (this is drain, not damage - that's significant).

If the creature makes the immediate save, it still has the staggered condition for 1 round (it's next turn, whenever that occurs).

So, yes, there is the possibility, that if the cleric is last in the order, and the victim is first in the order, that he could fail the immediate save, but make his first in-turn save, and by the time any party members got a chance to act, the creature would not be helpless. This is just the nature of initiative, and why it's best to have a higher one. :-)

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