[DICE DOJO] ROTR Fortress of the Stone Giants pre-game PbP


Play-by-Post

Shadow Lodge

With most of its manpower and matériel devoted to Worldwound and the Jormundur expedition, the Pathfinder Society's massive fortress holds but a handful of agents and servants.

Outside its tall stone walls the Foreign Quarter bustles with the intrigues of a dozen nations...but inside silence smothers the grounds of the Grand Lodge. Even the lights of Skyreach, the enormous five-towered building which also houses Grand Hall of the Society, seem dim and subdued.

Scattered about the near-empty property, a few agents tend to their own affairs in the waning hours before dinner.

Introduce yourself. Who are you? What do you look like? Why are at the Grand Lodge and what are you doing before dinner?

Grand Lodge

A feral-looking hulk of a woman sits at a table on a stool that can barely support her weight. A breastplate peeks out from beneath the stained and shredded clothing that hangs on her muscular frame. Her pointed ears and incongruously delicate features betray an elven heritage. A comically over-sized sword leans against the wall next to her. Its sheer weight has already cut a groove in the floor.

She is working on some kind of list:
Giants
Dorianna Ouidda
Grandmaster Torch
Grandmaster Torch >:(
Krune
Barnabas Harrigan

The tip of her pencil breaks. She drives the rest of it into the table, sighs, and folds the note away in a pocket.

Liberty's Edge

Male Elf Rogue (Sniper) - 6 / Magus - 4 / Arcane Archer - 4

** the newly appointed Venture Captain, Merceil Silverwood, sits at a small table with his back against one of the walls, his bow leaning against next to him **

Right. Time to spend more gold. Maybe there will be time to go to the market before dinner. As they say, if you can't find it at the Grand Lodge, it's not worth finding.

Or, if they don't, they should START saying it...

** the slender elf rises from his seat, the hint of silver armor poking out from under his cloak as he makes his way out the door **

Grand Lodge

Male human monk(quinggong) 12

The sun sets on the Grand Lodge training area as grunts, shouts, and the sound of deflected attacks ring through the evening air. A crowd has formed a ring between two combatants one is in full armor with a heavy steel shield and a long sword the other a bald tien of slight yet sturdy build wearing only work clothes and wielding no weapons. The crowd cheers as the armed fighter lunges at the tien. Master Calathes expecting this grabs his opponents wrist twists and flips him onto his back tho sound of cheers and a few boos as some of the spectators begin counting their lost bets. After Master Calathes helps the downed fighter he grabs a slate and some chalk from a man standing at the edge of the circle.
'scribble'
"That's all for this session."
'erase'
'scribble'
"Remember to watch your opponents."
'erase'
'scribble'
"And don't over extend yourself."
'erase'
'scribble'
"Dismissed."
'erase'
As the crowd dissipates Master Calathes turns towards the hall to grab the rest of his stuff then go find a nice eatery.

Scarab Sages

Eath' Corisar traveled in from the Acadamae in Korvosa where he is a member of the faculty. He has come to the Grand Lodge to report on the happenings at the Acadamae and the mysteries that have been discovered around the area. A tall well dressed elf enters the room. He has several wands and rods hanging from his belt and a mischievous faerie dragon sitting on his shoulder.

As he awaits dinner, he is jotting down some ideas for a new spell to begin researching upon his return to the Acadamae.

Shadow Lodge

A pure clear chime sounds, filling the air with its sweet tone. Dinner is now being served in the communal dining hall of the Grand Lodge.

Master Calathes students limp from away the combat circle, heading towards a well-earned meal and a much-needed rest. They respectfully part as Venture Captain Silverwood, who is bearing his newest enchanted purchases, passes by.

Merceil and Calathes feel the air compress as something teleports in. In the center of the grounds, a bloodied, prone body blinks into existence.

For a moment, everything freezes.

"Pathfinder down! Fetch a cleric!" cries a veteran groundskeeper.

Trainees scatter, scouring the Lodge for a healer.

The commotion draws Wander to her room's window. From her vantage point above the grounds, she sees the pool of blood spread around a battered body. With a start, she realizes that it is Ezren.

Unconsciously, she notes the wounds were made by a massive blunt weapon.

Eath's ruminations are disturbed when a page runs into the dining room shouting, "Healer! Healer! We need a healer!"

Grand Lodge

Male human monk(quinggong) 12

Master Calathes rushes to the wounded pathfinders side to administer emergency first aid (take ten on heal for 21) and he gives the bloodied man a potion of cure light wounds to heal 6 hit points.

Shadow Lodge

Master Calathes efficiently binds the elderly man's wounds while Pathfinders-in-training stand dumbfounded in shock. Calathes steadies the man's lolling head and pours the potion down his throat. The old man's eyes flutter open. He gurgles up some blood and gasps, his arms flinging up to fend off a remembered blow. "Nooooooooo!"

"Peace, Ezren!" calls a deep voice. "You are home."

The assembled Pathfinders part and the bulky, bearded form of Adril Hestram strides forward. The wild-eyed wizard relaxes and his upraised arms slump to the blood-stained grass.

Venture Captain Hestram's stern gaze sweeps the crowd. His voice booms.

"Initiates, if a little blood and magic makes you weak in the knees, apologize to the Three Masters for wasting their time on you and leave the Lodge. Return to your duties...or I'll find some for you!"

Roused from their slackjawed shock, the younger Pathfinders scamper away, throwing back a fleeting inquisitive glance or two as they hurry off to their work assignments.

Adril looks to the remaining Pathfinders. Their travel-worn clothes and battle-scarred weapons mark them as veteran agents. His voice lowers but still holds steel.

"Operatives, your concern is commendable. The other Venture Captains and I will caretake, Ezren. Go and prepare yourselves for Jormundun. You are much needed in the Worldwound. Aram Zey awaits you by the Tapestry."

The veteran Pathfinders exchange glances. After a moment, they walk towards the Grand Lodge.

The immediate area clear of bystanders, Adril nods in respect at the remaining party of Venture Captains and Seekers.

Liberty's Edge

Male Elf Rogue (Sniper) - 6 / Magus - 4 / Arcane Archer - 4
A historian once wrote:
Merceil looks down at the quickly drying blood on the floor, and then looks back up to Adril Hestram

Well, that's something you don't see every day... unless you're us.

And then they wrote:
Merceil looks around the area, his gaze encompassing both the ground and the sky

And I was just beginning to enjoy the downtime.

Shadow Lodge

Ezren wheezes with blood-flecked breaths.

"Did my Contingency bring anyone else?" He tries to try to crane his head around. "Valeros? Kyra? Lirianne? Harsk?"

Adril's jaw clenches. He silently defers to the party.

Scarab Sages

Eath' approaches Ezren "what has done this to you?"

Grand Lodge

Wander glares at Adril, then Ezren. Then Wander just glares.

Shadow Lodge

Ezren ends his futile search for his friends.

"I was the only one to make it out?"

Ezren drifts off. After a moment, he rattles in a full breath and composes himself.

"Giants. Damned Stone Giants."

Ezren's Story:

He sits up on one elbow and continues.

"We were sent to Varisia to chase whispers of Grandmaster Torch. It was weeks of slogging from town to town, interrogating and intimidating the foulest of lowlifes. We learned not a Gods-damned thing. We decided to head back to Magnimar by ship from Sandpoint."

"When we arrived, Sandpoint was under attack by Giants, Ogres and a massive red dragon. Harsk charged recklessly into battle with Valeros right behind. We rallied the town's defenses and drove off the attackers....and it took everything Kyra could do to keep Harsk from killing the Giant we had captured."

Adril nods. "Because of his brother?"

Ezren sighs. "Yes."

With great effort, Ezren pulls out a crystal from his Pathfinder pouch. "We were to use this if we captured and interrogated Torch. It found a new use at Sandpoint."

Ezren mutters a word and the crystal projects an translucent image around the party. Valeros, Harsk, Lirianne, Kyra and Ezren surround a chained Stone Giant. Ezren holds the same crystal in his hand. Kyra, purposefully stands between Harsk and the prisoner, her hand pushing against his chest.

The Interrogation:

The injured giant squints, frowns, and then chuckles to itself. “Defeated by nosy little humans,” it says. “Never thought this would happen to the Plateau People. Well, I can tell you this: My lord is mighty Mokmurian, one of the dark giants of old come again. His magic, the things he has made... He has convinced the tribes that they will rule all the lowlands again, down to the sea. He has mastered the ancient arts.

“He will certainly kill you all, run rough over your tiny homes with the army he has called. The fortunate few will become his slaves. You beat us today, but you won’t beat us when there are a hundred or a thousand of the Plateau People marching together. Lord Mokmurian will make it happen--"

Kyra curtly interjects. "Who is Mokmurian?"

"He’s our lord and leader. He promised us glory and riches. When Lord Mokmurian marches down from the Storval Plateau, he will take from you everything.”

Valeros grins and quaffs deeply from his wineskin. He belches then raises a mocking salute to the Giant. "I've killed many claiming to be lords or overlords or underlords even. What manner of creature is he?"

“I have only heard him speak from afar, and have only heard from others of the power of his magic. He is the rarest of us all, a child of the stones who has mastered the magic of the Ancient Lords. They say he can turn the living into immobile stone and can turn his own flesh into granite armor. I’ve even heard he can cause the very stones of the world to quicken and pull those who stand atop them into a tomb below the earth. And I’m sure he can do much more than that.”

Lirianne cleans her pistol with a rag. "All I need to know is how many bullets to bring. How many creatures does he command?"

“He has at least seven tribes of under his command, with each tribe numbering in the dozens. The number of lesser kin he’s conscripted—ogres, hill giants, ettins, trolls—is not insignificant. He also enjoys the support of several lamias—degenerate followers of the Mother of Monsters."

Harsk growls, "Where is Mokmurian?

“Mokmurian has claimed a place taboo to my people: the Valley of the Black Tower in the Iron Peaks. He calls his fortress Jorgenfist, after the name of the fortress that guards the entrance to the afterlife. Our elders found the name blasphemous, but Mokmurian is powerful enough not to fear blasphemy. Lord Mokmurian himself dwells deep below Jorgenfist—in hidden places he does not allow us to visit--AAAAAAAAAAAHHHHHHHHHHHHH!!!!!!!”

The Stone Giant roars in pain as a bolt sprouts from his massive leg.

Harsk shouts, "That was for Sigur you stone-skinned piece of--"

The illusion fades as the Pathfinders grab at Harsk.

Jorgenfist:

Ezren lays flat on the ground again.

"It took 2 weeks to get there. We traveled by horseback from Sandpoint, up the Lost Coast Road, over to Ember Lake, then up to Galduria, Wolf ’s Ear, Ravenmoor, and finally the Storval Stairs. At the top of the stairs, we headed directly east into the Iron Peaks and the Valley of the Black Tower."

"We snuck past the many camps of giants and into Jorgenfist through some river caves. Lirianne wisely holstered her weapon and we fought quickly and quietly as we penetrated the castle, looking for a way below.

As we lay hidden, a stone giant patrol passed us. That bloody fool Harsk sprang from cover to attack. Before we could slay them, the giants sounded the alarm and more giantkin and their pet bears swarmed us...it was..."

Ezren takes a breath.

"...the survivors ran for the ramp of giant pit. It seemed lead to underneath Jorgenfist. Giants swarmed us from above and below. We were separated. My Contingency spell to teleport back here must have triggered when I was felled..."

He then falls silent.

Scarab Sages

"Were you able to find out anymore about this Mokurian while you were in Jorgenfist? You said survivors... Who has fallen that you know of? Is there any chance that others have been taken prisoner?"

Liberty's Edge

Male Elf Rogue (Sniper) - 6 / Magus - 4 / Arcane Archer - 4
A historian once wrote:
Merceil rubs his chin with his right hand, an arrow absently dangling from between his fingers

That giant seemed awefully free with all that information. What are the chances that it's all accurate?

On the other hand, it could all be accurate... and we could be walking into a trap.

Having said that... when do we leave? Ezren, once we get you a bit more cleaned up, do you think you remember enough of the place to be able to Teleport us back there? Or at least within a couple of hours walk?

That may be better... a couple of hours away. That way we won't be dropping into the middle of a swarm of stone giants.


Merceil Silverwood wrote:
That way we won't be dropping into the middle of a swarm of stone giants.

Wander grins, her teeth stained red.

"Best to prepare."

She glares at Corisar. "Can you turn stone back into flesh?"

She glares at Liam, Merceil, and Calathes. "Can your weapons pierce granite armor?"

She glares at everyone. "We have no one to mend our wounds. We best prepare for death. And worse."

*cough* *cough* stone salve *cough* *cough*

Shadow Lodge

Ezren answers Eath'Corisar with wheezing breaths.

"We did not learn more--we were still trying to find a way underneath Jorgenfist where his most powerful allies reside. The ramp we fled to lead down below the fortress."

"Valeros and Harsk fell first, broken like toys by the giant's weapons. Lirianne, Kyra and I ran down the ramp of the pit, hoping to find somewhere beneath Jorgenfist to seek refuge. We were trapped when the Giants and their bears surrounded us." Ezren's brows furrow in thought. "I think Lirianne's guns fell silent before I was struck down. I don't know what happened to Kyra."

"We did not see prisoners above ground...but who knows transpires beneath Jorgenfist."

Ezren's eyes flutter and slip out of focus for a moment. He shakes his head to fend off unconsciousness and answers Merceil.

"Venture Captain Silverwood, Kyra felt he was truthful. I suppose the giant figured we would fail to stop his lord Mokmurian. We all feared it was a trap...but the fort was unaware of our infiltration." Ezren spits. "Until Harsk's thirst for vengeance doomed us all."

Ezren closes his eyes. "If anything, Jorgenfist should not be on alert any more since they...stopped...our group."

"If Ethan still has his mirror, I can use it to spy a cave in the side of the pit. You could teleport there and continue underneath Jorgenfist."

Ezren's eyes snap open at Wander's coughing.

"What was most disturbing of all...the giants wore primitive badges or tattoos displaying their fealty." His gaze sweeps the party. "It was a Sihedron."

Grand Lodge

Wander glowers. "Runelord."

Shadow Lodge

Adril's jaw clenches. "I thought we had dispatched Krune. If we need to, we can kill him again."

Grand Lodge

Wander shakes her head. "Krune was a conjurist. This sounds different. Transmutation?"

Shadow Lodge

"Another Rune Lord?!!" blurts Adril. "I wish Saranrae would have tossed all of Thassilonian and its cursed fruit into the Pit of Gormuz!"

"One, find out if this Mokmurian is another Rune Lord or harbinger of one. Two, secure whatever is under Jorgenfist by any means necessary." He looks over at Ezren. "And three, bring back the survivors--or their bodies--back home."

Adril stands and plants his feet.

"I'll send some initiates to transport Ezren to my office. I'll notify Ethan and have him meet us there. If you have any other questions or preparations, make them now...we cannot let another Rune Lord wake."

With that, he turns and departs.

Scarab Sages

Eath' will attempt to remember what he can about rune lords (knowledge history=23) and knowledge (arcana) to know if flesh to stone would be considered a polymorph effect (36).

I will memorize a stone to flesh spell to help remove any effect that turns someone to stone. However, there is still a risk that the person will not survive the transmutation back to flesh.

(Does anyone like to be enlarged?)


Wander likes to be enlarged, but she can enlarge herself when she rages (at the cost of 2 rage/rd) and she also carries potions if you're short on slots.

She would also love it if someone can use or UMD her wand of Lead Blades to refill her Cracked Purple Prism Ioun Stone.

I am buying a wand or two of Infernal Healing, since I don't think we have anyone who can use a CLW wand. Happy to share charges, but she has 230hp, and at 18AC I expect she'll chew through charges very quickly.

Finally, I'm buying a couple scrolls of Restoration and a Scroll of Raise Dead. In order for us to use these, I've also bought some Dust of Emulation. Whoever does the casting will still need a Wisdom of 14 (for Restoration) or 15 (for Raise Dead) which, by my reckoning, means Liam and Calathes will be in charge of those items.

Shadow Lodge

Eath'Corisar, practiced wielder of magic, knows that Flesh to Stone is of the transmutation school of magic.

He remembers from his arcane training that Stone Giants are NOT actually made of stone--the chiseled faces of stone giants are flesh, not rock; their hardened bodies skin, rather than granite; and in their veins runs blood as red as any other, not sand or dust.

While other preparations are being made, Eath' consults with the Grand Lodge's library about Rune Lords (granting a bonus to your Knowledge: History). The Society's recent Varisian adventures and clash with Krune feature prominently in the records, but Eath' teases out some other information from the texts:

Quote:
Thassilon was founded more than 11,000 years ago by First King Xin who had been exiled from his homeland of Azlant. As the empire grew beyond the bounds of Xin's ability to control, both militarily and administratively, he appointed powerful arcanists as governors to oversee his lands. The mightiest of these were the Runelords, seven of the most skilled wizards in Thassilon, if not all of Golarion. The First King Xin destroyed himself and much of his palace in an unexplained magical event. The Runelords seized the opportunity to rule and subjugated those loyal to Xin, each plotting to become ruler of all Thassilon.

There are many holes in the Society's knowledge of Thassilon and the Runelords, but Eath' reconfirms other information about the Runelords:

Quote:
The Virtues of Rule (wealth, fertility, honest pride, abundance, eager striving, righteous anger, and well-deserved rest), passed down from the goddess Lissala and First King Xin himself were seen as the benefits of power, and each of the Runelords was drawn towards one of the seven. Over the course of time, the Runelords corrupted these into what modern scholars understand to be the "great sins of the soul," abandoning the positive aspects of each and embracing the negative connotations of each (greed, lust, boastful pride, gluttony, envy, wrath, and sloth) as the rewards of rule. Each of the seven rulers specialized in a single school of rune magic and possessed a mighty weapon which not only served them in battle, but also became a symbol of their rule.

Meanwhile, pages and initiates scurry back and forth, fetching the items Wander and the party request for their mission.

Scarab Sages

OOC: I ask about the polymorph effect because I am trying to figure out ways to counter it. There is an item "bead of newt protection" that stops 1 polymorph effect before being destroyed. Not sure if this would work or not.

Scarab Sages

Eath' is also buying a Meridian belt, Wand of cure moderate wounds, scroll of break enchantment and bead of newt protection.

Eath's familiar has a high UMD (+19), but only has a wis score of 14.

Shadow Lodge

You have until Monday at noon for any other questions you'd like to ask Ezren or Adril. We can finalize other purchases at the table pregame.

Scarab Sages

Is there anyway you can sketch out a map of what you have already seen?

Shadow Lodge

Ezren nods.

You summon a Pathfinder page to summon a survey specialist. From Ezren's descriptions, he quickly draws a makeshift map of what they had seen previously.

Area around Jorgenfist

Inside Jorgenfist

Ezren, points to the pit. "I would be teleporting you to a cave near the bottom of the pit."

Grand Lodge

"Was the cave occupied when you last were there? Should we be prepared for immediate combat? And what more can you tell us about the creatures you were fighting?"

Shadow Lodge

Ezren grimaces at the foul memories.

"There were multiple cave mouths on the ramp leading down to bottom of the pit. I don't know if this one saw regular use, but it was empty when I ran into it. In Jorgenfist proper there were giants. And ogres. And mammoths. And bears."

Shadow Lodge

oh my!

Liberty's Edge

Male Elf Rogue (Sniper) - 6 / Magus - 4 / Arcane Archer - 4

OOC - I will be getting to the Dojo a little early to be able to get all my purchases in order

Eath', once this is over, if you don't mind sharing your spellbook, I'd like to fill in some gaps in my own.

That is, if you USE a spellbook...

A historian once wrote:
Merceil slides the arrow back into his quiver and then waves his hand absently while talking

Should we Teleport in Invisibly? I have no doubt that they would know that we were there, but it might give us a couple of seconds advantage if they can't see us (or at leat can't see ALL of us) right away.


Wander's list of purchases:

Spoiler:

5 Potion of Enlarge Person 250
2 Potion of Fly 1500
1 Wand of Infernal Healing 750
2 Potion of Lesser Restoration 600
2 Restoration Scroll 1400
1 Scroll of Raise Dead 6125
1 Potion of Remove curse 750
1 Potion of Remove Disease 750
2 Potion Remove blindness/deafness 1500
2 Potion of Remove Sickness 100
5 Potions of invigorate 250
2 Dust of emulation? 1600
1 Stone Salve 4000
1 Potion of Owl's Wisdom 300
1 Blood Reservoir of Physical Prowess 2000
1 First Aid Gloves 4500
1 Incandescent Blue Sphere Ioun stone 8000
1 Dull grey Ioun Stone 25
1 Cracked Purple Prism 2000
1 Moderate Fortification 15000
1 Ring of Sustenance 2500
1 Ring of Freedom of Movement 40000

Shadow Lodge

The poor Pathfinder pages and initiates gasp and wheeze as they fetch numerous items you need. Almost every non-field agent is involved in preparing your rescue operation.

Grand Lodge

Male Human Fighter 11 | HP 114/114 | AC 34 | Touch 19 | FF 29 | F +14 | R +11 | Wi +11 | Init +9 | Perception +17 | Sheet

sorry the move took more out of me than I thought.

Liam listens closely to the conversation, while playing with his goggles of Darksight.

"I prefer to hit them hard and fast. Let them scramble to respond and then go quiet."

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